Open Source Snapmatic and Savegame viewer/editor for GTA V https://gta5view.syping.de/
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/*****************************************************************************
* gta5view Grand Theft Auto V Profile Viewer
* Copyright (C) 2016-2021 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "config.h"
#include "AppEnv.h"
#include "StringParser.h"
#include "StandardPaths.h"
#include <QtGlobal>
#include <QStringBuilder>
#include <QApplication>
#include <QSettings>
#include <QScreen>
#include <QDebug>
#include <QRect>
#include <QDir>
#if QT_VERSION < 0x050000
#include <QDesktopWidget>
#endif
AppEnv::AppEnv()
{
}
// Build Stuff
QString AppEnv::getBuildDateTime()
{
return GTA5SYNC_BUILDDATETIME;
}
QString AppEnv::getBuildCode()
{
return GTA5SYNC_BUILDCODE;
}
// Folder Stuff
QString AppEnv::getGameFolder(bool *ok)
{
QDir dir;
QString GTAV_FOLDER = QString::fromUtf8(qgetenv("GTAV_FOLDER"));
if (GTAV_FOLDER != "") {
dir.setPath(GTAV_FOLDER);
if (dir.exists()) {
if (ok != NULL)
*ok = true;
qputenv("GTAV_FOLDER", dir.absolutePath().toUtf8());
return dir.absolutePath();
}
}
const QString GTAV_defaultFolder = StandardPaths::documentsLocation() % "/Rockstar Games/GTA V";
QString GTAV_returnFolder = GTAV_defaultFolder;
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("dir");
bool forceDir = settings.value("force", false).toBool();
GTAV_returnFolder = settings.value("dir", GTAV_defaultFolder).toString();
settings.endGroup();
if (forceDir) {
dir.setPath(GTAV_returnFolder);
if (dir.exists()) {
if (ok != 0)
*ok = true;
qputenv("GTAV_FOLDER", dir.absolutePath().toUtf8());
return dir.absolutePath();
}
}
dir.setPath(GTAV_defaultFolder);
if (dir.exists()) {
if (ok != 0)
*ok = true;
qputenv("GTAV_FOLDER", dir.absolutePath().toUtf8());
return dir.absolutePath();
}
if (!forceDir) {
dir.setPath(GTAV_returnFolder);
if (dir.exists()) {
if (ok != 0)
*ok = true;
qputenv("GTAV_FOLDER", dir.absolutePath().toUtf8());
return dir.absolutePath();
}
}
if (ok != 0)
*ok = false;
return QString();
}
bool AppEnv::setGameFolder(QString gameFolder)
{
QDir dir;
dir.setPath(gameFolder);
if (dir.exists()) {
qputenv("GTAV_FOLDER", dir.absolutePath().toUtf8());
return true;
}
return false;
}
QString AppEnv::getExLangFolder()
{
return StringParser::convertBuildedString(GTA5SYNC_LANG);
}
QString AppEnv::getInLangFolder()
{
#ifdef GTA5SYNC_QCONF
#ifdef GTA5SYNC_INLANG
return StringParser::convertBuildedString(GTA5SYNC_INLANG);
#else
return StringParser::convertBuildedString(GTA5SYNC_SHARE % QLatin1String("/APPNAME:/translations"));
#endif
#else
#ifdef GTA5SYNC_INLANG
return StringParser::convertBuildedString(GTA5SYNC_INLANG);
#else
return QLatin1String(":/tr");
#endif
#endif
}
QString AppEnv::getPluginsFolder()
{
return StringParser::convertBuildedString(GTA5SYNC_PLUG);
}
QString AppEnv::getImagesFolder()
{
#if defined(GTA5SYNC_QCONF) && defined(GTA5SYNC_CMAKE)
#ifdef Q_OS_WIN
return StringParser::convertBuildedString(GTA5SYNC_SHARE % QLatin1String("/resources"));
#else
return StringParser::convertBuildedString(GTA5SYNC_SHARE % QLatin1String("/APPNAME:/resources"));
#endif
#else
return QLatin1String(":/img");
#endif
}
QString AppEnv::getShareFolder()
{
return StringParser::convertBuildedString(GTA5SYNC_SHARE);
}
// Web Stuff
QByteArray AppEnv::getUserAgent()
{
#if QT_VERSION >= 0x050400
#ifdef Q_OS_WIN
QString kernelVersion = QSysInfo::kernelVersion();
const QStringList &kernelVersionList = kernelVersion.split(".");
if (kernelVersionList.length() > 2) {
kernelVersion = kernelVersionList.at(0) % "." % kernelVersionList.at(1);
