completed RDR 2 game folder detection, some code rework

This commit is contained in:
Syping 2023-10-06 18:52:50 +02:00
parent 259e785165
commit 61387ee711
6 changed files with 212 additions and 67 deletions

View file

@ -32,12 +32,14 @@
#include <QtGlobal>
#include <QStringBuilder>
#include <QStyleFactory>
#include <QToolButton>
#include <QFileDialog>
#include <QHBoxLayout>
#include <QSpacerItem>
#include <QPushButton>
#include <QMessageBox>
#include <QSettings>
#include <QLineEdit>
#include <QFileInfo>
#include <QTimer>
#include <QDebug>
@ -108,10 +110,10 @@ UserInterface::UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, D
// Set Icon for Choose GTA V Folder Menu Item
if (QIcon::hasThemeIcon("document-open-folder")) {
ui->actionSelect_GTA_Folder->setIcon(QIcon::fromTheme("document-open-folder"));
ui->actionSelect_Game_Folder->setIcon(QIcon::fromTheme("document-open-folder"));
}
else if (QIcon::hasThemeIcon("gtk-directory")) {
ui->actionSelect_GTA_Folder->setIcon(QIcon::fromTheme("gtk-directory"));
ui->actionSelect_Game_Folder->setIcon(QIcon::fromTheme("gtk-directory"));
}
// Set Icon for Open File Menu Item
@ -302,6 +304,10 @@ UserInterface::UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, D
#endif
#endif
// Profile UI defaults
ui->labGTAV->setVisible(false);
ui->labRDR2->setVisible(false);
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
resize(625 * screenRatio, 500 * screenRatio);
@ -309,18 +315,23 @@ UserInterface::UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, D
ui->vlUserInterface->setContentsMargins(9 * screenRatio, 9 * screenRatio, 9 * screenRatio, 9 * screenRatio);
}
void UserInterface::setupDirEnv(bool showFolderWindow)
void UserInterface::setupDirEnv()
{
// settings init
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
bool folderExists_GTAV, folderExists_RDR2;
GTAV_Folder = AppEnv::getGTAVFolder(&folderExists_GTAV);
RDR2_Folder = AppEnv::getRDR2Folder(&folderExists_RDR2);
if (GTAV_Folder.isEmpty())
GTAV_Folder = AppEnv::getGTAVFolder(&folderExists_GTAV);
else
folderExists_GTAV = QDir(GTAV_Folder).exists();
if (RDR2_Folder.isEmpty())
RDR2_Folder = AppEnv::getRDR2Folder(&folderExists_RDR2);
else
folderExists_RDR2 = QDir(RDR2_Folder).exists();
// profiles init
settings.beginGroup("Profile");
QString defaultProfile = settings.value("Default", QString()).toString();
const QString defaultProfile = settings.value("Default", QString()).toString();
const QString defaultGame = settings.value("DefaultGame", QStringLiteral("GTA V")).toString();
settings.endGroup();
contentMode = settings.value("ContentMode", 0).toInt();
@ -351,19 +362,23 @@ void UserInterface::setupDirEnv(bool showFolderWindow)
setupProfileUi();
if (GTAV_Profiles.contains(defaultProfile)) {
openProfile(defaultProfile, RagePhoto::PhotoFormat::GTA5);
}
else if (GTAV_Profiles.length() == 1 && RDR2_Profiles.length() == 0) {
if (GTAV_Profiles.length() == 1 && RDR2_Profiles.length() == 0) {
openProfile(GTAV_Profiles.at(0), RagePhoto::PhotoFormat::GTA5);
}
else if (GTAV_Profiles.length() == 0 && RDR2_Profiles.length() == 1) {
openProfile(RDR2_Profiles.at(0), RagePhoto::PhotoFormat::RDR2);
}
else if (defaultGame == QStringLiteral("GTA V") && GTAV_Profiles.contains(defaultProfile)) {
