Open Source Snapmatic and Savegame viewer/editor for GTA V https://gta5view.syping.de/
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/*****************************************************************************
* gta5view Grand Theft Auto V Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "StandardPaths.h"
#include "CrewDatabase.h"
#include "config.h"
#include <QStringBuilder>
#include <QMutexLocker>
#include <QDebug>
#include <QFile>
#include <QDir>
CrewDatabase::CrewDatabase(QObject *parent) : QObject(parent)
{
QDir dir;
dir.mkpath(StandardPaths::dataLocation());
dir.setPath(StandardPaths::dataLocation());
QString dirPath = dir.absolutePath();
QString defaultConfPath = dirPath % "/crews.ini";
QSettings confPathSettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
confPathSettings.beginGroup("Database");
QString confPathFile = confPathSettings.value("Crews", defaultConfPath).toString();
confPathSettings.endGroup();
crewDB = new QSettings(confPathFile, QSettings::IniFormat);
crewDB->beginGroup("Crews");
addProcess = false;
}
CrewDatabase::~CrewDatabase()
{
crewDB->endGroup();
delete crewDB;
}
QStringList CrewDatabase::getCrews()
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getCrews";
#endif
return getCrews_p();
}
QStringList CrewDatabase::getCrews_p()
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "getCrews_p";
#endif
QStringList compatibleCrewList = getCompatibleCrews_p();
crewDB->endGroup();
crewDB->beginGroup("CrewList");
QStringList crewIDs = crewDB->value("IDs", QStringList()).toStringList();
crewIDs += compatibleCrewList;
crewIDs.removeDuplicates();
crewDB->endGroup();
crewDB->beginGroup("Crews");
return crewIDs;
}
QStringList CrewDatabase::getCompatibleCrews()
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getCompatibleCrews";
#endif
return getCompatibleCrews_p();
}
QStringList CrewDatabase::getCompatibleCrews_p()
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "getCompatibleCrews_p";
#endif
return crewDB->childKeys();
}
QString CrewDatabase::getCrewName(QString crewID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getCrewName" << crewID;
#endif
QString crewStr = crewDB->value(crewID, crewID).toString();
if (crewID == "0") crewStr = tr("No Crew", "");
return crewStr;
}
QString CrewDatabase::getCrewName(int crewID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getCrewName" << crewID;
#endif
QString crewStr = crewDB->value(QString::number(crewID), crewID).toString();
if (crewID == 0) crewStr = tr("No Crew", "");
return crewStr;
}
void CrewDatabase::setCrewName(int crewID, QString crewName)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "setCrewName" << crewID << crewName;
#endif
crewDB->setValue(QString::number(crewID), crewName);
}
void CrewDatabase::addCrew(int crewID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "addCrew" << crewID;
#endif
QStringList crews = getCrews_p();
crews += QString::number(crewID);
crews.removeDuplicates();
crewDB->endGroup();
crewDB->beginGroup("CrewList");
crewDB->setValue("IDs", crews);
crewDB->endGroup();
crewDB->beginGroup("Crews");
}
bool CrewDatabase::isCompatibleCrew(QString crewNID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "isCompatibleCrew" << crewNID;
#endif
return crewDB->contains(crewNID);
}
bool CrewDatabase::isCompatibleCrew(int crewID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "isCompatibleCrew" << crewID;
#endif
return crewDB->contains(QString::number(crewID));
}
void CrewDatabase::setAddingCrews(bool addingCrews)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "setAddingCrews" << addingCrews;
#endif
addProcess = addingCrews;
}
bool CrewDatabase::isAddingCrews()
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "isAddingCrews";
#endif
return addProcess;
}