completed RDR 2 game folder detection, some code rework

This commit is contained in:
Syping 2023-10-06 18:52:50 +02:00
parent 259e785165
commit 61387ee711
6 changed files with 212 additions and 67 deletions

View file

@ -185,12 +185,7 @@ void OptionsDialog::setupLanguageBox(QSettings *settings)
ui->cbLanguage->addItem(cbLangStr, lang);
}
if (currentLanguage == lang) {
#if QT_VERSION >= 0x050000
ui->cbLanguage->setCurrentText(cbLangStr);
#else
int indexOfLang = ui->cbLanguage->findText(cbLangStr);
ui->cbLanguage->setCurrentIndex(indexOfLang);
#endif
}
}
@ -352,11 +347,31 @@ void OptionsDialog::applySettings()
newContentMode++;
}
settings.setValue("ContentMode", newContentMode);
#if QT_VERSION >= 0x050000
settings.setValue("Default", ui->cbProfiles->currentData());
#if QT_VERSION >= 0x060000
if (ui->cbProfiles->currentData().typeId() == QMetaType::QString)
#else
settings->setValue("Default", ui->cbProfiles->itemData(ui->cbProfiles->currentIndex()));
if (ui->cbProfiles->currentData().type() == QVariant::String)
#endif
{
settings.setValue("Default", ui->cbProfiles->currentData());
settings.remove("DefaultGame");
}
#if QT_VERSION >= 0x060000
if (ui->cbProfiles->currentData().typeId() == QMetaType::QStringList)
#else
if (ui->cbProfiles->currentData().type() == QVariant::StringList)
#endif
{
const QStringList dataList = ui->cbProfiles->currentData().toStringList();
if (dataList.length() == 2) {
settings.setValue("Default", dataList.at(0));
settings.setValue("DefaultGame", dataList.at(1));
}
else {
settings.setValue("Default", QVariant());
settings.remove("DefaultGame");
}
}
settings.endGroup();
const bool forceCustomFolder = ui->cbForceCustomFolder->isChecked();
@ -417,13 +432,8 @@ void OptionsDialog::applySettings()
}
#endif
#if QT_VERSION >= 0x050000
bool languageChanged = ui->cbLanguage->currentData().toString() != currentLanguage;
bool languageAreaChanged = ui->cbAreaLanguage->currentData().toString() != currentAreaLanguage;
#else
bool languageChanged = ui->cbLanguage->itemData(ui->cbLanguage->currentIndex()).toString() != currentLanguage;
bool languageAreaChanged = ui->cbAreaLanguage->itemData(ui->cbLanguage->currentIndex()).toString() != currentAreaLanguage;
#endif
const bool languageChanged = ui->cbLanguage->currentData().toString() != currentLanguage;
const bool languageAreaChanged = ui->cbAreaLanguage->currentData().toString() != currentAreaLanguage;
if (languageChanged) {
Translator->unloadTranslation(qApp);
Translator->initUserLanguage();
@ -436,7 +446,7 @@ void OptionsDialog::applySettings()
settings.sync();
emit settingsApplied(newContentMode, languageChanged);
if ((forceCustomFolder && ui->txtFolder->text() != currentCFolder) || (forceCustomFolder != currentFFolder && forceCustomFolder)) {
if ((forceCustomFolder && ui->txtFolder->text() != currentCFolder) || (forceCustomFolder != currentFFolder && forceCustomFolder) || (forceCustomFolder_RDR2 && ui->txtFolder_RDR2->text() != currentCFolderR) || (forceCustomFolder_RDR2 != currentFFolderR && forceCustomFolder_RDR2)) {
QMessageBox::information(this, tr("%1", "%1").arg(GTA5SYNC_APPSTR), tr("The new Custom Folder will initialise after you restart %1.").arg(GTA5SYNC_APPSTR));
}
}
@ -445,23 +455,19 @@ void OptionsDialog::setupDefaultProfile(QSettings *settings)
{
settings->beginGroup("Profile");
defaultProfile = settings->value("Default", QString()).toString();
defaultGame = settings->value("DefaultGame", QStringLiteral("GTA V")).toString();
settings->endGroup();
QString cbNoneStr = tr("No Profile", "No Profile, as default");
ui->cbProfiles->addItem(cbNoneStr, QString());
}
void OptionsDialog::commitProfiles(const QStringList &profiles)
void OptionsDialog::commitProfiles(const QStringList &profiles, const QString &game)
{
for (const QString &profile : profiles) {
ui->cbProfiles->addItem(tr("Profile: %1").arg(profile), profile);
if (defaultProfile == profile) {
#if QT_VERSION >= 0x050000
ui->cbProfiles->setCurrentText(tr("Profile: %1").arg(profile));
#else
int indexOfProfile = ui->cbProfiles->findText(tr("Profile: %1").arg(profile));
ui->cbProfiles->setCurrentIndex(indexOfProfile);
#endif
ui->cbProfiles->addItem(tr("%2: %1").arg(profile, game), QStringList() << profile << game);
if (defaultGame == game && defaultProfile == profile) {
ui->cbProfiles->setCurrentText(tr("%2: %1").arg(profile, game));
}
}
}
@ -607,6 +613,14 @@ void OptionsDialog::on_cmdExploreFolder_clicked()
}
}
void OptionsDialog::on_cmdExploreFolder_RDR2_clicked()
{
const QString RDR2_Folder = QFileDialog::getExistingDirectory(this, UserInterface::tr("Select RDR 2 Folder..."), StandardPaths::documentsLocation(), QFileDialog::ShowDirsOnly);
if (!RDR2_Folder.isEmpty() && QDir(RDR2_Folder).exists()) {
ui->txtFolder_RDR2->setText(RDR2_Folder);
}
}
void OptionsDialog::on_cbDefaultStyle_toggled(bool checked)
{
ui->cbStyleList->setDisabled(checked);

