673 lines
24 KiB
C++
Executable file
673 lines
24 KiB
C++
Executable file
/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "ProfileInterface.h"
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#include "ui_ProfileInterface.h"
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#include "SidebarGenerator.h"
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#include "SnapmaticWidget.h"
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#include "DatabaseThread.h"
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#include "SavegameWidget.h"
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#include "PictureExport.h"
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#include "StandardPaths.h"
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#include "ProfileLoader.h"
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#include "ExportThread.h"
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#include <QProgressDialog>
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#include <QProgressBar>
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#include <QInputDialog>
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#include <QPushButton>
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#include <QSpacerItem>
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#include <QMessageBox>
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#include <QFileDialog>
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#include <QEventLoop>
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#include <QScrollBar>
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#include <QFileInfo>
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#include <QPalette>
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#include <QRegExp>
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#include <QDebug>
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#include <QColor>
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#include <QTimer>
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#include <QFile>
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#include <QUrl>
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#include <QDir>
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ProfileInterface::ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent) :
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QWidget(parent), profileDB(profileDB), crewDB(crewDB), threadDB(threadDB),
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ui(new Ui::ProfileInterface)
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{
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ui->setupUi(this);
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ui->cmdImport->setEnabled(false);
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ui->cmdCloseProfile->setEnabled(false);
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loadingStr = ui->labProfileLoading->text();
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selectedWidgts = 0;
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profileFolder = "";
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profileLoader = 0;
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saSpacerItem = 0;
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QPalette palette;
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QColor baseColor = palette.base().color();
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ui->saProfile->setStyleSheet(QString("QWidget#saProfileContent{background-color: rgb(%1, %2, %3)}").arg(QString::number(baseColor.red()),QString::number(baseColor.green()),QString::number(baseColor.blue())));
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}
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ProfileInterface::~ProfileInterface()
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{
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foreach(ProfileWidget *widget, widgets.keys())
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{
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widgets.remove(widget);
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widget->deleteLater();
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delete widget;
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}
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foreach(SavegameData *savegame, savegames)
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{
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savegames.removeAll(savegame);
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savegame->deleteLater();
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delete savegame;
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}
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foreach(SnapmaticPicture *picture, pictures)
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{
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pictures.removeAll(picture);
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picture->deleteLater();
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delete picture;
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}
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profileLoader->deleteLater();
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delete profileLoader;
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delete ui;
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}
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void ProfileInterface::setProfileFolder(QString folder, QString profile)
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{
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profileFolder = folder;
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profileName = profile;
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}
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void ProfileInterface::setupProfileInterface()
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{
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ui->labProfileLoading->setText(tr("Loading..."));
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profileLoader = new ProfileLoader(profileFolder, crewDB);
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QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(savegameLoaded(SavegameData*, QString)));
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QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(pictureLoaded(SnapmaticPicture*, QString)));
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QObject::connect(profileLoader, SIGNAL(loadingProgress(int,int)), this, SLOT(loadingProgress(int,int)));
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QObject::connect(profileLoader, SIGNAL(finished()), this, SLOT(profileLoaded_p()));
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profileLoader->start();
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}
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void ProfileInterface::savegameLoaded(SavegameData *savegame, QString savegamePath)
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{
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savegameLoaded_f(savegame, savegamePath, false);
