added Snapmatic Players Editor

This commit is contained in:
Syping 2017-12-12 04:45:46 +01:00
parent eeb0c01a5f
commit 6938ca577d
26 changed files with 1104 additions and 194 deletions

View file

@ -19,8 +19,10 @@
#include "SnapmaticEditor.h"
#include "ui_SnapmaticEditor.h"
#include "SnapmaticPicture.h"
#include "PlayerListDialog.h"
#include "StringParser.h"
#include "AppEnv.h"
#include <QStringListIterator>
#include <QStringBuilder>
#include <QTextDocument>
#include <QInputDialog>
@ -28,15 +30,19 @@
#include <QDebug>
#include <QFile>
SnapmaticEditor::SnapmaticEditor(CrewDatabase *crewDB, QWidget *parent) :
QDialog(parent), crewDB(crewDB),
SnapmaticEditor::SnapmaticEditor(CrewDatabase *crewDB, ProfileDatabase *profileDB, QWidget *parent) :
QDialog(parent), crewDB(crewDB), profileDB(profileDB),
ui(new Ui::SnapmaticEditor)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
#ifdef Q_OS_LINUX
// for stupid Window Manager (GNOME 3 should feel triggered)
setWindowFlags(windowFlags()^Qt::Dialog^Qt::Window);
#endif
ui->setupUi(this);
ui->cmdApply->setDefault(true);
ui->cmdCancel->setDefault(true);
if (QIcon::hasThemeIcon("dialog-ok-apply"))
{
@ -55,7 +61,7 @@ SnapmaticEditor::SnapmaticEditor(CrewDatabase *crewDB, QWidget *parent) :
ui->cmdCancel->setIcon(QIcon::fromTheme("dialog-cancel"));
}
snapmaticTitle = "";
snapmaticTitle = QString();
smpic = 0;
// DPI calculation
@ -154,14 +160,15 @@ void SnapmaticEditor::on_rbCustom_toggled(bool checked)
void SnapmaticEditor::setSnapmaticPicture(SnapmaticPicture *picture)
{
smpic = picture;
localSpJson = smpic->getSnapmaticProperties();
snapmaticProperties = smpic->getSnapmaticProperties();
ui->rbCustom->setChecked(true);
crewID = localSpJson.crewID;
isSelfie = localSpJson.isSelfie;
isMugshot = localSpJson.isMug;
isEditor = localSpJson.isFromRSEditor;
ui->cbDirector->setChecked(localSpJson.isFromDirector);
ui->cbMeme->setChecked(localSpJson.isMeme);
crewID = snapmaticProperties.crewID;
isSelfie = snapmaticProperties.isSelfie;
isMugshot = snapmaticProperties.isMug;
isEditor = snapmaticProperties.isFromRSEditor;
playersList = snapmaticProperties.playersList;
ui->cbDirector->setChecked(snapmaticProperties.isFromDirector);
ui->cbMeme->setChecked(snapmaticProperties.isMeme);
if (isSelfie)
{
ui->rbSelfie->setChecked(true);
@ -180,6 +187,47 @@ void SnapmaticEditor::setSnapmaticPicture(SnapmaticPicture *picture)
}
setSnapmaticCrew(returnCrewName(crewID));
setSnapmaticTitle(picture->getPictureTitle());
setSnapmaticPlayers(insertPlayerNames(playersList));
}
void SnapmaticEditor::insertPlayerNames(QStringList *players)
{
for (int i = 0; i < players->size(); ++i)
{
players->replace(i, profileDB->getPlayerName(players->at(i)));
}
}
QStringList SnapmaticEditor::insertPlayerNames(const QStringList &players)
{
QStringList playersWI = players;
insertPlayerNames(&playersWI);
return playersWI;
}
void SnapmaticEditor::setSnapmaticPlayers(const QStringList &players)
{
QString editStr = QString("<a href=\"g5e://editplayers\" style=\"text-decoration: none;\">%1</a>").arg(tr("Edit"));
QString playersStr;
if (players.length() != 1)
{
playersStr = tr("Players: %1 (%2)", "Multiple Player are inserted here");
}
else
{
playersStr = tr("Player: %1 (%2)", "One Player is inserted here");
}