View file

@ -36,12 +36,13 @@ class OptionsDialog : public QDialog
public:
explicit OptionsDialog(ProfileDatabase *profileDB, QWidget *parent = 0);
void commitProfiles(const QStringList &profiles);
void commitProfiles(const QStringList &profiles, const QString &game);
~OptionsDialog();
private slots:
void on_cmdOK_clicked();
void on_cmdExploreFolder_clicked();
void on_cmdExploreFolder_RDR2_clicked();
void on_cbDefaultStyle_toggled(bool checked);
void on_cbDefaultFont_toggled(bool checked);
void on_cmdCopyStatsID_clicked();
@ -61,6 +62,7 @@ private:
QString currentCFolder;
QString currentCFolderR;
QString defaultProfile;
QString defaultGame;
QString percentString;
bool withoutPlayers;
bool currentFFolder;

View file

@ -32,12 +32,14 @@
#include <QtGlobal>
#include <QStringBuilder>
#include <QStyleFactory>
#include <QToolButton>
#include <QFileDialog>
#include <QHBoxLayout>
#include <QSpacerItem>
#include <QPushButton>
#include <QMessageBox>
#include <QSettings>
#include <QLineEdit>
#include <QFileInfo>
#include <QTimer>
#include <QDebug>
@ -108,10 +110,10 @@ UserInterface::UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, D
// Set Icon for Choose GTA V Folder Menu Item
if (QIcon::hasThemeIcon("document-open-folder")) {
ui->actionSelect_GTA_Folder->setIcon(QIcon::fromTheme("document-open-folder"));
ui->actionSelect_Game_Folder->setIcon(QIcon::fromTheme("document-open-folder"));
}
else if (QIcon::hasThemeIcon("gtk-directory")) {
ui->actionSelect_GTA_Folder->setIcon(QIcon::fromTheme("gtk-directory"));
ui->actionSelect_Game_Folder->setIcon(QIcon::fromTheme("gtk-directory"));
}
// Set Icon for Open File Menu Item
@ -302,6 +304,10 @@ UserInterface::UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, D
#endif
#endif
// Profile UI defaults
ui->labGTAV->setVisible(false);
ui->labRDR2->setVisible(false);
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
resize(625 * screenRatio, 500 * screenRatio);
@ -309,18 +315,23 @@ UserInterface::UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, D
ui->vlUserInterface->setContentsMargins(9 * screenRatio, 9 * screenRatio, 9 * screenRatio, 9 * screenRatio);
}
void UserInterface::setupDirEnv(bool showFolderWindow)
void UserInterface::setupDirEnv()
{
// settings init
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
bool folderExists_GTAV, folderExists_RDR2;
if (GTAV_Folder.isEmpty())
GTAV_Folder = AppEnv::getGTAVFolder(&folderExists_GTAV);
else
folderExists_GTAV = QDir(GTAV_Folder).exists();
if (RDR2_Folder.isEmpty())
RDR2_Folder = AppEnv::getRDR2Folder(&folderExists_RDR2);
else
folderExists_RDR2 = QDir(RDR2_Folder).exists();
// profiles init
settings.beginGroup("Profile");
QString defaultProfile = settings.value("Default", QString()).toString();
const QString defaultProfile = settings.value("Default", QString()).toString();
const QString defaultGame = settings.value("DefaultGame", QStringLiteral("GTA V")).toString();
settings.endGroup();
contentMode = settings.value("ContentMode", 0).toInt();
@ -351,19 +362,23 @@ void UserInterface::setupDirEnv(bool showFolderWindow)
setupProfileUi();
if (GTAV_Profiles.contains(defaultProfile)) {
openProfile(defaultProfile, RagePhoto::PhotoFormat::GTA5);
}
else if (GTAV_Profiles.length() == 1 && RDR2_Profiles.length() == 0) {
if (GTAV_Profiles.length() == 1 && RDR2_Profiles.length() == 0) {
