added savegame viewer
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					 10 changed files with 304 additions and 25 deletions
				
			
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			@ -57,7 +57,8 @@ void PictureDialog::setSnapmaticPicture(SnapmaticPicture *picture, bool readOk)
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    // Showing error if reading error
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    if (!readOk)
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    {
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        QMessageBox::warning(this,tr("Snapmatic Picture Viewer"),tr("Failed at %1").arg(picture->getLastStep())); return;
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        QMessageBox::warning(this, tr("Snapmatic Picture Viewer"), tr("Failed at %1").arg(picture->getLastStep()));
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        return;
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    }
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    if (picture->isPicOk())
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										104
									
								
								SavegameData.cpp
									
										
									
									
									
								
							
							
						
						
									
										104
									
								
								SavegameData.cpp
									
										
									
									
									
								
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			@ -1,6 +1,108 @@
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/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping Gaming Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "SavegameData.h"
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#include <QFile>
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SavegameData::SavegameData(QObject *parent) : QObject(parent)
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SavegameData::SavegameData(QString fileName, QObject *parent) : QObject(parent), savegameFileName(fileName)
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{
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    // PARSE INT INIT - DO NOT CHANGE THIS VALUES
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    savegameHeaderLength = 260;
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    verificationValue = QString::fromLatin1("00000001");
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    // INIT SAVEGAME
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    savegameStr = "";
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    savegameOk = 0;
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}
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bool SavegameData::readingSavegame()
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{
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    // Start opening file
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    // lastStep is like currentStep
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    QFile *saveFile = new QFile(savegameFileName);
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    if (!saveFile->open(QFile::ReadOnly))
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    {
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        lastStep = "1;/1,OpenFile," + convertDrawStringForLog(savegameFileName);
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        return false;
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    }
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    // Reading Savegame Header
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    if (!saveFile->isReadable())
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    {
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        lastStep = "2;/3,ReadingFile," + convertDrawStringForLog(savegameFileName) + ",1,NOHEADER";
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        return false;
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    }
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    QByteArray savegameHeaderLine = saveFile->read(savegameHeaderLength);
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    if (QString::fromLatin1(savegameHeaderLine.left(4).toHex()) == verificationValue)
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    {
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        savegameStr = getSavegameDataString(savegameHeaderLine);
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        if (savegameStr.length() >= 1)
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        {
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            savegameOk = true;
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        }
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    }
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    return savegameOk;
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}
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QString SavegameData::getSavegameDataString(QByteArray savegameHeader)
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{
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    QByteArray savegameUsefulBytes = savegameHeader.left(savegameHeaderLength);
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    savegameUsefulBytes.replace(QByteArray::fromHex("00"),"");
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    savegameUsefulBytes.replace(QByteArray::fromHex("01"),"");
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    return QString::fromLatin1(savegameUsefulBytes);
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}
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bool SavegameData::readingSavegameFromFile(QString fileName)
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{
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    if (fileName != "")
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    {
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        savegameFileName = fileName;
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        return readingSavegame();
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    }
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    else
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    {
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        return false;
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    }
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}
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QString SavegameData::convertDrawStringForLog(QString inputStr)
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{
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    return inputStr.replace("&","&u;").replace(",","&c;");
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}
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QString SavegameData::convertLogStringForDraw(QString inputStr)
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{
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    return inputStr.replace("&c;",",").replace("&u;","&");
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}
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bool SavegameData::isSavegameOk()
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{
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    return savegameOk;
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}
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QString SavegameData::getSavegameStr()
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{
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    return savegameStr;
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}
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QString SavegameData::getLastStep()
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{
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    return lastStep;
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}
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			@ -1,3 +1,21 @@
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/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping Gaming Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#ifndef SAVEGAMEDATA_H
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#define SAVEGAMEDATA_H
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			@ -7,11 +25,25 @@ class SavegameData : public QObject
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{
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    Q_OBJECT
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public:
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    explicit SavegameData(QObject *parent = 0);
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    explicit SavegameData(QString fileName = "", QObject *parent = 0);
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    bool readingSavegameFromFile(QString fileName);
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    bool readingSavegame();
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    bool isSavegameOk();
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    QString getLastStep();
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    QString getSavegameStr();
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signals:
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private:
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    QString getSavegameDataString(QByteArray savegameHeader);
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    QString convertDrawStringForLog(QString inputStr);
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    QString convertLogStringForDraw(QString inputStr);
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    QString savegameFileName;
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    QString savegameStr;
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    QString lastStep;
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    bool savegameOk;
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public slots:
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    // PARSE INT
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    QString verificationValue;
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    int savegameHeaderLength;
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};
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#endif // SAVEGAMEDATA_H
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										34
									
								
								SavegameDialog.cpp
									
										
									
									
									
										Executable file
									
								
							
