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/*****************************************************************************
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* gta5view Grand Theft Auto V Profile Viewer
2020-08-25 12:53:21 +02:00
* Copyright ( C ) 2016 - 2020 Syping
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*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 3 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : //www.gnu.org/licenses/>.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# include "PlayerListDialog.h"
# include "ui_PlayerListDialog.h"
# include "AppEnv.h"
# include <QFontMetrics>
# include <QInputDialog>
# include <QMessageBox>
# include <QPainter>
# include <QPixmap>
# include <QDebug>
PlayerListDialog : : PlayerListDialog ( QStringList players , ProfileDatabase * profileDB , QWidget * parent ) :
QDialog ( parent ) , players ( players ) , profileDB ( profileDB ) ,
ui ( new Ui : : PlayerListDialog )
{
// Set Window Flags
setWindowFlags ( windowFlags ( ) ^ Qt : : WindowContextHelpButtonHint ) ;
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listUpdated = false ;
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ui - > setupUi ( this ) ;
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ui - > cmdCancel - > setDefault ( true ) ;
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ui - > cmdCancel - > setFocus ( ) ;
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// Set Icon for Apply Button
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if ( QIcon : : hasThemeIcon ( " dialog-ok-apply " ) )
{
ui - > cmdApply - > setIcon ( QIcon : : fromTheme ( " dialog-ok-apply " ) ) ;
}
else if ( QIcon : : hasThemeIcon ( " dialog-apply " ) )
{
ui - > cmdApply - > setIcon ( QIcon : : fromTheme ( " dialog-apply " ) ) ;
}
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else if ( QIcon : : hasThemeIcon ( " gtk-apply " ) )
{
ui - > cmdApply - > setIcon ( QIcon : : fromTheme ( " gtk-apply " ) ) ;
}
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else if ( QIcon : : hasThemeIcon ( " dialog-ok " ) )
{
ui - > cmdApply - > setIcon ( QIcon : : fromTheme ( " dialog-ok " ) ) ;
}
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else if ( QIcon : : hasThemeIcon ( " gtk-ok " ) )
{
ui - > cmdApply - > setIcon ( QIcon : : fromTheme ( " dialog-ok " ) ) ;
}
// Set Icon for Cancel Button
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if ( QIcon : : hasThemeIcon ( " dialog-cancel " ) )
{
ui - > cmdCancel - > setIcon ( QIcon : : fromTheme ( " dialog-cancel " ) ) ;
}
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else if ( QIcon : : hasThemeIcon ( " gtk-cancel " ) )
{
ui - > cmdCancel - > setIcon ( QIcon : : fromTheme ( " gtk-cancel " ) ) ;
}
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// Set Icon for Manage Buttons
if ( QIcon : : hasThemeIcon ( " go-previous " ) & & QIcon : : hasThemeIcon ( " go-next " ) & & QIcon : : hasThemeIcon ( " list-add " ) )
{
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# if QT_VERSION < 0x050600
qreal screenRatio = AppEnv : : screenRatio ( ) ;
if ( screenRatio ! = 1 ) {
QSize iconSize = ui - > cmdMakeAv - > iconSize ( ) ;
iconSize = QSize ( iconSize . width ( ) * screenRatio , iconSize . height ( ) * screenRatio ) ;
ui - > cmdMakeAv - > setIconSize ( iconSize ) ;
ui - > cmdMakeSe - > setIconSize ( iconSize ) ;
ui - > cmdMakeAd - > setIconSize ( iconSize ) ;
}
# endif
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ui - > cmdMakeAv - > setIcon ( QIcon : : fromTheme ( " go-previous " ) ) ;
ui - > cmdMakeSe - > setIcon ( QIcon : : fromTheme ( " go-next " ) ) ;
ui - > cmdMakeAd - > setIcon ( QIcon : : fromTheme ( " list-add " ) ) ;
}
else
{
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# if QT_VERSION < 0x050600
qreal screenRatio = AppEnv : : screenRatio ( ) ;
if ( screenRatio ! = 1 ) {
QSize iconSize = ui - > cmdMakeAv - > iconSize ( ) ;
iconSize = QSize ( iconSize . width ( ) * screenRatio , iconSize . height ( ) * screenRatio ) ;
ui - > cmdMakeAv - > setIconSize ( iconSize ) ;
ui - > cmdMakeSe - > setIconSize ( iconSize ) ;
ui - > cmdMakeAd - > setIconSize ( iconSize ) ;
}
# endif
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ui - > cmdMakeAv - > setIcon ( QIcon ( " :/img/back.svgz " ) ) ;
ui - > cmdMakeSe - > setIcon ( QIcon ( " :/img/next.svgz " ) ) ;
ui - > cmdMakeAd - > setIcon ( QIcon ( " :/img/add.svgz " ) ) ;
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}
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buildInterface ( ) ;
// DPI calculation
qreal screenRatio = AppEnv : : screenRatio ( ) ;
resize ( 500 * screenRatio , 350 * screenRatio ) ;
}
PlayerListDialog : : ~ PlayerListDialog ( )
{
for ( QObject * object : ui - > listAvPlayers - > children ( ) )
{
delete object ;
}
for ( QObject * object : ui - > listSePlayers - > children ( ) )
{
delete object ;
}
delete ui ;
}
void PlayerListDialog : : on_cmdCancel_clicked ( )
{
close ( ) ;
}
void PlayerListDialog : : buildInterface ( )
{
const QStringList dbPlayers = profileDB - > getPlayers ( ) ;