openProfile(GTAV_Profiles.at(0), RagePhoto::PhotoFormat::GTA5);
}
else if (GTAV_Profiles.length() == 0 && RDR2_Profiles.length() == 1) {
openProfile(RDR2_Profiles.at(0), RagePhoto::PhotoFormat::RDR2);
}
else if (defaultGame == QStringLiteral("GTA V") && GTAV_Profiles.contains(defaultProfile)) {
openProfile(defaultProfile, RagePhoto::PhotoFormat::GTA5);
}
else if (defaultGame == QStringLiteral("RDR 2") && RDR2_Profiles.contains(defaultProfile)) {
openProfile(defaultProfile, RagePhoto::PhotoFormat::RDR2);
}
}
void UserInterface::setupProfileUi()
{
bool profileFound = false;
qreal screenRatio = AppEnv::screenRatio();
if (!GTAV_Profiles.isEmpty()) {
int row = 1;
@ -380,6 +395,7 @@ void UserInterface::setupProfileUi()
});
}
ui->labGTAV->setVisible(true);
profileFound = true;
}
else {
ui->labGTAV->setVisible(false);
@ -399,15 +415,23 @@ void UserInterface::setupProfileUi()
});
}
ui->labRDR2->setVisible(true);
profileFound = true;
}
else {
ui->labRDR2->setVisible(false);
}
if (profileFound) {
ui->cmdSelectGameFolder->setVisible(false);
}
else {
ui->cmdSelectGameFolder->setVisible(true);
ui->cmdSelectGameFolder->setFocus();
}
}
void UserInterface::changeFolder_clicked()
{
on_actionSelect_GTA_Folder_triggered();
on_actionSelect_Game_Folder_triggered();
}
void UserInterface::on_cmdReload_clicked()
@ -497,12 +521,11 @@ void UserInterface::openSelectProfile()
void UserInterface::on_actionAbout_gta5sync_triggered()
{
AboutDialog *aboutDialog = new AboutDialog(this);
aboutDialog->setWindowIcon(windowIcon());
aboutDialog->setModal(true);
aboutDialog->show();
aboutDialog->exec();
delete aboutDialog;
AboutDialog aboutDialog(this);
aboutDialog.setWindowIcon(windowIcon());
aboutDialog.setModal(true);
aboutDialog.show();
aboutDialog.exec();
}
void UserInterface::profileLoaded()
@ -539,7 +562,8 @@ void UserInterface::on_actionOptions_triggered()
{
OptionsDialog optionsDialog(profileDB, this);
optionsDialog.setWindowIcon(windowIcon());
optionsDialog.commitProfiles(GTAV_Profiles); // TODO: Diff. GTA V and RDR 2 profiles
optionsDialog.commitProfiles(GTAV_Profiles, QStringLiteral("GTA V"));
optionsDialog.commitProfiles(RDR2_Profiles, QStringLiteral("RDR 2"));
QObject::connect(&optionsDialog, &OptionsDialog::settingsApplied, this, &UserInterface::settingsApplied);
optionsDialog.setModal(true);
optionsDialog.show();
@ -807,16 +831,93 @@ void UserInterface::updateCacheId(uint cacheId)
}
#endif
void UserInterface::on_actionSelect_GTA_Folder_triggered()
void UserInterface::on_actionSelect_Game_Folder_triggered()
{
const QString GTAV_Folder_Temp = QFileDialog::getExistingDirectory(this, tr("Select GTA V Folder..."), StandardPaths::documentsLocation(), QFileDialog::ShowDirsOnly);
if (!GTAV_Folder_Temp.isEmpty() && QDir(GTAV_Folder_Temp).exists()) {
if (profileOpen) {
closeProfile_p();
}
QDialog gameFolderDialog;
gameFolderDialog.setWindowTitle(tr("Select Game Folder..."));
gameFolderDialog.setWindowFlag(Qt::WindowContextHelpButtonHint, false);
QVBoxLayout *gameFolderLayout = new QVBoxLayout(&gameFolderDialog);
QHBoxLayout gtaFolderLayout;
gameFolderLayout->addLayout(&gtaFolderLayout);
QLabel *gtaLabel = new QLabel(tr("GTA V:"), &gameFolderDialog);
gtaFolderLayout.addWidget(gtaLabel);
QLineEdit *gtaLocation = new QLineEdit(AppEnv::getGTAVFolder(), &gameFolderDialog);
gtaLocation->setMinimumWidth(400);
gtaLocation->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Minimum);
