rdr2view initial

This commit is contained in:
Syping 2019-11-10 00:12:44 +01:00
commit b3a4c3ef5f
198 changed files with 62708 additions and 0 deletions

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# Auto detect text files and perform LF normalization
* text=auto eol=lf
# Development files
*.cpp text eol=lf
*.h text eol=lf
*.ui text eol=lf
*.qrc text eol=lf
# Development resources
*.ini text eol=lf
# Linux development files
*.desktop text eol=lf
# Windows development files
*.rc text eol=crlf
*.nsi text eol=crlf
*.exe.manifest text eol=crlf
# Binary files
*.png binary
*.jpg binary
*.qm binary
*.ico binary
*.icns binary
*.xcf binary
*.r5e binary

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# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# Qt project user file
*.pro.user
# Gettext translation files
*.po
*.pot

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2019 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include <QDesktopServices>
#include <QStringBuilder>
#include <QMessageBox>
#include "AboutDialog.h"
#include "ui_AboutDialog.h"
#include "AppEnv.h"
#include "config.h"
AboutDialog::AboutDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::AboutDialog)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
// Build Strings
QString appVersion = qApp->applicationVersion();
QString buildType = tr(GTA5SYNC_BUILDTYPE);
buildType.replace("_", " ");
QString projectBuild = AppEnv::getBuildDateTime();
QString buildStr = GTA5SYNC_BUILDSTRING;
#ifndef GTA5SYNC_BUILDTYPE_REL
#ifdef GTA5SYNC_COMMIT
if (!appVersion.contains("-")) { appVersion = appVersion % "-" % GTA5SYNC_COMMIT; }
#endif
#endif
// Translator Comments
//: Translated by translator, example Translated by Syping
QString translatedByStr = tr("Translated by %1");
//: Insert your name here and profile here in following scheme, First Translator,First Profile\\nSecond Translator\\nThird Translator,Second Profile
QString translatorVal = tr("TRANSLATOR");
QStringList translatorContent;
if (translatorVal != "TRANSLATOR")
{
const QStringList translatorList = translatorVal.split('\n');
for (const QString &translatorStr : translatorList)
{
QStringList translatorStrList = translatorStr.split(',');
QString translatorName = translatorStrList.at(0);
translatorStrList.removeFirst();
QString translatorProfile = translatorStrList.join(QString());
if (!translatorProfile.isEmpty())
{
translatorContent += QString("<a href=\"%1\">%2</a>").arg(translatorProfile, translatorName);
}
else
{
translatorContent += translatorName;
}
}
}
// Project Description
QString projectDes = tr("A project for viewing Red Dead Redemption 2 Snapmatic<br/>\nPictures and Savegames");
// Copyright Description
QString copyrightDes1 = tr("Copyright &copy; <a href=\"%1\">%2</a> %3");
copyrightDes1 = copyrightDes1.arg(GTA5SYNC_APPVENDORLINK, GTA5SYNC_APPVENDOR, GTA5SYNC_COPYRIGHT);
QString copyrightDes2 = tr("%1 is licensed under <a href=\"https://www.gnu.org/licenses/gpl-3.0.html#content\">GNU GPLv3</a>");
copyrightDes2 = copyrightDes2.arg(GTA5SYNC_APPSTR);
QString copyrightDesA;
if (!translatorContent.isEmpty())
{
copyrightDesA = copyrightDes1 % "<br/>" % translatedByStr.arg(translatorContent.join(", ")) % "<br/>" % copyrightDes2;
}
else
{
copyrightDesA = copyrightDes1 % "<br/>" % copyrightDes2;
}
// Setup User Interface
ui->setupUi(this);
aboutStr = ui->labAbout->text();
titleStr = this->windowTitle();
ui->labAbout->setText(aboutStr.arg(GTA5SYNC_APPSTR, projectDes, appVersion % " (" % buildType % ")", projectBuild, buildStr, qVersion(), copyrightDesA));
this->setWindowTitle(titleStr.arg(GTA5SYNC_APPSTR));
// Set Icon for Close Button
if (QIcon::hasThemeIcon("dialog-close"))
{
ui->cmdClose->setIcon(QIcon::fromTheme("dialog-close"));
}
else if (QIcon::hasThemeIcon("gtk-close"))
{
ui->cmdClose->setIcon(QIcon::fromTheme("gtk-close"));
}
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
if (!translatorContent.isEmpty())
{
resize(375 * screenRatio, 270 * screenRatio);
}
else
{
resize(375 * screenRatio, 260 * screenRatio);
}
}
AboutDialog::~AboutDialog()
{
delete ui;
}
void AboutDialog::on_labAbout_linkActivated(const QString &link)
{
if (link.left(12) == "g5e://about?")
{
QStringList aboutStrList = QString(link).remove(0, 12).split(":");
QMessageBox::information(this, QString::fromUtf8(QByteArray::fromBase64(aboutStrList.at(0).toUtf8())), QString::fromUtf8(QByteArray::fromBase64(aboutStrList.at(1).toUtf8())));
}
else
{
QDesktopServices::openUrl(QUrl(link));
}
}

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AboutDialog.h Normal file
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef ABOUTDIALOG_H
#define ABOUTDIALOG_H
#include <QDialog>
namespace Ui {
class AboutDialog;
}
class AboutDialog : public QDialog
{
Q_OBJECT
public:
explicit AboutDialog(QWidget *parent = 0);
~AboutDialog();
private slots:
void on_labAbout_linkActivated(const QString &link);
private:
Ui::AboutDialog *ui;
QString aboutStr;
QString titleStr;
};
#endif // ABOUTDIALOG_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>AboutDialog</class>
<widget class="QDialog" name="AboutDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>375</width>
<height>260</height>
</rect>
</property>
<property name="windowTitle">
<string>About %1</string>
</property>
<property name="modal">
<bool>true</bool>
</property>
<layout class="QVBoxLayout" name="vlAbout">
<item>
<widget class="QLabel" name="labAbout">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>&lt;span style=&quot; font-weight:600;&quot;&gt;%1&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
%2&lt;br/&gt;
&lt;br/&gt;
Version %3&lt;br/&gt;
Created on %4&lt;br/&gt;
Built with Qt %5&lt;br/&gt;
Running with Qt %6&lt;br/&gt;
&lt;br/&gt;
%7</string>
</property>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
<property name="wordWrap">
<bool>false</bool>
</property>
<property name="textInteractionFlags">
<set>Qt::LinksAccessibleByKeyboard|Qt::LinksAccessibleByMouse</set>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="hlButtons">
<item>
<spacer name="hsButtons">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdClose">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>&amp;Close</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>cmdClose</sender>
<signal>clicked()</signal>
<receiver>AboutDialog</receiver>
<slot>close()</slot>
<hints>
<hint type="sourcelabel">
<x>327</x>
<y>228</y>
</hint>
<hint type="destinationlabel">
<x>187</x>
<y>124</y>
</hint>
</hints>
</connection>
</connections>
</ui>

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "config.h"
#include "AppEnv.h"
#include "StringParser.h"
#include "StandardPaths.h"
#include <QtGlobal>
#include <QStringBuilder>
#include <QDesktopWidget>
#include <QApplication>
#include <QSettings>
#include <QScreen>
#include <QDebug>
#include <QRect>
#include <QDir>
#include <iostream>
using namespace std;
AppEnv::AppEnv()
{
}
// Build Stuff
QString AppEnv::getBuildDateTime()
{
return GTA5SYNC_BUILDDATETIME;
}
QString AppEnv::getBuildCode()
{
return GTA5SYNC_BUILDCODE;
}
// Folder Stuff
QString AppEnv::getGameFolder(bool *ok)
{
QDir dir;
QString GTAV_FOLDER = QString::fromUtf8(qgetenv("RDR2_FOLDER"));
if (GTAV_FOLDER != "")
{
dir.setPath(GTAV_FOLDER);
if (dir.exists())
{
if (ok != NULL) *ok = true;
qputenv("RDR2_FOLDER", dir.absolutePath().toUtf8());
return dir.absolutePath();
}
}
QString GTAV_defaultFolder = StandardPaths::documentsLocation() % QDir::separator() % "Rockstar Games" % QDir::separator() % "Red Dead Redemption 2";
QString GTAV_returnFolder = GTAV_defaultFolder;
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("dir");
bool forceDir = settings.value("force", false).toBool();
GTAV_returnFolder = settings.value("dir", GTAV_defaultFolder).toString();
settings.endGroup();
if (forceDir)
{
dir.setPath(GTAV_returnFolder);
if (dir.exists())
{
if (ok != 0) *ok = true;
qputenv("RDR2_FOLDER", dir.absolutePath().toUtf8());
return dir.absolutePath();
}
}
dir.setPath(GTAV_defaultFolder);
if (dir.exists())
{
if (ok != 0) *ok = true;
qputenv("RDR2_FOLDER", dir.absolutePath().toUtf8());
return dir.absolutePath();
}
if (!forceDir)
{
dir.setPath(GTAV_returnFolder);
if (dir.exists())
{
if (ok != 0) *ok = true;
qputenv("RDR2_FOLDER", dir.absolutePath().toUtf8());
return dir.absolutePath();
}
}
if (ok != 0) *ok = false;
return "";
}
bool AppEnv::setGameFolder(QString gameFolder)
{
QDir dir;
dir.setPath(gameFolder);
if (dir.exists())
{
qputenv("RDR2_FOLDER", dir.absolutePath().toUtf8());
return true;
}
return false;
}
QString AppEnv::getExLangFolder()
{
return StringParser::convertBuildedString(GTA5SYNC_LANG);
}
QString AppEnv::getInLangFolder()
{
#ifdef GTA5SYNC_QCONF
#ifdef GTA5SYNC_INLANG
return StringParser::convertBuildedString(GTA5SYNC_INLANG);
#else
return StringParser::convertBuildedString(GTA5SYNC_SHARE % QLatin1String("SEPARATOR:APPNAME:SEPARATOR:translations"));
#endif
#else
#ifdef GTA5SYNC_INLANG
return StringParser::convertBuildedString(GTA5SYNC_INLANG);
#else
return QString(":/tr");
#endif
#endif
}
QString AppEnv::getPluginsFolder()
{
return StringParser::convertBuildedString(GTA5SYNC_PLUG);
}
// Web Stuff
QByteArray AppEnv::getUserAgent()
{
#if QT_VERSION >= 0x050400
#ifdef GTA5SYNC_WIN
QString kernelVersion = QSysInfo::kernelVersion();
const QStringList &kernelVersionList = kernelVersion.split(".");
if (kernelVersionList.length() > 2)
{
kernelVersion = kernelVersionList.at(0) % "." % kernelVersionList.at(1);
}
QString runArch = QSysInfo::buildCpuArchitecture();
if (runArch == "x86_64")
{
runArch = "Win64; x64";
}
else if (runArch == "i686")
{
const QString &curArch = QSysInfo::currentCpuArchitecture();
if (curArch == "x86_64")
{
runArch = "WOW64";
}
else if (curArch == "i686")
{
runArch = "Win32; x86";
}
}
return QString("Mozilla/5.0 (Windows NT %1; %2) %3/%4").arg(kernelVersion, runArch, GTA5SYNC_APPSTR, GTA5SYNC_APPVER).toUtf8();
#else
return QString("Mozilla/5.0 (%1; %2) %3/%4").arg(QSysInfo::kernelType(), QSysInfo::kernelVersion(), GTA5SYNC_APPSTR, GTA5SYNC_APPVER).toUtf8();
#endif
#else
return QString("Mozilla/5.0 %1/%2").arg(GTA5SYNC_APPSTR, GTA5SYNC_APPVER).toUtf8();
#endif
}
// QUrl AppEnv::getCrewFetchingUrl(QString crewID)
// {
// return QUrl(QString("https://socialclub.rockstargames.com/reference/crewfeed/%1").arg(crewID));
// }
QUrl AppEnv::getCrewFetchingUrl(QString crewID)
{
return QUrl(QString("https://socialclub.rockstargames.com/crew/%1/%1").arg(crewID));
}
QUrl AppEnv::getPlayerFetchingUrl(QString crewID, QString pageNumber)
{
return QUrl(QString("https://socialclub.rockstargames.com/crewsapi/GetMembersList?crewId=%1&pageNumber=%2&pageSize=5000").arg(crewID, pageNumber));
}
QUrl AppEnv::getPlayerFetchingUrl(QString crewID, int pageNumber)
{
return getPlayerFetchingUrl(crewID, QString::number(pageNumber));
}
// Game Stuff
GameVersion AppEnv::getGameVersion()
{
#ifdef GTA5SYNC_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSc(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Red Dead Redemption 2").arg(argumentValue), QSettings::NativeFormat);
QString installFolderSc = registrySettingsSc.value("InstallFolder", "").toString();
QDir installFolderScDir(installFolderSc);
bool scVersionInstalled = false;
if (!installFolderSc.isEmpty() && installFolderScDir.exists())
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "gameVersionFoundSocialClubVersion";
#endif
scVersionInstalled = true;
}
QSettings registrySettingsSteam(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\RDR2").arg(argumentValue), QSettings::NativeFormat);
QString installFolderSteam = registrySettingsSteam.value("installfoldersteam", "").toString();
if (installFolderSteam.right(5) == "\\GTAV")
{
installFolderSteam = installFolderSteam.remove(installFolderSteam.length() - 5, 5);
}
QDir installFolderSteamDir(installFolderSteam);
bool steamVersionInstalled = false;
if (!installFolderSteam.isEmpty() && installFolderSteamDir.exists())
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "gameVersionFoundSteamVersion";
#endif
steamVersionInstalled = true;
}
if (scVersionInstalled && steamVersionInstalled)
{
return GameVersion::BothVersions;
}
else if (scVersionInstalled)
{
return GameVersion::SocialClubVersion;
}
else if (steamVersionInstalled)
{
return GameVersion::SteamVersion;
}
else
{
return GameVersion::NoVersion;
}
#else
return GameVersion::NoVersion;
#endif
}
GameLanguage AppEnv::getGameLanguage(GameVersion gameVersion)
{
if (gameVersion == GameVersion::SocialClubVersion)
{
#ifdef GTA5SYNC_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSc(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Red Dead Redemption 2").arg(argumentValue), QSettings::NativeFormat);
QString languageSc = registrySettingsSc.value("Language", "").toString();
return gameLanguageFromString(languageSc);
#else
return GameLanguage::Undefined;
#endif
}
else if (gameVersion == GameVersion::SteamVersion)
{
#ifdef GTA5SYNC_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSteam(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Red Dead Redemption 2 Steam").arg(argumentValue), QSettings::NativeFormat);
QString languageSteam = registrySettingsSteam.value("Language", "").toString();
return gameLanguageFromString(languageSteam);
#else
return GameLanguage::Undefined;
#endif
}
else
{
return GameLanguage::Undefined;
}
}
GameLanguage AppEnv::gameLanguageFromString(QString gameLanguage)
{
if (gameLanguage == "en-US")
{
return GameLanguage::English;
}
else if (gameLanguage == "fr-FR")
{
return GameLanguage::French;
}
else if (gameLanguage == "it-IT")
{
return GameLanguage::Italian;
}
else if (gameLanguage == "de-DE")
{
return GameLanguage::German;
}
else if (gameLanguage == "es-ES")
{
return GameLanguage::Spanish;
}
else if (gameLanguage == "es-MX")
{
return GameLanguage::Mexican;
}
else if (gameLanguage == "pt-BR")
{
return GameLanguage::Brasilian;
}
else if (gameLanguage == "ru-RU")
{
return GameLanguage::Russian;
}
else if (gameLanguage == "pl-PL")
{
return GameLanguage::Polish;
}
else if (gameLanguage == "ja-JP")
{
return GameLanguage::Japanese;
}
else if (gameLanguage == "zh-CHS")
{
return GameLanguage::SChinese;
}
else if (gameLanguage == "zh-CHT")
{
return GameLanguage::TChinese;
}
else if (gameLanguage == "ko-KR")
{
return GameLanguage::Koreana;
}
else
{
return GameLanguage::Undefined;
}
}
QString AppEnv::gameLanguageToString(GameLanguage gameLanguage)
{
if (gameLanguage == GameLanguage::English)
{
return "en-US";
}
else if (gameLanguage == GameLanguage::French)
{
return "fr-FR";
}
else if (gameLanguage == GameLanguage::Italian)
{
return "it-IT";
}
else if (gameLanguage == GameLanguage::German)
{
return "de-DE";
}
else if (gameLanguage == GameLanguage::Spanish)
{
return "es-ES";
}
else if (gameLanguage == GameLanguage::Mexican)
{
return "es-MX";
}
else if (gameLanguage == GameLanguage::Brasilian)
{
return "pt-BR";
}
else if (gameLanguage == GameLanguage::Russian)
{
return "ru-RU";
}
else if (gameLanguage == GameLanguage::Polish)
{
return "pl-PL";
}
else if (gameLanguage == GameLanguage::Japanese)
{
return "ja-JP";
}
else if (gameLanguage == GameLanguage::SChinese)
{
return "zh-CHS";
}
else if (gameLanguage == GameLanguage::TChinese)
{
return "zh-CHT";
}
else if (gameLanguage == GameLanguage::Koreana)
{
return "ko-KR";
}
else
{
return "Undefinied";
}
}
bool AppEnv::setGameLanguage(GameVersion gameVersion, GameLanguage gameLanguage)
{
bool socialClubVersion = false;
bool steamVersion = false;
if (gameVersion == GameVersion::SocialClubVersion)
{
socialClubVersion = true;
}
else if (gameVersion == GameVersion::SteamVersion)
{
steamVersion = true;
}
else if (gameVersion == GameVersion::BothVersions)
{
socialClubVersion = true;
steamVersion = true;
}
else
{
return false;
}
if (socialClubVersion)
{
#ifdef GTA5SYNC_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSc(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Red Dead Redemption 2").arg(argumentValue), QSettings::NativeFormat);
if (gameLanguage != GameLanguage::Undefined)
{
registrySettingsSc.setValue("Language", gameLanguageToString(gameLanguage));
}
else
{
registrySettingsSc.remove("Language");
}
registrySettingsSc.sync();
if (registrySettingsSc.status() != QSettings::NoError)
{
return false;
}
#else
Q_UNUSED(gameLanguage)
#endif
}
if (steamVersion)
{
#ifdef GTA5SYNC_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSteam(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Red Dead Redemption 2 Steam").arg(argumentValue), QSettings::NativeFormat);
if (gameLanguage != GameLanguage::Undefined)
{
registrySettingsSteam.setValue("Language", gameLanguageToString(gameLanguage));
}
else
{
registrySettingsSteam.remove("Language");
}
registrySettingsSteam.sync();
if (registrySettingsSteam.status() != QSettings::NoError)
{
return false;
}
#else
Q_UNUSED(gameLanguage)
#endif
}
return true;
}
// Screen Stuff
qreal AppEnv::screenRatio()
{
#if QT_VERSION >= 0x050000
qreal dpi = QGuiApplication::primaryScreen()->logicalDotsPerInch();
#else
qreal dpi = qApp->desktop()->logicalDpiX();
#endif
#ifdef Q_OS_MAC
return (dpi / 72);
#else
return (dpi / 96);
#endif
}
qreal AppEnv::screenRatioPR()
{
#if QT_VERSION >= 0x050600
return QGuiApplication::primaryScreen()->devicePixelRatio();
#else
return 1;
#endif
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef APPENV_H
#define APPENV_H
#include <QString>
#include <QUrl>
enum class GameVersion : int { NoVersion = 0, SocialClubVersion = 1, SteamVersion = 2, BothVersions = 3 };
enum class GameLanguage : int { Undefined = 0, English = 1, French = 2, Italian = 3, German = 4, Spanish = 5, Mexican = 6, Brasilian = 7, Russian = 8, Polish = 9, Japanese = 10, SChinese = 11, TChinese = 12, Koreana = 13 };
class AppEnv
{
public:
AppEnv();
// Build Stuff
static QString getBuildDateTime();
static QString getBuildCode();
// Folder Stuff
static QString getGameFolder(bool *ok = 0);
static bool setGameFolder(QString gameFolder);
static QString getExLangFolder();
static QString getInLangFolder();
static QString getPluginsFolder();
// Web Stuff
static QByteArray getUserAgent();
static QUrl getCrewFetchingUrl(QString crewID);
static QUrl getPlayerFetchingUrl(QString crewID, QString pageNumber);
static QUrl getPlayerFetchingUrl(QString crewID, int pageNumber);
// Game Stuff
static GameVersion getGameVersion();
static GameLanguage getGameLanguage(GameVersion gameVersion);
static GameLanguage gameLanguageFromString(QString gameLanguage);
static QString gameLanguageToString(GameLanguage gameLanguage);
static bool setGameLanguage(GameVersion gameVersion, GameLanguage gameLanguage);
// Screen Stuff
static qreal screenRatio();
static qreal screenRatioPR();
};
#endif // APPENV_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "StandardPaths.h"
#include "CrewDatabase.h"
#include "config.h"
#include <QStringBuilder>
#include <QMutexLocker>
#include <QDebug>
#include <QFile>
#include <QDir>
CrewDatabase::CrewDatabase(QObject *parent) : QObject(parent)
{
QDir dir;
dir.mkpath(StandardPaths::dataLocation());
dir.setPath(StandardPaths::dataLocation());
QString dirPath = dir.absolutePath();
QString defaultConfPath = dirPath % "/crews.ini";
QSettings confPathSettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
confPathSettings.beginGroup("Database");
QString confPathFile = confPathSettings.value("Crews", defaultConfPath).toString();
confPathSettings.endGroup();
crewDB = new QSettings(confPathFile, QSettings::IniFormat);
crewDB->beginGroup("Crews");
addProcess = false;
}
CrewDatabase::~CrewDatabase()
{
crewDB->endGroup();
delete crewDB;
}
QStringList CrewDatabase::getCrews()
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getCrews";
#endif
return getCrews_p();
}
QStringList CrewDatabase::getCrews_p()
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "getCrews_p";
#endif
QStringList compatibleCrewList = getCompatibleCrews_p();
crewDB->endGroup();
crewDB->beginGroup("CrewList");
QStringList crewIDs = crewDB->value("IDs", QStringList()).toStringList();
crewIDs += compatibleCrewList;
crewIDs.removeDuplicates();
crewDB->endGroup();
crewDB->beginGroup("Crews");
return crewIDs;
}
QStringList CrewDatabase::getCompatibleCrews()
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getCompatibleCrews";
#endif
return getCompatibleCrews_p();
}
QStringList CrewDatabase::getCompatibleCrews_p()
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "getCompatibleCrews_p";
#endif
return crewDB->childKeys();
}
QString CrewDatabase::getCrewName(QString crewID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getCrewName" << crewID;
#endif
QString crewStr = crewDB->value(crewID, crewID).toString();
if (crewID == "0") crewStr = tr("No Crew", "");
return crewStr;
}
QString CrewDatabase::getCrewName(int crewID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getCrewName" << crewID;
#endif
QString crewStr = crewDB->value(QString::number(crewID), crewID).toString();
if (crewID == 0) crewStr = tr("No Crew", "");
return crewStr;
}
void CrewDatabase::setCrewName(int crewID, QString crewName)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "setCrewName" << crewID << crewName;
#endif
crewDB->setValue(QString::number(crewID), crewName);
}
void CrewDatabase::addCrew(int crewID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "addCrew" << crewID;
#endif
QStringList crews = getCrews_p();
crews += QString::number(crewID);
crews.removeDuplicates();
crewDB->endGroup();
crewDB->beginGroup("CrewList");
crewDB->setValue("IDs", crews);
crewDB->endGroup();
crewDB->beginGroup("Crews");
}
bool CrewDatabase::isCompatibleCrew(QString crewNID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "isCompatibleCrew" << crewNID;
#endif
return crewDB->contains(crewNID);
}
bool CrewDatabase::isCompatibleCrew(int crewID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "isCompatibleCrew" << crewID;
#endif
return crewDB->contains(QString::number(crewID));
}
void CrewDatabase::setAddingCrews(bool addingCrews)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "setAddingCrews" << addingCrews;
#endif
addProcess = addingCrews;
}
bool CrewDatabase::isAddingCrews()
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "isAddingCrews";
#endif
return addProcess;
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef CREWDATABASE_H
#define CREWDATABASE_H
#include <QSettings>
#include <QObject>
#include <QMutex>
#include <QMap>
class CrewDatabase : public QObject
{
Q_OBJECT
public:
explicit CrewDatabase(QObject *parent = 0);
QString getCrewName(QString crewID);