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}
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void ProfileInterface::savegameLoaded_f(SavegameData *savegame, QString savegamePath, bool inserted)
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{
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SavegameWidget *sgdWidget = new SavegameWidget();
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sgdWidget->setSavegameData(savegame, savegamePath);
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widgets[sgdWidget] = "SGD" + QFileInfo(savegamePath).fileName();
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savegames.append(savegame);
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if (selectedWidgts != 0) { sgdWidget->setSelectionMode(true); }
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QObject::connect(sgdWidget, SIGNAL(savegameDeleted()), this, SLOT(savegameDeleted()));
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QObject::connect(sgdWidget, SIGNAL(widgetSelected()), this, SLOT(profileWidgetSelected()));
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QObject::connect(sgdWidget, SIGNAL(widgetDeselected()), this, SLOT(profileWidgetDeselected()));
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QObject::connect(sgdWidget, SIGNAL(allWidgetsSelected()), this, SLOT(selectAllWidgets()));
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QObject::connect(sgdWidget, SIGNAL(allWidgetsDeselected()), this, SLOT(deselectAllWidgets()));
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if (inserted) { insertSavegameIPI(sgdWidget); }
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}
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void ProfileInterface::pictureLoaded(SnapmaticPicture *picture, QString picturePath)
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{
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pictureLoaded_f(picture, picturePath, false);
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}
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void ProfileInterface::pictureLoaded_f(SnapmaticPicture *picture, QString picturePath, bool inserted)
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{
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SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB, threadDB);
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picWidget->setSnapmaticPicture(picture, picturePath);
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widgets[picWidget] = "PIC" + picture->getPictureSortStr();
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pictures.append(picture);
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if (selectedWidgts != 0) { picWidget->setSelectionMode(true); }
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QObject::connect(picWidget, SIGNAL(pictureDeleted()), this, SLOT(pictureDeleted()));
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QObject::connect(picWidget, SIGNAL(widgetSelected()), this, SLOT(profileWidgetSelected()));
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QObject::connect(picWidget, SIGNAL(widgetDeselected()), this, SLOT(profileWidgetDeselected()));
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QObject::connect(picWidget, SIGNAL(allWidgetsSelected()), this, SLOT(selectAllWidgets()));
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QObject::connect(picWidget, SIGNAL(allWidgetsDeselected()), this, SLOT(deselectAllWidgets()));
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if (inserted) { insertSnapmaticIPI(picWidget); }
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}
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void ProfileInterface::loadingProgress(int value, int maximum)
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{
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ui->pbPictureLoading->setMaximum(maximum);
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ui->pbPictureLoading->setValue(value);
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ui->labProfileLoading->setText(loadingStr.arg(QString::number(value), QString::number(maximum)));
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}
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void ProfileInterface::insertSnapmaticIPI(QWidget *widget)
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{
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ProfileWidget *proWidget = (ProfileWidget*)widget;
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if (widgets.contains(proWidget))
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{
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QString widgetKey = widgets[proWidget];
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QStringList widgetsKeyList = widgets.values();
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QStringList pictureKeyList = widgetsKeyList.filter("PIC", Qt::CaseSensitive);
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#if QT_VERSION >= 0x050600
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qSort(pictureKeyList.rbegin(), pictureKeyList.rend());
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#else
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qSort(pictureKeyList.begin(), pictureKeyList.end(), qGreater<QString>());
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#endif
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int picIndex = pictureKeyList.indexOf(QRegExp(widgetKey));
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ui->vlSnapmatic->insertWidget(picIndex, proWidget);
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qApp->processEvents();
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ui->saProfile->ensureWidgetVisible(proWidget, 0, 0);
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}
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}
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void ProfileInterface::insertSavegameIPI(QWidget *widget)
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{
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ProfileWidget *proWidget = (ProfileWidget*)widget;
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if (widgets.contains(proWidget))
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{
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QString widgetKey = widgets[proWidget];
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QStringList widgetsKeyList = widgets.values();
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QStringList savegameKeyList = widgetsKeyList.filter("SGD", Qt::CaseSensitive);
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qSort(savegameKeyList.begin(), savegameKeyList.end());
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int sgdIndex = savegameKeyList.indexOf(QRegExp(widgetKey));
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ui->vlSavegame->insertWidget(sgdIndex, proWidget);
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qApp->processEvents();
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ui->saProfile->ensureWidgetVisible(proWidget, 0, 0);
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}
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}
