added savegame viewer

This commit is contained in:
Rafael 2016-03-23 02:08:16 +01:00
parent 69494fc100
commit c126840e4c
10 changed files with 304 additions and 25 deletions

View file

@ -57,7 +57,8 @@ void PictureDialog::setSnapmaticPicture(SnapmaticPicture *picture, bool readOk)
// Showing error if reading error
if (!readOk)
{
QMessageBox::warning(this,tr("Snapmatic Picture Viewer"),tr("Failed at %1").arg(picture->getLastStep())); return;
QMessageBox::warning(this, tr("Snapmatic Picture Viewer"), tr("Failed at %1").arg(picture->getLastStep()));
return;
}
if (picture->isPicOk())

View file

@ -1,6 +1,108 @@
/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping Gaming Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SavegameData.h"
#include <QFile>
SavegameData::SavegameData(QObject *parent) : QObject(parent)
SavegameData::SavegameData(QString fileName, QObject *parent) : QObject(parent), savegameFileName(fileName)
{
// PARSE INT INIT - DO NOT CHANGE THIS VALUES
savegameHeaderLength = 260;
verificationValue = QString::fromLatin1("00000001");
// INIT SAVEGAME
savegameStr = "";
savegameOk = 0;
}
bool SavegameData::readingSavegame()
{
// Start opening file
// lastStep is like currentStep
QFile *saveFile = new QFile(savegameFileName);
if (!saveFile->open(QFile::ReadOnly))
{
lastStep = "1;/1,OpenFile," + convertDrawStringForLog(savegameFileName);
return false;
}
// Reading Savegame Header
if (!saveFile->isReadable())
{
lastStep = "2;/3,ReadingFile," + convertDrawStringForLog(savegameFileName) + ",1,NOHEADER";
return false;
}
QByteArray savegameHeaderLine = saveFile->read(savegameHeaderLength);
if (QString::fromLatin1(savegameHeaderLine.left(4).toHex()) == verificationValue)
{
savegameStr = getSavegameDataString(savegameHeaderLine);
if (savegameStr.length() >= 1)
{
savegameOk = true;
}
}
return savegameOk;
}
QString SavegameData::getSavegameDataString(QByteArray savegameHeader)
{
QByteArray savegameUsefulBytes = savegameHeader.left(savegameHeaderLength);
savegameUsefulBytes.replace(QByteArray::fromHex("00"),"");
savegameUsefulBytes.replace(QByteArray::fromHex("01"),"");
return QString::fromLatin1(savegameUsefulBytes);
}
bool SavegameData::readingSavegameFromFile(QString fileName)
{
if (fileName != "")
{
savegameFileName = fileName;
return readingSavegame();
}
else
{
return false;
}
}
QString SavegameData::convertDrawStringForLog(QString inputStr)
{
return inputStr.replace("&","&u;").replace(",","&c;");
}
QString SavegameData::convertLogStringForDraw(QString inputStr)
{
return inputStr.replace("&c;",",").replace("&u;","&");
}
bool SavegameData::isSavegameOk()
{
return savegameOk;
}
QString SavegameData::getSavegameStr()
{
return savegameStr;
}
QString SavegameData::getLastStep()
{
return lastStep;
}

View file

@ -1,3 +1,21 @@
/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping Gaming Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef SAVEGAMEDATA_H
#define SAVEGAMEDATA_H
@ -7,11 +25,25 @@ class SavegameData : public QObject
{
Q_OBJECT
public:
explicit SavegameData(QObject *parent = 0);
explicit SavegameData(QString fileName = "", QObject *parent = 0);
bool readingSavegameFromFile(QString fileName);
bool readingSavegame();
bool isSavegameOk();
QString getLastStep();
QString getSavegameStr();
signals:
private:
QString getSavegameDataString(QByteArray savegameHeader);
QString convertDrawStringForLog(QString inputStr);
QString convertLogStringForDraw(QString inputStr);
QString savegameFileName;
QString savegameStr;
QString lastStep;
bool savegameOk;
public slots:
// PARSE INT
QString verificationValue;
int savegameHeaderLength;
};
#endif // SAVEGAMEDATA_H
#endif // SAVEGAMEDATA_H

34
SavegameDialog.cpp Executable file
View file

@ -0,0 +1,34 @@
#include "SavegameDialog.h"
#include "ui_SavegameDialog.h"
#include <QMessageBox>
SavegameDialog::SavegameDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::SavegameDialog)
{
ui->setupUi(this);
savegameLabStr = ui->labSavegameText->text();
}
SavegameDialog::~SavegameDialog()
{
delete ui;
}
void SavegameDialog::setSavegameData(SavegameData *savegame, bool readOk)
{
// Showing error if reading error
if (!readOk)
{
QMessageBox::warning(this,tr("Savegame Viewer"),tr("Failed at %1").arg(savegame->getLastStep()));
return;
}
ui->labSavegameText->setText(savegameLabStr.arg(savegame->getSavegameStr()));
}
void SavegameDialog::on_cmdClose_clicked()
{
this->close();
}

27
SavegameDialog.h Executable file
View file

@ -0,0 +1,27 @@
#ifndef SAVEGAMEDIALOG_H
#define SAVEGAMEDIALOG_H
#include "SavegameData.h"
#include <QDialog>
namespace Ui {
class SavegameDialog;
}
class SavegameDialog : public QDialog
{
Q_OBJECT
public:
explicit SavegameDialog(QWidget *parent = 0);
void setSavegameData(SavegameData *savegame, bool readOk);
~SavegameDialog();
private slots:
void on_cmdClose_clicked();
private:
Ui::SavegameDialog *ui;
QString savegameLabStr;
};
#endif // SAVEGAMEDIALOG_H