QString getCrewName(int crewID);
QStringList getCompatibleCrews();
QStringList getCrews();
void setAddingCrews(bool addingCrews);
bool isCompatibleCrew(QString crewNID);
bool isCompatibleCrew(int crewID);
bool isAddingCrews();
~CrewDatabase();
private:
mutable QMutex mutex;
bool addProcess;
QSettings *crewDB;
QStringList getCrews_p();
QStringList getCompatibleCrews_p();
public slots:
void setCrewName(int crewID, QString crewName);
void addCrew(int crewID);
};
#endif // CREWDATABASE_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "DatabaseThread.h"
#include "CrewDatabase.h"
#include "AppEnv.h"
#include <QNetworkAccessManager>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QJsonDocument>
#include <QJsonObject>
#include <QStringList>
#include <QVariantMap>
#include <QEventLoop>
#include <QTimer>
#include <QDebug>
#include <QUrl>
#define crewMaxPages 83
#define maxLoadFails 3
DatabaseThread::DatabaseThread(CrewDatabase *crewDB, QObject *parent) : QThread(parent), crewDB(crewDB)
{
continueLastCrew = true;
threadRunning = true;
}
void DatabaseThread::run()
{
QEventLoop threadLoop;
QObject::connect(this, SIGNAL(threadTerminated()), &threadLoop, SLOT(quit()));
while (threadRunning)
{
if (threadRunning)
{
QTimer::singleShot(300000, &threadLoop, SLOT(quit()));
threadLoop.exec();
}
}
}
void DatabaseThread::scanCrewReference(const QStringList &crewList, const int &requestDelay)
{
for (QString crewID : crewList)
{
if (threadRunning && crewID != QLatin1String("0"))
{
QNetworkAccessManager *netManager = new QNetworkAccessManager();
QNetworkRequest netRequest(AppEnv::getCrewFetchingUrl(crewID));
#if QT_VERSION >= 0x050600
netRequest.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
#endif
netRequest.setRawHeader("User-Agent", AppEnv::getUserAgent());
netRequest.setRawHeader("Accept", "text/html");
netRequest.setRawHeader("Accept-Charset", "utf-8");
netRequest.setRawHeader("Accept-Language", "en-US,en;q=0.9");
netRequest.setRawHeader("Connection", "keep-alive");
QNetworkReply *netReply = netManager->get(netRequest);
QEventLoop *downloadLoop = new QEventLoop();
QObject::connect(netReply, SIGNAL(finished()), downloadLoop, SLOT(quit()));
if (!continueLastCrew) { QObject::connect(this, SIGNAL(threadTerminated()), downloadLoop, SLOT(quit())); }
QTimer::singleShot(30000, downloadLoop, SLOT(quit()));
downloadLoop->exec();
downloadLoop->disconnect();
delete downloadLoop;
if (netReply->isFinished())
{
QString crewName;
QByteArray crewHtml = netReply->readAll();
QStringList crewHtmlSplit1 = QString::fromUtf8(crewHtml).split("<title>Rockstar Games Social Club - Crew : ");
if (crewHtmlSplit1.length() >= 2)
{
QStringList crewHtmlSplit2 = QString(crewHtmlSplit1.at(1)).split("</title>");
if (crewHtmlSplit2.length() >= 1)
{
crewName = crewHtmlSplit2.at(0);
}
}
if (!crewName.isEmpty())
{
emit crewNameFound(crewID.toInt(), crewName);
}
}
else
{
netReply->abort();
}
if (threadRunning)
{
QEventLoop *waitingLoop = new QEventLoop();
QTimer::singleShot(requestDelay, waitingLoop, SLOT(quit()));
if (!continueLastCrew) { QObject::connect(this, SIGNAL(threadTerminated()), waitingLoop, SLOT(quit())); }
waitingLoop->exec();
waitingLoop->disconnect();
delete waitingLoop;
}
delete netReply;
delete netManager;
}
}
}
void DatabaseThread::scanCrewMembersList(const QStringList &crewList, const int &maxPages, const int &requestDelay)
{
for (QString crewID : crewList)
{
if (threadRunning && crewID != QLatin1String("0"))
{
int currentFail = 0;
int currentPage = 0;
int foundPlayers = 0;
int totalPlayers = 1000;
while(foundPlayers < totalPlayers && currentPage < maxPages && (continueLastCrew ? true : threadRunning))
{
QNetworkAccessManager *netManager = new QNetworkAccessManager();
QNetworkRequest netRequest(AppEnv::getPlayerFetchingUrl(crewID, currentPage));
#if QT_VERSION >= 0x050600
netRequest.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
#endif
netRequest.setRawHeader("User-Agent", AppEnv::getUserAgent());
netRequest.setRawHeader("Accept", "application/json");
netRequest.setRawHeader("Accept-Charset", "utf-8");
netRequest.setRawHeader("Accept-Language", "en-US,en;q=0.9");
netRequest.setRawHeader("Connection", "keep-alive");
QNetworkReply *netReply = netManager->get(netRequest);
QEventLoop *downloadLoop = new QEventLoop();
QObject::connect(netReply, SIGNAL(finished()), downloadLoop, SLOT(quit()));
if (!continueLastCrew) { QObject::connect(this, SIGNAL(threadTerminated()), downloadLoop, SLOT(quit())); }
QTimer::singleShot(30000, downloadLoop, SLOT(quit()));
downloadLoop->exec();
downloadLoop->disconnect();
delete downloadLoop;
if (netReply->isFinished())
{
QByteArray crewJson = netReply->readAll();
QJsonDocument crewDocument = QJsonDocument::fromJson(crewJson);
QJsonObject crewObject = crewDocument.object();
QVariantMap crewMap = crewObject.toVariantMap();
if (crewMap.contains("Total")) { totalPlayers = crewMap["Total"].toInt(); }
if (crewMap.contains("Members"))
{
const QList<QVariant> memberList = crewMap["Members"].toList();
for (QVariant memberVariant : memberList)
{
QMap<QString, QVariant> memberMap = memberVariant.toMap();
if (memberMap.contains("RockstarId") && memberMap.contains("Name"))
{
int RockstarId = memberMap["RockstarId"].toInt();
QString memberName = memberMap["Name"].toString();
if (!memberName.isEmpty() && RockstarId != 0)
{
foundPlayers++;
emit playerNameFound(RockstarId, memberName);
}
}
}
}
currentPage++;
}
else
{
currentFail++;
if (currentFail == maxLoadFails)
{
currentFail = 0;
currentPage++;
}
}
delete netReply;
delete netManager;
if (foundPlayers < totalPlayers && currentPage < maxPages && (continueLastCrew ? true : threadRunning))
{
QEventLoop *waitingLoop = new QEventLoop();
QTimer::singleShot(requestDelay, waitingLoop, SLOT(quit()));
if (!continueLastCrew) { QObject::connect(this, SIGNAL(threadTerminated()), waitingLoop, SLOT(quit())); }
waitingLoop->exec();
waitingLoop->disconnect();
delete waitingLoop;
}
}
}
}
}
void DatabaseThread::deleteCompatibleCrews(QStringList *crewList)
{
for (QString crewNID : *crewList)
{
if (crewDB->isCompatibleCrew(crewNID))
{
crewList->removeAll(crewNID);
}
}
}
QStringList DatabaseThread::deleteCompatibleCrews(const QStringList &crewList)
{
QStringList crewListR = crewList;
for (QString crewNID : crewListR)
{
if (crewDB->isCompatibleCrew(crewNID))
{
crewListR.removeAll(crewNID);
}
}
return crewListR;
}
void DatabaseThread::terminateThread()
{
threadRunning = false;
emit threadTerminated();
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef DATABASETHREAD_H
#define DATABASETHREAD_H
#include "CrewDatabase.h"
#include <QObject>
#include <QThread>
class DatabaseThread : public QThread
{
Q_OBJECT
public:
explicit DatabaseThread(CrewDatabase *crewDB, QObject *parent = 0);
public slots:
void terminateThread();
private:
CrewDatabase *crewDB;
void scanCrewMembersList(const QStringList &crewList, const int &maxPages, const int &requestDelay);
void scanCrewReference(const QStringList &crewList, const int &requestDelay);
void deleteCompatibleCrews(QStringList *crewList);
QStringList deleteCompatibleCrews(const QStringList &crewList);
bool continueLastCrew;
bool threadRunning;
int plyrPerReq;
protected:
void run();
signals:
void crewNameFound(int crewID, QString crewName);
void crewNameUpdated();
void playerNameFound(int playerID, QString playerName);
void playerNameUpdated();
void threadTerminated();
};
#endif // DATABASETHREAD_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ExportDialog.h"
#include "ui_ExportDialog.h"
ExportDialog::ExportDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::ExportDialog)
{
ui->setupUi(this);
success = false;
}
ExportDialog::~ExportDialog()
{
delete ui;
}
bool ExportDialog::isSucceeded()
{
return success;
}
void ExportDialog::on_cmdSnapmaticClose_clicked()
{
this->close();
}
void ExportDialog::setupPictureExport()
{
ui->swExport->setCurrentWidget(ui->pageSnapmatic);
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef EXPORTDIALOG_H
#define EXPORTDIALOG_H
#include <QDialog>
namespace Ui {
class ExportDialog;
}
class ExportDialog : public QDialog
{
Q_OBJECT
public:
explicit ExportDialog(QWidget *parent = 0);
void setupPictureExport();
bool isSucceeded();
~ExportDialog();
private slots:
void on_cmdSnapmaticClose_clicked();
private:
Ui::ExportDialog *ui;
bool success;
};
#endif // EXPORTDIALOG_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ExportDialog</class>
<widget class="QDialog" name="ExportDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<property name="modal">
<bool>true</bool>
</property>
<layout class="QVBoxLayout" name="vlExport">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QStackedWidget" name="swExport">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<widget class="QWidget" name="pageSnapmatic">
<layout class="QVBoxLayout" name="vlSnapmatic">
<item>
<widget class="QGroupBox" name="gbSnapmaticFormat">
<property name="title">
<string>Export Format</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QRadioButton" name="rbSystemPicture">
<property name="text">
<string>&amp;JPEG/PNG format</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="rbSnapmaticPicture">
<property name="text">
<string>GTA &amp;Snapmatic format</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbSnapmaticResolution">
<property name="title">
<string>Export Size</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QRadioButton" name="rbSnapmaticDefaultSize">
<property name="text">
<string>Default &amp;Size</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="rbSnapmaticDesktopSize">
<property name="text">
<string>&amp;Desktop Size</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="rbSnapmaticCustomSize">
<property name="text">
<string>&amp;Custom Size</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="hlSnapmaticResolution">
<item>
<widget class="QLabel" name="labSnapmaticResolutionSize">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Custom Size:</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="sbSnapmaticResoulutionWidth">
<property name="enabled">
<bool>false</bool>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>3840</number>
</property>
<property name="value">
<number>960</number>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labSnapmaticResolutionSizeX">
<property name="text">
<string>x</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="sbSnapmaticResoulutionHeight">
<property name="enabled">
<bool>false</bool>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>2160</number>
</property>
<property name="value">
<number>536</number>
</property>
</widget>
</item>
<item>
<spacer name="hsSnapmaticResolution">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="vsSnapmatic">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QHBoxLayout" name="hlSnapmaticButtons">
<item>
<spacer name="hsSnapmaticButtons">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdSnapmaticExport">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>&amp;Export</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdSnapmaticClose">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>&amp;Close</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<widget class="QWidget" name="pageSavegame"/>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SnapmaticPicture.h"
#include "ProfileInterface.h"
#include "PictureExport.h"
#include "ProfileWidget.h"
#include "ExportThread.h"
#include "SavegameData.h"
#include "config.h"
#include <QStringBuilder>
#include <QDesktopWidget>
#include <QApplication>
#include <QFileInfo>
#include <QDebug>
#include <QFile>
ExportThread::ExportThread(QMap<ProfileWidget*,QString> profileMap, QString exportDirectory, bool pictureCopyEnabled, bool pictureExportEnabled, int exportCount, QObject *parent) : QThread(parent),
profileMap(profileMap), exportDirectory(exportDirectory), pictureCopyEnabled(pictureCopyEnabled), pictureExportEnabled(pictureExportEnabled), exportCount(exportCount)
{
}
void ExportThread::run()
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
// Picture Settings
// Quality Settings
settings.beginGroup("Pictures");
int defaultQuality = 100;
QSize defExportSize = QSize(960, 536);
int customQuality = settings.value("CustomQuality", defaultQuality).toInt();
if (customQuality < 1 || customQuality > 100)
{
customQuality = 100;
}
bool useCustomQuality = settings.value("CustomQualityEnabled", false).toBool();
// Size Settings
QSize cusExportSize = settings.value("CustomSize", defExportSize).toSize();
if (cusExportSize.width() > 3840)
{
cusExportSize.setWidth(3840);
}
else if (cusExportSize.height() > 2160)
{
cusExportSize.setHeight(2160);
}
if (cusExportSize.width() < 1)
{
cusExportSize.setWidth(1);
}
else if (cusExportSize.height() < 1)
{
cusExportSize.setHeight(1);
}
QString sizeMode = settings.value("ExportSizeMode", "Default").toString();
Qt::AspectRatioMode aspectRatio = (Qt::AspectRatioMode)settings.value("AspectRatio", Qt::KeepAspectRatio).toInt();
settings.endGroup();
// End Picture Settings
int intExportProgress = 0;
for (ProfileWidget *widget : profileMap.keys())
{
if (widget->isSelected())
{
if (widget->getWidgetType() == "SnapmaticWidget")
{
SnapmaticWidget *picWidget = qobject_cast<SnapmaticWidget*>(widget);
SnapmaticPicture *picture = picWidget->getPicture();
if (pictureExportEnabled)
{
QString exportFileName = PictureExport::getPictureFileName(picture);
if (exportFileName.right(4) != ".jpg" && exportFileName.right(4) != ".png")
{
exportFileName += ".jpg";
}
intExportProgress++;
emit exportStringUpdate(ProfileInterface::tr("Export file %1 of %2 files").arg(QString::number(intExportProgress), QString::number(exportCount)));
emit exportProgressUpdate(intExportProgress);
// Scale Picture
QImage exportPicture = picture->getImage();
if (sizeMode == "Desktop")
{
QRect desktopResolution = qApp->desktop()->screenGeometry();
exportPicture = exportPicture.scaled(desktopResolution.width(), desktopResolution.height(), aspectRatio, Qt::SmoothTransformation);
}
else if (sizeMode == "Custom")
{
exportPicture = exportPicture.scaled(cusExportSize, aspectRatio, Qt::SmoothTransformation);
}
bool isSaved;
if (useCustomQuality)
{
isSaved = exportPicture.save(exportDirectory % "/" % exportFileName, "JPEG", customQuality);
}
else
{
isSaved = exportPicture.save(exportDirectory % "/" % exportFileName, "JPEG", 100);
}
if (!isSaved)
{
failedExportPictures += exportFileName;
}
}
if (pictureCopyEnabled)
{
QString exportFileName = PictureExport::getPictureFileName(picture);
if (exportFileName.right(4) != ".r5e")
{
exportFileName += ".r5e";
}
intExportProgress++;
emit exportStringUpdate(ProfileInterface::tr("Export file %1 of %2 files").arg(QString::number(intExportProgress), QString::number(exportCount)));
emit exportProgressUpdate(intExportProgress);
QString exportFilePath = exportDirectory % "/" % exportFileName;
if (QFile::exists(exportFilePath)) {QFile::remove(exportFilePath);}
if (!picture->exportPicture(exportDirectory % "/" % exportFileName, SnapmaticFormat::G5E_Format))
{
failedCopyPictures += exportFileName;
}
}
}
else if (widget->getWidgetType() == "SavegameWidget")
{
SavegameWidget *sgdWidget = qobject_cast<SavegameWidget*>(widget);
SavegameData *savegame = sgdWidget->getSavegame();
QString originalFileName = savegame->getSavegameFileName();
QFileInfo originalFileInfo(originalFileName);
QString exportFileName = originalFileInfo.fileName();
intExportProgress++;
emit exportStringUpdate(ProfileInterface::tr("Export file %1 of %2 files").arg(QString::number(intExportProgress), QString::number(exportCount)));
emit exportProgressUpdate(intExportProgress);
QString exportFilePath = exportDirectory % "/" % exportFileName;
if (QFile::exists(exportFilePath)) {QFile::remove(exportFilePath);}
if (!QFile::copy(originalFileName, exportFilePath))
{
failedSavegames += exportFileName;
}
}
}
}
emit exportFinished();
}
QStringList ExportThread::getFailedCopyPictures()
{
return failedCopyPictures;
}
QStringList ExportThread::getFailedExportPictures()
{
return failedExportPictures;
}
QStringList ExportThread::getFailedSavegames()
{
return failedSavegames;
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef EXPORTTHREAD_H
#define EXPORTTHREAD_H
#include "SnapmaticWidget.h"
#include "SavegameWidget.h"
#include "ProfileWidget.h"
#include <QThread>
#include <QMap>
class ExportThread : public QThread
{
Q_OBJECT
public:
explicit ExportThread(QMap<ProfileWidget*,QString> profileMap, QString exportDirectory, bool pictureCopyEnabled, bool pictureExportEnabled, int exportCount, QObject *parent = 0);
QStringList getFailedSavegames();
QStringList getFailedCopyPictures();
QStringList getFailedExportPictures();
protected:
void run();
private:
QMap <ProfileWidget*, QString> profileMap;
QString exportDirectory;
bool pictureCopyEnabled;
bool pictureExportEnabled;
int exportCount;
QStringList failedSavegames;
QStringList failedCopyPictures;
QStringList failedExportPictures;
signals:
void exportStringUpdate(QString currentFileName);
void exportProgressUpdate(int currentProgressValue);
void exportFinished();
};
#endif // EXPORTTHREAD_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "TranslationClass.h"
#include "GlobalString.h"
#include "config.h"
#include <QStringBuilder>
#include <QStringList>
#include <QFileInfo>
#include <QSettings>
#include <QLocale>
#include <QDebug>
GlobalString::GlobalString()
{
}
QMap<QString, QString> GlobalString::getGlobalMap()
{
QMap<QString, QString> globalMap;
QSettings globalFile(getLanguageFile(), QSettings::IniFormat);
globalFile.setIniCodec("UTF-8");
globalFile.beginGroup("Global");
for (QString globalStr : globalFile.childKeys())
{
globalMap[globalStr] = globalFile.value(globalStr, globalStr).toString();
}
globalFile.endGroup();
return globalMap;
}
QString GlobalString::getString(QString valueStr, bool *ok)
{
QString globalString = valueStr;
QSettings globalFile(getLanguageFile(), QSettings::IniFormat);
globalFile.setIniCodec("UTF-8");
globalFile.beginGroup("Global");
QStringList globalStrList = globalFile.childKeys();
if (globalStrList.contains(valueStr))
{
if (ok != nullptr) *ok = true;
globalString = globalFile.value(valueStr, valueStr).toString();
}
globalFile.endGroup();
return globalString;
}
QString GlobalString::getLanguageFile()
{
QString language = getLanguage();
QString languageFile = ":/global/global." % language % ".ini";
if (!QFileInfo(languageFile).exists())
{
languageFile = ":/global/global.en.ini";
}
return languageFile;
}
QString GlobalString::getLanguage()
{
return Translator->getCurrentAreaLanguage();
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef GLOBALSTRING_H
#define GLOBALSTRING_H
#include <QString>
#include <QMap>
class GlobalString
{
public:
GlobalString();
static QString getString(QString valueStr, bool *ok = nullptr);
static QString getLanguageFile();
static QString getLanguage();
static QMap<QString, QString> getGlobalMap();
};
#endif // GLOBALSTRING_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "IconLoader.h"
#include <QIcon>
IconLoader::IconLoader()
{
}
QIcon IconLoader::loadingAppIcon()
{
QIcon appIcon;
appIcon.addFile(":/img/5sync-16.png", QSize(16, 16));
appIcon.addFile(":/img/5sync-24.png", QSize(24, 24));
appIcon.addFile(":/img/5sync-32.png", QSize(32, 32));
appIcon.addFile(":/img/5sync-40.png", QSize(40, 40));
appIcon.addFile(":/img/5sync-48.png", QSize(48, 48));
appIcon.addFile(":/img/5sync-64.png", QSize(64, 64));
appIcon.addFile(":/img/5sync-96.png", QSize(96, 96));
appIcon.addFile(":/img/5sync-128.png", QSize(128, 128));
appIcon.addFile(":/img/5sync-256.png", QSize(256, 256));
return appIcon;
}
QIcon IconLoader::loadingPointmakerIcon()
{
QIcon pointmakerIcon;
pointmakerIcon.addFile(":/img/pointmaker-8.png", QSize(8, 8));
pointmakerIcon.addFile(":/img/pointmaker-16.png", QSize(16, 16));
pointmakerIcon.addFile(":/img/pointmaker-24.png", QSize(24, 24));
pointmakerIcon.addFile(":/img/pointmaker-32.png", QSize(32, 32));
return pointmakerIcon;
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef ICONLOADER_H
#define ICONLOADER_H
#include <QIcon>
class IconLoader
{
public:
IconLoader();
static QIcon loadingAppIcon();
static QIcon loadingPointmakerIcon();
};
#endif // ICONLOADER_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2017-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ImageEditorDialog.h"
#include "ui_ImageEditorDialog.h"
#include "ProfileInterface.h"
#include "SidebarGenerator.h"
#include "StandardPaths.h"
#include "ImportDialog.h"
#include "AppEnv.h"
#include "config.h"
#include <QStringBuilder>
#include <QImageReader>
#include <QFileDialog>
#include <QMessageBox>
ImageEditorDialog::ImageEditorDialog(SnapmaticPicture *picture, QString profileName, QWidget *parent) :
QDialog(parent), smpic(picture), profileName(profileName),
ui(new Ui::ImageEditorDialog)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
ui->setupUi(this);
ui->cmdClose->setDefault(true);
ui->cmdClose->setFocus();
// Set Icon for Close Button
if (QIcon::hasThemeIcon("dialog-close"))
{
ui->cmdClose->setIcon(QIcon::fromTheme("dialog-close"));
}
else if (QIcon::hasThemeIcon("gtk-close"))
{
ui->cmdClose->setIcon(QIcon::fromTheme("gtk-close"));
}
// Set Icon for Import Button
if (QIcon::hasThemeIcon("document-import"))
{
ui->cmdReplace->setIcon(QIcon::fromTheme("document-import"));
}
// Set Icon for Overwrite Button
if (QIcon::hasThemeIcon("document-save"))
{
ui->cmdSave->setIcon(QIcon::fromTheme("document-save"));
}
else if (QIcon::hasThemeIcon("gtk-save"))
{
ui->cmdSave->setIcon(QIcon::fromTheme("gtk-save"));
}
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
snapmaticResolutionLW = 516 * screenRatio; // 430
snapmaticResolutionLH = 288 * screenRatio; // 240
ui->labPicture->setMinimumSize(snapmaticResolutionLW, snapmaticResolutionLH);
imageIsChanged = false;
pictureCache = picture->getImage();
ui->labPicture->setPixmap(QPixmap::fromImage(pictureCache).scaled(snapmaticResolutionLW, snapmaticResolutionLH, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
setMaximumSize(sizeHint());
setMinimumSize(sizeHint());
setFixedSize(sizeHint());
}
ImageEditorDialog::~ImageEditorDialog()
{
delete ui;
}
void ImageEditorDialog::on_cmdClose_clicked()
{
close();
}
void ImageEditorDialog::on_cmdReplace_clicked()
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("FileDialogs");
bool dontUseNativeDialog = settings.value("DontUseNativeDialog", false).toBool();
settings.beginGroup("ImportReplace");
fileDialogPreOpen: //Work?