gtaFolderLayout.addWidget(gtaLocation);
QToolButton *gtaSelectButton = new QToolButton(&gameFolderDialog);
gtaSelectButton->setText(QStringLiteral("..."));
QObject::connect(gtaSelectButton, &QPushButton::clicked, &gameFolderDialog, [&](){
const QString GTAV_Folder_Temp = QFileDialog::getExistingDirectory(&gameFolderDialog, tr("Select GTA V Folder..."), StandardPaths::documentsLocation(), QFileDialog::ShowDirsOnly);
if (!GTAV_Folder_Temp.isEmpty() && QDir(GTAV_Folder_Temp).exists())
gtaLocation->setText(GTAV_Folder_Temp);
});
gtaFolderLayout.addWidget(gtaSelectButton);
QHBoxLayout rdrFolderLayout;
gameFolderLayout->addLayout(&rdrFolderLayout);
QLabel *rdrLabel = new QLabel(tr("RDR 2:"), &gameFolderDialog);
rdrFolderLayout.addWidget(rdrLabel);
QLineEdit *rdrLocation = new QLineEdit(AppEnv::getRDR2Folder(), &gameFolderDialog);
rdrLocation->setMinimumWidth(400);
rdrLocation->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Minimum);
rdrFolderLayout.addWidget(rdrLocation);
QToolButton *rdrSelectButton = new QToolButton(&gameFolderDialog);
rdrSelectButton->setText(QStringLiteral("..."));
QObject::connect(rdrSelectButton, &QPushButton::clicked, &gameFolderDialog, [&](){
const QString RDR2_Folder_Temp = QFileDialog::getExistingDirectory(&gameFolderDialog, tr("Select RDR 2 Folder..."), StandardPaths::documentsLocation(), QFileDialog::ShowDirsOnly);
if (!RDR2_Folder_Temp.isEmpty() && QDir(RDR2_Folder_Temp).exists())
rdrLocation->setText(RDR2_Folder_Temp);
});
rdrFolderLayout.addWidget(rdrSelectButton);
QSpacerItem *gameFolderSpacer = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
gameFolderLayout->addSpacerItem(gameFolderSpacer);
QHBoxLayout buttonLayout;
gameFolderLayout->addLayout(&buttonLayout);
QSpacerItem *buttonSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
buttonLayout.addSpacerItem(buttonSpacer);
QPushButton *selectButton = new QPushButton(tr("&Select"), &gameFolderDialog);
QObject::connect(selectButton, &QPushButton::clicked, &gameFolderDialog, &QDialog::accept);
selectButton->setFocus();
buttonLayout.addWidget(selectButton);
QPushButton *closeButton = new QPushButton(tr("&Close"), &gameFolderDialog);
QObject::connect(closeButton, &QPushButton::clicked, &gameFolderDialog, &QDialog::reject);
buttonLayout.addWidget(closeButton);
gameFolderDialog.setMinimumSize(gameFolderDialog.sizeHint());
gameFolderDialog.setMaximumSize(gameFolderDialog.sizeHint());
if (gameFolderDialog.exec() == QDialog::Accepted) {
const QString GTAV_Folder_Temp = gtaLocation->text();
const QString RDR2_Folder_Temp = rdrLocation->text();
const bool folderExists_GTAV = (!GTAV_Folder_Temp.isEmpty() && QDir(GTAV_Folder_Temp).exists());
const bool folderExists_RDR2 = (!RDR2_Folder_Temp.isEmpty() && QDir(RDR2_Folder_Temp).exists());
if (folderExists_GTAV && folderExists_RDR2) {
GTAV_Folder = GTAV_Folder_Temp;
RDR2_Folder = RDR2_Folder_Temp;
if (profileOpen)
closeProfile_p();
on_cmdReload_clicked();
}
else if (folderExists_GTAV && !folderExists_RDR2) {
GTAV_Folder = GTAV_Folder_Temp;
RDR2_Folder = QString();
if (profileOpen)
closeProfile_p();
on_cmdReload_clicked();
}
else if (folderExists_RDR2 && !folderExists_GTAV) {
GTAV_Folder = QString();
RDR2_Folder = RDR2_Folder_Temp;
if (profileOpen)
closeProfile_p();
on_cmdReload_clicked();
}
}
}
void UserInterface::on_action_Enable_In_game_triggered()