openProfile(defaultProfile, RagePhoto::PhotoFormat::GTA5);
}
else if (defaultGame == QStringLiteral("RDR 2") && RDR2_Profiles.contains(defaultProfile)) {
openProfile(defaultProfile, RagePhoto::PhotoFormat::RDR2);
}
}
void UserInterface::setupProfileUi()
{
bool profileFound = false;
qreal screenRatio = AppEnv::screenRatio();
if (!GTAV_Profiles.isEmpty()) {
int row = 1;
@ -380,6 +395,7 @@ void UserInterface::setupProfileUi()
});
}
ui->labGTAV->setVisible(true);
profileFound = true;
}
else {
ui->labGTAV->setVisible(false);
@ -399,15 +415,23 @@ void UserInterface::setupProfileUi()
});
}
ui->labRDR2->setVisible(true);
profileFound = true;
}
else {
ui->labRDR2->setVisible(false);
}
if (profileFound) {
ui->cmdSelectGameFolder->setVisible(false);
}
else {
ui->cmdSelectGameFolder->setVisible(true);
ui->cmdSelectGameFolder->setFocus();
}
}
void UserInterface::changeFolder_clicked()
{
on_actionSelect_GTA_Folder_triggered();
on_actionSelect_Game_Folder_triggered();
}
void UserInterface::on_cmdReload_clicked()
@ -497,12 +521,11 @@ void UserInterface::openSelectProfile()
void UserInterface::on_actionAbout_gta5sync_triggered()
{
AboutDialog *aboutDialog = new AboutDialog(this);
aboutDialog->setWindowIcon(windowIcon());
aboutDialog->setModal(true);
aboutDialog->show();
aboutDialog->exec();
delete aboutDialog;
AboutDialog aboutDialog(this);
aboutDialog.setWindowIcon(windowIcon());
aboutDialog.setModal(true);
aboutDialog.show();
aboutDialog.exec();
}
void UserInterface::profileLoaded()
@ -539,7 +562,8 @@ void UserInterface::on_actionOptions_triggered()
{
OptionsDialog optionsDialog(profileDB, this);
optionsDialog.setWindowIcon(windowIcon());
optionsDialog.commitProfiles(GTAV_Profiles); // TODO: Diff. GTA V and RDR 2 profiles
optionsDialog.commitProfiles(GTAV_Profiles, QStringLiteral("GTA V"));
optionsDialog.commitProfiles(RDR2_Profiles, QStringLiteral("RDR 2"));
QObject::connect(&optionsDialog, &OptionsDialog::settingsApplied, this, &UserInterface::settingsApplied);
optionsDialog.setModal(true);
optionsDialog.show();
@ -807,15 +831,92 @@ void UserInterface::updateCacheId(uint cacheId)
}
#endif
void UserInterface::on_actionSelect_GTA_Folder_triggered()
void UserInterface::on_actionSelect_Game_Folder_triggered()
{
const QString GTAV_Folder_Temp = QFileDialog::getExistingDirectory(this, tr("Select GTA V Folder..."), StandardPaths::documentsLocation(), QFileDialog::ShowDirsOnly);
if (!GTAV_Folder_Temp.isEmpty() && QDir(GTAV_Folder_Temp).exists()) {
if (profileOpen) {
closeProfile_p();
QDialog gameFolderDialog;
gameFolderDialog.setWindowTitle(tr("Select Game Folder..."));
gameFolderDialog.setWindowFlag(Qt::WindowContextHelpButtonHint, false);
QVBoxLayout *gameFolderLayout = new QVBoxLayout(&gameFolderDialog);
QHBoxLayout gtaFolderLayout;
gameFolderLayout->addLayout(&gtaFolderLayout);
QLabel *gtaLabel = new QLabel(tr("GTA V:"), &gameFolderDialog);
gtaFolderLayout.addWidget(gtaLabel);
QLineEdit *gtaLocation = new QLineEdit(AppEnv::getGTAVFolder(), &gameFolderDialog);
gtaLocation->setMinimumWidth(400);
gtaLocation->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Minimum);
gtaFolderLayout.addWidget(gtaLocation);
QToolButton *gtaSelectButton = new QToolButton(&gameFolderDialog);