}
QString runArch = QSysInfo::buildCpuArchitecture();
if (runArch == "x86_64") {
runArch = "Win64; x64";
}
else if (runArch == "i686") {
const QString &curArch = QSysInfo::currentCpuArchitecture();
if (curArch == "x86_64") {
runArch = "WOW64";
}
else if (curArch == "i686") {
runArch = "Win32; x86";
}
}
return QString("Mozilla/5.0 (Windows NT %1; %2) %3/%4").arg(kernelVersion, runArch, GTA5SYNC_APPSTR, GTA5SYNC_APPVER).toUtf8();
#else
return QString("Mozilla/5.0 (%1; %2) %3/%4").arg(QSysInfo::kernelType(), QSysInfo::kernelVersion(), GTA5SYNC_APPSTR, GTA5SYNC_APPVER).toUtf8();
#endif
#else
return QString("Mozilla/5.0 %1/%2").arg(GTA5SYNC_APPSTR, GTA5SYNC_APPVER).toUtf8();
#endif
}
QUrl AppEnv::getCrewFetchingUrl(QString crewID)
{
return QUrl(QString("https://socialclub.rockstargames.com/crew/%1/%1").arg(crewID));
}
QUrl AppEnv::getPlayerFetchingUrl(QString crewID, QString pageNumber)
{
return QUrl(QString("https://socialclub.rockstargames.com/crewsapi/GetMembersList?crewId=%1&pageNumber=%2&pageSize=5000").arg(crewID, pageNumber));
}
QUrl AppEnv::getPlayerFetchingUrl(QString crewID, int pageNumber)
{
return getPlayerFetchingUrl(crewID, QString::number(pageNumber));
}
// Game Stuff
GameVersion AppEnv::getGameVersion()
{
#ifdef Q_OS_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSc(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Grand Theft Auto V").arg(argumentValue), QSettings::NativeFormat);
QString installFolderSc = registrySettingsSc.value("InstallFolder", "").toString();
QDir installFolderScDir(installFolderSc);
bool scVersionInstalled = false;
if (!installFolderSc.isEmpty() && installFolderScDir.exists()) {
#ifdef GTA5SYNC_DEBUG
qDebug() << "gameVersionFoundSocialClubVersion";
#endif
scVersionInstalled = true;
}
QSettings registrySettingsSteam(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\GTAV").arg(argumentValue), QSettings::NativeFormat);
QString installFolderSteam = registrySettingsSteam.value("installfoldersteam", "").toString();
if (installFolderSteam.right(5) == "\\GTAV") {
installFolderSteam = installFolderSteam.remove(installFolderSteam.length() - 5, 5);
}
QDir installFolderSteamDir(installFolderSteam);
bool steamVersionInstalled = false;
if (!installFolderSteam.isEmpty() && installFolderSteamDir.exists()) {
#ifdef GTA5SYNC_DEBUG
qDebug() << "gameVersionFoundSteamVersion";
#endif
steamVersionInstalled = true;
}
if (scVersionInstalled && steamVersionInstalled) {
return GameVersion::BothVersions;
}
else if (scVersionInstalled) {
return GameVersion::SocialClubVersion;
}
else if (steamVersionInstalled) {
return GameVersion::SteamVersion;
}
else {
return GameVersion::NoVersion;
}
#else
return GameVersion::NoVersion;
#endif
}
GameLanguage AppEnv::getGameLanguage(GameVersion gameVersion)
{
if (gameVersion == GameVersion::SocialClubVersion) {
#ifdef Q_OS_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSc(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Grand Theft Auto V").arg(argumentValue), QSettings::NativeFormat);
QString languageSc = registrySettingsSc.value("Language", "").toString();
return gameLanguageFromString(languageSc);
#else
return GameLanguage::Undefined;
#endif
}
else if (gameVersion == GameVersion::SteamVersion) {
#ifdef Q_OS_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSteam(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Grand Theft Auto V Steam").arg(argumentValue), QSettings::NativeFormat);
QString languageSteam = registrySettingsSteam.value("Language", "").toString();
return gameLanguageFromString(languageSteam);
#else
return GameLanguage::Undefined;
#endif
