65 lines
2.4 KiB
C++
Executable file
65 lines
2.4 KiB
C++
Executable file
/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "SnapmaticWidget.h"
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#include "ui_SnapmaticWidget.h"
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#include "SnapmaticPicture.h"
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#include "DatabaseThread.h"
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#include "PictureDialog.h"
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#include <QPixmap>
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SnapmaticWidget::SnapmaticWidget(ProfileDatabase *profileDB, DatabaseThread *threadDB, QWidget *parent) :
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QWidget(parent), profileDB(profileDB), threadDB(threadDB),
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ui(new Ui::SnapmaticWidget)
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{
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ui->setupUi(this);
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picPath = "";
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smpic = 0;
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}
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SnapmaticWidget::~SnapmaticWidget()
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{
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delete ui;
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}
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void SnapmaticWidget::setSnapmaticPicture(SnapmaticPicture *picture, QString picturePath)
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{
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QPixmap SnapmaticPixmap = QPixmap::fromImage(picture->getPicture(), Qt::AutoColor);
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SnapmaticPixmap.scaled(ui->labPicture->width(), ui->labPicture->height(), Qt::KeepAspectRatio, Qt::SmoothTransformation);
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ui->labPicStr->setText(picture->getPictureStr());
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ui->labPicture->setPixmap(SnapmaticPixmap);
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smpic = picture;
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picPath = picturePath;
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}
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void SnapmaticWidget::on_cmdView_clicked()
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{
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PictureDialog *picDialog = new PictureDialog(profileDB, this);
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picDialog->setWindowFlags(picDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
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picDialog->setSnapmaticPicture(smpic, true);
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picDialog->setModal(true);
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// be ready for playerName updated
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QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(on_playerNameUpdated()));
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// show picture dialog
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picDialog->show();
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picDialog->exec();
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picDialog->deleteLater();
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delete picDialog;
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}
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