selection mode added

1.3.x
Rafael 7 years ago
parent d2baaa961e
commit 58b3843e94
  1. 31
      ProfileInterface.cpp
  2. 6
      ProfileInterface.h
  3. 30
      ProfileWidget.cpp
  4. 36
      ProfileWidget.h
  5. 64
      SavegameWidget.cpp
  6. 17
      SavegameWidget.h
  7. 14
      SavegameWidget.ui
  8. 48
      SnapmaticWidget.cpp
  9. 14
      SnapmaticWidget.h
  10. 16
      SnapmaticWidget.ui
  11. 2
      gta5sync.pro

@ -44,6 +44,7 @@ ProfileInterface::ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *cre
ui->cmdImport->setEnabled(false);
ui->cmdCloseProfile->setEnabled(false);
loadingStr = ui->labProfileLoading->text();
selectedWidgts = 0;
profileFolder = "";
profileLoader = 0;
saSpacerItem = 0;
@ -66,7 +67,7 @@ ProfileInterface::~ProfileInterface()
picture->deleteLater();
delete picture;
}
foreach(QWidget *widget, widgets.keys())
foreach(ProfileWidget *widget, widgets.keys())
{
widgets.remove(widget);
widget->deleteLater();
@ -102,6 +103,8 @@ void ProfileInterface::on_savegameLoaded(SavegameData *savegame, QString savegam
widgets[sgdWidget] = "SavegameWidget";
savegames.append(savegame);
QObject::connect(sgdWidget, SIGNAL(savegameDeleted()), this, SLOT(on_savegameDeleted()));
QObject::connect(sgdWidget, SIGNAL(widgetSelected()), this, SLOT(on_profileWidgetSelected()));
QObject::connect(sgdWidget, SIGNAL(widgetDeselected()), this, SLOT(on_profileWidgetDeselected()));
}
void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString picturePath)
@ -112,6 +115,8 @@ void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString pictu
widgets[picWidget] = "SnapmaticWidget";
pictures.append(picture);
QObject::connect(picWidget, SIGNAL(pictureDeleted()), this, SLOT(on_pictureDeleted()));
QObject::connect(picWidget, SIGNAL(widgetSelected()), this, SLOT(on_profileWidgetSelected()));
QObject::connect(picWidget, SIGNAL(widgetDeselected()), this, SLOT(on_profileWidgetDeselected()));
}
void ProfileInterface::on_loadingProgress(int value, int maximum)
@ -323,3 +328,27 @@ bool ProfileInterface::importSavegameData(SavegameData *savegame, QString sgdPat
return false;
}
}
void ProfileInterface::on_profileWidgetSelected()
{
if (selectedWidgts == 0)
{
foreach(ProfileWidget *widget, widgets.keys())
{
widget->setSelectionMode(true);
}
}
selectedWidgts++;
}
void ProfileInterface::on_profileWidgetDeselected()
{
if (selectedWidgts == 1)
{
foreach(ProfileWidget *widget, widgets.keys())
{
widget->setSelectionMode(false);
}
}
selectedWidgts--;
}

@ -24,6 +24,7 @@
#include "ProfileDatabase.h"
#include "DatabaseThread.h"
#include "ProfileLoader.h"
#include "ProfileWidget.h"
#include "SavegameData.h"
#include "CrewDatabase.h"
#include <QSpacerItem>
@ -53,6 +54,8 @@ private slots:
void on_pictureDeleted();
void on_profileLoaded();
void on_cmdImport_clicked();
void on_profileWidgetSelected();
void on_profileWidgetDeselected();
private:
ProfileDatabase *profileDB;
@ -63,11 +66,12 @@ private:
ProfileLoader *profileLoader;
QList<SavegameData*> savegames;
QList<SnapmaticPicture*> pictures;
QMap<QWidget*,QString> widgets;
QMap<ProfileWidget*,QString> widgets;
QSpacerItem *saSpacerItem;
QString profileFolder;
QString profileName;
QString loadingStr;
int selectedWidgts;
bool importSnapmaticPicture(SnapmaticPicture *picture, QString picPath);
bool importSavegameData(SavegameData *savegame, QString sgdPath);

@ -0,0 +1,30 @@
/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ProfileWidget.h"
#include <QDebug>
ProfileWidget::ProfileWidget(QWidget *parent) : QWidget(parent)
{
}
void ProfileWidget::setSelectionMode(bool selectionMode)
{
qDebug() << "ProfileWidget got used without overwrite, result:" << selectionMode;
}

@ -0,0 +1,36 @@
/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PROFILEWIDGET_H
#define PROFILEWIDGET_H
#include <QWidget>
class ProfileWidget : public QWidget
{
Q_OBJECT
public:
explicit ProfileWidget(QWidget *parent = 0);
virtual void setSelectionMode(bool selectionMode);
signals:
public slots:
};
#endif // PROFILEWIDGET_H