							
						
						
									
										34
									
								
								SavegameDialog.cpp
									
										
									
									
									
										Executable file
									
								
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			@ -0,0 +1,34 @@
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#include "SavegameDialog.h"
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#include "ui_SavegameDialog.h"
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#include <QMessageBox>
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SavegameDialog::SavegameDialog(QWidget *parent) :
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    QDialog(parent),
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    ui(new Ui::SavegameDialog)
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{
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    ui->setupUi(this);
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    savegameLabStr = ui->labSavegameText->text();
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}
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SavegameDialog::~SavegameDialog()
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{
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    delete ui;
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}
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void SavegameDialog::setSavegameData(SavegameData *savegame, bool readOk)
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{
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    // Showing error if reading error
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    if (!readOk)
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    {
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        QMessageBox::warning(this,tr("Savegame Viewer"),tr("Failed at %1").arg(savegame->getLastStep()));
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        return;
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    }
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    ui->labSavegameText->setText(savegameLabStr.arg(savegame->getSavegameStr()));
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}
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void SavegameDialog::on_cmdClose_clicked()
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{
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    this->close();
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}
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										27
									
								
								SavegameDialog.h
									
										
									
									
									
										Executable file
									
								
							
							
						
						
									
										27
									
								
								SavegameDialog.h
									
										
									
									
									
										Executable file
									
								
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			@ -0,0 +1,27 @@
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#ifndef SAVEGAMEDIALOG_H
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#define SAVEGAMEDIALOG_H
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#include "SavegameData.h"
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#include <QDialog>
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namespace Ui {
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class SavegameDialog;
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}
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class SavegameDialog : public QDialog
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{
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    Q_OBJECT
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public:
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    explicit SavegameDialog(QWidget *parent = 0);
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    void setSavegameData(SavegameData *savegame, bool readOk);
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    ~SavegameDialog();
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private slots:
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    void on_cmdClose_clicked();
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private:
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    Ui::SavegameDialog *ui;
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    QString savegameLabStr;
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};
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#endif // SAVEGAMEDIALOG_H
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										65
									
								
								SavegameDialog.ui
									
										
									
									
									
										Executable file
									
								
							
							
						
						
									
										65
									
								
								SavegameDialog.ui
									
										
									
									
									
										Executable file
									
								
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			@ -0,0 +1,65 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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 <class>SavegameDialog</class>
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 <widget class="QDialog" name="SavegameDialog">
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  <property name="geometry">
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   <rect>
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    <x>0</x>
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    <y>0</y>
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    <width>400</width>
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    <height>100</height>
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   </rect>
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  </property>
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  <property name="windowTitle">
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   <string>Savegame Viewer</string>
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  </property>
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  <layout class="QVBoxLayout" name="vlSavegameDialog">
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   <item>
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    <widget class="QLabel" name="labSavegameText">
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     <property name="text">
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      <string><span style=" font-weight:600;">Savegame</span><br><br>%1</string>
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     </property>
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    </widget>
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   </item>
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   <item>
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    <spacer name="vsSavegameDialog">
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     <property name="orientation">
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      <enum>Qt::Vertical</enum>
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     </property>
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     <property name="sizeHint" stdset="0">
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      <size>
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       <width>0</width>
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       <height>3</height>
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      </size>
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     </property>
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    </spacer>
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   </item>
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   <item>
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    <layout class="QHBoxLayout" name="hlButtons">
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     <item>
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      <spacer name="hsButtons">
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       <property name="orientation">
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        <enum>Qt::Horizontal</enum>
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       </property>
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       <property name="sizeHint" stdset="0">
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        <size>
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         <width>0</width>
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         <height>0</height>
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        </size>
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       </property>
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      </spacer>
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     </item>
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     <item>
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      <widget class="QPushButton" name="cmdClose">
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       <property name="text">
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        <string>Close</string>
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       </property>
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      </widget>
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     </item>
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    </layout>
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   </item>
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  </layout>
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 </widget>
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 <resources/>
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 <connections/>
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</ui>
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			@ -23,10 +23,9 @@
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#include <QJsonArray>
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#include <QPixmap>
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#include <QString>
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#include <QDebug>
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#include <QFile>
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SnapmaticPicture::SnapmaticPicture(QObject *parent, QString fileName) : QObject(parent)
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SnapmaticPicture::SnapmaticPicture(QString fileName, QObject *parent) : QObject(parent), picFileName(fileName)
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{
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    // PARSE INT INIT - DO NOT CHANGE THIS VALUES
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    snapmaticHeaderLength = 278;
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			@ -38,7 +37,6 @@ SnapmaticPicture::SnapmaticPicture(QObject *parent, QString fileName) : QObject(
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    // INIT PIC
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    cachePicture = QPixmap(0,0);
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    picFileName = "";
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    pictureStr = "";
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    lastStep = "";
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    picOk = 0;
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			@ -51,12 +49,6 @@ SnapmaticPicture::SnapmaticPicture(QObject *parent, QString fileName) : QObject(
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    jsonLocZ = 0;
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    jsonCrewID = 0;
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    jsonPlyrsList = QStringList();
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    // SET PIC FILENAME
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    if (fileName != "")
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    {
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        picFileName = fileName;
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    }
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}
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bool SnapmaticPicture::readingPicture()
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			@ -29,11 +29,10 @@ class SnapmaticPicture : public QObject
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{
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    Q_OBJECT
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public:
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    explicit SnapmaticPicture(QObject *parent = 0, QString fileName = "");
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    explicit SnapmaticPicture(QString fileName = "", QObject *parent = 0);
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    bool readingPictureFromFile(QString fileName);
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    bool readingPicture();
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    void setPixmap(QPixmap pixmap);
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    void resetValues();
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    bool isPicOk();
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    QPixmap getPixmap();
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    QString getLastStep();
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			@ -31,7 +31,8 @@ SOURCES += main.cpp\
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    ProfileDatabase.cpp \
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    DatabaseThread.cpp \
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    CrewDatabase.cpp \
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    SavegameData.cpp
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    SavegameData.cpp \
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    SavegameDialog.cpp
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HEADERS  += \
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    SnapmaticPicture.h \
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			@ -39,10 +40,12 @@ HEADERS  += \
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    ProfileDatabase.h \
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    DatabaseThread.h \
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    CrewDatabase.h \
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    SavegameData.h
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    SavegameData.h \
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    SavegameDialog.h
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FORMS    += \
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    PictureDialog.ui
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    PictureDialog.ui \
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    SavegameDialog.ui
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RESOURCES +=
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						 | 
				