QFileDialog fileDialog(this);
fileDialog.setFileMode(QFileDialog::ExistingFile);
fileDialog.setViewMode(QFileDialog::Detail);
fileDialog.setAcceptMode(QFileDialog::AcceptOpen);
fileDialog.setOption(QFileDialog::DontUseNativeDialog, dontUseNativeDialog);
fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
fileDialog.setWindowTitle(ProfileInterface::tr("Import..."));
fileDialog.setLabelText(QFileDialog::Accept, ProfileInterface::tr("Import"));
// Getting readable Image formats
QString imageFormatsStr = " ";
for (QByteArray imageFormat : QImageReader::supportedImageFormats())
{
imageFormatsStr += QString("*.") % QString::fromUtf8(imageFormat).toLower() % " ";
}
QStringList filters;
filters << ProfileInterface::tr("All image files (%1)").arg(imageFormatsStr.trimmed());
filters << ProfileInterface::tr("All files (**)");
fileDialog.setNameFilters(filters);
QList<QUrl> sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.setDirectory(settings.value(profileName % "+Directory", StandardPaths::documentsLocation()).toString());
fileDialog.restoreGeometry(settings.value(profileName % "+Geometry", "").toByteArray());
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();
if (selectedFiles.length() == 1)
{
QString selectedFile = selectedFiles.at(0);
QString selectedFileName = QFileInfo(selectedFile).fileName();
QFile snapmaticFile(selectedFile);
if (!snapmaticFile.open(QFile::ReadOnly))
{
QMessageBox::warning(this, ProfileInterface::tr("Import"), ProfileInterface::tr("Can't import %1 because file can't be open").arg("\""+selectedFileName+"\""));
goto fileDialogPreOpen;
}
QImage *importImage = new QImage();
QImageReader snapmaticImageReader;
snapmaticImageReader.setDecideFormatFromContent(true);
snapmaticImageReader.setDevice(&snapmaticFile);
if (!snapmaticImageReader.read(importImage))
{
QMessageBox::warning(this, ProfileInterface::tr("Import"), ProfileInterface::tr("Can't import %1 because file can't be parsed properly").arg("\""+selectedFileName+"\""));
delete importImage;
goto fileDialogPreOpen;
}
ImportDialog *importDialog = new ImportDialog(profileName, this);
importDialog->setImage(importImage);
importDialog->setModal(true);
importDialog->show();
importDialog->exec();
if (importDialog->isImportAgreed())
{
pictureCache = importDialog->image();
ui->labPicture->setPixmap(QPixmap::fromImage(pictureCache).scaled(snapmaticResolutionLW, snapmaticResolutionLH, Qt::KeepAspectRatio, Qt::SmoothTransformation));
imageIsChanged = true;
}
delete importDialog;
}
}
settings.setValue(profileName % "+Geometry", fileDialog.saveGeometry());
settings.setValue(profileName % "+Directory", fileDialog.directory().absolutePath());
settings.endGroup();
settings.endGroup();
}
void ImageEditorDialog::on_cmdSave_clicked()
{
if (imageIsChanged)
{
const QByteArray previousPicture = smpic->getPictureStream();
bool success = smpic->setImage(pictureCache);
if (success)
{
QString currentFilePath = smpic->getPictureFilePath();
QString originalFilePath = smpic->getOriginalPictureFilePath();
QString backupFileName = originalFilePath % ".bak";
if (!QFile::exists(backupFileName))
{
QFile::copy(currentFilePath, backupFileName);
}
if (!smpic->exportPicture(currentFilePath))
{
smpic->setPictureStream(previousPicture);
QMessageBox::warning(this, tr("Snapmatic Image Editor"), tr("Patching of Snapmatic Image failed because of I/O Error"));
return;
}
smpic->emitCustomSignal("PictureUpdated");
}
else
{
QMessageBox::warning(this, tr("Snapmatic Image Editor"), tr("Patching of Snapmatic Image failed because of Image Error"));
return;
}
}
close();
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef IMAGEEDITORDIALOG_H
#define IMAGEEDITORDIALOG_H
#include "SnapmaticPicture.h"
#include <QDialog>
namespace Ui {
class ImageEditorDialog;
}
class ImageEditorDialog : public QDialog
{
Q_OBJECT
public:
explicit ImageEditorDialog(SnapmaticPicture *picture, QString profileName, QWidget *parent = 0);
~ImageEditorDialog();
private slots:
void on_cmdClose_clicked();
void on_cmdReplace_clicked();
void on_cmdSave_clicked();
private:
SnapmaticPicture *smpic;
QString profileName;
Ui::ImageEditorDialog *ui;
int snapmaticResolutionLW;
int snapmaticResolutionLH;
bool imageIsChanged;
QImage pictureCache;
};
#endif // IMAGEEDITORDIALOG_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ImageEditorDialog</class>
<widget class="QDialog" name="ImageEditorDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>516</width>
<height>337</height>
</rect>
</property>
<property name="windowTitle">
<string>Overwrite Image...</string>
</property>
<layout class="QVBoxLayout" name="vlInterface">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="labPicture">
<property name="minimumSize">
<size>
<width>516</width>
<height>288</height>
</size>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
<item>
<widget class="QFrame" name="buttomFrame">
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>0</number>
</property>
<layout class="QVBoxLayout" name="vlButtons">
<item>
<layout class="QHBoxLayout" name="hlButtons">
<item>
<widget class="QPushButton" name="cmdReplace">
<property name="toolTip">
<string>Import picture</string>
</property>
<property name="text">
<string>&amp;Import...</string>
</property>
</widget>
</item>
<item>
<spacer name="hsButtons">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdSave">
<property name="toolTip">
<string>Apply changes</string>
</property>
<property name="text">
<string>&amp;Overwrite</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdClose">
<property name="toolTip">
<string>Discard changes</string>
</property>
<property name="text">
<string>&amp;Close</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2017-2019 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ImportDialog.h"
#include "ui_ImportDialog.h"
#include "SidebarGenerator.h"
#include "StandardPaths.h"
#include "imagecropper.h"
#include "AppEnv.h"
#include "config.h"
#include <QStringBuilder>
#include <QInputDialog>
#include <QImageReader>
#include <QColorDialog>
#include <QFileDialog>
#include <QMessageBox>
#include <QSettings>
#include <QPainter>
#include <QPixmap>
#include <QImage>
#include <QDebug>
#include <QStyle>
#include <QFile>
#include <QRgb>
// IMAGES VALUES
#define snapmaticResolutionW 960
#define snapmaticResolutionH 536
#define snapmaticAvatarResolution 470
#define snapmaticAvatarPlacementW 145
#define snapmaticAvatarPlacementH 66
ImportDialog::ImportDialog(QString profileName, QWidget *parent) :
QDialog(parent), profileName(profileName),
ui(new Ui::ImportDialog)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
ui->setupUi(this);
ui->cmdOK->setDefault(true);
ui->cmdOK->setFocus();
importAgreed = false;
settingsLocked = false;
watermarkAvatar = true;
watermarkPicture = false;
insideAvatarZone = false;
avatarAreaImage = QImage(":/img/avatarareaimport.png");
selectedColour = QColor::fromRgb(0, 0, 0, 255);
// Set Icon for OK Button
if (QIcon::hasThemeIcon("dialog-ok"))
{
ui->cmdOK->setIcon(QIcon::fromTheme("dialog-ok"));
}
else if (QIcon::hasThemeIcon("gtk-ok"))
{
ui->cmdOK->setIcon(QIcon::fromTheme("gtk-ok"));
}
// Set Icon for Cancel Button
if (QIcon::hasThemeIcon("dialog-cancel"))
{
ui->cmdCancel->setIcon(QIcon::fromTheme("dialog-cancel"));
}
else if (QIcon::hasThemeIcon("gtk-cancel"))
{
ui->cmdCancel->setIcon(QIcon::fromTheme("gtk-cancel"));
}
ui->cbIgnore->setChecked(false);
ui->labColour->setText(tr("Background Colour: <span style=\"color: %1\">%1</span>").arg(selectedColour.name()));
ui->labBackgroundImage->setText(tr("Background Image:"));
ui->cmdBackgroundWipe->setVisible(false);
// Set Import Settings
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("Import");
QString currentProfile = settings.value("Profile", "Default").toString();
settings.endGroup();
processSettings(currentProfile);
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
snapmaticResolutionLW = 516 * screenRatio; // 430
snapmaticResolutionLH = 288 * screenRatio; // 240
ui->labPicture->setMinimumSize(snapmaticResolutionLW, snapmaticResolutionLH);
ui->vlButtom->setSpacing(6 * screenRatio);
#ifndef Q_OS_MAC
ui->vlButtom->setContentsMargins(9 * screenRatio, 6 * screenRatio, 9 * screenRatio, 9 * screenRatio);
#else
if (QApplication::style()->objectName() == "macintosh")
{
ui->vlButtom->setContentsMargins(9 * screenRatio, 9 * screenRatio, 9 * screenRatio, 9 * screenRatio);
}
else
{
ui->vlButtom->setContentsMargins(9 * screenRatio, 6 * screenRatio, 9 * screenRatio, 9 * screenRatio);
}
#endif
// Options menu
optionsMenu = new QMenu(this);
optionsMenu->addAction(tr("&Import new Picture..."), this, SLOT(importNewPicture()));
optionsMenu->addAction(tr("&Crop Picture..."), this, SLOT(cropPicture()));
optionsMenu->addSeparator();
optionsMenu->addAction(tr("&Load Settings..."), this, SLOT(loadImportSettings()));
optionsMenu->addAction(tr("&Save Settings..."), this, SLOT(saveImportSettings()));
ui->cmdOptions->setMenu(optionsMenu);
setMaximumSize(sizeHint());
setMinimumSize(sizeHint());
setFixedSize(sizeHint());
}
ImportDialog::~ImportDialog()
{
delete optionsMenu;
delete ui;
}
void ImportDialog::processImage()
{
if (workImage.isNull()) return;
QImage snapmaticImage = workImage;
QPixmap snapmaticPixmap(snapmaticResolutionW, snapmaticResolutionH);
snapmaticPixmap.fill(selectedColour);
QPainter snapmaticPainter(&snapmaticPixmap);
qreal screenRatioPR = AppEnv::screenRatioPR();
if (!backImage.isNull())
{
if (!ui->cbStretch->isChecked())
{
int diffWidth = 0;
int diffHeight = 0;
if (backImage.width() != snapmaticResolutionW)
{
diffWidth = snapmaticResolutionW - backImage.width();
diffWidth = diffWidth / 2;
}
else if (backImage.height() != snapmaticResolutionH)
{
diffHeight = snapmaticResolutionH - backImage.height();
diffHeight = diffHeight / 2;
}
snapmaticPainter.drawImage(0 + diffWidth, 0 + diffHeight, backImage);
}
else
{
snapmaticPainter.drawImage(0, 0, QImage(backImage).scaled(snapmaticResolutionW, snapmaticResolutionH, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
}
if (ui->cbAvatar->isChecked() && ui->cbForceAvatarColour->isChecked())
{
snapmaticPainter.fillRect(snapmaticAvatarPlacementW, snapmaticAvatarPlacementH, snapmaticAvatarResolution, snapmaticAvatarResolution, selectedColour);
}
}
if (insideAvatarZone)
{
// Avatar mode
int diffWidth = 0;
int diffHeight = 0;
if (!ui->cbIgnore->isChecked())
{
snapmaticImage = snapmaticImage.scaled(snapmaticAvatarResolution, snapmaticAvatarResolution, Qt::KeepAspectRatio, Qt::SmoothTransformation);
if (snapmaticImage.width() > snapmaticImage.height())
{
diffHeight = snapmaticAvatarResolution - snapmaticImage.height();
diffHeight = diffHeight / 2;
}
else if (snapmaticImage.width() < snapmaticImage.height())
{
diffWidth = snapmaticAvatarResolution - snapmaticImage.width();
diffWidth = diffWidth / 2;
}
}
else
{
snapmaticImage = snapmaticImage.scaled(snapmaticAvatarResolution, snapmaticAvatarResolution, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
}
snapmaticPainter.drawImage(snapmaticAvatarPlacementW + diffWidth, snapmaticAvatarPlacementH + diffHeight, snapmaticImage);
if (ui->cbWatermark->isChecked()) { processWatermark(&snapmaticPainter); }
imageTitle = tr("Custom Avatar", "Custom Avatar Description in SC, don't use Special Character!");
}
else
{
// Picture mode
int diffWidth = 0;
int diffHeight = 0;
if (!ui->cbIgnore->isChecked())
{
snapmaticImage = snapmaticImage.scaled(snapmaticResolutionW, snapmaticResolutionH, Qt::KeepAspectRatio, Qt::SmoothTransformation);
if (snapmaticImage.width() != snapmaticResolutionW)
{
diffWidth = snapmaticResolutionW - snapmaticImage.width();
diffWidth = diffWidth / 2;
}
else if (snapmaticImage.height() != snapmaticResolutionH)
{
diffHeight = snapmaticResolutionH - snapmaticImage.height();
diffHeight = diffHeight / 2;
}
}
else
{
snapmaticImage = snapmaticImage.scaled(snapmaticResolutionW, snapmaticResolutionH, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
}
snapmaticPainter.drawImage(0 + diffWidth, 0 + diffHeight, snapmaticImage);
if (ui->cbWatermark->isChecked()) { processWatermark(&snapmaticPainter); }
imageTitle = tr("Custom Picture", "Custom Picture Description in SC, don't use Special Character!");
}
snapmaticPainter.end();
newImage = snapmaticPixmap.toImage();
#if QT_VERSION >= 0x050600
snapmaticPixmap.setDevicePixelRatio(screenRatioPR);
#endif
ui->labPicture->setPixmap(snapmaticPixmap.scaled(snapmaticResolutionLW * screenRatioPR, snapmaticResolutionLH * screenRatioPR, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
}
void ImportDialog::processWatermark(QPainter *snapmaticPainter)
{
bool blackWatermark = false;
bool redWatermark = false;
if (selectedColour.red() > 127)
{
if (selectedColour.green() > 127 || selectedColour.blue() > 127)
{
redWatermark = true;
}
}
else
{
redWatermark = true;
}
if (selectedColour.lightness() > 127)
{
blackWatermark = true;
}
// draw watermark
if (redWatermark)
{
snapmaticPainter->drawImage(0, 0, QImage(":/img/watermark_2r.png"));
}
else
{
QImage viewWatermark = QImage(":/img/watermark_2b.png");
if (!blackWatermark)
{
viewWatermark.invertPixels(QImage::InvertRgb);
}
snapmaticPainter->drawImage(0, 0, viewWatermark);
}
QImage textWatermark = QImage(":/img/watermark_1b.png");
if (!blackWatermark)
{
textWatermark.invertPixels(QImage::InvertRgb);
}
snapmaticPainter->drawImage(0, 0, textWatermark);
}
void ImportDialog::processSettings(QString settingsProfile, bool setDefault)
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("Import");
if (setDefault)
{
settings.setValue("Profile", settingsProfile);
}
if (settingsProfile == "Default")
{
watermarkAvatar = true;
watermarkPicture = false;
selectedColour = QColor::fromRgb(0, 0, 0, 255);
backImage = QImage();
ui->cbStretch->setChecked(false);
ui->cbForceAvatarColour->setChecked(false);
}
else
{
settings.beginGroup(settingsProfile);
watermarkAvatar = settings.value("WatermarkAvatar", true).toBool();
watermarkPicture = settings.value("WatermarkPicture", false).toBool();
backImage = qvariant_cast<QImage>(settings.value("BackgroundImage", QImage()));
selectedColour = qvariant_cast<QColor>(settings.value("SelectedColour", QColor::fromRgb(0, 0, 0, 255)));
ui->cbStretch->setChecked(settings.value("BackgroundStretch", false).toBool());
ui->cbForceAvatarColour->setChecked(settings.value("ForceAvatarColour", false).toBool());
settings.endGroup();
}
if (!workImage.isNull())
{
if (ui->cbAvatar->isChecked())
{
ui->cbWatermark->setChecked(watermarkAvatar);
}
else
{
ui->cbWatermark->setChecked(watermarkPicture);
}
}
ui->labColour->setText(tr("Background Colour: <span style=\"color: %1\">%1</span>").arg(selectedColour.name()));
if (!backImage.isNull())
{
ui->labBackgroundImage->setText(tr("Background Image: %1").arg(tr("Storage", "Background Image: Storage")));
ui->cmdBackgroundWipe->setVisible(true);
}
else
{
ui->labBackgroundImage->setText(tr("Background Image:"));
ui->cmdBackgroundWipe->setVisible(false);
}
settings.endGroup();
}
void ImportDialog::saveSettings(QString settingsProfile)
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("Import");
settings.beginGroup(settingsProfile);
settings.setValue("WatermarkAvatar", watermarkAvatar);
settings.setValue("WatermarkPicture", watermarkPicture);
settings.setValue("BackgroundImage", backImage);
settings.setValue("SelectedColour", selectedColour);
settings.setValue("BackgroundStretch", ui->cbStretch->isChecked());
settings.setValue("ForceAvatarColour", ui->cbForceAvatarColour->isChecked());
settings.endGroup();
settings.setValue("Profile", settingsProfile);
settings.endGroup();
}
void ImportDialog::cropPicture()
{
qreal screenRatio = AppEnv::screenRatio();
QDialog cropDialog(this);
#if QT_VERSION >= 0x050000
cropDialog.setObjectName(QStringLiteral("CropDialog"));
#else
cropDialog.setObjectName(QString::fromUtf8("CropDialog"));
#endif
cropDialog.setWindowTitle(tr("Crop Picture..."));
cropDialog.setWindowFlags(cropDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
cropDialog.setModal(true);
QVBoxLayout cropLayout;
#if QT_VERSION >= 0x050000
cropLayout.setObjectName(QStringLiteral("CropLayout"));
#else
cropLayout.setObjectName(QString::fromUtf8("CropLayout"));
#endif
cropLayout.setContentsMargins(0, 0, 0, 0);
cropLayout.setSpacing(0);
cropDialog.setLayout(&cropLayout);
ImageCropper imageCropper(&cropDialog);
#if QT_VERSION >= 0x050000
imageCropper.setObjectName(QStringLiteral("ImageCropper"));
#else
imageCropper.setObjectName(QString::fromUtf8("ImageCropper"));
#endif
imageCropper.setBackgroundColor(Qt::black);
imageCropper.setCroppingRectBorderColor(QColor(255, 255, 255, 127));
imageCropper.setImage(QPixmap::fromImage(workImage, Qt::AutoColor));
imageCropper.setProportion(QSize(1, 1));
imageCropper.setFixedSize(workImage.size());
cropLayout.addWidget(&imageCropper);
QHBoxLayout buttonLayout;
#if QT_VERSION >= 0x050000
cropLayout.setObjectName(QStringLiteral("ButtonLayout"));
#else
cropLayout.setObjectName(QString::fromUtf8("ButtonLayout"));
#endif
cropLayout.addLayout(&buttonLayout);
QPushButton cropButton(&cropDialog);
#if QT_VERSION >= 0x050000
cropButton.setObjectName(QStringLiteral("CropButton"));
#else
cropButton.setObjectName(QString::fromUtf8("CropButton"));
#endif
cropButton.setMinimumSize(0, 40 * screenRatio);
cropButton.setText(tr("&Crop"));
cropButton.setToolTip(tr("Crop Picture"));
QObject::connect(&cropButton, SIGNAL(clicked(bool)), &cropDialog, SLOT(accept()));
buttonLayout.addWidget(&cropButton);
cropDialog.show();
cropDialog.setFixedSize(cropDialog.sizeHint());
if (cropDialog.exec() == QDialog::Accepted)
{
QImage *croppedImage = new QImage(imageCropper.cropImage().toImage());
setImage(croppedImage);
}
}
void ImportDialog::importNewPicture()
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("FileDialogs");
bool dontUseNativeDialog = settings.value("DontUseNativeDialog", false).toBool();
settings.beginGroup("ImportCopy");
fileDialogPreOpen: //Work?
QFileDialog fileDialog(this);
fileDialog.setFileMode(QFileDialog::ExistingFile);
fileDialog.setViewMode(QFileDialog::Detail);
fileDialog.setAcceptMode(QFileDialog::AcceptOpen);
fileDialog.setOption(QFileDialog::DontUseNativeDialog, dontUseNativeDialog);
fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
fileDialog.setWindowTitle(QApplication::translate("ProfileInterface", "Import..."));
fileDialog.setLabelText(QFileDialog::Accept, QApplication::translate("ProfileInterface", "Import"));
// Getting readable Image formats
QString imageFormatsStr = " ";
for (QByteArray imageFormat : QImageReader::supportedImageFormats())
{
imageFormatsStr += QString("*.") % QString::fromUtf8(imageFormat).toLower() % " ";
}
QStringList filters;
filters << QApplication::translate("ProfileInterface", "All image files (%1)").arg(imageFormatsStr.trimmed());
filters << QApplication::translate("ProfileInterface", "All files (**)");
fileDialog.setNameFilters(filters);
QList<QUrl> sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.setDirectory(settings.value(profileName % "+Directory", StandardPaths::documentsLocation()).toString());
fileDialog.restoreGeometry(settings.value(profileName % "+Geometry", "").toByteArray());
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();
if (selectedFiles.length() == 1)
{
QString selectedFile = selectedFiles.at(0);
QString selectedFileName = QFileInfo(selectedFile).fileName();
QFile snapmaticFile(selectedFile);
if (!snapmaticFile.open(QFile::ReadOnly))
{
QMessageBox::warning(this, QApplication::translate("ProfileInterface", "Import"), QApplication::translate("ProfileInterface", "Can't import %1 because file can't be open").arg("\""+selectedFileName+"\""));
goto fileDialogPreOpen;
}
QImage *importImage = new QImage();
QImageReader snapmaticImageReader;
snapmaticImageReader.setDecideFormatFromContent(true);
snapmaticImageReader.setDevice(&snapmaticFile);
if (!snapmaticImageReader.read(importImage))
{
QMessageBox::warning(this, QApplication::translate("ProfileInterface", "Import"), QApplication::translate("ProfileInterface", "Can't import %1 because file can't be parsed properly").arg("\""+selectedFileName+"\""));
delete importImage;
goto fileDialogPreOpen;
}
setImage(importImage);
}
}
settings.setValue(profileName % "+Geometry", fileDialog.saveGeometry());
settings.setValue(profileName % "+Directory", fileDialog.directory().absolutePath());
settings.endGroup();
settings.endGroup();
}
void ImportDialog::loadImportSettings()
{
if (settingsLocked)
{
QMessageBox::information(this, tr("Load Settings..."), tr("Please import a new picture first"));
return;
}
bool ok;
QStringList profileList;
profileList << tr("Default", "Default as Default Profile")
<< tr("Profile %1", "Profile %1 as Profile 1").arg("1")
<< tr("Profile %1", "Profile %1 as Profile 1").arg("2")
<< tr("Profile %1", "Profile %1 as Profile 1").arg("3")
<< tr("Profile %1", "Profile %1 as Profile 1").arg("4")
<< tr("Profile %1", "Profile %1 as Profile 1").arg("5");
QString sProfile = QInputDialog::getItem(this, tr("Load Settings..."), tr("Please select your settings profile"), profileList, 0, false, &ok, windowFlags());
if (ok)
{
QString pProfile;
if (sProfile == tr("Default", "Default as Default Profile"))
{
pProfile = "Default";
}
else if (sProfile == tr("Profile %1", "Profile %1 as Profile 1").arg("1"))
{
pProfile = "Profile 1";
}
else if (sProfile == tr("Profile %1", "Profile %1 as Profile 1").arg("2"))
{
pProfile = "Profile 2";
}
else if (sProfile == tr("Profile %1", "Profile %1 as Profile 1").arg("3"))
{
pProfile = "Profile 3";
}
else if (sProfile == tr("Profile %1", "Profile %1 as Profile 1").arg("4"))
{
pProfile = "Profile 4";
}
else if (sProfile == tr("Profile %1", "Profile %1 as Profile 1").arg("5"))
{
pProfile = "Profile 5";
}
processSettings(pProfile, true);
processImage();
}
}
void ImportDialog::saveImportSettings()
{
if (settingsLocked)
{
QMessageBox::information(this, tr("Save Settings..."), tr("Please import a new picture first"));
return;
}
bool ok;
QStringList profileList;
profileList << tr("Profile %1", "Profile %1 as Profile 1").arg("1")
<< tr("Profile %1", "Profile %1 as Profile 1").arg("2")
<< tr("Profile %1", "Profile %1 as Profile 1").arg("3")
<< tr("Profile %1", "Profile %1 as Profile 1").arg("4")
<< tr("Profile %1", "Profile %1 as Profile 1").arg("5");
QString sProfile = QInputDialog::getItem(this, tr("Save Settings..."), tr("Please select your settings profile"), profileList, 0, false, &ok, windowFlags());
if (ok)
{
QString pProfile;
if (sProfile == tr("Profile %1", "Profile %1 as Profile 1").arg("1"))
{
pProfile = "Profile 1";
}
else if (sProfile == tr("Profile %1", "Profile %1 as Profile 1").arg("2"))
{
pProfile = "Profile 2";
}
else if (sProfile == tr("Profile %1", "Profile %1 as Profile 1").arg("3"))
{
pProfile = "Profile 3";
}
else if (sProfile == tr("Profile %1", "Profile %1 as Profile 1").arg("4"))
{
pProfile = "Profile 4";
}
else if (sProfile == tr("Profile %1", "Profile %1 as Profile 1").arg("5"))
{
pProfile = "Profile 5";
}
saveSettings(pProfile);
}
}
QImage ImportDialog::image()
{
return newImage;
}
void ImportDialog::setImage(QImage *image_)
{
workImage = QImage();
if (image_->width() == image_->height())
{
insideAvatarZone = true;
ui->cbAvatar->setChecked(true);
if (image_->height() > snapmaticResolutionH)
{
workImage = image_->scaled(snapmaticResolutionH, snapmaticResolutionH, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
delete image_;
}
else
{
workImage = *image_;
delete image_;
}
}
else if (image_->width() > snapmaticResolutionW && image_->width() > image_->height())
{
insideAvatarZone = false;
ui->cbAvatar->setChecked(false);
workImage = image_->scaledToWidth(snapmaticResolutionW, Qt::SmoothTransformation);
delete image_;
}
else if (image_->height() > snapmaticResolutionH && image_->height() > image_->width())
{
insideAvatarZone = false;
ui->cbAvatar->setChecked(false);
workImage = image_->scaledToHeight(snapmaticResolutionH, Qt::SmoothTransformation);
delete image_;
}
else
{
insideAvatarZone = false;
ui->cbAvatar->setChecked(false);
workImage = *image_;
delete image_;
}
processImage();
lockSettings(false);
}
void ImportDialog::lockSettings(bool lock)
{
ui->cbAvatar->setDisabled(lock);
ui->cbForceAvatarColour->setDisabled(lock);
ui->cbIgnore->setDisabled(lock);
ui->cbStretch->setDisabled(lock);
ui->cbWatermark->setDisabled(lock);
ui->cmdBackgroundChange->setDisabled(lock);
ui->cmdBackgroundWipe->setDisabled(lock);
ui->cmdColourChange->setDisabled(lock);
ui->labBackgroundImage->setDisabled(lock);
ui->labColour->setDisabled(lock);
ui->gbSettings->setDisabled(lock);
ui->gbBackground->setDisabled(lock);
ui->cmdOK->setDisabled(lock);
settingsLocked = lock;
}
void ImportDialog::enableOverwriteMode()
{
setWindowTitle(QApplication::translate("ImageEditorDialog", "Overwrite Image..."));
ui->cmdOK->setText(QApplication::translate("ImageEditorDialog", "&Overwrite"));
ui->cmdOK->setToolTip(QApplication::translate("ImageEditorDialog", "Apply changes"));
ui->cmdCancel->setText(QApplication::translate("ImageEditorDialog", "&Close"));
ui->cmdCancel->setToolTip(QApplication::translate("ImageEditorDialog", "Discard changes"));
ui->cmdCancel->setDefault(true);
ui->cmdCancel->setFocus();
lockSettings(true);
}
bool ImportDialog::isImportAgreed()
{
return importAgreed;
}
bool ImportDialog::areSettingsLocked()
{
return settingsLocked;
}
QString ImportDialog::getImageTitle()
{
return imageTitle;
}
void ImportDialog::on_cbIgnore_toggled(bool checked)
{
Q_UNUSED(checked)
processImage();
}
void ImportDialog::on_cbAvatar_toggled(bool checked)
{
if (!workImage.isNull() && workImage.width() == workImage.height() && !checked)
{
if (QMessageBox::No == QMessageBox::warning(this, tr("Snapmatic Avatar Zone"), tr("Are you sure to use a square image outside of the Avatar Zone?\nWhen you want to use it as Avatar the image will be detached!"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No))
{
ui->cbAvatar->setChecked(true);
insideAvatarZone = true;
return;
}
}
insideAvatarZone = ui->cbAvatar->isChecked();
watermarkBlock = true;
if (insideAvatarZone)
{
ui->cbWatermark->setChecked(watermarkAvatar);
}
else
{
ui->cbWatermark->setChecked(watermarkPicture);
}
watermarkBlock = false;
processImage();
}
void ImportDialog::on_cmdCancel_clicked()
{
close();
}
void ImportDialog::on_cmdOK_clicked()
{
importAgreed = true;
close();
}
void ImportDialog::on_labPicture_labelPainted()
{
if (insideAvatarZone)
{
QImage avatarAreaFinalImage(avatarAreaImage);
if (selectedColour.lightness() > 127)
{
avatarAreaFinalImage.setColor(1, qRgb(0, 0, 0));
}
QPainter labelPainter(ui->labPicture);
labelPainter.drawImage(0, 0, avatarAreaFinalImage.scaled(snapmaticResolutionLW, snapmaticResolutionLH, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
labelPainter.end();
}
}
void ImportDialog::on_cmdColourChange_clicked()
{
QColor newSelectedColour = QColorDialog::getColor(selectedColour, this, tr("Select Colour..."));
if (newSelectedColour.isValid())
{
selectedColour = newSelectedColour;
ui->labColour->setText(tr("Background Colour: <span style=\"color: %1\">%1</span>").arg(selectedColour.name()));
processImage();
}
}
void ImportDialog::on_cmdBackgroundChange_clicked()
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("FileDialogs");
bool dontUseNativeDialog = settings.value("DontUseNativeDialog", false).toBool();
settings.beginGroup("ImportBackground");
fileDialogPreOpen:
QFileDialog fileDialog(this);