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void ProfileInterface::sortingProfileInterface()
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{
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ui->vlSavegame->setEnabled(false);
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ui->vlSnapmatic->setEnabled(false);
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QStringList widgetsKeyList = widgets.values();
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qSort(widgetsKeyList.begin(), widgetsKeyList.end());
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foreach(QString widgetKey, widgetsKeyList)
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{
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ProfileWidget *widget = widgets.key(widgetKey);
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if (widget->getWidgetType() == "SnapmaticWidget")
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{
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ui->vlSnapmatic->insertWidget(0, widget);
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}
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else if (widget->getWidgetType() == "SavegameWidget")
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{
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ui->vlSavegame->addWidget(widget);
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}
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}
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ui->vlSavegame->setEnabled(true);
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ui->vlSnapmatic->setEnabled(true);
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qApp->processEvents();
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}
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void ProfileInterface::profileLoaded_p()
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{
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sortingProfileInterface();
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saSpacerItem = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
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ui->saProfileContent->layout()->addItem(saSpacerItem);
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ui->swProfile->setCurrentWidget(ui->pageProfile);
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ui->cmdCloseProfile->setEnabled(true);
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ui->cmdImport->setEnabled(true);
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emit profileLoaded();
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}
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void ProfileInterface::savegameDeleted()
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{
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savegameDeleted_f((SavegameWidget*)sender());
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}
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void ProfileInterface::savegameDeleted_f(QWidget *sgdWidget_)
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{
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SavegameWidget *sgdWidget = (SavegameWidget*)sgdWidget_;
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SavegameData *savegame = sgdWidget->getSavegame();
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if (sgdWidget->isSelected()) { sgdWidget->setSelected(false); }
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sgdWidget->close();
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savegames.removeAll(savegame);
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delete savegame;
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}
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void ProfileInterface::pictureDeleted()
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{
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pictureDeleted_f((SnapmaticWidget*)sender());
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}
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void ProfileInterface::pictureDeleted_f(QWidget *picWidget_)
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{
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SnapmaticWidget *picWidget = (SnapmaticWidget*)picWidget_;
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SnapmaticPicture *picture = picWidget->getPicture();
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if (picWidget->isSelected()) { picWidget->setSelected(false); }
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picWidget->close();
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pictures.removeAll(picture);
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delete picture;
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}
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void ProfileInterface::on_cmdCloseProfile_clicked()
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{
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emit profileClosed();
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}
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void ProfileInterface::on_cmdImport_clicked()
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{
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QSettings settings("Syping", "gta5sync");
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settings.beginGroup("FileDialogs");
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fileDialogPreOpen:
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QFileDialog fileDialog(this);
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fileDialog.setFileMode(QFileDialog::AnyFile);
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fileDialog.setViewMode(QFileDialog::Detail);
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fileDialog.setAcceptMode(QFileDialog::AcceptOpen);
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fileDialog.setOption(QFileDialog::DontUseNativeDialog, true);
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fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
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fileDialog.setWindowTitle(tr("Import..."));
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fileDialog.setLabelText(QFileDialog::Accept, tr("Import"));
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QStringList filters;
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filters << tr("All profile files (SGTA* PGTA*)");
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filters << tr("Savegames files (SGTA*)");
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filters << tr("Snapmatic pictures (PGTA*)");
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filters << tr("All files (**)");
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fileDialog.setNameFilters(filters);
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QList<QUrl> sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
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fileDialog.setSidebarUrls(sidebarUrls);
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fileDialog.restoreState(settings.value("ImportCopy","").toByteArray());
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if (fileDialog.exec())