for ( QString sePlayer : players )
{
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QListWidgetItem * playerItem = new QListWidgetItem ( profileDB - > getPlayerName ( sePlayer ) ) ;
playerItem - > setData ( Qt : : UserRole , sePlayer ) ;
ui - > listSePlayers - > addItem ( playerItem ) ;
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}
for ( QString dbPlayer : dbPlayers )
{
if ( ! players . contains ( dbPlayer ) )
{
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QListWidgetItem * playerItem = new QListWidgetItem ( profileDB - > getPlayerName ( dbPlayer ) ) ;
playerItem - > setData ( Qt : : UserRole , dbPlayer ) ;
ui - > listAvPlayers - > addItem ( playerItem ) ;
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}
}
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ui - > listAvPlayers - > sortItems ( Qt : : AscendingOrder ) ;
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}
void PlayerListDialog : : on_cmdMakeAv_clicked ( )
{
for ( QListWidgetItem * item : ui - > listSePlayers - > selectedItems ( ) )
{
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QString playerName = item - > text ( ) ;
int playerID = item - > data ( Qt : : UserRole ) . toInt ( ) ;
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delete item ;
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QListWidgetItem * playerItem = new QListWidgetItem ( playerName ) ;
playerItem - > setData ( Qt : : UserRole , playerID ) ;
ui - > listAvPlayers - > addItem ( playerItem ) ;
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ui - > listAvPlayers - > sortItems ( Qt : : AscendingOrder ) ;
}
}
void PlayerListDialog : : on_cmdMakeSe_clicked ( )
{
int maxPlayers = 30 ;
if ( maxPlayers < ui - > listSePlayers - > count ( ) + ui - > listAvPlayers - > selectedItems ( ) . count ( ) )
{
QMessageBox : : warning ( this , tr ( " Add Players... " ) , tr ( " Failed to add more Players because the limit of Players are %1! " ) . arg ( QString : : number ( maxPlayers ) ) ) ;
return ;
}
for ( QListWidgetItem * item : ui - > listAvPlayers - > selectedItems ( ) )
{
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QString playerName = item - > text ( ) ;
int playerID = item - > data ( Qt : : UserRole ) . toInt ( ) ;
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delete item ;
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QListWidgetItem * playerItem = new QListWidgetItem ( playerName ) ;
playerItem - > setData ( Qt : : UserRole , playerID ) ;
ui - > listSePlayers - > addItem ( playerItem ) ;
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}
}
void PlayerListDialog : : on_cmdMakeAd_clicked ( )
{
bool playerOk ;
int playerID = QInputDialog : : getInt ( this , tr ( " Add Player... " ) , tr ( " Enter Social Club Player ID " ) , 1 , 1 , 214783647 , 1 , & playerOk , windowFlags ( ) ) ;
if ( playerOk )
{
for ( int i = 0 ; i < ui - > listAvPlayers - > count ( ) ; + + i )
{
QListWidgetItem * item = ui - > listAvPlayers - > item ( i ) ;
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QString itemPlayerName = item - > text ( ) ;
int itemPlayerID = item - > data ( Qt : : UserRole ) . toInt ( ) ;
if ( itemPlayerID = = playerID )
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{
delete item ;
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QListWidgetItem * playerItem = new QListWidgetItem ( itemPlayerName ) ;
playerItem - > setData ( Qt : : UserRole , playerID ) ;
ui - > listSePlayers - > addItem ( playerItem ) ;
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return ;
}
}
for ( int i = 0 ; i < ui - > listSePlayers - > count ( ) ; + + i )
{
QListWidgetItem * item = ui - > listSePlayers - > item ( i ) ;
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int itemPlayerID = item - > data ( Qt : : UserRole ) . toInt ( ) ;
if ( itemPlayerID = = playerID )
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{
QMessageBox : : warning ( this , tr ( " Add Player... " ) , tr ( " Failed to add Player %1 because Player %1 is already added! " ) . arg ( QString : : number ( playerID ) ) ) ;
return ;
}
}
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QListWidgetItem * playerItem = new QListWidgetItem ( QString : : number ( playerID ) ) ;
playerItem - > setData ( Qt : : UserRole , playerID ) ;
ui - > listSePlayers - > addItem ( playerItem ) ;
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}
}
void PlayerListDialog : : on_cmdApply_clicked ( )
{
players . clear ( ) ;
for ( int i = 0 ; i < ui - > listSePlayers - > count ( ) ; + + i )
{
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players + = ui - > listSePlayers - > item ( i ) - > data ( Qt : : UserRole ) . toString ( ) ;
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}
emit playerListUpdated ( players ) ;
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listUpdated = true ;
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close ( ) ;
}
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QStringList PlayerListDialog : : getPlayerList ( ) const
{
return players ;
}
bool PlayerListDialog : : isListUpdated ( )
{
return listUpdated ;
}