			
			
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										34
									
								
								main.cpp
									
										
									
									
									
								
							
							
						
						
									
										34
									
								
								main.cpp
									
										
									
									
									
								
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			@ -19,8 +19,10 @@
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#include "SnapmaticPicture.h"
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#include "ProfileDatabase.h"
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#include "DatabaseThread.h"
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#include "SavegameDialog.h"
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#include "PictureDialog.h"
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#include "CrewDatabase.h"
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#include "SavegameData.h"
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#include <QApplication>
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#include <QStringList>
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#include <QObject>
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			@ -47,6 +49,12 @@ int main(int argc, char *argv[])
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            arg1 = reworkedArg;
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            selectedAction = "showpic";
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        }
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        else if (currentArg.left(9) == "-showsgd=" && selectedAction == "")
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        {
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            reworkedArg = currentArg.remove(0,9);
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            arg1 = reworkedArg;
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            selectedAction = "showsgd";
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        }
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        else if (selectedAction == "")
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        {
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            QFile argumentFile(currentArg);
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			@ -58,15 +66,14 @@ int main(int argc, char *argv[])
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        }
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    }
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    CrewDatabase *crewDB = new CrewDatabase();
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    ProfileDatabase *profileDB = new ProfileDatabase();
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    DatabaseThread *threadDB = new DatabaseThread(crewDB);
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    QObject::connect(threadDB, SIGNAL(playerNameFound(int,QString)), profileDB, SLOT(setPlayerName(int,QString)));
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    if (selectedAction == "showpic")
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    {
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        CrewDatabase *crewDB = new CrewDatabase();
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        ProfileDatabase *profileDB = new ProfileDatabase();
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        DatabaseThread *threadDB = new DatabaseThread(crewDB);
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        PictureDialog *picDialog = new PictureDialog(profileDB);
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        SnapmaticPicture picture;
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        bool readOk = picture.readingPictureFromFile(arg1);
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        picDialog->setWindowFlags(picDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
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        picDialog->setSnapmaticPicture(&picture, readOk);
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			@ -75,12 +82,29 @@ int main(int argc, char *argv[])
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        if (crewID != 0) { crewDB->addCrew(crewID); }
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        if (!readOk) { return 1; }
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        QObject::connect(threadDB, SIGNAL(playerNameFound(int, QString)), profileDB, SLOT(setPlayerName(int, QString)));
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        QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(on_playerNameUpdated()));
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        threadDB->start();
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        picDialog->show();
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        return a.exec();
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    }
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    else if (selectedAction == "showsgd")
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    {
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        SavegameDialog *savegameDialog = new SavegameDialog();
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        SavegameData savegame;
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        bool readOk = savegame.readingSavegameFromFile(arg1);
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        savegameDialog->setWindowFlags(savegameDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
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        savegameDialog->setSavegameData(&savegame, readOk);
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        if (!readOk) { return 1; }
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        savegameDialog->show();
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        return a.exec();
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    }
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    return 0;
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}
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