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{
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QStringList selectedFiles = fileDialog.selectedFiles();
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if (selectedFiles.length() == 1)
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{
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QString selectedFile = selectedFiles.at(0);
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QFileInfo selectedFileInfo(selectedFile);
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QString selectedFileName = selectedFileInfo.fileName();
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if (QFile::exists(selectedFile))
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{
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if (selectedFileName.left(4) == "PGTA")
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{
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SnapmaticPicture *picture = new SnapmaticPicture(selectedFile);
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if (picture->readingPicture())
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{
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importSnapmaticPicture(picture, selectedFile);
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}
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else
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{
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QMessageBox::warning(this, tr("Import"), tr("Failed to read Snapmatic picture"));
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picture->deleteLater();
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delete picture;
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goto fileDialogPreOpen;
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}
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}
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else if (selectedFileName.left(4) == "SGTA")
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{
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SavegameData *savegame = new SavegameData(selectedFile);
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if (savegame->readingSavegame())
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{
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importSavegameData(savegame, selectedFile);
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}
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else
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{
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QMessageBox::warning(this, tr("Import"), tr("Failed to read Savegame file"));
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savegame->deleteLater();
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delete savegame;
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goto fileDialogPreOpen;
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}
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}
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else
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{
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SnapmaticPicture *picture = new SnapmaticPicture(selectedFile);
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SavegameData *savegame = new SavegameData(selectedFile);
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if (picture->readingPicture())
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{
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importSnapmaticPicture(picture, selectedFile);
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savegame->deleteLater();
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delete savegame;
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}
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else if (savegame->readingSavegame())
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{
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importSavegameData(savegame, selectedFile);
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picture->deleteLater();
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delete picture;
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}
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else
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{
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savegame->deleteLater();
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picture->deleteLater();
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delete savegame;
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delete picture;
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QMessageBox::warning(this, tr("Import"), tr("Can't import %1 because of not valid file format").arg("\""+selectedFileName+"\""));
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goto fileDialogPreOpen;
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}
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}
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}
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else
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{
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QMessageBox::warning(this, tr("Import"), tr("No valid file is selected"));
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goto fileDialogPreOpen;
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}
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}
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else
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{
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QMessageBox::warning(this, tr("Import"), tr("No valid file is selected"));
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goto fileDialogPreOpen;
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}
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}
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settings.setValue("ImportCopy", fileDialog.saveState());
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settings.endGroup();
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}
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bool ProfileInterface::importSnapmaticPicture(SnapmaticPicture *picture, QString picPath)
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{
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QFileInfo picFileInfo(picPath);
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QString picFileName = picFileInfo.fileName();
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if (picFileName.left(4) != "PGTA")
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{
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QMessageBox::warning(this, tr("Import"), tr("Failed to import the Snapmatic picture, file not begin with PGTA"));
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return false;
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}
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else if (QFile::copy(picPath, profileFolder + QDir::separator() + picFileName))
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{