}
return GameLanguage::Undefined;
}
GameLanguage AppEnv::gameLanguageFromString(QString gameLanguage)
{
if (gameLanguage == "en-US") {
return GameLanguage::English;
}
else if (gameLanguage == "fr-FR") {
return GameLanguage::French;
}
else if (gameLanguage == "it-IT") {
return GameLanguage::Italian;
}
else if (gameLanguage == "de-DE") {
return GameLanguage::German;
}
else if (gameLanguage == "es-ES") {
return GameLanguage::Spanish;
}
else if (gameLanguage == "es-MX") {
return GameLanguage::Mexican;
}
else if (gameLanguage == "pt-BR") {
return GameLanguage::Brasilian;
}
else if (gameLanguage == "ru-RU") {
return GameLanguage::Russian;
}
else if (gameLanguage == "pl-PL") {
return GameLanguage::Polish;
}
else if (gameLanguage == "ja-JP") {
return GameLanguage::Japanese;
}
else if (gameLanguage == "zh-CHS") {
return GameLanguage::SChinese;
}
else if (gameLanguage == "zh-CHT") {
return GameLanguage::TChinese;
}
else if (gameLanguage == "ko-KR") {
return GameLanguage::Korean;
}
return GameLanguage::Undefined;
}
QString AppEnv::gameLanguageToString(GameLanguage gameLanguage)
{
switch (gameLanguage) {
case GameLanguage::English:
return "en-US";
case GameLanguage::French:
return "fr-FR";
case GameLanguage::Italian:
return "it-IT";
case GameLanguage::German:
return "de-DE";
case GameLanguage::Spanish:
return "es-ES";
case GameLanguage::Mexican:
return "es-MX";
case GameLanguage::Brasilian:
return "pt-BR";
case GameLanguage::Polish:
return "pl-PL";
case GameLanguage::Japanese:
return "ja-JP";
case GameLanguage::SChinese:
return "zh-CHS";
case GameLanguage::TChinese:
return "zh-CHT";
case GameLanguage::Korean:
return "ko-KR";
default:
return "Undefinied";
}
}
bool AppEnv::setGameLanguage(GameVersion gameVersion, GameLanguage gameLanguage)
{
bool socialClubVersion = false;
bool steamVersion = false;
if (gameVersion == GameVersion::SocialClubVersion) {
socialClubVersion = true;
}
else if (gameVersion == GameVersion::SteamVersion) {
steamVersion = true;
}
else if (gameVersion == GameVersion::BothVersions) {
socialClubVersion = true;
steamVersion = true;
}
else {
return false;
}
if (socialClubVersion) {
#ifdef Q_OS_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSc(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Grand Theft Auto V").arg(argumentValue), QSettings::NativeFormat);
if (gameLanguage != GameLanguage::Undefined) {
registrySettingsSc.setValue("Language", gameLanguageToString(gameLanguage));
}
else {
registrySettingsSc.remove("Language");
}
registrySettingsSc.sync();
if (registrySettingsSc.status() != QSettings::NoError) {
return false;
}
#else
Q_UNUSED(gameLanguage)
#endif
}
if (steamVersion) {
#ifdef Q_OS_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSteam(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Grand Theft Auto V Steam").arg(argumentValue), QSettings::NativeFormat);
if (gameLanguage != GameLanguage::Undefined) {
registrySettingsSteam.setValue("Language", gameLanguageToString(gameLanguage));
}
else {
registrySettingsSteam.remove("Language");
}
registrySettingsSteam.sync();
if (registrySettingsSteam.status() != QSettings::NoError) {
return false;
}
#else
Q_UNUSED(gameLanguage)
#endif
}
return true;
}
// Screen Stuff
qreal AppEnv::screenRatio()
{
#if QT_VERSION >= 0x050000
qreal dpi = QApplication::primaryScreen()->logicalDotsPerInch();
#else
qreal dpi = QApplication::desktop()->logicalDpiX();
#endif
#ifdef Q_OS_MAC
return (dpi / 72);
#else
return (dpi / 96);
#endif
}
qreal AppEnv::screenRatioPR()
{
#if QT_VERSION >= 0x050600
return QApplication::primaryScreen()->devicePixelRatio();
#else
return 1;
#endif
}