gtaSelectButton->setText(QStringLiteral("..."));
QObject::connect(gtaSelectButton, &QPushButton::clicked, &gameFolderDialog, [&](){
const QString GTAV_Folder_Temp = QFileDialog::getExistingDirectory(&gameFolderDialog, tr("Select GTA V Folder..."), StandardPaths::documentsLocation(), QFileDialog::ShowDirsOnly);
if (!GTAV_Folder_Temp.isEmpty() && QDir(GTAV_Folder_Temp).exists())
gtaLocation->setText(GTAV_Folder_Temp);
});
gtaFolderLayout.addWidget(gtaSelectButton);
QHBoxLayout rdrFolderLayout;
gameFolderLayout->addLayout(&rdrFolderLayout);
QLabel *rdrLabel = new QLabel(tr("RDR 2:"), &gameFolderDialog);
rdrFolderLayout.addWidget(rdrLabel);
QLineEdit *rdrLocation = new QLineEdit(AppEnv::getRDR2Folder(), &gameFolderDialog);
rdrLocation->setMinimumWidth(400);
rdrLocation->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Minimum);
rdrFolderLayout.addWidget(rdrLocation);
QToolButton *rdrSelectButton = new QToolButton(&gameFolderDialog);
rdrSelectButton->setText(QStringLiteral("..."));
QObject::connect(rdrSelectButton, &QPushButton::clicked, &gameFolderDialog, [&](){
const QString RDR2_Folder_Temp = QFileDialog::getExistingDirectory(&gameFolderDialog, tr("Select RDR 2 Folder..."), StandardPaths::documentsLocation(), QFileDialog::ShowDirsOnly);
if (!RDR2_Folder_Temp.isEmpty() && QDir(RDR2_Folder_Temp).exists())
rdrLocation->setText(RDR2_Folder_Temp);
});
rdrFolderLayout.addWidget(rdrSelectButton);
QSpacerItem *gameFolderSpacer = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
gameFolderLayout->addSpacerItem(gameFolderSpacer);
QHBoxLayout buttonLayout;
gameFolderLayout->addLayout(&buttonLayout);
QSpacerItem *buttonSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
buttonLayout.addSpacerItem(buttonSpacer);
QPushButton *selectButton = new QPushButton(tr("&Select"), &gameFolderDialog);
QObject::connect(selectButton, &QPushButton::clicked, &gameFolderDialog, &QDialog::accept);
selectButton->setFocus();
buttonLayout.addWidget(selectButton);
QPushButton *closeButton = new QPushButton(tr("&Close"), &gameFolderDialog);
QObject::connect(closeButton, &QPushButton::clicked, &gameFolderDialog, &QDialog::reject);
buttonLayout.addWidget(closeButton);
gameFolderDialog.setMinimumSize(gameFolderDialog.sizeHint());
gameFolderDialog.setMaximumSize(gameFolderDialog.sizeHint());
if (gameFolderDialog.exec() == QDialog::Accepted) {
const QString GTAV_Folder_Temp = gtaLocation->text();
const QString RDR2_Folder_Temp = rdrLocation->text();
const bool folderExists_GTAV = (!GTAV_Folder_Temp.isEmpty() && QDir(GTAV_Folder_Temp).exists());
const bool folderExists_RDR2 = (!RDR2_Folder_Temp.isEmpty() && QDir(RDR2_Folder_Temp).exists());
if (folderExists_GTAV && folderExists_RDR2) {
GTAV_Folder = GTAV_Folder_Temp;
RDR2_Folder = RDR2_Folder_Temp;
if (profileOpen)
closeProfile_p();
on_cmdReload_clicked();
}
else if (folderExists_GTAV && !folderExists_RDR2) {
GTAV_Folder = GTAV_Folder_Temp;
RDR2_Folder = QString();
if (profileOpen)
closeProfile_p();
on_cmdReload_clicked();
}
else if (folderExists_RDR2 && !folderExists_GTAV) {
GTAV_Folder = QString();
RDR2_Folder = RDR2_Folder_Temp;
if (profileOpen)
closeProfile_p();
on_cmdReload_clicked();
}
GTAV_Folder = GTAV_Folder_Temp;
on_cmdReload_clicked();
}
}