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pictureLoaded_f(picture, profileFolder + QDir::separator() + picFileName, true);
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return true;
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}
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else
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{
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QMessageBox::warning(this, tr("Import"), tr("Failed to import the Snapmatic picture, can't copy the file into profile"));
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return false;
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}
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}
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bool ProfileInterface::importSavegameData(SavegameData *savegame, QString sgdPath)
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{
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QString sgdFileName;
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bool foundFree = 0;
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int currentSgd = 0;
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while (currentSgd < 15 && !foundFree)
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{
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QString sgdNumber = QString::number(currentSgd);
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if (sgdNumber.length() == 1)
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{
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sgdNumber.insert(0, "0");
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}
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sgdFileName = "SGTA500" + sgdNumber;
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if (!QFile::exists(profileFolder + QDir::separator() + sgdFileName))
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{
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foundFree = true;
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}
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currentSgd++;
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}
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if (foundFree)
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{
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if (QFile::copy(sgdPath, profileFolder + QDir::separator() + sgdFileName))
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{
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savegameLoaded_f(savegame, profileFolder + QDir::separator() + sgdFileName, true);
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return true;
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}
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else
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{
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QMessageBox::warning(this, tr("Import"), tr("Failed to import the Savegame, can't copy the file into profile"));
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return false;
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}
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}
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else
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{
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QMessageBox::warning(this, tr("Import"), tr("Failed to import the Savegame, no Savegame slot is left"));
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return false;
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}
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}
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void ProfileInterface::profileWidgetSelected()
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{
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if (selectedWidgts == 0)
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{
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foreach(ProfileWidget *widget, widgets.keys())
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{
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widget->setSelectionMode(true);
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}
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}
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selectedWidgts++;
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}
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void ProfileInterface::profileWidgetDeselected()
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{
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if (selectedWidgts == 1)
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{
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int scrollBarValue = ui->saProfile->verticalScrollBar()->value();
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foreach(ProfileWidget *widget, widgets.keys())
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{
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widget->setSelectionMode(false);
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}
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ui->saProfile->verticalScrollBar()->setValue(scrollBarValue);
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}
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selectedWidgts--;
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}
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void ProfileInterface::selectAllWidgets()
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{
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foreach(ProfileWidget *widget, widgets.keys())
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{
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widget->setSelected(true);
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}
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}
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void ProfileInterface::deselectAllWidgets()
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{
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foreach(ProfileWidget *widget, widgets.keys())
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{
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widget->setSelected(false);
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}
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}
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void ProfileInterface::exportSelected()
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{
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if (selectedWidgts != 0)
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{
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int exportCount = 0;
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int exportPictures = 0;
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int exportSavegames = 0;
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bool pictureCopyEnabled = false;
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bool pictureExportEnabled = false;
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QString exportDirectory = QFileDialog::getExistingDirectory(this, tr("Export selected"), profileFolder);
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if (exportDirectory != "")