65
SavegameDialog.ui Executable file
View file

@ -0,0 +1,65 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>SavegameDialog</class>
<widget class="QDialog" name="SavegameDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>100</height>
</rect>
</property>
<property name="windowTitle">
<string>Savegame Viewer</string>
</property>
<layout class="QVBoxLayout" name="vlSavegameDialog">
<item>
<widget class="QLabel" name="labSavegameText">
<property name="text">
<string>&lt;span style=&quot; font-weight:600;&quot;&gt;Savegame&lt;/span&gt;&lt;br&gt;&lt;br&gt;%1</string>
</property>
</widget>
</item>
<item>
<spacer name="vsSavegameDialog">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>3</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QHBoxLayout" name="hlButtons">
<item>
<spacer name="hsButtons">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdClose">
<property name="text">
<string>Close</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View file

@ -23,10 +23,9 @@
#include <QJsonArray>
#include <QPixmap>
#include <QString>
#include <QDebug>
#include <QFile>
SnapmaticPicture::SnapmaticPicture(QObject *parent, QString fileName) : QObject(parent)
SnapmaticPicture::SnapmaticPicture(QString fileName, QObject *parent) : QObject(parent), picFileName(fileName)
{
// PARSE INT INIT - DO NOT CHANGE THIS VALUES
snapmaticHeaderLength = 278;
@ -38,7 +37,6 @@ SnapmaticPicture::SnapmaticPicture(QObject *parent, QString fileName) : QObject(
// INIT PIC
cachePicture = QPixmap(0,0);
picFileName = "";
pictureStr = "";
lastStep = "";
picOk = 0;
@ -51,12 +49,6 @@ SnapmaticPicture::SnapmaticPicture(QObject *parent, QString fileName) : QObject(
jsonLocZ = 0;
jsonCrewID = 0;
jsonPlyrsList = QStringList();
// SET PIC FILENAME
if (fileName != "")
{
picFileName = fileName;
}
}
bool SnapmaticPicture::readingPicture()

View file

@ -29,11 +29,10 @@ class SnapmaticPicture : public QObject
{
Q_OBJECT
public:
explicit SnapmaticPicture(QObject *parent = 0, QString fileName = "");
explicit SnapmaticPicture(QString fileName = "", QObject *parent = 0);
bool readingPictureFromFile(QString fileName);
bool readingPicture();
void setPixmap(QPixmap pixmap);
void resetValues();
bool isPicOk();
QPixmap getPixmap();
QString getLastStep();

View file

@ -31,7 +31,8 @@ SOURCES += main.cpp\
ProfileDatabase.cpp \
DatabaseThread.cpp \
CrewDatabase.cpp \
SavegameData.cpp
SavegameData.cpp \
SavegameDialog.cpp
HEADERS += \
SnapmaticPicture.h \
@ -39,10 +40,12 @@ HEADERS += \
ProfileDatabase.h \
DatabaseThread.h \
CrewDatabase.h \
SavegameData.h
SavegameData.h \
SavegameDialog.h
FORMS += \
PictureDialog.ui
PictureDialog.ui \
SavegameDialog.ui
RESOURCES +=

View file

@ -19,8 +19,10 @@
#include "SnapmaticPicture.h"
#include "ProfileDatabase.h"
#include "DatabaseThread.h"
#include "SavegameDialog.h"
#include "PictureDialog.h"
#include "CrewDatabase.h"
#include "SavegameData.h"
#include <QApplication>
#include <QStringList>
#include <QObject>
@ -47,6 +49,12 @@ int main(int argc, char *argv[])
arg1 = reworkedArg;
selectedAction = "showpic";
}
else if (currentArg.left(9) == "-showsgd=" && selectedAction == "")
{
reworkedArg = currentArg.remove(0,9);
arg1 = reworkedArg;
selectedAction = "showsgd";
}
else if (selectedAction == "")
{
QFile argumentFile(currentArg);
@ -58,15 +66,14 @@ int main(int argc, char *argv[])
}
}
CrewDatabase *crewDB = new CrewDatabase();
ProfileDatabase *profileDB = new ProfileDatabase();
DatabaseThread *threadDB = new DatabaseThread(crewDB);
QObject::connect(threadDB, SIGNAL(playerNameFound(int,QString)), profileDB, SLOT(setPlayerName(int,QString)));
if (selectedAction == "showpic")
{
CrewDatabase *crewDB = new CrewDatabase();
ProfileDatabase *profileDB = new ProfileDatabase();
DatabaseThread *threadDB = new DatabaseThread(crewDB);
PictureDialog *picDialog = new PictureDialog(profileDB);
SnapmaticPicture picture;
bool readOk = picture.readingPictureFromFile(arg1);
picDialog->setWindowFlags(picDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
picDialog->setSnapmaticPicture(&picture, readOk);
@ -75,12 +82,29 @@ int main(int argc, char *argv[])
if (crewID != 0) { crewDB->addCrew(crewID); }
if (!readOk) { return 1; }
QObject::connect(threadDB, SIGNAL(playerNameFound(int, QString)), profileDB, SLOT(setPlayerName(int, QString)));
QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(on_playerNameUpdated()));
threadDB->start();
picDialog->show();
return a.exec();
}
else if (selectedAction == "showsgd")
{
SavegameDialog *savegameDialog = new SavegameDialog();
SavegameData savegame;
bool readOk = savegame.readingSavegameFromFile(arg1);
savegameDialog->setWindowFlags(savegameDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
savegameDialog->setSavegameData(&savegame, readOk);
if (!readOk) { return 1; }
savegameDialog->show();
return a.exec();
}
return 0;
}