@ -28,13 +28,18 @@
#include <QSettings>
#include <QFileInfo>
#include <QFile>
#include <QMenu>
#include <QUrl>
SavegameWidget::SavegameWidget(QWidget *parent) :
QWidget(parent),
ProfileWidget(parent),
ui(new Ui::SavegameWidget)
{
ui->setupUi(this);
ui->cmdCopy->setVisible(false);
ui->cmdView->setVisible(false);
ui->cmdDelete->setVisible(false);
ui->cbSelected->setVisible(false);
sgdPath = "";
sgdStr = "";
sgdata = 0;
@ -78,19 +83,60 @@ void SavegameWidget::on_cmdDelete_clicked()
}
}
void SavegameWidget::on_cmdView_clicked()
{
SavegameDialog *savegameDialog = new SavegameDialog(this);
savegameDialog->setWindowFlags(savegameDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
savegameDialog->setSavegameData(sgdata, sgdPath, true);
savegameDialog->setModal(true);
savegameDialog->show();
savegameDialog->exec();
savegameDialog->deleteLater();
delete savegameDialog;
}
void SavegameWidget::mouseDoubleClickEvent(QMouseEvent *ev)
{
QWidget::mouseDoubleClickEvent(ev);
if (ev->button() == Qt::LeftButton)
{
SavegameDialog *savegameDialog = new SavegameDialog(this);
savegameDialog->setWindowFlags(savegameDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
savegameDialog->setSavegameData(sgdata, sgdPath, true);
savegameDialog->setModal(true);
savegameDialog->show();
savegameDialog->exec();
savegameDialog->deleteLater();
delete savegameDialog;
on_cmdView_clicked();
}
}
void SavegameWidget::on_savegameSelected()
{
ui->cbSelected->setChecked(true);
}
void SavegameWidget::contextMenuEvent(QContextMenuEvent *ev)
{
QMenu contextMenu(this);
if (!ui->cbSelected->isChecked())
{
contextMenu.addAction(tr("Select"), this, SLOT(on_savegameSelected()));
contextMenu.addSeparator();
}
contextMenu.addAction(tr("View savegame"), this, SLOT(on_cmdView_clicked()));
contextMenu.addAction(tr("Copy savegame"), this, SLOT(on_cmdCopy_clicked()));
contextMenu.addAction(tr("Delete savegame"), this, SLOT(on_cmdDelete_clicked()));
contextMenu.exec(ev->globalPos());
}
void SavegameWidget::on_cbSelected_stateChanged(int arg1)
{
if (arg1 == Qt::Checked)
{
emit widgetSelected();
}
else if (arg1 == Qt::Unchecked)
{
emit widgetDeselected();
}
}
void SavegameWidget::setSelectionMode(bool selectionMode)
{
ui->cbSelected->setVisible(selectionMode);
}

@ -19,29 +19,36 @@
#ifndef SAVEGAMEWIDGET_H
#define SAVEGAMEWIDGET_H
#include "ProfileWidget.h"
#include "SavegameData.h"
#include <QContextMenuEvent>
#include <QMouseEvent>
#include <QWidget>
#include "SavegameData.h"
namespace Ui {
class SavegameWidget;
}
class SavegameWidget : public QWidget
class SavegameWidget : public ProfileWidget
{
Q_OBJECT
public:
explicit SavegameWidget(QWidget *parent = 0);
SavegameWidget(QWidget *parent = 0);
void setSavegameData(SavegameData *savegame, QString savegamePath);
void setSelectionMode(bool selectionMode);
~SavegameWidget();
private slots:
void on_cmdDelete_clicked();
void on_cmdView_clicked();
void on_cmdCopy_clicked();
void on_cmdDelete_clicked();
void on_savegameSelected();
void on_cbSelected_stateChanged(int arg1);
protected:
void mouseDoubleClickEvent(QMouseEvent *ev);
void contextMenuEvent(QContextMenuEvent *ev);
private:
Ui::SavegameWidget *ui;
@ -51,6 +58,8 @@ private:
signals:
void savegameDeleted();
void widgetSelected();
void widgetDeselected();
};
#endif // SAVEGAMEWIDGET_H

@ -14,6 +14,13 @@
<string>Savegame Widget</string>
</property>
<layout class="QHBoxLayout" name="hlSavegameContent">
<item>
<widget class="QCheckBox" name="cbSelected">
<property name="text">
<string/>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labSavegamePic">
<property name="text">
@ -40,6 +47,13 @@
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdView">
<property name="text">
<string>View</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdCopy">
<property name="text">