View file

@ -48,7 +48,7 @@ public:
#else
explicit UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent = 0);
#endif
void setupDirEnv(bool showFolderWindow = true);
void setupDirEnv();
~UserInterface();
private slots:
@ -66,7 +66,7 @@ private slots:
void on_actionOptions_triggered();
void on_action_Import_triggered();
void on_actionOpen_File_triggered();
void on_actionSelect_GTA_Folder_triggered();
void on_actionSelect_Game_Folder_triggered();
void on_action_Enable_In_game_triggered();
void on_action_Disable_In_game_triggered();
void on_actionQualify_as_Avatar_triggered();

View file

@ -92,6 +92,22 @@
</item>
</layout>
</item>
<item>
<widget class="QPushButton" name="cmdSelectGameFolder">
<property name="minimumSize">
<size>
<width>0</width>
<height>40</height>
</size>
</property>
<property name="text">
<string>Select &amp;Game Folder...</string>
</property>
<property name="autoDefault">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<spacer name="vsFooter">
<property name="orientation">
@ -186,7 +202,7 @@
<property name="title">
<string>&amp;File</string>
</property>
<addaction name="actionSelect_GTA_Folder"/>
<addaction name="actionSelect_Game_Folder"/>
<addaction name="actionOpen_File"/>
<addaction name="actionSelect_profile"/>
<addaction name="separator"/>
@ -322,9 +338,9 @@
<string notr="true">Ctrl+O</string>
</property>
</action>
<action name="actionSelect_GTA_Folder">
<action name="actionSelect_Game_Folder">
<property name="text">
<string>Select &amp;GTA V Folder...</string>
<string>Select &amp;Game Folder...</string>
</property>
<property name="toolTip">
<string>Select GTA V Folder...</string>
@ -400,5 +416,21 @@
</hint>
</hints>
</connection>
<connection>
<sender>cmdSelectGameFolder</sender>
<signal>clicked()</signal>
<receiver>actionSelect_Game_Folder</receiver>
<slot>trigger()</slot>
<hints>
<hint type="sourcelabel">
<x>312</x>
<y>256</y>
</hint>
<hint type="destinationlabel">
<x>312</x>
<y>249</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View file

@ -150,15 +150,15 @@ int main(int argc, char *argv[])
telemetryCheckBox->setObjectName(QStringLiteral("TelemetryCheckBox"));
telemetryCheckBox->setText(QApplication::translate("TelemetryDialog", "Yes, I want include personal usage data."));
telemetryLayout->addWidget(telemetryCheckBox);
QHBoxLayout *telemetryButtonLayout = new QHBoxLayout();
telemetryButtonLayout->setObjectName(QStringLiteral("TelemetryButtonLayout"));
telemetryLayout->addLayout(telemetryButtonLayout);
QHBoxLayout telemetryButtonLayout;
telemetryButtonLayout.setObjectName(QStringLiteral("TelemetryButtonLayout"));
telemetryLayout->addLayout(&telemetryButtonLayout);
QSpacerItem *telemetryButtonSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
telemetryButtonLayout->addSpacerItem(telemetryButtonSpacer);
telemetryButtonLayout.addSpacerItem(telemetryButtonSpacer);
QPushButton *telemetryButton = new QPushButton(&telemetryDialog);
telemetryButton->setObjectName(QStringLiteral("TelemetryButton"));
telemetryButton->setText(QApplication::translate("TelemetryDialog", "&OK"));
telemetryButtonLayout->addWidget(telemetryButton);
telemetryButtonLayout.addWidget(telemetryButton);
QObject::connect(telemetryButton, &QPushButton::clicked, &telemetryDialog, &QDialog::close);
telemetryDialog.setFixedSize(telemetryDialog.sizeHint());
telemetryDialog.exec();
@ -287,11 +287,7 @@ int main(int argc, char *argv[])
UserInterface uiWindow(&profileDB, &crewDB, &threadDB);
#endif
uiWindow.setWindowIcon(IconLoader::loadingAppIcon());
#ifdef GTA5SYNC_FLATPAK
uiWindow.setupDirEnv(false);
#else
uiWindow.setupDirEnv();
#endif
uiWindow.show();
return a.exec();