fileDialog.setFileMode(QFileDialog::ExistingFiles);
fileDialog.setViewMode(QFileDialog::Detail);
fileDialog.setAcceptMode(QFileDialog::AcceptOpen);
fileDialog.setOption(QFileDialog::DontUseNativeDialog, dontUseNativeDialog);
fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
fileDialog.setWindowTitle(QApplication::translate("ProfileInterface", "Import..."));
fileDialog.setLabelText(QFileDialog::Accept, QApplication::translate("ProfileInterface", "Import"));
// Getting readable Image formats
QString imageFormatsStr = " ";
for (QByteArray imageFormat : QImageReader::supportedImageFormats())
{
imageFormatsStr += QString("*.") % QString::fromUtf8(imageFormat).toLower() % " ";
}
QStringList filters;
filters << QApplication::translate("ProfileInterface", "All image files (%1)").arg(imageFormatsStr.trimmed());
filters << QApplication::translate("ProfileInterface", "All files (**)");
fileDialog.setNameFilters(filters);
QList<QUrl> sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.setDirectory(settings.value("Directory", StandardPaths::documentsLocation()).toString());
fileDialog.restoreGeometry(settings.value("Geometry", "").toByteArray());
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();
if (selectedFiles.length() == 1)
{
QString selectedFile = selectedFiles.at(0);
QString selectedFileName = QFileInfo(selectedFile).fileName();
QFile snapmaticFile(selectedFile);
if (!snapmaticFile.open(QFile::ReadOnly))
{
QMessageBox::warning(this, QApplication::translate("ProfileInterface", "Import"), QApplication::translate("ProfileInterface", "Can't import %1 because file can't be open").arg("\""+selectedFileName+"\""));
goto fileDialogPreOpen;
}
QImage importImage;
QImageReader snapmaticImageReader;
snapmaticImageReader.setDecideFormatFromContent(true);
snapmaticImageReader.setDevice(&snapmaticFile);
if (!snapmaticImageReader.read(&importImage))
{
QMessageBox::warning(this, QApplication::translate("ProfileInterface", "Import"), QApplication::translate("ProfileInterface", "Can't import %1 because file can't be parsed properly").arg("\""+selectedFileName+"\""));
goto fileDialogPreOpen;
}
backImage = importImage.scaled(snapmaticResolutionW, snapmaticResolutionH, Qt::KeepAspectRatio, Qt::SmoothTransformation);
backgroundPath = selectedFile;
ui->labBackgroundImage->setText(tr("Background Image: %1").arg(tr("File", "Background Image: File")));
ui->cmdBackgroundWipe->setVisible(true);
processImage();
}
}
settings.setValue("Geometry", fileDialog.saveGeometry());
settings.setValue("Directory", fileDialog.directory().absolutePath());
settings.endGroup();
settings.endGroup();
}
void ImportDialog::on_cmdBackgroundWipe_clicked()
{
backImage = QImage();
ui->labBackgroundImage->setText(tr("Background Image:"));
ui->cmdBackgroundWipe->setVisible(false);
processImage();
}
void ImportDialog::on_cbStretch_toggled(bool checked)
{
Q_UNUSED(checked)
processImage();
}
void ImportDialog::on_cbForceAvatarColour_toggled(bool checked)
{
Q_UNUSED(checked)
processImage();
}
void ImportDialog::on_cbWatermark_toggled(bool checked)
{
if (!watermarkBlock)
{
if (insideAvatarZone)
{
watermarkAvatar = checked;
}
else
{
watermarkPicture = checked;
}
processImage();
}
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef IMPORTDIALOG_H
#define IMPORTDIALOG_H
#include <QDialog>
#include <QMenu>
namespace Ui {
class ImportDialog;
}
class ImportDialog : public QDialog
{
Q_OBJECT
public:
explicit ImportDialog(QString profileName, QWidget *parent = 0);
~ImportDialog();
QImage image();
QString getImageTitle();
void setImage(QImage *image);
void lockSettings(bool lock);
void enableOverwriteMode();
bool isImportAgreed();
bool areSettingsLocked();
private slots:
void processImage();
void cropPicture();
void importNewPicture();
void loadImportSettings();
void saveImportSettings();
void on_cbIgnore_toggled(bool checked);
void on_cbAvatar_toggled(bool checked);
void on_cmdCancel_clicked();
void on_cmdOK_clicked();
void on_labPicture_labelPainted();
void on_cmdColourChange_clicked();
void on_cmdBackgroundChange_clicked();
void on_cmdBackgroundWipe_clicked();
void on_cbStretch_toggled(bool checked);
void on_cbForceAvatarColour_toggled(bool checked);
void on_cbWatermark_toggled(bool checked);
private:
QString profileName;
Ui::ImportDialog *ui;
QImage avatarAreaImage;
QString backgroundPath;
QString imageTitle;
QImage backImage;
QImage workImage;
QImage newImage;
QColor selectedColour;
QMenu *optionsMenu;
bool insideAvatarZone;
bool watermarkPicture;
bool watermarkAvatar;
bool watermarkBlock;
bool settingsLocked;
bool importAgreed;
int snapmaticResolutionLW;
int snapmaticResolutionLH;
void processWatermark(QPainter *snapmaticPainter);
void processSettings(QString settingsProfile, bool setDefault = false);
void saveSettings(QString settingsProfile);
};
#endif // IMPORTDIALOG_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ImportDialog</class>
<widget class="QDialog" name="ImportDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>516</width>
<height>512</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>516</width>
<height>512</height>
</size>
</property>
<property name="windowTitle">
<string>Import...</string>
</property>
<property name="modal">
<bool>true</bool>
</property>
<layout class="QVBoxLayout" name="vlImport">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="UiModLabel" name="labPicture">
<property name="minimumSize">
<size>
<width>516</width>
<height>288</height>
</size>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
<item>
<widget class="QFrame" name="buttomFrame">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="MinimumExpanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>0</number>
</property>
<layout class="QVBoxLayout" name="vlButtom">
<property name="leftMargin">
<number>9</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>9</number>
</property>
<property name="bottomMargin">
<number>9</number>
</property>
<item>
<widget class="QGroupBox" name="gbSettings">
<property name="title">
<string>Picture</string>
</property>
<layout class="QVBoxLayout" name="vlSettings">
<item>
<layout class="QHBoxLayout" name="hlCheckboxesTop">
<item>
<widget class="QCheckBox" name="cbAvatar">
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Avatar</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbIgnore">
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Ignore Aspect Ratio</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="hlCheckboxesButtom">
<item>
<widget class="QCheckBox" name="cbWatermark">
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Watermark</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbBackground">
<property name="title">
<string>Background</string>
</property>
<layout class="QVBoxLayout" name="vlBackground">
<item>
<layout class="QHBoxLayout" name="hlColour">
<item>
<layout class="QHBoxLayout" name="hlColourManage">
<item>
<widget class="QLabel" name="labColour">
<property name="text">
<string>Background Colour: &lt;span style=&quot;color: %1&quot;&gt;%1&lt;/span&gt;</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="hlColourButton">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QToolButton" name="cmdColourChange">
<property name="toolTip">
<string>Select background colour</string>
</property>
<property name="text">
<string>...</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="hsColour">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="hlBackgroundManage">
<item>
<widget class="QLabel" name="labBackgroundImage">
<property name="text">
<string>Background Image:</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="hlBackgroundButton">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QToolButton" name="cmdBackgroundChange">
<property name="toolTip">
<string>Select background image</string>
</property>
<property name="text">
<string>...</string>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="cmdBackgroundWipe">
<property name="toolTip">
<string>Remove background image</string>
</property>
<property name="text">
<string>X</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="hsBackgroundImage">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="hlBackground">
<item>
<widget class="QCheckBox" name="cbForceAvatarColour">
<property name="text">
<string>Force Colour in Avatar Zone</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbStretch">
<property name="enabled">
<bool>true</bool>
</property>
<property name="text">
<string>Ignore Aspect Ratio</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="vsInterface">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QHBoxLayout" name="hlButtons">
<item>
<widget class="QPushButton" name="cmdOptions">
<property name="toolTip">
<string>Import options</string>
</property>
<property name="text">
<string>&amp;Options</string>
</property>
<property name="autoDefault">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<spacer name="hsButtons">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdOK">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Import picture</string>
</property>
<property name="text">
<string>&amp;OK</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdCancel">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Discard picture</string>
</property>
<property name="text">
<string>&amp;Cancel</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>UiModLabel</class>
<extends>QLabel</extends>
<header>uimod/UiModLabel.h</header>
<slots>
<signal>mouseMoved()</signal>
<signal>mouseReleased()</signal>
<signal>mousePressed()</signal>
<signal>mouseDoubleClicked()</signal>
</slots>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2017-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "JsonEditorDialog.h"
#include "ui_JsonEditorDialog.h"
#include "SnapmaticEditor.h"
#include "AppEnv.h"
#include "config.h"
#include <QStringBuilder>
#include <QJsonDocument>
#include <QJsonObject>
#include <QMessageBox>
#if QT_VERSION >= 0x050200
#include <QFontDatabase>
#include <QDebug>
#endif
#ifdef GTA5SYNC_TELEMETRY
#include "TelemetryClass.h"
#endif
JsonEditorDialog::JsonEditorDialog(SnapmaticPicture *picture, QWidget *parent) :
QDialog(parent), smpic(picture),
ui(new Ui::JsonEditorDialog)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint^Qt::WindowMinMaxButtonsHint);
ui->setupUi(this);
ui->cmdClose->setDefault(true);
ui->cmdClose->setFocus();
// Set Icon for Close Button
if (QIcon::hasThemeIcon("dialog-close"))
{
ui->cmdClose->setIcon(QIcon::fromTheme("dialog-close"));
}
else if (QIcon::hasThemeIcon("gtk-close"))
{
ui->cmdClose->setIcon(QIcon::fromTheme("gtk-close"));
}
// Set Icon for Save Button
if (QIcon::hasThemeIcon("document-save"))
{
ui->cmdSave->setIcon(QIcon::fromTheme("document-save"));
}
else if (QIcon::hasThemeIcon("gtk-save"))
{
ui->cmdSave->setIcon(QIcon::fromTheme("gtk-save"));
}
jsonCode = picture->getJsonStr();
#if QT_VERSION >= 0x050200
ui->txtJSON->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
#endif
QFontMetrics fontMetrics(ui->txtJSON->font());
ui->txtJSON->setTabStopWidth(fontMetrics.width(" "));
QJsonDocument jsonDocument = QJsonDocument::fromJson(jsonCode.toUtf8());
ui->txtJSON->setStyleSheet("QPlainTextEdit{background-color: rgb(46, 47, 48); color: rgb(238, 231, 172);}");
ui->txtJSON->setPlainText(QString::fromUtf8(jsonDocument.toJson(QJsonDocument::Indented)).trimmed());
jsonHl = new JSHighlighter(ui->txtJSON->document());
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
#ifndef Q_OS_MAC
ui->hlButtons->setSpacing(6 * screenRatio);
ui->hlButtons->setContentsMargins(9 * screenRatio, 0, 9 * screenRatio, 0);
ui->vlInterface->setContentsMargins(0, 0, 0, 9 * screenRatio);
#else
ui->hlButtons->setSpacing(6 * screenRatio);
ui->hlButtons->setContentsMargins(9 * screenRatio, 0, 9 * screenRatio, 0);
ui->vlInterface->setContentsMargins(0, 0, 0, 9 * screenRatio);
#endif
if (screenRatio > 1)
{
ui->lineJSON->setMinimumHeight(qRound(1 * screenRatio));
ui->lineJSON->setMaximumHeight(qRound(1 * screenRatio));
ui->lineJSON->setLineWidth(qRound(1 * screenRatio));
}
resize(450 * screenRatio, 550 * screenRatio);
}
JsonEditorDialog::~JsonEditorDialog()
{
delete jsonHl;
delete ui;
}
void JsonEditorDialog::closeEvent(QCloseEvent *ev)
{
QString jsonPatched = QString(ui->txtJSON->toPlainText()).replace("\t", " ");
QJsonDocument jsonNew = QJsonDocument::fromJson(jsonPatched.toUtf8());
QJsonDocument jsonOriginal = QJsonDocument::fromJson(jsonCode.toUtf8());
QString originalCode = QString::fromUtf8(jsonOriginal.toJson(QJsonDocument::Compact));
QString newCode = QString::fromUtf8(jsonNew.toJson(QJsonDocument::Compact));
if (newCode != originalCode)
{
QMessageBox::StandardButton button = QMessageBox::warning(this, SnapmaticEditor::tr("Snapmatic Properties"), SnapmaticEditor::tr("<h4>Unsaved changes detected</h4>You want to save the JSON content before you quit?"), QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel, QMessageBox::Cancel);
if (button == QMessageBox::Yes)
{
if (saveJsonContent())
{
ev->accept();
}
else
{
ev->ignore();
}
return;
}
else if (button == QMessageBox::No)
{
ev->accept();
return;
}
else
{
ev->ignore();
return;
}
}
}
bool JsonEditorDialog::saveJsonContent()
{
QString jsonPatched = QString(ui->txtJSON->toPlainText()).replace("\t", " ");
QJsonDocument jsonNew = QJsonDocument::fromJson(jsonPatched.toUtf8());
if (!jsonNew.isEmpty())
{
QJsonDocument jsonOriginal = QJsonDocument::fromJson(jsonCode.toUtf8());
QString originalCode = QString::fromUtf8(jsonOriginal.toJson(QJsonDocument::Compact));
QString newCode = QString::fromUtf8(jsonNew.toJson(QJsonDocument::Compact));
if (newCode != originalCode)
{
QString currentFilePath = smpic->getPictureFilePath();
QString originalFilePath = smpic->getOriginalPictureFilePath();
QString backupFileName = originalFilePath % ".bak";
if (!QFile::exists(backupFileName))
{
QFile::copy(currentFilePath, backupFileName);
}
smpic->setJsonStr(newCode, true);
if (!smpic->isJsonOk())
{
QString lastStep = smpic->getLastStep(false);
QString readableError;
if (lastStep.contains("JSONINCOMPLETE") && lastStep.contains("JSONERROR"))
{
readableError = SnapmaticPicture::tr("JSON is incomplete and malformed");
}
else if (lastStep.contains("JSONINCOMPLETE"))
{
readableError = SnapmaticPicture::tr("JSON is incomplete");
}
else if (lastStep.contains("JSONERROR"))
{
readableError = SnapmaticPicture::tr("JSON is malformed");
}
else
{
readableError = tr("JSON Error");
}
QMessageBox::warning(this, SnapmaticEditor::tr("Snapmatic Properties"), SnapmaticEditor::tr("Patching of Snapmatic Properties failed because of %1").arg(readableError));
smpic->setJsonStr(originalCode, true);
return false;
}
if (!smpic->exportPicture(currentFilePath))
{
QMessageBox::warning(this, SnapmaticEditor::tr("Snapmatic Properties"), SnapmaticEditor::tr("Patching of Snapmatic Properties failed because of I/O Error"));
smpic->setJsonStr(originalCode, true);
return false;
}
jsonCode = newCode;
smpic->updateStrings();
smpic->emitUpdate();
#ifdef GTA5SYNC_TELEMETRY
QSettings telemetrySettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
telemetrySettings.beginGroup("Telemetry");
bool pushUsageData = telemetrySettings.value("PushUsageData", false).toBool();
telemetrySettings.endGroup();
if (pushUsageData && Telemetry->canPush())
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
jsonObject["Type"] = "JSONEdited";
jsonObject["EditedSize"] = QString::number(smpic->getContentMaxLength());
jsonObject["EditedTime"] = QString::number(QDateTime::currentDateTimeUtc().toTime_t());
jsonDocument.setObject(jsonObject);
Telemetry->push(TelemetryCategory::PersonalData, jsonDocument);
}
#endif
return true;
}
return true;
}
else
{
QMessageBox::warning(this, SnapmaticEditor::tr("Snapmatic Properties"), SnapmaticEditor::tr("Patching of Snapmatic Properties failed because of JSON Error"));
return false;
}
}
void JsonEditorDialog::on_cmdClose_clicked()
{
close();
}
void JsonEditorDialog::on_cmdSave_clicked()
{
if (saveJsonContent())
{
close();
}
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef JSONEDITORDIALOG_H
#define JSONEDITORDIALOG_H
#include "SnapmaticPicture.h"
#include "JSHighlighter.h"
#include <QDialog>
namespace Ui {
class JsonEditorDialog;
}
class JsonEditorDialog : public QDialog
{
Q_OBJECT
public:
explicit JsonEditorDialog(SnapmaticPicture *picture, QWidget *parent = 0);
bool saveJsonContent();
~JsonEditorDialog();
protected:
void closeEvent(QCloseEvent *ev);
private slots:
void on_cmdClose_clicked();
void on_cmdSave_clicked();
signals:
void codeUpdated(QString jsonCode);
private:
QString jsonCode;
JSHighlighter *jsonHl;
SnapmaticPicture *smpic;
Ui::JsonEditorDialog *ui;
};
#endif // JSONEDITORDIALOG_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>JsonEditorDialog</class>
<widget class="QDialog" name="JsonEditorDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>550</width>
<height>450</height>
</rect>
</property>
<property name="windowTitle">
<string>Snapmatic JSON Editor</string>
</property>
<layout class="QVBoxLayout" name="vlInterface">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>9</number>
</property>
<item>
<layout class="QVBoxLayout" name="vlJSON">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QPlainTextEdit" name="txtJSON">
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>0</number>
</property>
</widget>
</item>
<item>
<widget class="Line" name="lineJSON">
<property name="minimumSize">
<size>
<width>0</width>
<height>1</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>1</height>
</size>
</property>
<property name="styleSheet">
<string notr="true">QFrame[frameShape=&quot;4&quot;]
{
color: black;
}</string>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>1</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="hlButtons">
<item>
<spacer name="hsButtons">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
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674
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@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
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The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
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software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
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When we speak of free software, we are referring to freedom, not
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0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
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The Corresponding Source for a work in source code form is that
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All rights granted under this License are granted for the term of
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(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
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License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
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remove any additional permissions from that copy, or from any part of
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Notwithstanding any other provision of this License, for material you
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Notices displayed by works containing it; or
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All other non-permissive additional terms are considered "further
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You are not required to accept this License in order to receive or
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occurring solely as a consequence of using peer-to-peer transmission
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nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
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Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
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A "contributor" is a copyright holder who authorizes use under this
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work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
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but do not include claims that would be infringed only as a
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In the following three paragraphs, a "patent license" is any express
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and the Corresponding Source of the work is not available for anyone
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available, or (2) arrange to deprive yourself of the benefit of the
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consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
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work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
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work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
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parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
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avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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LICENSE.LGPL Normal file
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GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
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of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
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Corresponding Source for the Combined Work, excluding any source code
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based on the Application, and not on the Linked Version.
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and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
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facility refers to a function or data to be supplied by an Application
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facility is invoked), then you may convey a copy of the modified
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a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2017-2019 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "MapLocationDialog.h"
#include "ui_MapLocationDialog.h"
#include "IconLoader.h"
#include "AppEnv.h"
#include <QPainter>
#include <QDebug>
#include <QStyle>
MapLocationDialog::MapLocationDialog(double x, double y, QWidget *parent) :
QDialog(parent), xpos_old(x), ypos_old(y),
ui(new Ui::MapLocationDialog)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
ui->setupUi(this);
ui->cmdDone->setVisible(false);
ui->cmdApply->setVisible(false);
ui->cmdRevert->setVisible(false);
ui->cmdDone->setCursor(Qt::ArrowCursor);
ui->cmdClose->setCursor(Qt::ArrowCursor);
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
int widgetMargin = qRound(3 * screenRatio);
ui->hlMapDialog->setContentsMargins(widgetMargin, widgetMargin, widgetMargin, widgetMargin);
ui->vlMapDialog->setSpacing(widgetMargin);
setMinimumSize(500 * screenRatio, 600 * screenRatio);
setMaximumSize(500 * screenRatio, 600 * screenRatio);
setFixedSize(500 * screenRatio, 600 * screenRatio);
setMouseTracking(true);
changeMode = false;
propUpdate = false;
drawPointOnMap(xpos_old, ypos_old);
}
MapLocationDialog::~MapLocationDialog()
{
delete ui;
}
void MapLocationDialog::drawPointOnMap(double xpos_d, double ypos_d)
{
qreal screenRatio = AppEnv::screenRatio();
qreal screenRatioPR = AppEnv::screenRatioPR();
int pointMakerSize = 8 * screenRatio * screenRatioPR;
QPixmap pointMakerPixmap = IconLoader::loadingPointmakerIcon().pixmap(QSize(pointMakerSize, pointMakerSize));
QSize mapPixelSize = QSize(width() * screenRatioPR, height() * screenRatioPR);
int pointMakerHalfSize = pointMakerSize / 2;
long xpos_ms = qRound(xpos_d);
long ypos_ms = qRound(ypos_d);
double xpos_ma = xpos_ms + 4000;
double ypos_ma = ypos_ms + 4000;
double xrat = (double)mapPixelSize.width() / 10000;
double yrat = (double)mapPixelSize.height() / 12000;
long xpos_mp = qRound(xpos_ma * xrat);
long ypos_mp = qRound(ypos_ma * yrat);
long xpos_pr = xpos_mp - pointMakerHalfSize;
long ypos_pr = ypos_mp + pointMakerHalfSize;
QPixmap mapPixmap(mapPixelSize);
QPainter mapPainter(&mapPixmap);
mapPainter.drawPixmap(0, 0, mapPixelSize.width(), mapPixelSize.height(), QPixmap(":/img/mappreview.jpg").scaled(mapPixelSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
mapPainter.drawPixmap(xpos_pr, mapPixelSize.height() - ypos_pr, pointMakerSize, pointMakerSize, pointMakerPixmap);
mapPainter.end();
#if QT_VERSION >= 0x050600
mapPixmap.setDevicePixelRatio(screenRatioPR);
#endif
QPalette backgroundPalette;
backgroundPalette.setBrush(backgroundRole(), QBrush(mapPixmap));
setPalette(backgroundPalette);
xpos_new = xpos_d;
ypos_new = ypos_d;
ui->labPos->setText(tr("X: %1\nY: %2", "X and Y position").arg(QString::number(xpos_d), QString::number(ypos_d)));
}
void MapLocationDialog::on_cmdChange_clicked()
{
qreal screenRatio = AppEnv::screenRatio();
int pointMakerSize = 8 * screenRatio;
QPixmap pointMakerPixmap = IconLoader::loadingPointmakerIcon().pixmap(QSize(pointMakerSize, pointMakerSize));
QCursor pointMakerCursor(pointMakerPixmap);
ui->cmdDone->setVisible(true);
ui->cmdApply->setVisible(false);
ui->cmdChange->setVisible(false);
ui->cmdRevert->setVisible(false);
setCursor(pointMakerCursor);
changeMode = true;
}
void MapLocationDialog::on_cmdDone_clicked()
{
ui->cmdDone->setVisible(false);
ui->cmdChange->setVisible(true);
if (xpos_new != xpos_old || ypos_new != ypos_old)
{
ui->cmdApply->setVisible(true);
ui->cmdRevert->setVisible(true);
}
setCursor(Qt::ArrowCursor);
changeMode = false;
}
void MapLocationDialog::updatePosFromEvent(int x, int y)
{
QSize mapPixelSize = size();
int xpos_ad = x;
int ypos_ad = mapPixelSize.height() - y;
double xrat = 10000 / (double)mapPixelSize.width();
double yrat = 12000 / (double)mapPixelSize.height();
double xpos_rv = xrat * xpos_ad;
double ypos_rv = yrat * ypos_ad;
double xpos_fp = xpos_rv - 4000;
double ypos_fp = ypos_rv - 4000;
drawPointOnMap(xpos_fp, ypos_fp);
}
void MapLocationDialog::mouseMoveEvent(QMouseEvent *ev)
{
if (!changeMode) { ev->ignore(); }
else if (ev->buttons() & Qt::LeftButton)
{
updatePosFromEvent(ev->x(), ev->y());
ev->accept();
}
else
{
ev->ignore();
}
}
void MapLocationDialog::mouseReleaseEvent(QMouseEvent *ev)
{
if (!changeMode) { ev->ignore(); }
else if (ev->button() == Qt::LeftButton)
{
updatePosFromEvent(ev->x(), ev->y());
ev->accept();
}
else
{
ev->ignore();
}
}
void MapLocationDialog::on_cmdApply_clicked()
{
propUpdate = true;
xpos_old = xpos_new;
ypos_old = ypos_new;
ui->cmdApply->setVisible(false);
ui->cmdRevert->setVisible(false);
}
void MapLocationDialog::on_cmdRevert_clicked()
{
drawPointOnMap(xpos_old, ypos_old);
ui->cmdApply->setVisible(false);
ui->cmdRevert->setVisible(false);
}
bool MapLocationDialog::propUpdated()
{
return propUpdate;
}
double MapLocationDialog::getXpos()
{
return xpos_old;
}
double MapLocationDialog::getYpos()
{
return ypos_old;
}
void MapLocationDialog::on_cmdClose_clicked()
{
close();
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef MAPLOCATIONDIALOG_H
#define MAPLOCATIONDIALOG_H
#include <QDialog>
#include <QMouseEvent>
namespace Ui {
class MapLocationDialog;
}
class MapLocationDialog : public QDialog
{
Q_OBJECT
public:
explicit MapLocationDialog(double x, double y, QWidget *parent = 0);
void drawPointOnMap(double x, double y);
bool propUpdated();
double getXpos();
double getYpos();
~MapLocationDialog();
protected:
void mouseMoveEvent(QMouseEvent *ev);
void mouseReleaseEvent(QMouseEvent *ev);
private slots:
void on_cmdDone_clicked();
void on_cmdApply_clicked();
void on_cmdChange_clicked();
void on_cmdRevert_clicked();
void updatePosFromEvent(int x, int y);
void on_cmdClose_clicked();
private:
double xpos_old;
double ypos_old;
double xpos_new;
double ypos_new;
bool propUpdate;
bool changeMode;
Ui::MapLocationDialog *ui;
};
#endif // MAPLOCATIONDIALOG_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MapLocationDialog</class>
<widget class="QDialog" name="MapLocationDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>500</width>
<height>600</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>500</width>
<height>600</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>500</width>
<height>600</height>
</size>
</property>
<property name="windowTitle">
<string>Snapmatic Map Viewer</string>
</property>
<layout class="QVBoxLayout" name="vlMapPreview">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<layout class="QHBoxLayout" name="hlMapDialog">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>3</number>
</property>
<property name="topMargin">
<number>3</number>
</property>
<property name="rightMargin">
<number>3</number>
</property>
<property name="bottomMargin">
<number>3</number>
</property>
<item>
<layout class="QVBoxLayout" name="vlPosLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="labPos">
<property name="styleSheet">
<string notr="true">QLabel{
color: rgb(255, 255, 255);
}</string>
</property>
</widget>
</item>
<item>
<spacer name="vsPosSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item>
<spacer name="hsMapDialog">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QVBoxLayout" name="vlMapDialog">
<property name="spacing">
<number>3</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QPushButton" name="cmdClose">
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="toolTip">
<string>Close viewer</string>
</property>
<property name="text">
<string>&amp;Close</string>
</property>
<property name="autoDefault">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<spacer name="vsMapDialog">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdApply">
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="toolTip">
<string>Apply new position</string>
</property>
<property name="text">
<string>&amp;Apply</string>
</property>
<property name="autoDefault">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdRevert">
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="toolTip">
<string>Revert old position</string>
</property>
<property name="text">
<string>&amp;Revert</string>
</property>
<property name="autoDefault">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdChange">
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="toolTip">
<string>Select new position</string>
</property>
<property name="text">
<string>&amp;Select</string>
</property>
<property name="autoDefault">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdDone">
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="toolTip">
<string>Quit select position</string>
</property>
<property name="text">
<string>&amp;Done</string>
</property>
<property name="autoDefault">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "OptionsDialog.h"
#include "ui_OptionsDialog.h"
#include "TranslationClass.h"
#include "StandardPaths.h"
#include "UserInterface.h"
#include "AppEnv.h"
#include "config.h"
#include <QStringBuilder>
#include <QDesktopWidget>
#include <QJsonDocument>
#include <QStyleFactory>
#include <QApplication>
#include <QJsonObject>
#include <QFileDialog>
#include <QMessageBox>
#include <QStringList>
#include <QClipboard>
#include <QLocale>
#include <QString>
#include <QTimer>
#include <QDebug>
#include <QList>
#include <QDir>
#ifdef GTA5SYNC_TELEMETRY
#include "TelemetryClass.h"
#endif
OptionsDialog::OptionsDialog(ProfileDatabase *profileDB, QWidget *parent) :
QDialog(parent), profileDB(profileDB),
ui(new Ui::OptionsDialog)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
// Setup User Interface
ui->setupUi(this);
ui->tabWidget->setCurrentIndex(0);
ui->labPicCustomRes->setVisible(false);
ui->cmdCancel->setDefault(true);
ui->cmdCancel->setFocus();
QRect desktopResolution = QApplication::desktop()->screenGeometry(this);
int desktopSizeWidth = desktopResolution.width();
int desktopSizeHeight = desktopResolution.height();
aspectRatio = Qt::KeepAspectRatio;
defExportSize = QSize(960, 536);
cusExportSize = defExportSize;
defaultQuality = 100;
customQuality = 100;
contentMode = 0;
settings = new QSettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
percentString = ui->labPicQuality->text();
ui->labPicQuality->setText(percentString.arg(QString::number(defaultQuality)));
ui->rbPicDesktopRes->setText(ui->rbPicDesktopRes->text().arg(QString::number(desktopSizeWidth), QString::number(desktopSizeHeight)));
ui->rbPicDefaultRes->setText(ui->rbPicDefaultRes->text().arg(QString::number(defExportSize.width()), QString::number(defExportSize.height())));
// Set Icon for OK Button
if (QIcon::hasThemeIcon("dialog-ok"))
{
ui->cmdOK->setIcon(QIcon::fromTheme("dialog-ok"));
}
else if (QIcon::hasThemeIcon("gtk-ok"))
{
ui->cmdOK->setIcon(QIcon::fromTheme("gtk-ok"));
}
// Set Icon for Cancel Button
if (QIcon::hasThemeIcon("dialog-cancel"))
{
ui->cmdCancel->setIcon(QIcon::fromTheme("dialog-cancel"));
}
else if (QIcon::hasThemeIcon("gtk-cancel"))
{
ui->cmdCancel->setIcon(QIcon::fromTheme("gtk-cancel"));
}
setupTreeWidget();
setupLanguageBox();
setupRadioButtons();
setupDefaultProfile();
setupPictureSettings();
setupCustomGTAFolder();
setupInterfaceSettings();
setupStatisticsSettings();
setupSnapmaticPictureViewer();
setupWindowsGameSettings();
#ifndef Q_QS_ANDROID
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
resize(435 * screenRatio, 405 * screenRatio);
#endif
setWindowTitle(windowTitle().arg(GTA5SYNC_APPSTR));
}
OptionsDialog::~OptionsDialog()
{
delete settings;
qDeleteAll(playerItems.begin(), playerItems.end());
playerItems.clear();
delete ui;
}
void OptionsDialog::setupTreeWidget()
{
for (QString playerIDStr : profileDB->getPlayers())
{
bool ok;
int playerID = playerIDStr.toInt(&ok);
if (ok)
{
QString playerName = profileDB->getPlayerName(playerID);
QStringList playerTreeViewList;
playerTreeViewList += playerIDStr;
playerTreeViewList += playerName;
QTreeWidgetItem *playerItem = new QTreeWidgetItem(playerTreeViewList);
ui->twPlayers->addTopLevelItem(playerItem);
playerItems += playerItem;
}
}
ui->twPlayers->sortItems(1, Qt::AscendingOrder);
}
void OptionsDialog::setupLanguageBox()
{
settings->beginGroup("Interface");
currentLanguage = settings->value("Language", "System").toString();
currentAreaLanguage = settings->value("AreaLanguage", "Auto").toString();
settings->endGroup();
QString cbSysStr = tr("%1 (Language priority)", "First language a person can talk with a different person/application. \"Native\" or \"Not Native\".").arg(tr("System",
"System in context of System default"));
#ifdef GTA5SYNC_WIN
QString cbAutoStr;
if (AppEnv::getGameLanguage(AppEnv::getGameVersion()) != GameLanguage::Undefined)
{
cbAutoStr = tr("%1 (Game language)", "Next closest language compared to the Game settings").arg(tr("Auto", "Automatic language choice."));
}
else
{
cbAutoStr = tr("%1 (Closest to Interface)", "Next closest language compared to the Interface").arg(tr("Auto", "Automatic language choice."));
}
#else
QString cbAutoStr = tr("%1 (Closest to Interface)", "Next closest language compared to the Interface").arg(tr("Auto", "Automatic language choice."));
#endif
ui->cbLanguage->addItem(cbSysStr, "System");
ui->cbAreaLanguage->addItem(cbAutoStr, "Auto");
QStringList availableLanguages;
availableLanguages << QString("en_GB");
#ifndef GTA5SYNC_QCONF
availableLanguages << TranslationClass::listTranslations(AppEnv::getExLangFolder());
#endif
availableLanguages << TranslationClass::listTranslations(AppEnv::getInLangFolder());
availableLanguages.removeDuplicates();
availableLanguages.sort();
for (QString lang : availableLanguages)
{
QLocale langLocale(lang);
QString cbLangStr = langLocale.nativeLanguageName() % " (" % langLocale.nativeCountryName() % ") [" % lang % "]";
QString langIconStr = "flag-" % TranslationClass::getCountryCode(langLocale);
ui->cbLanguage->addItem(QIcon::fromTheme(langIconStr), cbLangStr, lang);
if (currentLanguage == lang)
{
#if QT_VERSION >= 0x050000
ui->cbLanguage->setCurrentText(cbLangStr);
#else
int indexOfLang = ui->cbLanguage->findText(cbLangStr);
ui->cbLanguage->setCurrentIndex(indexOfLang);
#endif
}
}
QString aCurrentLanguage = QString("en_GB");
if (Translator->isLanguageLoaded()) { aCurrentLanguage = Translator->getCurrentLanguage(); }
QLocale currentLocale = QLocale(aCurrentLanguage);
ui->labCurrentLanguage->setText(tr("Current: %1").arg(currentLocale.nativeLanguageName() % " (" % currentLocale.nativeCountryName() % ") [" % aCurrentLanguage % "]"));
availableLanguages.clear();
availableLanguages << TranslationClass::listAreaTranslations();
availableLanguages.removeDuplicates();
availableLanguages.sort();
for (QString lang : availableLanguages)
{
// correcting Language Location if possible
QString aLang = lang;
if (QFile::exists(":/global/global." % lang % ".loc"))
{
QFile locFile(":/global/global." % lang % ".loc");
if (locFile.open(QFile::ReadOnly))
{
aLang = QString::fromUtf8(locFile.readLine()).trimmed();
locFile.close();
}
}
QLocale langLocale(aLang);
QString cbLangStr = langLocale.nativeLanguageName() % " (" % langLocale.nativeCountryName() % ") [" % aLang % "]";
QString langIconStr = "flag-" % TranslationClass::getCountryCode(langLocale);
ui->cbAreaLanguage->addItem(QIcon::fromTheme(langIconStr), cbLangStr, lang);
if (currentAreaLanguage == lang)
{
#if QT_VERSION >= 0x050000
ui->cbAreaLanguage->setCurrentText(cbLangStr);
#else
int indexOfLang = ui->cbAreaLanguage->findText(cbLangStr);
ui->cbAreaLanguage->setCurrentIndex(indexOfLang);
#endif
}
}
QString aCurrentAreaLanguage = Translator->getCurrentAreaLanguage();
if (QFile::exists(":/global/global." % aCurrentAreaLanguage % ".loc"))
{
qDebug() << "locFile found";
QFile locFile(":/global/global." % aCurrentAreaLanguage % ".loc");
if (locFile.open(QFile::ReadOnly))
{
aCurrentAreaLanguage = QString::fromUtf8(locFile.readLine()).trimmed();
locFile.close();
}
}
currentLocale = QLocale(aCurrentAreaLanguage);
ui->labCurrentAreaLanguage->setText(tr("Current: %1").arg(currentLocale.nativeLanguageName() % " (" % currentLocale.nativeCountryName() % ") [" % aCurrentAreaLanguage % "]"));
}
void OptionsDialog::setupRadioButtons()
{
bool contentModeOk;
settings->beginGroup("Profile");
contentMode = settings->value("ContentMode", 0).toInt(&contentModeOk);
settings->endGroup();
if (contentModeOk)
{
switch (contentMode)
{
case 0:
ui->rbOpenWithSC->setChecked(true);
break;
case 1:
ui->rbOpenWithDC->setChecked(true);
break;
case 2:
ui->rbSelectWithSC->setChecked(true);
break;
}
}
}
void OptionsDialog::setupInterfaceSettings()
{
settings->beginGroup("Startup");
bool alwaysUseMessageFont = settings->value("AlwaysUseMessageFont", false).toBool();
ui->cbAlwaysUseMessageFont->setChecked(alwaysUseMessageFont);
#ifdef GTA5SYNC_WIN
if (QSysInfo::windowsVersion() >= 0x0080)
{
ui->gbFont->setVisible(false);
ui->cbAlwaysUseMessageFont->setVisible(false);
}
#else
ui->gbFont->setVisible(false);
ui->cbAlwaysUseMessageFont->setVisible(false);
#endif
QString currentStyle = QApplication::style()->objectName();
QString appStyle = settings->value("AppStyle", currentStyle).toString();
bool customStyle = settings->value("CustomStyle", false).toBool();
const QStringList availableStyles = QStyleFactory::keys();
ui->cbStyleList->addItems(availableStyles);
if (availableStyles.contains(appStyle, Qt::CaseInsensitive))
{
// use 'for' for select to be sure it's case insensitive
int currentIndex = 0;
for (QString currentStyleFF : availableStyles)
{
if (currentStyleFF.toLower() == appStyle.toLower())
{
ui->cbStyleList->setCurrentIndex(currentIndex);
}
currentIndex++;
}
}
else
{
if (availableStyles.contains(currentStyle, Qt::CaseInsensitive))
{
int currentIndex = 0;
for (QString currentStyleFF : availableStyles)
{
if (currentStyleFF.toLower() == currentStyle.toLower())
{
ui->cbStyleList->setCurrentIndex(currentIndex);
}
currentIndex++;
}
}
}
if (customStyle)
{
ui->cbDefaultStyle->setChecked(false);
}
settings->endGroup();
}
void OptionsDialog::on_cmdOK_clicked()
{
applySettings();
close();
}
void OptionsDialog::applySettings()
{
settings->beginGroup("Interface");
#if QT_VERSION >= 0x050000
settings->setValue("Language", ui->cbLanguage->currentData());
settings->setValue("AreaLanguage", ui->cbAreaLanguage->currentData());
#else
settings->setValue("Language", ui->cbLanguage->itemData(ui->cbLanguage->currentIndex()));
settings->setValue("AreaLanguage", ui->cbAreaLanguage->itemData(ui->cbAreaLanguage->currentIndex()));
#endif
#ifdef GTA5SYNC_WIN
#if QT_VERSION >= 0x050200
settings->setValue("NavigationBar", ui->cbSnapmaticNavigationBar->isChecked());
#endif
#endif
settings->endGroup();
settings->beginGroup("Profile");
int newContentMode = 0;
if (ui->rbOpenWithSC->isChecked())
{
newContentMode = 0;
}
else if (ui->rbOpenWithDC->isChecked())
{
newContentMode = 1;
}
else if (ui->rbSelectWithSC->isChecked())
{
newContentMode = 2;
}
settings->setValue("ContentMode", newContentMode);
#if QT_VERSION >= 0x050000
settings->setValue("Default", ui->cbProfiles->currentData());
#else
settings->setValue("Default", ui->cbProfiles->itemData(ui->cbProfiles->currentIndex()));
#endif
settings->endGroup();
settings->beginGroup("Pictures");
if (ui->cbPicCustomQuality->isChecked())
{
settings->setValue("CustomQuality", ui->hsPicQuality->value());
}
settings->setValue("CustomQualityEnabled", ui->cbPicCustomQuality->isChecked());
QString sizeMode = "Default";
if (ui->rbPicDesktopRes->isChecked())
{
sizeMode = "Desktop";
}
else if (ui->rbPicCustomRes->isChecked())
{
sizeMode = "Custom";
settings->setValue("CustomSize", QSize(ui->sbPicExportWidth->value(), ui->sbPicExportHeight->value()));
}
settings->setValue("ExportSizeMode", sizeMode);
settings->setValue("AspectRatio", aspectRatio);
settings->endGroup();
bool forceCustomFolder = ui->cbForceCustomFolder->isChecked();
settings->beginGroup("dir");
settings->setValue("dir", ui->txtFolder->text());
settings->setValue("force", forceCustomFolder);
settings->endGroup();
bool defaultStyle = ui->cbDefaultStyle->isChecked();
settings->beginGroup("Startup");
if (!defaultStyle)
{
QString newStyle = ui->cbStyleList->currentText();
settings->setValue("CustomStyle", true);
settings->setValue("AppStyle", newStyle);
QApplication::setStyle(QStyleFactory::create(newStyle));
}
else
{
settings->setValue("CustomStyle", false);
}
settings->setValue("AlwaysUseMessageFont", ui->cbAlwaysUseMessageFont->isChecked());
settings->endGroup();
#ifdef GTA5SYNC_TELEMETRY
settings->beginGroup("Telemetry");
settings->setValue("PushAppConf", ui->cbAppConfigStats->isChecked());
settings->setValue("PushUsageData", ui->cbUsageData->isChecked());
if (!Telemetry->isStateForced()) { settings->setValue("IsEnabled", ui->cbParticipateStats->isChecked()); }
settings->endGroup();
Telemetry->refresh();
Telemetry->work();
if (ui->cbUsageData->isChecked() && Telemetry->canPush())
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
jsonObject["Type"] = "SettingsUpdated";
jsonObject["UpdateTime"] = QString::number(QDateTime::currentDateTimeUtc().toTime_t());
jsonDocument.setObject(jsonObject);
Telemetry->push(TelemetryCategory::PersonalData, jsonDocument);
}
#endif
#if QT_VERSION >= 0x050000
bool languageChanged = ui->cbLanguage->currentData().toString() != currentLanguage;
bool languageAreaChanged = ui->cbAreaLanguage->currentData().toString() != currentAreaLanguage;
#else
bool languageChanged = ui->cbLanguage->itemData(ui->cbLanguage->currentIndex()).toString() != currentLanguage;
bool languageAreaChanged = ui->cbAreaLanguage->itemData(ui->cbLanguage->currentIndex()).toString() != currentAreaLanguage;
#endif
if (languageChanged)
{
Translator->unloadTranslation(qApp);
Translator->initUserLanguage();
Translator->loadTranslation(qApp);
}
else if (languageAreaChanged)
{
Translator->initUserLanguage();
}
settings->sync();
emit settingsApplied(newContentMode, languageChanged);
if ((forceCustomFolder && ui->txtFolder->text() != currentCFolder) || (forceCustomFolder != currentFFolder && forceCustomFolder))
{
QMessageBox::information(this, tr("%1", "%1").arg(GTA5SYNC_APPSTR), tr("The new Custom Folder will initialise after you restart %1.").arg(GTA5SYNC_APPSTR));
}
}
void OptionsDialog::setupDefaultProfile()
{
settings->beginGroup("Profile");
defaultProfile = settings->value("Default", "").toString();
settings->endGroup();
QString cbNoneStr = tr("No Profile", "No Profile, as default");
ui->cbProfiles->addItem(cbNoneStr, "");
}
void OptionsDialog::commitProfiles(const QStringList &profiles)
{
for (QString profile : profiles)
{
ui->cbProfiles->addItem(tr("Profile: %1").arg(profile), profile);
if (defaultProfile == profile)
{
#if QT_VERSION >= 0x050000
ui->cbProfiles->setCurrentText(tr("Profile: %1").arg(profile));
#else
int indexOfProfile = ui->cbProfiles->findText(tr("Profile: %1").arg(profile));
ui->cbProfiles->setCurrentIndex(indexOfProfile);
#endif
}
}
}
void OptionsDialog::on_rbPicCustomRes_toggled(bool checked)
{
ui->labPicCustomRes->setEnabled(checked);
ui->sbPicExportWidth->setEnabled(checked);
ui->sbPicExportHeight->setEnabled(checked);
ui->labPicXDescription->setEnabled(checked);
}
void OptionsDialog::on_cbPicCustomQuality_toggled(bool checked)
{
ui->hsPicQuality->setEnabled(checked);
ui->labPicQuality->setEnabled(checked);
ui->labPicQualityDescription->setEnabled(checked);
}
void OptionsDialog::on_hsPicQuality_valueChanged(int value)
{
customQuality = value;
ui->labPicQuality->setText(percentString.arg(QString::number(value)));
}
void OptionsDialog::setupPictureSettings()
{
settings->beginGroup("Pictures");
// Quality Settings
customQuality = settings->value("CustomQuality", defaultQuality).toInt();
if (customQuality < 1 || customQuality > 100)
{
customQuality = 100;
}
ui->hsPicQuality->setValue(customQuality);
ui->cbPicCustomQuality->setChecked(settings->value("CustomQualityEnabled", false).toBool());
// Size Settings
cusExportSize = settings->value("CustomSize", defExportSize).toSize();
if (cusExportSize.width() > 3840)
{
cusExportSize.setWidth(3840);
}
else if (cusExportSize.height() > 2160)
{
cusExportSize.setHeight(2160);
}
if (cusExportSize.width() < 1)
{
cusExportSize.setWidth(1);
}
else if (cusExportSize.height() < 1)
{
cusExportSize.setHeight(1);
}
ui->sbPicExportWidth->setValue(cusExportSize.width());
ui->sbPicExportHeight->setValue(cusExportSize.height());
QString sizeMode = settings->value("ExportSizeMode", "Default").toString();
if (sizeMode == "Desktop")
{
ui->rbPicDesktopRes->setChecked(true);
}
else if (sizeMode == "Custom")
{
ui->rbPicCustomRes->setChecked(true);
}
else
{
ui->rbPicDefaultRes->setChecked(true);
}
aspectRatio = (Qt::AspectRatioMode)settings->value("AspectRatio", Qt::KeepAspectRatio).toInt();
if (aspectRatio == Qt::IgnoreAspectRatio)
{
ui->cbIgnoreAspectRatio->setChecked(true);
}
settings->endGroup();
}
void OptionsDialog::setupStatisticsSettings()
{
#ifdef GTA5SYNC_TELEMETRY
ui->cbParticipateStats->setText(tr("Participate in %1 User Statistics").arg(GTA5SYNC_APPSTR));
ui->labUserStats->setText(QString("<a href=\"%2\">%1</a>").arg(tr("View %1 User Statistics Online").arg(GTA5SYNC_APPSTR), TelemetryClass::getWebURL().toString()));
settings->beginGroup("Telemetry");
ui->cbParticipateStats->setChecked(Telemetry->isEnabled());
ui->cbAppConfigStats->setChecked(settings->value("PushAppConf", false).toBool());
ui->cbUsageData->setChecked(settings->value("PushUsageData", false).toBool());
settings->endGroup();
if (Telemetry->isStateForced())
{
ui->cbParticipateStats->setEnabled(false);
}
if (Telemetry->isRegistered())
{
ui->labParticipationID->setText(tr("Participation ID: %1").arg(Telemetry->getRegisteredID()));
}
else
{
ui->labParticipationID->setText(tr("Participation ID: %1").arg(tr("Not registered")));
ui->cmdCopyStatsID->setVisible(false);
}
#else
ui->tabWidget->removeTab(ui->tabWidget->indexOf(ui->tabStats));
#endif
}
void OptionsDialog::setupWindowsGameSettings()
{
#ifdef GTA5SYNC_GAME
GameVersion gameVersion = AppEnv::getGameVersion();
#ifdef GTA5SYNC_WIN
if (gameVersion != GameVersion::NoVersion)
{
if (gameVersion == GameVersion::SocialClubVersion)
{
ui->gbSteam->setDisabled(true);
ui->labSocialClubFound->setText(tr("Found: %1").arg(QString("<span style=\"color: green\">%1</span>").arg(tr("Yes"))));
ui->labSteamFound->setText(tr("Found: %1").arg(QString("<span style=\"color: red\">%1</span>").arg(tr("No"))));
if (AppEnv::getGameLanguage(GameVersion::SocialClubVersion) != GameLanguage::Undefined)
{
ui->labSocialClubLanguage->setText(tr("Language: %1").arg(QLocale(AppEnv::gameLanguageToString(AppEnv::getGameLanguage(GameVersion::SocialClubVersion))).nativeLanguageName()));
}
else
{
ui->labSocialClubLanguage->setText(tr("Language: %1").arg(tr("OS defined")));
}
ui->labSteamLanguage->setVisible(false);
}
else if (gameVersion == GameVersion::SteamVersion)
{
ui->gbSocialClub->setDisabled(true);
ui->labSocialClubFound->setText(tr("Found: %1").arg(QString("<span style=\"color: red\">%1</span>").arg(tr("No"))));
ui->labSteamFound->setText(tr("Found: %1").arg(QString("<span style=\"color: green\">%1</span>").arg(tr("Yes"))));
ui->labSocialClubLanguage->setVisible(false);
if (AppEnv::getGameLanguage(GameVersion::SteamVersion) != GameLanguage::Undefined)
{
ui->labSteamLanguage->setText(tr("Language: %1").arg(QLocale(AppEnv::gameLanguageToString(AppEnv::getGameLanguage(GameVersion::SteamVersion))).nativeLanguageName()));
}
else
{
ui->labSteamLanguage->setText(tr("Language: %1").arg(tr("Steam defined")));
}
}
else
{
ui->labSocialClubFound->setText(tr("Found: %1").arg(QString("<span style=\"color: green\">%1</span>").arg(tr("Yes"))));
ui->labSteamFound->setText(tr("Found: %1").arg(QString("<span style=\"color: green\">%1</span>").arg(tr("Yes"))));
if (AppEnv::getGameLanguage(GameVersion::SocialClubVersion) != GameLanguage::Undefined)
{
ui->labSocialClubLanguage->setText(tr("Language: %1").arg(QLocale(AppEnv::gameLanguageToString(AppEnv::getGameLanguage(GameVersion::SocialClubVersion))).nativeLanguageName()));
}
else
{
ui->labSocialClubLanguage->setText(tr("Language: %1").arg(tr("OS defined")));
}
if (AppEnv::getGameLanguage(GameVersion::SteamVersion) != GameLanguage::Undefined)
{
ui->labSteamLanguage->setText(tr("Language: %1").arg(QLocale(AppEnv::gameLanguageToString(AppEnv::getGameLanguage(GameVersion::SteamVersion))).nativeLanguageName()));
}
else
{
ui->labSteamLanguage->setText(tr("Language: %1").arg(tr("Steam defined")));
}
}
}
else
{
ui->tabWidget->removeTab(ui->tabWidget->indexOf(ui->tabGame));
}
#else
ui->tabWidget->removeTab(ui->tabWidget->indexOf(ui->tabGame));
#endif
#else
ui->tabWidget->removeTab(ui->tabWidget->indexOf(ui->tabGame));
#endif
}
void OptionsDialog::on_cbIgnoreAspectRatio_toggled(bool checked)
{
if (checked)
{
aspectRatio = Qt::IgnoreAspectRatio;
}
else
{
aspectRatio = Qt::KeepAspectRatio;
}
}
void OptionsDialog::setupCustomGTAFolder()
{
bool ok;
QString defaultGameFolder = AppEnv::getGameFolder(&ok);
settings->beginGroup("dir");
currentCFolder = settings->value("dir", "").toString();
currentFFolder = settings->value("force", false).toBool();
if (currentCFolder == "" && ok)
{
currentCFolder = defaultGameFolder;
}
ui->txtFolder->setText(currentCFolder);
ui->cbForceCustomFolder->setChecked(currentFFolder);
settings->endGroup();
}
void OptionsDialog::setupSnapmaticPictureViewer()
{
#ifdef GTA5SYNC_WIN
#if QT_VERSION >= 0x050200
settings->beginGroup("Interface");
ui->cbSnapmaticNavigationBar->setChecked(settings->value("NavigationBar", true).toBool());
settings->endGroup();
#else
ui->cbSnapmaticNavigationBar->setVisible(false);
ui->gbSnapmaticPictureViewer->setVisible(false);
#endif
#else
ui->cbSnapmaticNavigationBar->setVisible(false);
ui->gbSnapmaticPictureViewer->setVisible(false);
#endif
}
void OptionsDialog::on_cmdExploreFolder_clicked()
{
QString GTAV_Folder = QFileDialog::getExistingDirectory(this, UserInterface::tr("Select RDR 2 Folder..."), StandardPaths::documentsLocation(), QFileDialog::ShowDirsOnly);
if (QFileInfo(GTAV_Folder).exists())
{
ui->txtFolder->setText(GTAV_Folder);
}
}
void OptionsDialog::on_cbDefaultStyle_toggled(bool checked)
{
ui->cbStyleList->setDisabled(checked);
}
void OptionsDialog::on_cmdCopyStatsID_clicked()
{
#ifdef GTA5SYNC_TELEMETRY
QApplication::clipboard()->setText(Telemetry->getRegisteredID());
#endif
}

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/******************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef OPTIONSDIALOG_H
#define OPTIONSDIALOG_H
#include <QSize>
#include <QList>
#include <QDialog>
#include <QSettings>
#include <QTreeWidgetItem>
#include "ProfileDatabase.h"
namespace Ui {
class OptionsDialog;
}
class OptionsDialog : public QDialog
{
Q_OBJECT
public:
explicit OptionsDialog(ProfileDatabase *profileDB, QWidget *parent = 0);
void commitProfiles(const QStringList &profiles);
~OptionsDialog();
private slots:
void on_cmdOK_clicked();
void on_rbPicCustomRes_toggled(bool checked);
void on_cbPicCustomQuality_toggled(bool checked);
void on_hsPicQuality_valueChanged(int value);
void on_cbIgnoreAspectRatio_toggled(bool checked);
void on_cmdExploreFolder_clicked();
void on_cbDefaultStyle_toggled(bool checked);
void on_cmdCopyStatsID_clicked();
signals:
void settingsApplied(int contentMode, bool languageChanged);
private:
ProfileDatabase *profileDB;
Ui::OptionsDialog *ui;
QList<QTreeWidgetItem*> playerItems;
Qt::AspectRatioMode aspectRatio;
QString currentAreaLanguage;
QString currentLanguage;
QString currentCFolder;
QString defaultProfile;
QString percentString;
QSettings *settings;
bool withoutPlayers;
bool currentFFolder;
int contentMode;
int customQuality;
int defaultQuality;
QSize defExportSize;
QSize cusExportSize;
void setupTreeWidget();
void setupLanguageBox();
void setupRadioButtons();
void setupDefaultProfile();
void setupPictureSettings();
void setupCustomGTAFolder();
void setupInterfaceSettings();
void setupStatisticsSettings();
void setupSnapmaticPictureViewer();
void setupWindowsGameSettings();
void applySettings();
};
#endif // OPTIONSDIALOG_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>OptionsDialog</class>
<widget class="QDialog" name="OptionsDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>435</width>
<height>474</height>
</rect>
</property>
<property name="windowTitle">
<string>%1 - Settings</string>
</property>
<property name="modal">
<bool>true</bool>
</property>
<layout class="QVBoxLayout" name="vlOptions">
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="currentIndex">
<number>0</number>
</property>
<widget class="QWidget" name="tabProfile">
<attribute name="title">
<string>Profiles</string>
</attribute>
<layout class="QVBoxLayout" name="vlProfile">
<item>
<widget class="QGroupBox" name="gbWidgets">
<property name="title">