@ -24,13 +24,18 @@
#include <QMessageBox>
#include <QPixmap>
#include <QDebug>
#include <QMenu>
#include <QFile>
SnapmaticWidget::SnapmaticWidget(ProfileDatabase *profileDB, DatabaseThread *threadDB, QWidget *parent) :
QWidget(parent), profileDB(profileDB), threadDB(threadDB),
ProfileWidget(parent), profileDB(profileDB), threadDB(threadDB),
ui(new Ui::SnapmaticWidget)
{
ui->setupUi(this);
ui->cmdView->setVisible(false);
ui->cmdCopy->setVisible(false);
ui->cmdDelete->setVisible(false);
ui->cbSelected->setVisible(false);
picPath = "";
picStr = "";
smpic = 0;
@ -70,6 +75,11 @@ void SnapmaticWidget::on_cmdView_clicked()
delete picDialog;
}
void SnapmaticWidget::on_cmdCopy_clicked()
{
}
void SnapmaticWidget::on_cmdDelete_clicked()
{
int uchoice = QMessageBox::question(this, tr("Delete picture"), tr("Are you sure to delete %1 from your Snapmatic pictures?").arg("\""+picStr+"\""), QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
@ -99,3 +109,39 @@ void SnapmaticWidget::mouseDoubleClickEvent(QMouseEvent *ev)
on_cmdView_clicked();
}
}
void SnapmaticWidget::on_pictureSelected()
{
ui->cbSelected->setChecked(true);
}
void SnapmaticWidget::contextMenuEvent(QContextMenuEvent *ev)
{
QMenu contextMenu(this);
if (!ui->cbSelected->isChecked())
{
contextMenu.addAction(tr("Select"), this, SLOT(on_pictureSelected()));
contextMenu.addSeparator();
}
contextMenu.addAction(tr("View picture"), this, SLOT(on_cmdView_clicked()));
contextMenu.addAction(tr("Copy picture"), this, SLOT(on_cmdView_clicked()));
contextMenu.addAction(tr("Delete picture"), this, SLOT(on_cmdDelete_clicked()));
contextMenu.exec(ev->globalPos());
}
void SnapmaticWidget::on_cbSelected_stateChanged(int arg1)
{
if (arg1 == Qt::Checked)
{
emit widgetSelected();
}
else if (arg1 == Qt::Unchecked)
{
emit widgetDeselected();
}
}
void SnapmaticWidget::setSelectionMode(bool selectionMode)
{
ui->cbSelected->setVisible(selectionMode);
}

@ -22,6 +22,8 @@
#include "SnapmaticPicture.h"
#include "ProfileDatabase.h"
#include "DatabaseThread.h"
#include "ProfileWidget.h"
#include <QContextMenuEvent>
#include <QMouseEvent>
#include <QWidget>
@ -29,32 +31,40 @@ namespace Ui {
class SnapmaticWidget;
}
class SnapmaticWidget : public QWidget
class SnapmaticWidget : public ProfileWidget
{
Q_OBJECT
public:
explicit SnapmaticWidget(ProfileDatabase *profileDB, DatabaseThread *threadDB, QWidget *parent = 0);
SnapmaticWidget(ProfileDatabase *profileDB, DatabaseThread *threadDB, QWidget *parent = 0);
void setSnapmaticPicture(SnapmaticPicture *picture, QString picturePath);
void setSelectionMode(bool selectionMode);
~SnapmaticWidget();
private slots:
void on_cmdView_clicked();
void on_cmdCopy_clicked();
void on_cmdDelete_clicked();
void on_pictureSelected();
void on_cbSelected_stateChanged(int arg1);
protected:
void mouseDoubleClickEvent(QMouseEvent *ev);
void contextMenuEvent(QContextMenuEvent *ev);
private:
ProfileDatabase *profileDB;
DatabaseThread *threadDB;
Ui::SnapmaticWidget *ui;
SnapmaticPicture *smpic;
QAction *actSelectPic;
QString picPath;
QString picStr;
signals:
void pictureDeleted();
void widgetSelected();
void widgetDeselected();
};
#endif // SNAPMATICWIDGET_H

@ -13,7 +13,14 @@
<property name="windowTitle">
<string>Snapmatic Widget</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<layout class="QHBoxLayout" name="hlSnapmaticWidget">
<item>
<widget class="QCheckBox" name="cbSelected">
<property name="text">
<string/>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labPicture">
<property name="minimumSize">
@ -65,6 +72,13 @@
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdCopy">
<property name="text">
<string>Copy</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdDelete">
<property name="text">

@ -32,6 +32,7 @@ SOURCES += main.cpp \
ProfileDatabase.cpp \
ProfileInterface.cpp \
ProfileLoader.cpp \
ProfileWidget.cpp \
SavegameCopy.cpp \
SavegameData.cpp \
SavegameDialog.cpp \
@ -53,6 +54,7 @@ HEADERS += \
ProfileDatabase.h \
ProfileInterface.h \
ProfileLoader.h \
ProfileWidget.h \
SavegameCopy.h \
SavegameData.h \
SavegameDialog.h \

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