if (players.length() != 0)
{
ui->labPlayers->setText(playersStr.arg(players.join(", "), editStr));
}
else
{
ui->labPlayers->setText(playersStr.arg(QApplication::translate("PictureDialog", "No Players"), editStr));
}
ui->gbValues->resize(ui->gbValues->sizeHint());
ui->frameWidget->resize(ui->frameWidget->sizeHint());
resize(width(), heightForWidth(width()));
}
void SnapmaticEditor::setSnapmaticTitle(const QString &title)
@ -203,6 +251,9 @@ void SnapmaticEditor::setSnapmaticTitle(const QString &title)
{
ui->labAppropriate->setText(tr("Appropriate: %1").arg(QString("<span style=\"color: red\">%1</a>").arg(tr("No", "No, could lead to issues"))));
}
ui->gbValues->resize(ui->gbValues->sizeHint());
ui->frameWidget->resize(ui->frameWidget->sizeHint());
resize(width(), heightForWidth(width()));
}
void SnapmaticEditor::setSnapmaticCrew(const QString &crew)
@ -210,6 +261,9 @@ void SnapmaticEditor::setSnapmaticCrew(const QString &crew)
QString editStr = QString("<a href=\"g5e://editcrew\" style=\"text-decoration: none;\">%1</a>").arg(tr("Edit"));
QString crewStr = tr("Crew: %1 (%2)").arg(StringParser::escapeString(crew), editStr);
ui->labCrew->setText(crewStr);
ui->gbValues->resize(ui->gbValues->sizeHint());
ui->frameWidget->resize(ui->frameWidget->sizeHint());
resize(width(), heightForWidth(width()));
}
QString SnapmaticEditor::returnCrewName(int crewID_)
@ -228,12 +282,13 @@ void SnapmaticEditor::on_cmdApply_clicked()
{
qualifyAvatar();
}
localSpJson.crewID = crewID;
localSpJson.isSelfie = isSelfie;
localSpJson.isMug = isMugshot;
localSpJson.isFromRSEditor = isEditor;
localSpJson.isFromDirector = ui->cbDirector->isChecked();
localSpJson.isMeme = ui->cbMeme->isChecked();
snapmaticProperties.crewID = crewID;
snapmaticProperties.isSelfie = isSelfie;
snapmaticProperties.isMug = isMugshot;
snapmaticProperties.isFromRSEditor = isEditor;
snapmaticProperties.isFromDirector = ui->cbDirector->isChecked();
snapmaticProperties.isMeme = ui->cbMeme->isChecked();
snapmaticProperties.playersList = playersList;
if (smpic)
{
QString currentFilePath = smpic->getPictureFilePath();
@ -245,7 +300,7 @@ void SnapmaticEditor::on_cmdApply_clicked()
}
SnapmaticProperties fallbackProperties = smpic->getSnapmaticProperties();
QString fallbackTitle = smpic->getPictureTitle();
smpic->setSnapmaticProperties(localSpJson);
smpic->setSnapmaticProperties(snapmaticProperties);
smpic->setPictureTitle(snapmaticTitle);
if (!smpic->exportPicture(currentFilePath))
{
@ -294,6 +349,18 @@ void SnapmaticEditor::on_cbQualify_toggled(bool checked)
}
}
void SnapmaticEditor::on_labPlayers_linkActivated(const QString &link)
{
if (link == "g5e://editplayers")
{
PlayerListDialog *playerListDialog = new PlayerListDialog(playersList, profileDB, this);
connect(playerListDialog, SIGNAL(playerListUpdated(QStringList)), this, SLOT(playerListUpdated(QStringList)));
playerListDialog->show();
playerListDialog->exec();
delete playerListDialog;
}
}
void SnapmaticEditor::on_labTitle_linkActivated(const QString &link)
{
if (link == "g5e://edittitle")
@ -345,3 +412,9 @@ void SnapmaticEditor::on_labCrew_linkActivated(const QString &link)
}
}
}
void SnapmaticEditor::playerListUpdated(QStringList playerList)
{
playersList = playerList;
setSnapmaticPlayers(insertPlayerNames(playerList));
}