gta5view/ProfileInterface.cpp

80 lines
2.8 KiB
C++
Executable File

/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ProfileInterface.h"
#include "ui_ProfileInterface.h"
#include "SnapmaticWidget.h"
#include "SavegameWidget.h"
#include "ProfileLoader.h"
#include <QSpacerItem>
#include <QFileInfo>
#include <QRegExp>
#include <QDebug>
#include <QFile>
#include <QDir>
ProfileInterface::ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, QWidget *parent) :
QWidget(parent), profileDB(profileDB), crewDB(crewDB),
ui(new Ui::ProfileInterface)
{
ui->setupUi(this);
ui->labProfileContent->setVisible(false);
contentStr = ui->labProfileContent->text();
profileFolder = "";
}
ProfileInterface::~ProfileInterface()
{
delete ui;
}
void ProfileInterface::setProfileFolder(QString folder, QString profile)
{
profileFolder = folder;
profileName = profile;
}
void ProfileInterface::setupProfileInterface()
{
ui->labProfileContent->setText(contentStr.arg(profileName));
ProfileLoader *profileLoader = new ProfileLoader(profileFolder, crewDB);
QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(on_savegameLoaded(SavegameData*, QString)));
QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(on_pictureLoaded(SnapmaticPicture*, QString)));
profileLoader->start();
}
void ProfileInterface::on_savegameLoaded(SavegameData *savegame, QString savegamePath)
{
SavegameWidget *sgdWidget = new SavegameWidget();
sgdWidget->setSavegameData(savegame, savegamePath);
ui->vlSavegame->addWidget(sgdWidget);
}
void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString picturePath)
{
SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB);
picWidget->setSnapmaticPicture(picture, picturePath);
ui->vlSnapmatic->addWidget(picWidget);
}
void ProfileInterface::on_cmdCloseProfile_clicked()
{
this->close();
}