<string>Content Open/Select Mode</string>
</property>
<layout class="QVBoxLayout" name="vlProfileContentMode">
<item>
<widget class="QRadioButton" name="rbOpenWithSC">
<property name="text">
<string>Open with Singleclick</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="rbOpenWithDC">
<property name="text">
<string>Open with Doubleclick</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="rbSelectWithSC">
<property name="text">
<string>Select with Singleclick</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbDefaultProfile">
<property name="title">
<string>Default Profile</string>
</property>
<layout class="QVBoxLayout" name="vlDefaultProfile">
<item>
<widget class="QComboBox" name="cbProfiles"/>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbDefaultFolder">
<property name="title">
<string>Custom RDR 2 Folder</string>
</property>
<layout class="QVBoxLayout" name="vlCustomGTAVFolder">
<item>
<widget class="QCheckBox" name="cbForceCustomFolder">
<property name="text">
<string>Force using Custom Folder</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="hlDefaultFolder">
<item>
<widget class="QLineEdit" name="txtFolder"/>
</item>
<item>
<widget class="QToolButton" name="cmdExploreFolder">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="vsProfile">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWidget" name="tabPictures">
<attribute name="title">
<string>Pictures</string>
</attribute>
<layout class="QVBoxLayout" name="vlTabPictures">
<item>
<widget class="QGroupBox" name="gbPicResolution">
<property name="title">
<string>Export Size</string>
</property>
<layout class="QVBoxLayout" name="vlGbPicRes">
<item>
<widget class="QRadioButton" name="rbPicDefaultRes">
<property name="text">
<string>Default: %1x%2</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="rbPicDesktopRes">
<property name="text">
<string>Screen Resolution: %1x%2</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="hlCustomRes">
<item>
<widget class="QRadioButton" name="rbPicCustomRes">
<property name="text">
<string>Custom Size:</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labPicCustomRes">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Custom Size:</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="sbPicExportWidth">
<property name="enabled">
<bool>false</bool>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>3840</number>
</property>
<property name="value">
<number>960</number>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labPicXDescription">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>x</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="sbPicExportHeight">
<property name="enabled">
<bool>false</bool>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>2160</number>
</property>
<property name="value">
<number>536</number>
</property>
</widget>
</item>
<item>
<spacer name="hsPicCustomSize">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="hlAspectRatio">
<item>
<widget class="QCheckBox" name="cbIgnoreAspectRatio">
<property name="text">
<string>Ignore Aspect Ratio</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbPicQuality">
<property name="title">
<string>Export Quality</string>
</property>
<layout class="QVBoxLayout" name="vlHlPicQuality">
<item>
<widget class="QCheckBox" name="cbPicCustomQuality">
<property name="text">
<string>Enable Custom Quality</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="hlPicQuality">
<item>
<widget class="QLabel" name="labPicQualityDescription">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Quality:</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="hsPicQuality">
<property name="enabled">
<bool>false</bool>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>100</number>
</property>
<property name="value">
<number>100</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labPicQuality">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>%1%</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbSnapmaticPictureViewer">
<property name="title">
<string>Picture Viewer</string>
</property>
<layout class="QVBoxLayout" name="vlSnapmaticPictureViewer">
<item>
<widget class="QCheckBox" name="cbSnapmaticNavigationBar">
<property name="text">
<string>Enable Navigation Bar</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="vsPictures">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWidget" name="tabPlayers">
<attribute name="title">
<string>Players</string>
</attribute>
<layout class="QVBoxLayout" name="vlPlayers">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QTreeWidget" name="twPlayers">
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>0</number>
</property>
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
<property name="verticalScrollMode">
<enum>QAbstractItemView::ScrollPerPixel</enum>
</property>
<property name="sortingEnabled">
<bool>true</bool>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
<column>
<property name="text">
<string>ID</string>
</property>
</column>
<column>
<property name="text">
<string>Name</string>
</property>
</column>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="tabGame">
<attribute name="title">
<string>Game</string>
</attribute>
<layout class="QVBoxLayout" name="vlGame">
<item>
<widget class="QGroupBox" name="gbSocialClub">
<property name="title">
<string>Social Club Version</string>
</property>
<layout class="QVBoxLayout" name="vlGameSocialClub">
<item>
<widget class="QLabel" name="labSocialClubFound">
<property name="text">
<string>Found: %1</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labSocialClubLanguage">
<property name="text">
<string>Language: %1</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbSteam">
<property name="title">
<string>Steam Version</string>
</property>
<layout class="QVBoxLayout" name="vlGameSteam">
<item>
<widget class="QLabel" name="labSteamFound">
<property name="text">
<string>Found: %1</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labSteamLanguage">
<property name="text">
<string>Language: %1</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="vsGame">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWidget" name="tabStats">
<attribute name="title">
<string>Feedback</string>
</attribute>
<layout class="QVBoxLayout" name="vlStats">
<item>
<widget class="QGroupBox" name="gbUserStats">
<property name="title">
<string>Participation</string>
</property>
<layout class="QVBoxLayout" name="vlUserStats">
<item>
<widget class="QCheckBox" name="cbParticipateStats">
<property name="text">
<string>Participate in %1 User Statistics</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labUserStats">
<property name="text">
<string notr="true">&lt;a href=&quot;%2&quot;&gt;%1&lt;/a&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
<property name="openExternalLinks">
<bool>true</bool>
</property>
<property name="textInteractionFlags">
<set>Qt::LinksAccessibleByKeyboard|Qt::LinksAccessibleByMouse</set>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbCategories">
<property name="title">
<string>Categories</string>
</property>
<layout class="QVBoxLayout" name="vlCategories">
<item>
<widget class="QCheckBox" name="cbGeneralStats">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Hardware, Application and OS Specification</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbOSLangStats">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>System Language Configuration</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbAppConfigStats">
<property name="text">
<string>Application Configuration</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbUsageData">
<property name="text">
<string>Personal Usage Data</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbOther">
<property name="title">
<string>Other</string>
</property>
<layout class="QVBoxLayout" name="vlFeedbackOther">
<item>
<layout class="QHBoxLayout" name="hlParticipation">
<item>
<widget class="QLabel" name="labParticipationID">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Participation ID: %1</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
<property name="textInteractionFlags">
<set>Qt::LinksAccessibleByMouse|Qt::TextSelectableByMouse</set>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdCopyStatsID">
<property name="text">
<string>&amp;Copy</string>
</property>
<property name="autoDefault">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="vsUserStats">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWidget" name="tabInterface">
<attribute name="title">
<string>Interface</string>
</attribute>
<layout class="QVBoxLayout" name="vlInterface">
<item>
<widget class="QGroupBox" name="gbLanguage">
<property name="title">
<string>Language for Interface</string>
</property>
<layout class="QVBoxLayout" name="vlLanguage">
<item>
<widget class="QComboBox" name="cbLanguage"/>
</item>
<item>
<widget class="QLabel" name="labCurrentLanguage">
<property name="text">
<string>Current: %1</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbAreas">
<property name="title">
<string>Language for Areas</string>
</property>
<layout class="QVBoxLayout" name="vlAreas">
<item>
<widget class="QComboBox" name="cbAreaLanguage"/>
</item>
<item>
<widget class="QLabel" name="labCurrentAreaLanguage">
<property name="text">
<string>Current: %1</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbStyle">
<property name="title">
<string>Style</string>
</property>
<layout class="QVBoxLayout" name="vlStyle">
<item>
<widget class="QCheckBox" name="cbDefaultStyle">
<property name="text">
<string>Use Default Style (Restart)</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="hlStyle">
<item>
<widget class="QLabel" name="labStyle">
<property name="text">
<string>Style:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="cbStyleList">
<property name="enabled">
<bool>false</bool>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbFont">
<property name="title">
<string>Font</string>
</property>
<layout class="QVBoxLayout" name="vlFont">
<item>
<widget class="QCheckBox" name="cbAlwaysUseMessageFont">
<property name="text">
<string>Always use Message Font (Windows 2003 and earlier)</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="vsInterface">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="hlButtons">
<item>
<spacer name="hsButtons">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdOK">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Apply changes</string>
</property>
<property name="text">
<string extracomment="OK, Cancel, Apply">&amp;OK</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdCancel">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Discard changes</string>
</property>
<property name="text">
<string extracomment="OK, Cancel, Apply">&amp;Cancel</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>cmdCancel</sender>
<signal>clicked()</signal>
<receiver>OptionsDialog</receiver>
<slot>close()</slot>
<hints>
<hint type="sourcelabel">
<x>352</x>
<y>328</y>
</hint>
<hint type="destinationlabel">
<x>199</x>
<y>174</y>
</hint>
</hints>
</connection>
</connections>
</ui>

1069
PictureDialog.cpp Normal file

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147
PictureDialog.h Normal file
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PICTUREDIALOG_H
#define PICTUREDIALOG_H
#include "SnapmaticPicture.h"
#include "ProfileDatabase.h"
#include "CrewDatabase.h"
#include <QResizeEvent>
#include <QMouseEvent>
#include <QToolBar>
#include <QDialog>
#include <QEvent>
#include <QMenu>
#ifdef GTA5SYNC_WIN
#if QT_VERSION >= 0x050200
#ifdef GTA5SYNC_APV
#include <dwmapi.h>
#endif
#endif
#endif
namespace Ui {
class PictureDialog;
}
class PictureDialog : public QDialog
{
Q_OBJECT
public:
explicit PictureDialog(ProfileDatabase *profileDB, CrewDatabase *crewDB, QWidget *parent = 0);
explicit PictureDialog(ProfileDatabase *profileDB, CrewDatabase *crewDB, QString profileName, QWidget *parent = 0);
explicit PictureDialog(bool primaryWindow, ProfileDatabase *profileDB, CrewDatabase *crewDB, QWidget *parent = 0);
explicit PictureDialog(bool primaryWindow, ProfileDatabase *profileDB, CrewDatabase *crewDB, QString profileName, QWidget *parent = 0);
void setupPictureDialog();
void setSnapmaticPicture(SnapmaticPicture *picture, bool readOk, bool indexed, int index);
void setSnapmaticPicture(SnapmaticPicture *picture, bool readOk, int index);
void setSnapmaticPicture(SnapmaticPicture *picture, bool readOk);
void setSnapmaticPicture(SnapmaticPicture *picture, int index);
void setSnapmaticPicture(SnapmaticPicture *picture);
void addPreviousNextButtons();
void styliseDialog();
bool isIndexed();
int getIndex();
~PictureDialog();
public slots:
void crewNameUpdated();
void playerNameUpdated();
void dialogNextPictureRequested();
void dialogPreviousPictureRequested();
void adaptNewDialogSize(QSize newLabelSize);
void exportCustomContextMenuRequested(const QPoint &pos);
private slots:
void copySnapmaticPicture();
void exportSnapmaticPicture();
void triggerFullscreenDoubeClick();
void on_labPicture_mouseDoubleClicked(Qt::MouseButton button);
void on_labPicture_customContextMenuRequested(const QPoint &pos);
void exportCustomContextMenuRequestedPrivate(const QPoint &pos, bool fullscreen);
void nextPictureRequestedSlot();
void previousPictureRequestedSlot();
void editSnapmaticProperties();
void editSnapmaticRawJson();
void editSnapmaticImage();
void renderOverlayPicture();
void renderPicture();
void openPreviewMap();
void updated();
void customSignal(QString signal);
signals:
void nextPictureRequested();
void previousPictureRequested();
void newPictureCommited(QImage picture);
void endDatabaseThread();
protected:
void closeEvent(QCloseEvent *ev);
bool eventFilter(QObject *obj, QEvent *ev);
void mousePressEvent(QMouseEvent *ev);
bool event(QEvent *event);
#ifdef GTA5SYNC_WIN
#if QT_VERSION >= 0x050200
#ifdef GTA5SYNC_APV
bool nativeEvent(const QByteArray &eventType, void *message, long *result);
LRESULT HitTestNCA(HWND hWnd, LPARAM lParam);
void resizeEvent(QResizeEvent *event);
#endif
#endif
#endif
private:
QString generateCrewString();
QString generatePlayersString();
bool primaryWindow;
ProfileDatabase *profileDB;
CrewDatabase *crewDB;
QString profileName;
Ui::PictureDialog *ui;
QMap<QString, QString> globalMap;
SnapmaticPicture *smpic;
QWidget *fullscreenWidget;
QImage avatarAreaPicture;
QImage snapmaticPicture;
QImage overlayTempImage;
QString jsonDrawString;
QString windowTitleStr;
QString picAreaStr;
QString crewStr;
bool overlayEnabled;
bool rqFullscreen;
bool naviEnabled;
bool previewMode;
bool indexed;
int index;
int avatarLocX;
int avatarLocY;
int avatarSize;
QMenu *manageMenu;
#ifdef GTA5SYNC_WIN
#if QT_VERSION >= 0x050200
QPoint dragPosition;
bool dragStart;
#endif
#endif
};
#endif // PICTUREDIALOG_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>PictureDialog</class>
<widget class="QDialog" name="PictureDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>960</width>
<height>618</height>
</rect>
</property>
<property name="windowTitle">
<string>Snapmatic Picture Viewer - %1</string>
</property>
<layout class="QVBoxLayout" name="vlPictureLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="UiModLabel" name="labPicture">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>1</verstretch>
</sizepolicy>
</property>
<property name="contextMenuPolicy">
<enum>Qt::CustomContextMenu</enum>
</property>
<property name="text">
<string/>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
<item>
<spacer name="vsJSONUpper">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QFrame" name="jsonFrame">
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>0</number>
</property>
<layout class="QHBoxLayout" name="hlJson">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<layout class="QHBoxLayout" name="jsonLayout">
<property name="leftMargin">
<number>4</number>
</property>
<property name="topMargin">
<number>10</number>
</property>
<property name="rightMargin">
<number>4</number>
</property>
<property name="bottomMargin">
<number>4</number>
</property>
<item>
<widget class="UiModLabel" name="labJSON">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>&lt;span style=&quot; font-weight:600;&quot;&gt;Title: &lt;/span&gt;%6&lt;br/&gt;
&lt;span style=&quot; font-weight:600;&quot;&gt;Location: &lt;/span&gt;%7 (%1, %2, %3)&lt;br/&gt;
&lt;span style=&quot; font-weight:600;&quot;&gt;Players: &lt;/span&gt;%4 (Crew %5)&lt;br/&gt;
&lt;span style=&quot; font-weight:600;&quot;&gt;Created: &lt;/span&gt;%8</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
<property name="openExternalLinks">
<bool>true</bool>
</property>
<property name="textInteractionFlags">
<set>Qt::LinksAccessibleByMouse|Qt::TextSelectableByMouse</set>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="vlButtons">
<property name="spacing">
<number>6</number>
</property>
<property name="rightMargin">
<number>5</number>
</property>
<property name="bottomMargin">
<number>5</number>
</property>
<item>
<spacer name="vsButtons">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Expanding</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QHBoxLayout" name="hlButtons">
<property name="spacing">
<number>6</number>
</property>
<item>
<widget class="QPushButton" name="cmdManage">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="toolTip">
<string>Manage picture</string>
</property>
<property name="text">
<string>&amp;Manage</string>
</property>
<property name="autoDefault">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdClose">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="toolTip">
<string>Close viewer</string>
</property>
<property name="text">
<string>&amp;Close</string>
</property>
<property name="autoDefault">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>UiModLabel</class>
<extends>QLabel</extends>
<header>uimod/UiModLabel.h</header>
<slots>
<signal>mouseMoved()</signal>
<signal>mouseReleased()</signal>
<signal>mousePressed()</signal>
<signal>mouseDoubleClicked()</signal>
</slots>
</customwidget>
</customwidgets>
<resources/>
<connections>
<connection>
<sender>cmdClose</sender>
<signal>clicked()</signal>
<receiver>PictureDialog</receiver>
<slot>close()</slot>
<hints>
<hint type="sourcelabel">
<x>912</x>
<y>514</y>
</hint>
<hint type="destinationlabel">
<x>479</x>
<y>267</y>
</hint>
</hints>
</connection>
</connections>
</ui>

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "config.h"
#include "PictureExport.h"
#include "PictureDialog.h"
#include "StandardPaths.h"
#include "SidebarGenerator.h"
#include <QStringBuilder>
#include <QDesktopWidget>
#include <QApplication>
#include <QMessageBox>
#include <QFileDialog>
#include <QSettings>
#include <QRegExp>
#include <QDebug>
#if QT_VERSION >= 0x050000
#include <QSaveFile>
#endif
PictureExport::PictureExport()
{
}
void PictureExport::exportAsPicture(QWidget *parent, SnapmaticPicture *picture)
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
// Picture Settings
// Quality Settings
settings.beginGroup("Pictures");
int defaultQuality = 100;
QSize defExportSize = QSize(960, 536);
int customQuality = settings.value("CustomQuality", defaultQuality).toInt();
if (customQuality < 1 || customQuality > 100)
{
customQuality = 100;
}
bool useCustomQuality = settings.value("CustomQualityEnabled", false).toBool();
// Size Settings
QSize cusExportSize = settings.value("CustomSize", defExportSize).toSize();
if (cusExportSize.width() > 3840)
{
cusExportSize.setWidth(3840);
}
else if (cusExportSize.height() > 2160)
{
cusExportSize.setHeight(2160);
}
if (cusExportSize.width() < 1)
{
cusExportSize.setWidth(1);
}
else if (cusExportSize.height() < 1)
{
cusExportSize.setHeight(1);
}
QString sizeMode = settings.value("ExportSizeMode", "Default").toString();
Qt::AspectRatioMode aspectRatio = (Qt::AspectRatioMode)settings.value("AspectRatio", Qt::KeepAspectRatio).toInt();
QString defaultExportFormat = settings.value("DefaultExportFormat", ".jpg").toString();
settings.endGroup();
// End Picture Settings
settings.beginGroup("FileDialogs");
bool dontUseNativeDialog = settings.value("DontUseNativeDialog", false).toBool();
settings.beginGroup("ExportAsPicture");
fileDialogPreSave: //Work?
QFileDialog fileDialog(parent);
fileDialog.setFileMode(QFileDialog::AnyFile);
fileDialog.setViewMode(QFileDialog::Detail);
fileDialog.setAcceptMode(QFileDialog::AcceptSave);
fileDialog.setOption(QFileDialog::DontUseNativeDialog, dontUseNativeDialog);
fileDialog.setOption(QFileDialog::DontConfirmOverwrite, true);
fileDialog.setDefaultSuffix("suffix");
fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
fileDialog.setWindowTitle(PictureDialog::tr("Export as Picture..."));
fileDialog.setLabelText(QFileDialog::Accept, PictureDialog::tr("Export"));
QStringList filters;
filters << PictureDialog::tr("JPEG Graphics (*.jpg *.jpeg)");
filters << PictureDialog::tr("Portable Network Graphics (*.png)");
fileDialog.setNameFilters(filters);
QList<QUrl> sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.setDirectory(settings.value("Directory", StandardPaths::picturesLocation()).toString());
fileDialog.restoreGeometry(settings.value(parent->objectName() % "+Geometry", "").toByteArray());
QString newPictureFileName = getPictureFileName(picture) % defaultExportFormat;
fileDialog.selectFile(newPictureFileName);
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();
if (selectedFiles.length() == 1)
{
QString saveFileFormat;
QString selectedFile = selectedFiles.at(0);
if (selectedFile.right(4) == ".jpg")
{
saveFileFormat = "JPEG";
}
else if (selectedFile.right(4) == ".jpeg")
{
saveFileFormat = "JPEG";
}
else if (selectedFile.right(4) == ".png")
{
saveFileFormat = "PNG";
}
else if (selectedFile.right(7) == ".suffix")
{
if (fileDialog.selectedNameFilter() == "JPEG picture (*.jpg)")
{
selectedFile.replace(".suffix", ".jpg");
}
else if (fileDialog.selectedNameFilter() == "Portable Network Graphics (*.png)")
{
selectedFile.replace(".suffix", ".png");
}
else
{
selectedFile.replace(".suffix", ".jpg");
}
}
if (QFile::exists(selectedFile))
{
if (QMessageBox::No == QMessageBox::warning(parent, PictureDialog::tr("Export as Picture"), PictureDialog::tr("Overwrite %1 with current Snapmatic picture?").arg("\""+selectedFile+"\""), QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes))
{
goto fileDialogPreSave; //Work?
}
}
// Scale Picture
QImage exportPicture = picture->getImage();
if (sizeMode == "Desktop")
{
QRect desktopResolution = QApplication::desktop()->screenGeometry();
exportPicture = exportPicture.scaled(desktopResolution.width(), desktopResolution.height(), aspectRatio, Qt::SmoothTransformation);
}
else if (sizeMode == "Custom")
{
exportPicture = exportPicture.scaled(cusExportSize, aspectRatio, Qt::SmoothTransformation);
}
int errorId = 0;
bool isSaved = false;
#if QT_VERSION >= 0x050000
QSaveFile *picFile = new QSaveFile(selectedFile);
#else
QFile *picFile = new QFile(selectedFile);
#endif
if (picFile->open(QIODevice::WriteOnly))
{
isSaved = exportPicture.save(picFile, saveFileFormat.toStdString().c_str(), useCustomQuality ? customQuality : defaultQuality);
#if QT_VERSION >= 0x050000
if (isSaved)
{
isSaved = picFile->commit();
}
else
{
errorId = 1;
}
#else
picFile->close();
#endif
}
else
{
errorId = 2;
}
delete picFile;
if (!isSaved)
{
switch (errorId)
{
case 0:
QMessageBox::warning(parent, PictureDialog::tr("Export as Picture"), PictureDialog::tr("Failed to export the picture because the system occurred a write failure"));
break;
case 1:
QMessageBox::warning(parent, PictureDialog::tr("Export as Picture"), PictureDialog::tr("Failed to export the picture because the format detection failures"));
break;
case 2:
QMessageBox::warning(parent, PictureDialog::tr("Export as Picture"), PictureDialog::tr("Failed to export the picture because the file can't be written"));
break;
default:
QMessageBox::warning(parent, PictureDialog::tr("Export as Picture"), PictureDialog::tr("Failed to export the picture because of an unknown reason"));
}
goto fileDialogPreSave; //Work?
}
}
else
{
QMessageBox::warning(parent, PictureDialog::tr("Export as Picture"), PictureDialog::tr("No valid file is selected"));
goto fileDialogPreSave; //Work?
}
}
settings.setValue(parent->objectName() % "+Geometry", fileDialog.saveGeometry());
settings.setValue("Directory", fileDialog.directory().absolutePath());
settings.endGroup();
settings.endGroup();
}
void PictureExport::exportAsSnapmatic(QWidget *parent, SnapmaticPicture *picture)
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("FileDialogs");
bool dontUseNativeDialog = settings.value("DontUseNativeDialog", false).toBool();
settings.beginGroup("ExportAsSnapmatic");
QString adjustedPicPath = picture->getOriginalPictureFileName();
fileDialogPreSave: //Work?
QFileInfo sgdFileInfo(adjustedPicPath);
QFileDialog fileDialog(parent);
fileDialog.setFileMode(QFileDialog::AnyFile);
fileDialog.setViewMode(QFileDialog::Detail);
fileDialog.setAcceptMode(QFileDialog::AcceptSave);
fileDialog.setOption(QFileDialog::DontUseNativeDialog, dontUseNativeDialog);
fileDialog.setOption(QFileDialog::DontConfirmOverwrite, true);
fileDialog.setDefaultSuffix(".rem");
fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
fileDialog.setWindowTitle(PictureDialog::tr("Export as Snapmatic..."));
fileDialog.setLabelText(QFileDialog::Accept, PictureDialog::tr("Export"));
QStringList filters;
filters << PictureDialog::tr("RDR 2 Export (*.r5e)");
filters << PictureDialog::tr("RDR 2 Raw Export (*.auto)");
filters << PictureDialog::tr("Snapmatic pictures (PRDR*)");
fileDialog.setNameFilters(filters);
QList<QUrl> sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.setDirectory(settings.value("Directory", StandardPaths::documentsLocation()).toString());
fileDialog.restoreGeometry(settings.value(parent->objectName() % "+Geometry", "").toByteArray());
fileDialog.selectFile(QString(picture->getExportPictureFileName() % ".r5e"));
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();
if (selectedFiles.length() == 1)
{
QString selectedFile = selectedFiles.at(0);
bool isAutoExt = false;
if (selectedFile.right(5) == ".auto")
{
isAutoExt = true;
QString dirPath = QFileInfo(selectedFile).dir().path();
QString stockFileName = sgdFileInfo.fileName();
selectedFile = dirPath % "/" % stockFileName;
}
else if (selectedFile.right(4) == ".rem")
{
selectedFile.remove(selectedFile.length() - 4, 4);
}
if (QFile::exists(selectedFile))
{
if (QMessageBox::No == QMessageBox::warning(parent, PictureDialog::tr("Export as Snapmatic"), PictureDialog::tr("Overwrite %1 with current Snapmatic picture?").arg("\""+selectedFile+"\""), QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes))
{
goto fileDialogPreSave; //Work?
}
}
if (selectedFile.right(4) == ".r5e")
{
bool isExported = picture->exportPicture(selectedFile, SnapmaticFormat::G5E_Format);
if (!isExported)
{
QMessageBox::warning(parent, PictureDialog::tr("Export as Snapmatic"), PictureDialog::tr("Failed to export current Snapmatic picture"));
goto fileDialogPreSave; //Work?
}
}
else
{
bool isCopied = picture->exportPicture(selectedFile, SnapmaticFormat::PGTA_Format);
if (!isCopied)
{
QMessageBox::warning(parent, PictureDialog::tr("Export as Snapmatic"), PictureDialog::tr("Failed to export current Snapmatic picture"));
goto fileDialogPreSave; //Work?
