Open Source Snapmatic and Savegame viewer/editor for GTA V https://gta5view.syping.de/
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/*****************************************************************************
* gta5view Grand Theft Auto V Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef SAVEGAMEWIDGET_H
#define SAVEGAMEWIDGET_H
#include "ProfileWidget.h"
#include "SavegameData.h"
#include <QContextMenuEvent>
#include <QMouseEvent>
#include <QWidget>
#include <QColor>
namespace Ui {
class SavegameWidget;
}
class SavegameWidget : public ProfileWidget
{
Q_OBJECT
public:
SavegameWidget(QWidget *parent = 0);
void setSavegameData(SavegameData *savegame, QString savegamePath);
void setSelectionMode(bool selectionMode);
void setSelected(bool isSelected);
SavegameData* getSavegame();
QString getWidgetType();
bool isSelected();
void retranslate();
~SavegameWidget();
private slots:
void on_cmdView_clicked();
void on_cmdCopy_clicked();
void on_cmdDelete_clicked();
void on_cbSelected_stateChanged(int arg1);
void savegameSelected();
void selectAllWidgets();
void deselectAllWidgets();
protected:
void mouseDoubleClickEvent(QMouseEvent *ev);
void mouseReleaseEvent(QMouseEvent *ev);
void mousePressEvent(QMouseEvent *ev);
void contextMenuEvent(QContextMenuEvent *ev);
private:
Ui::SavegameWidget *ui;
SavegameData *sgdata;
QString labelAutosaveStr;
QString labelSaveStr;
QString sgdPath;
QString sgdStr;
void renderString(const QString &savegameString, const QString &fileName);
signals:
void savegameDeleted();
void widgetSelected();
void widgetDeselected();
void allWidgetsSelected();
void allWidgetsDeselected();
void contextMenuTriggered(QContextMenuEvent *ev);
};
#endif // SAVEGAMEWIDGET_H