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{
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foreach (ProfileWidget *widget, widgets.keys())
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{
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if (widget->isSelected())
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{
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if (widget->getWidgetType() == "SnapmaticWidget")
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{
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exportPictures++;
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}
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else if (widget->getWidgetType() == "SavegameWidget")
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{
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exportSavegames++;
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}
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}
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}
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if (exportPictures != 0)
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{
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QInputDialog inputDialog;
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QStringList inputDialogItems;
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inputDialogItems << tr("JPG pictures and GTA Snapmatic");
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inputDialogItems << tr("JPG pictures only");
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inputDialogItems << tr("GTA Snapmatic only");
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QString ExportPreSpan;
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QString ExportPostSpan;
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#ifdef GTA5SYNC_WIN
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ExportPreSpan = "<span style=\"color: #003399; font-size: 12pt\">";
|
|
ExportPostSpan = "</span>";
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|
#else
|
|
ExportPreSpan = "<span style=\"font-weight: bold\">";
|
|
ExportPostSpan = "</span>";
|
|
#endif
|
|
|
|
bool itemSelected = false;
|
|
QString selectedItem = inputDialog.getItem(this, tr("Export selected"), tr("%1Export Snapmatic pictures%2<br><br>JPG pictures make it possible to open the picture with a Image Viewer<br>GTA Snapmatic make it possible to import the picture into the game<br><br>Export as:").arg(ExportPreSpan, ExportPostSpan), inputDialogItems, 0, false, &itemSelected, inputDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
|
|
if (itemSelected)
|
|
{
|
|
if (selectedItem == tr("JPG pictures and GTA Snapmatic"))
|
|
{
|
|
pictureExportEnabled = true;
|
|
pictureCopyEnabled = true;
|
|
}
|
|
else if (selectedItem == tr("JPG pictures only"))
|
|
{
|
|
pictureExportEnabled = true;
|
|
}
|
|
else if (selectedItem == tr("GTA Snapmatic only"))
|
|
{
|
|
pictureCopyEnabled = true;
|
|
}
|
|
else
|
|
{
|
|
pictureExportEnabled = true;
|
|
pictureCopyEnabled = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pictureExportEnabled = true;
|
|
pictureCopyEnabled = true;
|
|
}
|
|
}
|
|
|
|
// Counting the exports together
|
|
exportCount = exportCount + exportSavegames;
|
|
if (pictureExportEnabled && pictureCopyEnabled)
|
|
{
|
|
int exportPictures2 = exportPictures * 2;
|
|
exportCount = exportCount + exportPictures2;
|
|
}
|
|
else
|
|
{
|
|
exportCount = exportCount + exportPictures;
|
|
}
|
|
|
|
QProgressDialog pbDialog(this);
|
|
pbDialog.setWindowFlags(pbDialog.windowFlags()^Qt::WindowContextHelpButtonHint^Qt::WindowCloseButtonHint);
|
|
pbDialog.setWindowTitle(tr("Export selected..."));
|
|
pbDialog.setLabelText(tr("Initializing export..."));
|
|
pbDialog.setRange(0, exportCount);
|
|
|
|
QList<QPushButton*> pbBtn = pbDialog.findChildren<QPushButton*>();
|
|
pbBtn.at(0)->setDisabled(true);
|
|
|
|
QList<QProgressBar*> pbBar = pbDialog.findChildren<QProgressBar*>();
|
|
pbBar.at(0)->setTextVisible(false);
|
|
|
|
ExportThread *exportThread = new ExportThread(widgets, exportDirectory, pictureCopyEnabled, pictureExportEnabled, exportCount);
|
|
QObject::connect(exportThread, SIGNAL(exportStringUpdate(QString)), &pbDialog, SLOT(setLabelText(QString)));
|
|
QObject::connect(exportThread, SIGNAL(exportProgressUpdate(int)), &pbDialog, SLOT(setValue(int)));
|
|
QObject::connect(exportThread, SIGNAL(exportFinished()), &pbDialog, SLOT(close()));
|
|
exportThread->start();
|
|
|
|
pbDialog.exec();
|
|
QStringList getFailedSavegames = exportThread->getFailedSavegames();
|
|
QStringList getFailedCopyPictures = exportThread->getFailedCopyPictures();
|
|
QStringList getFailedExportPictures = exportThread->getFailedExportPictures();
|
|
|
|
QString errorStr;
|
|
QStringList errorList;
|
|
errorList << getFailedExportPictures;
|
|
errorList << getFailedCopyPictures;
|
|
errorList << getFailedSavegames;
|
|
|
|
foreach (const QString &curErrorStr, errorList)
|
|
{
|
|
errorStr.append(", " + curErrorStr);
|
|
}
|
|
if (errorStr != "")
|
|
{
|
|
errorStr.remove(0, 2);
|
|
QMessageBox::warning(this, tr("Export selected"), tr("Export failed with...\n\n%1").arg(errorStr));
|
|
}
|
|
|
|
if (exportThread->isFinished())
|
|
{
|
|
exportThread->deleteLater();
|
|
delete exportThread;
|
|
}
|
|
else
|
|
{
|
|
QEventLoop threadFinishLoop;
|
|
QObject::connect(exportThread, SIGNAL(finished()), &threadFinishLoop, SLOT(quit()));
|
|
threadFinishLoop.exec();
|
|
exportThread->deleteLater();
|
|
delete exportThread;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
QMessageBox::information(this, tr("Export selected"), tr("No Snapmatic pictures or Savegames files are selected"));
|
|
}
|
|
}
|
|
|
|
void ProfileInterface::deleteSelected()
|
|
{
|
|
if (selectedWidgts != 0)
|
|
{
|
|
if (QMessageBox::Yes == QMessageBox::warning(this, tr("Remove selected"), tr("You really want remove the selected Snapmatic picutres and Savegame files?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No))
|
|
{
|
|
foreach (ProfileWidget *widget, widgets.keys())
|
|
{
|
|
if (widget->isSelected())
|
|
{
|
|
if (widget->getWidgetType() == "SnapmaticWidget")
|
|
{
|
|
SnapmaticWidget *picWidget = (SnapmaticWidget*)widget;
|
|
SnapmaticPicture *picture = picWidget->getPicture();
|
|
QString fileName = picture->getPictureFileName();
|
|
if (!QFile::exists(fileName) || QFile::remove(fileName))
|
|
{
|
|
pictureDeleted_f(picWidget);
|
|
}
|
|
}
|
|
else if (widget->getWidgetType() == "SavegameWidget")
|
|
{
|
|
SavegameWidget *sgdWidget = (SavegameWidget*)widget;
|
|
SavegameData *savegame = sgdWidget->getSavegame();
|
|
QString fileName = savegame->getSavegameFileName();
|
|
if (!QFile::exists(fileName) || QFile::remove(fileName))
|
|
{
|
|
savegameDeleted_f(sgdWidget);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (selectedWidgts != 0)
|
|
{
|
|
QMessageBox::warning(this, tr("Remove selected"), tr("Failed at remove the complete selected Snapmatic pictures and/or Savegame files"));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
QMessageBox::information(this, tr("Remove selected"), tr("No Snapmatic pictures or Savegames files are selected"));
|
|
}
|
|
}
|