}
else
{
if (isAutoExt) QMessageBox::information(parent, PictureDialog::tr("Export as Snapmatic"), PictureDialog::tr("Exported Snapmatic to \"%1\" because of using the .auto extension.").arg(selectedFile));
}
}
}
else
{
QMessageBox::warning(parent, PictureDialog::tr("Export as Snapmatic"), PictureDialog::tr("No valid file is selected"));
goto fileDialogPreSave; //Work?
}
}
settings.setValue(parent->objectName() % "+Geometry", fileDialog.saveGeometry());
settings.setValue("Directory", fileDialog.directory().absolutePath());
settings.endGroup();
}
QString PictureExport::getPictureFileName(SnapmaticPicture *picture)
{
return picture->getExportPictureFileName();
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PICTUREEXPORT_H
#define PICTUREEXPORT_H
#include "SnapmaticPicture.h"
#include <QWidget>
#include <QString>
class PictureExport
{
public:
PictureExport();
static void exportAsPicture(QWidget *parent, SnapmaticPicture *picture);
static void exportAsSnapmatic(QWidget *parent, SnapmaticPicture *picture);
static QString getPictureFileName(SnapmaticPicture *picture);
};
#endif // PICTUREEXPORT_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "PictureDialog.h"
#include "PictureWidget.h"
#include "UiModLabel.h"
#include <QDesktopWidget>
#include <QApplication>
#include <QHBoxLayout>
#include <QKeyEvent>
#include <QPixmap>
#include <QEvent>
#include <QDebug>
PictureWidget::PictureWidget(QWidget *parent) : QDialog(parent)
{
installEventFilter(this);
widgetLayout = new QHBoxLayout(this);
widgetLayout->setSpacing(0);
widgetLayout->setContentsMargins(0, 0, 0, 0);
pictureLabel = new UiModLabel(this);
pictureLabel->setObjectName("pictureLabel");
pictureLabel->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
pictureLabel->setContextMenuPolicy(Qt::CustomContextMenu);
pictureLabel->setAlignment(Qt::AlignCenter);
widgetLayout->addWidget(pictureLabel);
QObject::connect(pictureLabel, SIGNAL(mouseDoubleClicked(Qt::MouseButton)), this, SLOT(pictureDoubleClicked(Qt::MouseButton)));
QObject::connect(pictureLabel, SIGNAL(customContextMenuRequested(QPoint)), parent, SLOT(exportCustomContextMenuRequested(QPoint)));
QObject::connect(QApplication::desktop(), SIGNAL(resized(int)), this, SLOT(updateWindowSize(int)));
setLayout(widgetLayout);
}
PictureWidget::~PictureWidget()
{
widgetLayout->removeWidget(pictureLabel);
delete pictureLabel;
delete widgetLayout;
}
bool PictureWidget::eventFilter(QObject *obj, QEvent *ev)
{
if (obj == this)
{
if (ev->type() == QEvent::KeyPress)
{
QKeyEvent *keyEvent = (QKeyEvent*)ev;
switch (keyEvent->key()){
case Qt::Key_Left:
emit previousPictureRequested();
break;
case Qt::Key_Right:
emit nextPictureRequested();
break;
}
}
}
return false;
}
void PictureWidget::pictureDoubleClicked(Qt::MouseButton button)
{
if (button == Qt::LeftButton)
{
close();
}
}
void PictureWidget::setImage(QImage image_, QRect rec)
{
image = image_;
pictureLabel->setPixmap(QPixmap::fromImage(image.scaled(rec.width(), rec.height(), Qt::KeepAspectRatio, Qt::SmoothTransformation)));
}
void PictureWidget::setImage(QImage image_)
{
image = image_;
pictureLabel->setPixmap(QPixmap::fromImage(image.scaled(geometry().width(), geometry().height(), Qt::KeepAspectRatio, Qt::SmoothTransformation)));
}
void PictureWidget::updateWindowSize(int screenID)
{
if (screenID == QApplication::desktop()->screenNumber(this))
{
QRect desktopRect = QApplication::desktop()->screenGeometry(this);
this->move(desktopRect.x(), desktopRect.y());
this->resize(desktopRect.width(), desktopRect.height());
this->showFullScreen();
pictureLabel->setPixmap(QPixmap::fromImage(image.scaled(desktopRect.width(), desktopRect.height(), Qt::KeepAspectRatio, Qt::SmoothTransformation)));
}
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PICTUREWIDGET_H
#define PICTUREWIDGET_H
#include "UiModLabel.h"
#include <QHBoxLayout>
#include <QDialog>
#include <QWidget>
#include <QEvent>
class PictureWidget : public QDialog
{
Q_OBJECT
public:
explicit PictureWidget(QWidget *parent = 0);
void setImage(QImage image, QRect rec);
~PictureWidget();
public slots:
void setImage(QImage image);
protected:
bool eventFilter(QObject *obj, QEvent *ev);
private:
QHBoxLayout *widgetLayout;
UiModLabel *pictureLabel;
QImage image;
private slots:
void pictureDoubleClicked(Qt::MouseButton button);
void updateWindowSize(int screenID);
signals:
void nextPictureRequested();
void previousPictureRequested();
};
#endif // PICTUREWIDGET_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "PlayerListDialog.h"
#include "ui_PlayerListDialog.h"
#include "AppEnv.h"
#include <QFontMetrics>
#include <QInputDialog>
#include <QMessageBox>
#include <QPainter>
#include <QPixmap>
#include <QDebug>
PlayerListDialog::PlayerListDialog(QStringList players, ProfileDatabase *profileDB, QWidget *parent) :
QDialog(parent), players(players), profileDB(profileDB),
ui(new Ui::PlayerListDialog)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
listUpdated = false;
ui->setupUi(this);
ui->cmdCancel->setDefault(true);
ui->cmdCancel->setFocus();
// Set Icon for Apply Button
if (QIcon::hasThemeIcon("dialog-ok-apply"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok-apply"));
}
else if (QIcon::hasThemeIcon("dialog-apply"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-apply"));
}
else if (QIcon::hasThemeIcon("gtk-apply"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("gtk-apply"));
}
else if (QIcon::hasThemeIcon("dialog-ok"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok"));
}
else if (QIcon::hasThemeIcon("gtk-ok"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok"));
}
// Set Icon for Cancel Button
if (QIcon::hasThemeIcon("dialog-cancel"))
{
ui->cmdCancel->setIcon(QIcon::fromTheme("dialog-cancel"));
}
else if (QIcon::hasThemeIcon("gtk-cancel"))
{
ui->cmdCancel->setIcon(QIcon::fromTheme("gtk-cancel"));
}
// Set Icon for Manage Buttons
if (QIcon::hasThemeIcon("go-previous") && QIcon::hasThemeIcon("go-next") && QIcon::hasThemeIcon("list-add"))
{
ui->cmdMakeAv->setIcon(QIcon::fromTheme("go-previous"));
ui->cmdMakeSe->setIcon(QIcon::fromTheme("go-next"));
ui->cmdMakeAd->setIcon(QIcon::fromTheme("list-add"));
}
else
{
ui->cmdMakeAv->setIcon(QIcon(":/img/back.svgz"));
ui->cmdMakeSe->setIcon(QIcon(":/img/next.svgz"));
ui->cmdMakeAd->setIcon(QIcon(":/img/add.svgz"));
}
buildInterface();
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
resize(500 * screenRatio, 350 * screenRatio);
}
PlayerListDialog::~PlayerListDialog()
{
for (QObject *object : ui->listAvPlayers->children())
{
delete object;
}
for (QObject *object : ui->listSePlayers->children())
{
delete object;
}
delete ui;
}
void PlayerListDialog::on_cmdCancel_clicked()
{
close();
}
void PlayerListDialog::buildInterface()
{
const QStringList dbPlayers = profileDB->getPlayers();
for (QString sePlayer : players)
{
QListWidgetItem *playerItem = new QListWidgetItem(profileDB->getPlayerName(sePlayer));
playerItem->setData(Qt::UserRole, sePlayer);
ui->listSePlayers->addItem(playerItem);
}
for (QString dbPlayer : dbPlayers)
{
if (!players.contains(dbPlayer))
{
QListWidgetItem *playerItem = new QListWidgetItem(profileDB->getPlayerName(dbPlayer));
playerItem->setData(Qt::UserRole, dbPlayer);
ui->listAvPlayers->addItem(playerItem);
}
}
ui->listAvPlayers->sortItems(Qt::AscendingOrder);
}
void PlayerListDialog::on_cmdMakeAv_clicked()
{
for (QListWidgetItem *item : ui->listSePlayers->selectedItems())
{
QString playerName = item->text();
int playerID = item->data(Qt::UserRole).toInt();
delete item;
QListWidgetItem *playerItem = new QListWidgetItem(playerName);
playerItem->setData(Qt::UserRole, playerID);
ui->listAvPlayers->addItem(playerItem);
ui->listAvPlayers->sortItems(Qt::AscendingOrder);
}
}
void PlayerListDialog::on_cmdMakeSe_clicked()
{
int maxPlayers = 30;
if (maxPlayers < ui->listSePlayers->count() + ui->listAvPlayers->selectedItems().count())
{
QMessageBox::warning(this, tr("Add Players..."), tr("Failed to add more Players because the limit of Players are %1!").arg(QString::number(maxPlayers)));
return;
}
for (QListWidgetItem *item : ui->listAvPlayers->selectedItems())
{
QString playerName = item->text();
int playerID = item->data(Qt::UserRole).toInt();
delete item;
QListWidgetItem *playerItem = new QListWidgetItem(playerName);
playerItem->setData(Qt::UserRole, playerID);
ui->listSePlayers->addItem(playerItem);
}
}
void PlayerListDialog::on_cmdMakeAd_clicked()
{
bool playerOk;
int playerID = QInputDialog::getInt(this, tr("Add Player..."), tr("Enter Social Club Player ID"), 1, 1, 214783647, 1, &playerOk, windowFlags());
if (playerOk)
{
for (int i = 0; i < ui->listAvPlayers->count(); ++i)
{
QListWidgetItem *item = ui->listAvPlayers->item(i);
QString itemPlayerName = item->text();
int itemPlayerID = item->data(Qt::UserRole).toInt();
if (itemPlayerID == playerID)
{
delete item;
QListWidgetItem *playerItem = new QListWidgetItem(itemPlayerName);
playerItem->setData(Qt::UserRole, playerID);
ui->listSePlayers->addItem(playerItem);
return;
}
}
for (int i = 0; i < ui->listSePlayers->count(); ++i)
{
QListWidgetItem *item = ui->listSePlayers->item(i);
int itemPlayerID = item->data(Qt::UserRole).toInt();
if (itemPlayerID == playerID)
{
QMessageBox::warning(this, tr("Add Player..."), tr("Failed to add Player %1 because Player %1 is already added!").arg(QString::number(playerID)));
return;
}
}
QListWidgetItem *playerItem = new QListWidgetItem(QString::number(playerID));
playerItem->setData(Qt::UserRole, playerID);
ui->listSePlayers->addItem(playerItem);
}
}
void PlayerListDialog::on_cmdApply_clicked()
{
players.clear();
for (int i = 0; i < ui->listSePlayers->count(); ++i)
{
players += ui->listSePlayers->item(i)->data(Qt::UserRole).toString();
}
emit playerListUpdated(players);
listUpdated = true;
close();
}
QStringList PlayerListDialog::getPlayerList() const
{
return players;
}
bool PlayerListDialog::isListUpdated()
{
return listUpdated;
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PLAYERLISTDIALOG_H
#define PLAYERLISTDIALOG_H
#include "ProfileDatabase.h"
#include <QDialog>
namespace Ui {
class PlayerListDialog;
}
class PlayerListDialog : public QDialog
{
Q_OBJECT
public:
explicit PlayerListDialog(QStringList players, ProfileDatabase *profileDB, QWidget *parent = 0);
QStringList getPlayerList() const;
bool isListUpdated();
~PlayerListDialog();
private slots:
void on_cmdCancel_clicked();
void on_cmdMakeAv_clicked();
void on_cmdMakeSe_clicked();
void on_cmdMakeAd_clicked();
void on_cmdApply_clicked();
private:
QStringList players;
ProfileDatabase *profileDB;
Ui::PlayerListDialog *ui;
bool listUpdated;
void buildInterface();
signals:
void playerListUpdated(QStringList playerList);
};
#endif // PLAYERLISTDIALOG_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>PlayerListDialog</class>
<widget class="QDialog" name="PlayerListDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>500</width>
<height>350</height>
</rect>
</property>
<property name="windowTitle">
<string>Edit Players...</string>
</property>
<layout class="QVBoxLayout" name="vlInterface">
<item>
<layout class="QHBoxLayout" name="hlPlayers">
<item>
<layout class="QVBoxLayout" name="vlAvPlayers">
<item>
<widget class="QLabel" name="labAvPlayers">
<property name="text">
<string>Available Players:</string>
</property>
</widget>
</item>
<item>
<widget class="QListWidget" name="listAvPlayers">
<property name="selectionMode">
<enum>QAbstractItemView::ExtendedSelection</enum>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="vlButtons">
<item>
<spacer name="vsButtons1">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdMakeSe">
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="autoDefault">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdMakeAv">
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="text">
<string/>
</property>
<property name="autoDefault">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdMakeAd">
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="text">
<string/>
</property>
<property name="autoDefault">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<spacer name="vsButtons2">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="vlSePlayers">
<item>
<widget class="QLabel" name="labSePlayers">
<property name="text">
<string>Selected Players:</string>
</property>
</widget>
</item>
<item>
<widget class="QListWidget" name="listSePlayers">
<property name="dragDropMode">
<enum>QAbstractItemView::InternalMove</enum>
</property>
<property name="selectionMode">
<enum>QAbstractItemView::ExtendedSelection</enum>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="hlButtons">
<item>
<spacer name="hsButtons">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdApply">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>&amp;Apply</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdCancel">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>&amp;Cancel</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ProfileDatabase.h"
#include "StandardPaths.h"
#include "config.h"
#include <QStringBuilder>
#include <QMutexLocker>
#include <QDebug>
#include <QFile>
#include <QDir>
ProfileDatabase::ProfileDatabase(QObject *parent) : QObject(parent)
{
QDir dir;
dir.mkpath(StandardPaths::dataLocation());
dir.setPath(StandardPaths::dataLocation());
QString dirPath = dir.absolutePath();
QString defaultConfPath = dirPath % "/players.ini";
QSettings confPathSettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
confPathSettings.beginGroup("Database");
QString confPathFile = confPathSettings.value("Players", defaultConfPath).toString();
confPathSettings.endGroup();
profileDB = new QSettings(confPathFile, QSettings::IniFormat);
profileDB->beginGroup("Players");
}
ProfileDatabase::~ProfileDatabase()
{
profileDB->endGroup();
delete profileDB;
}
QStringList ProfileDatabase::getPlayers()
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getPlayers";
#endif
return profileDB->childKeys();
}
QString ProfileDatabase::getPlayerName(QString playerID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getPlayerName" << playerID;
#endif
return profileDB->value(playerID, playerID).toString();
}
QString ProfileDatabase::getPlayerName(int playerID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getPlayerName" << playerID;
#endif
return profileDB->value(QString::number(playerID), playerID).toString();
}
void ProfileDatabase::setPlayerName(int playerID, QString playerName)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "setPlayerName" << playerID << playerName;
#endif
profileDB->setValue(QString::number(playerID), playerName);
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PROFILEDATABASE_H
#define PROFILEDATABASE_H
#include <QSettings>
#include <QObject>
#include <QMutex>
#include <QMap>
class ProfileDatabase : public QObject
{
Q_OBJECT
public:
explicit ProfileDatabase(QObject *parent = 0);
QString getPlayerName(QString playerID);
QString getPlayerName(int playerID);
QStringList getPlayers();
~ProfileDatabase();
private:
mutable QMutex mutex;
QSettings *profileDB;
public slots:
void setPlayerName(int playerID, QString playerName);
};
#endif // PROFILEDATABASE_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PROFILEINTERFACE_H
#define PROFILEINTERFACE_H
#include "SnapmaticPicture.h"
#include "SnapmaticWidget.h"
#include "ProfileDatabase.h"
#include "DatabaseThread.h"
#include "SavegameWidget.h"
#include "ProfileLoader.h"
#include "ProfileWidget.h"
#include "ExportThread.h"
#include "SavegameData.h"
#include "CrewDatabase.h"
#include "pcg_basic.h"
#include <QProgressDialog>
#include <QSpacerItem>
#include <QDateTime>
#include <QWidget>
#include <QList>
#include <QMap>
namespace Ui {
class ProfileInterface;
}
enum class MassTool : int { Qualify = 0, Players = 1, Crew = 2, Title = 3 };
class ProfileInterface : public QWidget
{
Q_OBJECT
public:
explicit ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent = 0);
void setProfileFolder(QString folder, QString profile);
void settingsApplied(int contentMode, bool languageChanged);
void setupProfileInterface();
void massTool(MassTool tool);
void disableSelected();
void enableSelected();
int selectedWidgets();
void retranslateUi();
~ProfileInterface();
public slots:
void contextMenuTriggeredPIC(QContextMenuEvent* ev);
void contextMenuTriggeredSGD(QContextMenuEvent* ev);
void hoverProfileWidgetCheck();
void selectAllWidgets();
void deselectAllWidgets();
void exportSelected();
void deleteSelected();
void updatePalette();
void importFiles();
private slots:
void on_cmdCloseProfile_clicked();
void on_cmdImport_clicked();
void pictureLoaded_event(SnapmaticPicture *picture);
void pictureFixed_event(SnapmaticPicture *picture);
void savegameLoaded_event(SavegameData *savegame, QString savegamePath);
void loadingProgress(int value, int maximum);
void pictureDeleted_event();
void savegameDeleted_event();
void profileLoaded_p();
void profileWidgetSelected();
void profileWidgetDeselected();
void dialogNextPictureRequested(QWidget *dialog);
void dialogPreviousPictureRequested(QWidget *dialog);
void on_saProfileContent_dropped(const QMimeData *mimeData);
protected:
bool eventFilter(QObject *watched, QEvent *event);
private:
ProfileDatabase *profileDB;
CrewDatabase *crewDB;
DatabaseThread *threadDB;
Ui::ProfileInterface *ui;
ProfileLoader *profileLoader;
ProfileWidget *previousWidget;
QList<SavegameData*> savegames;
QList<SnapmaticPicture*> pictures;
QMap<ProfileWidget*,QString> widgets;
QSpacerItem *saSpacerItem;
QStringList fixedPictures;
QString enabledPicStr;
QString profileFolder;
QString profileName;
QString loadingStr;
QString language;
pcg32_random_t rng;
bool contextMenuOpened;
bool isProfileLoaded;
int selectedWidgts;
int contentMode;
bool isSupportedImageFile(QString selectedFileName);
bool importFile(QString selectedFile, QDateTime importDateTime, bool notMultiple);
bool importUrls(const QMimeData *mimeData);
bool importRemote(QUrl remoteUrl);
bool importImage(QImage *snapmaticImage, QDateTime importDateTime);
bool importFilesProgress(QStringList selectedFiles);
bool importSnapmaticPicture(SnapmaticPicture *picture, bool warn = true);
bool importSavegameData(SavegameData *savegame, QString sgdPath, bool warn = true);
void pictureLoaded(SnapmaticPicture *picture, bool inserted);
void savegameLoaded(SavegameData *savegame, QString savegamePath, bool inserted);
void savegameDeleted(SavegameWidget *sgdWidget, bool isRemoteEmited = false);
void pictureDeleted(SnapmaticWidget *picWidget, bool isRemoteEmited = false);
void insertSnapmaticIPI(QWidget *widget);
void insertSavegameIPI(QWidget *widget);
void sortingProfileInterface();
int getRandomUid();
signals:
void profileLoaded();
void profileClosed();
};
#endif // PROFILEINTERFACE_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ProfileInterface</class>
<widget class="QWidget" name="ProfileInterface">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Profile Interface</string>
</property>
<layout class="QVBoxLayout" name="vlProfileInterface">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QStackedWidget" name="swProfile">
<property name="currentIndex">
<number>0</number>
</property>
<widget class="QWidget" name="pageLoading">
<layout class="QVBoxLayout" name="vlLoadingPage">
<item>
<spacer name="vsLoading1">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="labProfileLoading">
<property name="text">
<string>Loading file %1 of %2 files</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
<item>
<widget class="QProgressBar" name="pbPictureLoading">
<property name="value">
<number>0</number>
</property>
<property name="textVisible">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<spacer name="vsLoading2">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWidget" name="pageProfile">
<layout class="QVBoxLayout" name="vlProfilePage">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QScrollArea" name="saProfile">
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="UiModWidget" name="saProfileContent">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>398</width>
<height>257</height>
</rect>
</property>
<property name="acceptDrops">
<bool>true</bool>
</property>
<layout class="QVBoxLayout" name="vlProfile">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<layout class="QVBoxLayout" name="vlContent">
<property name="spacing">
<number>0</number>
</property>
<item>
<layout class="QVBoxLayout" name="vlSavegame"/>
</item>
<item>
<layout class="QVBoxLayout" name="vlSnapmatic"/>
</item>
</layout>
</item>
</layout>
</widget>
</widget>
</item>
</layout>
</widget>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="hlButtons">
<property name="spacing">
<number>6</number>
</property>
<property name="leftMargin">
<number>9</number>
</property>
<property name="topMargin">
<number>9</number>
</property>
<property name="rightMargin">
<number>9</number>
</property>
<property name="bottomMargin">
<number>9</number>
</property>
<item>
<widget class="QLabel" name="labVersion">
<property name="text">
<string>%1 %2</string>
</property>
</widget>
</item>
<item>
<spacer name="hsProfile">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdImport">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Import file</string>
</property>
<property name="text">
<string>&amp;Import...</string>
</property>
<property name="autoDefault">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdCloseProfile">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Close profile</string>
</property>
<property name="text">
<string>&amp;Close</string>
</property>
<property name="autoDefault">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>UiModWidget</class>
<extends>QWidget</extends>
<header>UiModWidget.h</header>
<container>1</container>
<slots>
<signal>dropped(QMimeData*)</signal>
</slots>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ProfileLoader.h"
#include "SnapmaticPicture.h"
#include "SavegameData.h"
#include "CrewDatabase.h"
#include <QStringBuilder>
#include <QStringList>
#include <QString>
#include <QThread>
#include <QList>
#include <QFile>
#include <QDir>
ProfileLoader::ProfileLoader(QString profileFolder, CrewDatabase *crewDB, QObject *parent) : QThread(parent), profileFolder(profileFolder), crewDB(crewDB)
{
}
void ProfileLoader::run()
{
int curFile = 1;
QDir profileDir;
QList<int> crewList;
profileDir.setPath(profileFolder);
// Seek pictures and savegames
profileDir.setNameFilters(QStringList("SRDR*"));
QStringList SavegameFiles = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort);
QStringList BackupFiles = SavegameFiles.filter(".bak", Qt::CaseInsensitive);
profileDir.setNameFilters(QStringList("PRDR*"));
QStringList SnapmaticPics = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort);
BackupFiles += SnapmaticPics.filter(".bak", Qt::CaseInsensitive);
SavegameFiles.removeDuplicates();
SnapmaticPics.removeDuplicates();
for (QString BackupFile : BackupFiles)
{
SavegameFiles.removeAll(BackupFile);
SnapmaticPics.removeAll(BackupFile);
}
int maximumV = SavegameFiles.length() + SnapmaticPics.length();
// Loading pictures and savegames
emit loadingProgress(curFile, maximumV);
for (QString SavegameFile : SavegameFiles)
{
emit loadingProgress(curFile, maximumV);
QString sgdPath = profileFolder % "/" % SavegameFile;
SavegameData *savegame = new SavegameData(sgdPath);
if (savegame->readingSavegame())
{
emit savegameLoaded(savegame, sgdPath);
}
curFile++;
}
for (QString SnapmaticPic : SnapmaticPics)
{
emit loadingProgress(curFile, maximumV);
QString picturePath = profileFolder % "/" % SnapmaticPic;
SnapmaticPicture *picture = new SnapmaticPicture(picturePath);
if (picture->readingPicture(true, true, true))
{
if (picture->isFormatSwitched())
{
picture->setSnapmaticFormat(SnapmaticFormat::PGTA_Format);
if (picture->exportPicture(picturePath, SnapmaticFormat::PGTA_Format))
{
emit pictureFixed(picture);
}
}
emit pictureLoaded(picture);
int crewNumber = picture->getSnapmaticProperties().crewID;
if (!crewList.contains(crewNumber))
{
crewList += crewNumber;
}
}
curFile++;
}
// adding found crews
crewDB->setAddingCrews(true);
for (int crewID : crewList)
{
crewDB->addCrew(crewID);
}
crewDB->setAddingCrews(false);
}
void ProfileLoader::preloaded()
{
}
void ProfileLoader::loaded()
{
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PROFILELOADER_H
#define PROFILELOADER_H
#include "SnapmaticPicture.h"
#include "SavegameData.h"
#include "CrewDatabase.h"
#include <QThread>
#include <QDir>
class ProfileLoader : public QThread
{
Q_OBJECT
public:
explicit ProfileLoader(QString profileFolder, CrewDatabase *crewDB, QObject *parent = 0);
protected:
void run();
private:
QString profileFolder;
CrewDatabase *crewDB;
ProfileLoader *profileLoader;
private slots:
void preloaded();
void loaded();
signals:
void pictureLoaded(SnapmaticPicture *picture);
void pictureFixed(SnapmaticPicture *picture);
void savegameLoaded(SavegameData *savegame, QString savegamePath);
void loadingProgress(int value, int maximum);
};
#endif // PROFILELOADER_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ProfileWidget.h"
#include <QDebug>
ProfileWidget::ProfileWidget(QWidget *parent) : QWidget(parent)
{
contentMode = 0;
}
ProfileWidget::~ProfileWidget()
{
}
void ProfileWidget::retranslate()
{
qDebug() << "ProfileWidget::retranslate got used without overwrite";
}
bool ProfileWidget::isSelected()
{
qDebug() << "ProfileWidget::isSelected got used without overwrite";
return false;
}
void ProfileWidget::setSelected(bool isSelected)
{
qDebug() << "ProfileWidget::setSelected got used without overwrite, result" << isSelected;
}
void ProfileWidget::setSelectionMode(bool selectionMode)
{
qDebug() << "ProfileWidget::setSelectionMode got used without overwrite, result:" << selectionMode;
}
QString ProfileWidget::getWidgetType()
{
qDebug() << "ProfileWidget::getWidgetType got used without overwrite";
return "ProfileWidget";
}
int ProfileWidget::getContentMode()
{
return contentMode;
}
void ProfileWidget::setContentMode(int _contentMode)
{
contentMode = _contentMode;
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PROFILEWIDGET_H
#define PROFILEWIDGET_H
#include <QWidget>
class ProfileWidget : public QWidget
{
Q_OBJECT
public:
explicit ProfileWidget(QWidget *parent = 0);
virtual void setSelectionMode(bool selectionMode);
virtual void setContentMode(int contentMode);
virtual void setSelected(bool isSelected);
virtual bool isSelected();
virtual QString getWidgetType();
virtual int getContentMode();
virtual void retranslate();
~ProfileWidget();
private:
int contentMode;
signals:
public slots:
};
#endif // PROFILEWIDGET_H

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## rdr2view
Red Dead Redemption 2 Savegame and Snapmatic viewer/editor

108
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SidebarGenerator.h"
#include "SavegameWidget.h"
#include "StandardPaths.h"
#include "SavegameCopy.h"
#include "config.h"
#include <QStringBuilder>
#include <QMessageBox>
#include <QFileDialog>
#include <QSettings>
SavegameCopy::SavegameCopy()
{
}
void SavegameCopy::copySavegame(QWidget *parent, QString sgdPath)
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("FileDialogs");
bool dontUseNativeDialog = settings.value("DontUseNativeDialog", false).toBool();
settings.beginGroup("SavegameCopy");
fileDialogPreSave: //Work?
QFileInfo sgdFileInfo(sgdPath);
QFileDialog fileDialog(parent);
fileDialog.setFileMode(QFileDialog::AnyFile);
fileDialog.setViewMode(QFileDialog::Detail);
fileDialog.setAcceptMode(QFileDialog::AcceptSave);
fileDialog.setOption(QFileDialog::DontUseNativeDialog, dontUseNativeDialog);
fileDialog.setOption(QFileDialog::DontConfirmOverwrite, true);
fileDialog.setDefaultSuffix("");
fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
fileDialog.setWindowTitle(SavegameWidget::tr(("Export Savegame...")));
fileDialog.setLabelText(QFileDialog::Accept, SavegameWidget::tr("Export"));
QStringList filters;
filters << SavegameWidget::tr("Savegame files (SRDR*)");
filters << SavegameWidget::tr("All files (**)");
fileDialog.setNameFilters(filters);
QList<QUrl> sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.setDirectory(settings.value("Directory", StandardPaths::picturesLocation()).toString());
fileDialog.restoreGeometry(settings.value(parent->objectName() % "+Geometry", "").toByteArray());
fileDialog.selectFile(sgdFileInfo.fileName());
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();
if (selectedFiles.length() == 1)
{
QString selectedFile = selectedFiles.at(0);
if (QFile::exists(selectedFile))
{
if (QMessageBox::Yes == QMessageBox::warning(parent, SavegameWidget::tr("Export Savegame"), SavegameWidget::tr("Overwrite %1 with current Savegame?").arg("\""+selectedFile+"\""), QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes))
{
if (!QFile::remove(selectedFile))
{
QMessageBox::warning(parent, SavegameWidget::tr("Export Savegame"), SavegameWidget::tr("Failed to overwrite %1 with current Savegame").arg("\""+selectedFile+"\""));
goto fileDialogPreSave; //Work?
}
}
else
{
goto fileDialogPreSave; //Work?
}
}
bool isCopied = QFile::copy(sgdPath, selectedFile);
if (!isCopied)
{
QMessageBox::warning(parent, SavegameWidget::tr("Export Savegame"), SavegameWidget::tr("Failed to export current Savegame"));
goto fileDialogPreSave; //Work?
}
}
else
{
QMessageBox::warning(parent, SavegameWidget::tr("Export Savegame"), SavegameWidget::tr("No valid file is selected"));
goto fileDialogPreSave; //Work?
}
}
settings.setValue(parent->objectName() % "+Geometry", fileDialog.saveGeometry());
settings.setValue("Directory", fileDialog.directory().absolutePath());
settings.endGroup();
settings.endGroup();
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef SAVEGAMECOPY_H
#define SAVEGAMECOPY_H
#include <QWidget>
#include <QString>
class SavegameCopy
{
public:
SavegameCopy();
static void copySavegame(QWidget *parent, QString sgdPath);
};
#endif // SAVEGAMECOPY_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SnapmaticPicture.h"
#include "StringParser.h"
#include "SavegameData.h"
#include <QStringBuilder>
#include <QTextCodec>
#include <QByteArray>
#include <QDebug>
#include <QFile>
#define savegameHeaderLength 260
#define verificationValue QByteArray::fromHex("00000004")
SavegameData::SavegameData(const QString &fileName, QObject *parent) : QObject(parent), savegameFileName(fileName)
{
// INIT SAVEGAME
savegameStr = "";
savegameOk = 0;
}
bool SavegameData::readingSavegame()
{
// Start opening file
// lastStep is like currentStep
QFile *saveFile = new QFile(savegameFileName);
if (!saveFile->open(QFile::ReadOnly))
{
lastStep = "1;/1,OpenFile," % SnapmaticPicture::convertDrawStringForLog(savegameFileName);
saveFile->deleteLater();
delete saveFile;
return false;
}
// Reading Savegame Header
if (!saveFile->isReadable())
{
lastStep = "2;/3,ReadingFile," % SnapmaticPicture::convertDrawStringForLog(savegameFileName) % ",1,NOHEADER";
saveFile->close();
saveFile->deleteLater();
delete saveFile;
return false;
}
QByteArray savegameHeaderLine = saveFile->read(savegameHeaderLength);
if (savegameHeaderLine.left(4) == verificationValue)
{
savegameStr = getSavegameDataString(savegameHeaderLine);
if (savegameStr.length() >= 1)
{
savegameOk = true;
}
}
saveFile->close();
saveFile->deleteLater();
delete saveFile;
return savegameOk;
}
QString SavegameData::getSavegameDataString(const QByteArray &savegameHeader)
{
QByteArray savegameBytes = savegameHeader.left(savegameHeaderLength);
QList<QByteArray> savegameBytesList = savegameBytes.split(char(0x04));
savegameBytes = savegameBytesList.at(1);
savegameBytesList.clear();
return SnapmaticPicture::parseTitleString(savegameBytes, savegameBytes.length());
}
bool SavegameData::readingSavegameFromFile(const QString &fileName)
{
if (fileName != "")
{
savegameFileName = fileName;
return readingSavegame();
}
else
{
return false;
}
}
bool SavegameData::isSavegameOk()
{
return savegameOk;
}
QString SavegameData::getSavegameFileName()
{
return savegameFileName;
}
QString SavegameData::getSavegameStr()
{
return savegameStr;
}
QString SavegameData::getLastStep()
{
return lastStep;
}
void SavegameData::setSavegameFileName(QString savegameFileName_)
{
savegameFileName = savegameFileName_;
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef SAVEGAMEDATA_H
#define SAVEGAMEDATA_H
#include <QObject>
class SavegameData : public QObject
{
Q_OBJECT
public:
explicit SavegameData(const QString &fileName = "", QObject *parent = 0);
bool readingSavegameFromFile(const QString &fileName);
bool readingSavegame();
bool isSavegameOk();
QString getLastStep();
QString getSavegameStr();
QString getSavegameFileName();
void setSavegameFileName(QString savegameFileName);
private:
QString getSavegameDataString(const QByteArray &savegameHeader);
QString savegameFileName;
QString savegameStr;
QString lastStep;
bool savegameOk;
};
#endif // SAVEGAMEDATA_H

100
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SavegameDialog.h"
#include "ui_SavegameDialog.h"
#include "SavegameCopy.h"
#include "AppEnv.h"
#include <QMessageBox>
#include <QDebug>
SavegameDialog::SavegameDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::SavegameDialog)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
// Setup User Interface
ui->setupUi(this);
ui->cmdClose->setFocus();
savegameLabStr = ui->labSavegameText->text();
// Set Icon for Close Button
if (QIcon::hasThemeIcon("dialog-close"))
{
ui->cmdClose->setIcon(QIcon::fromTheme("dialog-close"));
}
else if (QIcon::hasThemeIcon("gtk-close"))
{
ui->cmdClose->setIcon(QIcon::fromTheme("gtk-close"));
}
// Set Icon for Export Button
if (QIcon::hasThemeIcon("document-export"))
{
ui->cmdCopy->setIcon(QIcon::fromTheme("document-export"));
}
else if (QIcon::hasThemeIcon("document-save"))
{
ui->cmdCopy->setIcon(QIcon::fromTheme("document-save"));
}
refreshWindowSize();
}
SavegameDialog::~SavegameDialog()
{
delete ui;
}
void SavegameDialog::refreshWindowSize()
{
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
int dpiWindowWidth = 400 * screenRatio;
int dpiWindowHeight = 105 * screenRatio;
if (dpiWindowHeight < heightForWidth(dpiWindowWidth))
{
dpiWindowHeight = heightForWidth(dpiWindowWidth);
}
resize(dpiWindowWidth, dpiWindowHeight);
}
void SavegameDialog::setSavegameData(SavegameData *savegame, QString savegamePath, bool readOk)
{
// Showing error if reading error
if (!readOk)
{
QMessageBox::warning(this,tr("Savegame Viewer"),tr("Failed at %1").arg(savegame->getLastStep()));
return;
}
sgdPath = savegamePath;
ui->labSavegameText->setText(savegameLabStr.arg(savegame->getSavegameStr()));
refreshWindowSize();
}
void SavegameDialog::on_cmdClose_clicked()
{
this->close();
}
void SavegameDialog::on_cmdCopy_clicked()
{
SavegameCopy::copySavegame(this, sgdPath);
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef SAVEGAMEDIALOG_H
#define SAVEGAMEDIALOG_H
#include "SavegameData.h"
#include <QDialog>
namespace Ui {
class SavegameDialog;
}
class SavegameDialog : public QDialog
{
Q_OBJECT
public:
explicit SavegameDialog(QWidget *parent = 0);
void setSavegameData(SavegameData *savegame, QString sgdPath, bool readOk);
~SavegameDialog();
private slots:
void on_cmdClose_clicked();
void on_cmdCopy_clicked();
void refreshWindowSize();
private:
Ui::SavegameDialog *ui;
QString savegameLabStr;
QString sgdPath;
};
#endif // SAVEGAMEDIALOG_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>SavegameDialog</class>
<widget class="QDialog" name="SavegameDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>105</height>
</rect>
</property>
<property name="windowTitle">
<string>Savegame Viewer</string>
</property>
<property name="modal">
<bool>true</bool>
</property>
<layout class="QVBoxLayout" name="vlSavegameDialog">
<item>
<widget class="QLabel" name="labSavegameText">
<property name="text">
<string>&lt;span style=&quot; font-weight:600;&quot;&gt;Savegame&lt;/span&gt;&lt;br&gt;&lt;br&gt;%1</string>
</property>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<spacer name="vsSavegame">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QHBoxLayout" name="hlButtons">
<item>
<spacer name="hsButtons">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdCopy">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>&amp;Export</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdClose">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>&amp;Close</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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SavegameWidget.cpp Normal file
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SavegameWidget.h"
#include "ui_SavegameWidget.h"
#include "SidebarGenerator.h"
#include "SavegameDialog.h"
#include "StandardPaths.h"
#include "SavegameData.h"
#include "SavegameCopy.h"
#include "AppEnv.h"
#include "config.h"
#include <QFileDialog>
#include <QMessageBox>
#include <QSettings>
#include <QFileInfo>
#include <QPalette>
#include <QColor>
#include <QBrush>
#include <QTimer>
#include <QDebug>
#include <QFile>
#include <QMenu>
#include <QUrl>
#ifdef GTA5SYNC_TELEMETRY
#include "TelemetryClass.h"
#include <QJsonDocument>
#include <QJsonObject>
#include <QDateTime>
#endif
SavegameWidget::SavegameWidget(QWidget *parent) :
ProfileWidget(parent),
ui(new Ui::SavegameWidget)
{
ui->setupUi(this);
ui->cmdCopy->setVisible(false);
ui->cmdView->setVisible(false);
ui->cmdDelete->setVisible(false);
ui->cbSelected->setVisible(false);
qreal screenRatio = AppEnv::screenRatio();
ui->labSavegamePic->setFixedSize(48 * screenRatio, 27 * screenRatio);
ui->labSavegamePic->setScaledContents(true);
ui->labSavegamePic->setPixmap(QPixmap(":/img/savegame.svgz"));
QString exportSavegameStr = tr("Export Savegame...");
Q_UNUSED(exportSavegameStr)
labelAutosaveStr = tr("AUTOSAVE - %1\n%2");
labelSaveStr = tr("SAVE %3 - %1\n%2");
ui->SavegameFrame->setMouseTracking(true);
ui->labSavegamePic->setMouseTracking(true);
ui->labSavegameStr->setMouseTracking(true);
ui->cbSelected->setMouseTracking(true);
sgdata = nullptr;
}
SavegameWidget::~SavegameWidget()
{
delete ui;
}
void SavegameWidget::setSavegameData(SavegameData *savegame, QString savegamePath)
{
// BETA CODE
QString savegameString = savegame->getSavegameStr();
QString fileName = QFileInfo(savegame->getSavegameFileName()).fileName();
renderString(savegameString, fileName);
sgdStr = savegameString;
sgdPath = savegamePath;
sgdata = savegame;
}
void SavegameWidget::renderString(const QString &savegameString, const QString &fileName)
{
bool validNumber;
QString savegameName = tr("WRONG FORMAT");
QString savegameDate = tr("WRONG FORMAT");
QStringList savegameNDL = QString(savegameString).split(" - ");
if (savegameNDL.length() >= 2)
{
savegameDate = savegameNDL.at(savegameNDL.length() - 1);
savegameName = QString(savegameString).remove(savegameString.length() - savegameDate.length() - 3, savegameDate.length() + 3);
}
int savegameNumber = QString(fileName).remove(0,5).toInt(&validNumber) + 1;
if (validNumber)
{
if (savegameNumber == 16)
{
ui->labSavegameStr->setText(labelAutosaveStr.arg(savegameDate, savegameName));
}
else
{
ui->labSavegameStr->setText(labelSaveStr.arg(savegameDate, savegameName, QString::number(savegameNumber)));
}
}
else
{
ui->labSavegameStr->setText(labelSaveStr.arg(savegameDate, savegameName, tr("UNKNOWN")));
}
}
void SavegameWidget::retranslate()
{
labelAutosaveStr = tr("AUTOSAVE - %1\n%2");
labelSaveStr = tr("SAVE %3 - %1\n%2");
QString fileName = QFileInfo(sgdata->getSavegameFileName()).fileName();
renderString(sgdStr, fileName);
}
void SavegameWidget::on_cmdCopy_clicked()
{
SavegameCopy::copySavegame(this, sgdPath);
}
void SavegameWidget::on_cmdDelete_clicked()
{
int uchoice = QMessageBox::question(this, tr("Delete Savegame"), tr("Are you sure to delete %1 from your savegames?").arg("\""+sgdStr+"\""), QMessageBox::No | QMessageBox::Yes, QMessageBox::No);
if (uchoice == QMessageBox::Yes)
{
if (!QFile::exists(sgdPath))
{
emit savegameDeleted();
#ifdef GTA5SYNC_TELEMETRY
QSettings telemetrySettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
telemetrySettings.beginGroup("Telemetry");
bool pushUsageData = telemetrySettings.value("PushUsageData", false).toBool();
telemetrySettings.endGroup();
if (pushUsageData && Telemetry->canPush())
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
jsonObject["Type"] = "DeleteSuccess";
jsonObject["ExtraFlags"] = "Savegame";
jsonObject["DeletedTime"] = QString::number(QDateTime::currentDateTimeUtc().toTime_t());
jsonDocument.setObject(jsonObject);
Telemetry->push(TelemetryCategory::PersonalData, jsonDocument);
}
#endif
}
else if (QFile::remove(sgdPath))
{
#ifdef GTA5SYNC_TELEMETRY
QSettings telemetrySettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
telemetrySettings.beginGroup("Telemetry");
bool pushUsageData = telemetrySettings.value("PushUsageData", false).toBool();
telemetrySettings.endGroup();
if (pushUsageData && Telemetry->canPush())
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
jsonObject["Type"] = "DeleteSuccess";
jsonObject["ExtraFlags"] = "Savegame";
jsonObject["DeletedTime"] = QString::number(QDateTime::currentDateTimeUtc().toTime_t());
jsonDocument.setObject(jsonObject);
Telemetry->push(TelemetryCategory::PersonalData, jsonDocument);
}
#endif
emit savegameDeleted();
}
else
{
QMessageBox::warning(this, tr("Delete Savegame"), tr("Failed at deleting %1 from your savegames").arg("\""+sgdStr+"\""));
}
}
}
void SavegameWidget::on_cmdView_clicked()
{
SavegameDialog *savegameDialog = new SavegameDialog(this);
savegameDialog->setSavegameData(sgdata, sgdPath, true);
savegameDialog->setModal(true);
#ifdef Q_OS_ANDROID
// Android ...
savegameDialog->showMaximized();
#else
savegameDialog->show();
#endif
savegameDialog->exec();
delete savegameDialog;
}
void SavegameWidget::mousePressEvent(QMouseEvent *ev)
{
ProfileWidget::mousePressEvent(ev);
}
void SavegameWidget::mouseReleaseEvent(QMouseEvent *ev)
{
ProfileWidget::mouseReleaseEvent(ev);
if (ui->cbSelected->isVisible())
{
if (rect().contains(ev->pos()) && ev->button() == Qt::LeftButton)
{
ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
}
}
else
{
if (getContentMode() == 0 && rect().contains(ev->pos()) && ev->button() == Qt::LeftButton)
{
if (ev->modifiers().testFlag(Qt::ShiftModifier))
{
ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
}
else
{
on_cmdView_clicked();
}
}
else if (!ui->cbSelected->isVisible() && getContentMode() == 1 && ev->button() == Qt::LeftButton && ev->modifiers().testFlag(Qt::ShiftModifier))
{
ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
}
}
}
void SavegameWidget::mouseDoubleClickEvent(QMouseEvent *ev)
{
ProfileWidget::mouseDoubleClickEvent(ev);
if (!ui->cbSelected->isVisible() && getContentMode() == 1 && ev->button() == Qt::LeftButton)
{
on_cmdView_clicked();
}
}
void SavegameWidget::setSelected(bool isSelected)
{
ui->cbSelected->setChecked(isSelected);
}
void SavegameWidget::savegameSelected()
{
setSelected(!ui->cbSelected->isChecked());
}
void SavegameWidget::contextMenuEvent(QContextMenuEvent *ev)
{
emit contextMenuTriggered(ev);
}
void SavegameWidget::on_cbSelected_stateChanged(int arg1)
{
if (arg1 == Qt::Checked)
{
emit widgetSelected();
}
else if (arg1 == Qt::Unchecked)
{
emit widgetDeselected();
}
}
bool SavegameWidget::isSelected()
{
return ui->cbSelected->isChecked();
}
void SavegameWidget::setSelectionMode(bool selectionMode)
{
ui->cbSelected->setVisible(selectionMode);
}
void SavegameWidget::selectAllWidgets()
{
emit allWidgetsSelected();
}
void SavegameWidget::deselectAllWidgets()
{
emit allWidgetsDeselected();
}
SavegameData* SavegameWidget::getSavegame()
{
return sgdata;
}
QString SavegameWidget::getWidgetType()
{
return "SavegameWidget";
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef SAVEGAMEWIDGET_H
#define SAVEGAMEWIDGET_H
#include "ProfileWidget.h"
#include "SavegameData.h"
#include <QContextMenuEvent>
#include <QMouseEvent>
#include <QWidget>
#include <QColor>
namespace Ui {
class SavegameWidget;
}
class SavegameWidget : public ProfileWidget
{
Q_OBJECT
public:
SavegameWidget(QWidget *parent = 0);
void setSavegameData(SavegameData *savegame, QString savegamePath);
void setSelectionMode(bool selectionMode);
void setSelected(bool isSelected);
SavegameData* getSavegame();
QString getWidgetType();
bool isSelected();
void retranslate();
~SavegameWidget();
private slots:
void on_cmdView_clicked();
void on_cmdCopy_clicked();
void on_cmdDelete_clicked();
void on_cbSelected_stateChanged(int arg1);
void savegameSelected();
void selectAllWidgets();
void deselectAllWidgets();
protected:
void mouseDoubleClickEvent(QMouseEvent *ev);
void mouseReleaseEvent(QMouseEvent *ev);
void mousePressEvent(QMouseEvent *ev);
void contextMenuEvent(QContextMenuEvent *ev);
private:
Ui::SavegameWidget *ui;
SavegameData *sgdata;
QString labelAutosaveStr;
QString labelSaveStr;
QString sgdPath;
QString sgdStr;
void renderString(const QString &savegameString, const QString &fileName);
signals:
void savegameDeleted();
void widgetSelected();
void widgetDeselected();
void allWidgetsSelected();
void allWidgetsDeselected();
void contextMenuTriggered(QContextMenuEvent *ev);
};
#endif // SAVEGAMEWIDGET_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>SavegameWidget</class>
<widget class="QWidget" name="SavegameWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>405</width>
<height>46</height>
</rect>
</property>
<property name="windowTitle">
<string>Savegame Widget</string>
</property>
<layout class="QHBoxLayout" name="hlSavegameContent">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QFrame" name="SavegameFrame">
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>0</number>
</property>
<layout class="QHBoxLayout" name="hlSavegame">
<item>
<widget class="QCheckBox" name="cbSelected">
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labSavegamePic">
<property name="text">
<string/>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labSavegameStr">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>SAVE %3 - %1&lt;br&gt;%2</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdView">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>View savegame</string>
</property>
<property name="text">
<string>View</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdCopy">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Copy savegame</string>
</property>
<property name="text">
<string>Export</string>
</property>
<property name="autoDefault">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdDelete">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Delete savegame</string>
</property>
<property name="text">
<string>Delete</string>
</property>
<property name="autoDefault">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SidebarGenerator.h"
#include "StandardPaths.h"
#include "AppEnv.h"
#include <QList>
#include <QUrl>
#include <QDir>
SidebarGenerator::SidebarGenerator()
{
}
QList<QUrl> SidebarGenerator::generateSidebarUrls(QList<QUrl> sidebarUrls)
{
QDir dir;
dir.setPath(StandardPaths::picturesLocation());
if (dir.exists())
{
sidebarUrls += QUrl::fromLocalFile(dir.absolutePath());
}
dir.setPath(StandardPaths::documentsLocation());
if (dir.exists())
{
sidebarUrls += QUrl::fromLocalFile(dir.absolutePath());
}
bool gameFolderExists;
QString gameFolder = AppEnv::getGameFolder(&gameFolderExists);
if (gameFolderExists)
{
sidebarUrls += QUrl::fromLocalFile(gameFolder);
}
dir.setPath(StandardPaths::desktopLocation());
if (dir.exists())
{
sidebarUrls += QUrl::fromLocalFile(dir.absolutePath());
}
return sidebarUrls;
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef SIDEBARGENERATOR_H
#define SIDEBARGENERATOR_H
#include <QList>
#include <QUrl>
class SidebarGenerator
{
public:
SidebarGenerator();
static QList<QUrl> generateSidebarUrls(QList<QUrl> sidebarUrls);
};
#endif // SIDEBARGENERATOR_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SnapmaticEditor.h"
#include "ui_SnapmaticEditor.h"
#include "SnapmaticPicture.h"
#include "PlayerListDialog.h"
#include "StringParser.h"
#include "AppEnv.h"
#include "config.h"
#include <QStringListIterator>
#include <QStringBuilder>
#include <QTextDocument>
#include <QInputDialog>
#include <QMessageBox>
#include <QDebug>
#include <QFile>
#ifdef GTA5SYNC_TELEMETRY
#include "TelemetryClass.h"
#include <QJsonDocument>
#include <QJsonObject>
#endif
SnapmaticEditor::SnapmaticEditor(CrewDatabase *crewDB, ProfileDatabase *profileDB, QWidget *parent) :
QDialog(parent), crewDB(crewDB), profileDB(profileDB),
ui(new Ui::SnapmaticEditor)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
ui->setupUi(this);
ui->cmdCancel->setDefault(true);
ui->cmdCancel->setFocus();
// Set Icon for Apply Button
if (QIcon::hasThemeIcon("dialog-ok-apply"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok-apply"));
}
else if (QIcon::hasThemeIcon("dialog-apply"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-apply"));
}
else if (QIcon::hasThemeIcon("gtk-apply"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("gtk-apply"));
}
else if (QIcon::hasThemeIcon("dialog-ok"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok"));
}
else if (QIcon::hasThemeIcon("gtk-ok"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok"));
}
// Set Icon for Cancel Button
if (QIcon::hasThemeIcon("dialog-cancel"))
{
ui->cmdCancel->setIcon(QIcon::fromTheme("dialog-cancel"));
}
else if (QIcon::hasThemeIcon("gtk-cancel"))
{
ui->cmdCancel->setIcon(QIcon::fromTheme("gtk-cancel"));
}
snapmaticTitle = QString();
smpic = 0;
#ifndef Q_OS_ANDROID
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
resize(400 * screenRatio, 360 * screenRatio);
#endif
}
SnapmaticEditor::~SnapmaticEditor()
{
delete ui;
}
void SnapmaticEditor::selfie_toggled(bool checked)
{
if (checked)
{
isSelfie = true;
}
else
{
isSelfie = false;
}
}
void SnapmaticEditor::mugshot_toggled(bool checked)
{
if (checked)
{
isMugshot = true;
ui->cbDirector->setEnabled(false);
ui->cbDirector->setChecked(false);
}
else
{
isMugshot = false;
ui->cbDirector->setEnabled(true);
}
}
void SnapmaticEditor::editor_toggled(bool checked)
{
if (checked)
{
isEditor = true;
ui->cbDirector->setEnabled(false);
ui->cbDirector->setChecked(false);
}
else
{
isEditor = false;
ui->cbDirector->setEnabled(true);
}
}
void SnapmaticEditor::on_rbSelfie_toggled(bool checked)
{
if (checked)
{
mugshot_toggled(false);
editor_toggled(false);
selfie_toggled(true);
}
}
void SnapmaticEditor::on_rbMugshot_toggled(bool checked)
{
if (checked)
{
selfie_toggled(false);
editor_toggled(false);
mugshot_toggled(true);
}
}
void SnapmaticEditor::on_rbEditor_toggled(bool checked)
{
if (checked)
{
selfie_toggled(false);
mugshot_toggled(false);
editor_toggled(true);
}
}
void SnapmaticEditor::on_rbCustom_toggled(bool checked)
{
if (checked)
{
selfie_toggled(false);
mugshot_toggled(false);
editor_toggled(false);
}
}
void SnapmaticEditor::setSnapmaticPicture(SnapmaticPicture *picture)
{
smpic = picture;
snapmaticProperties = smpic->getSnapmaticProperties();
ui->rbCustom->setChecked(true);
crewID = snapmaticProperties.crewID;
isSelfie = snapmaticProperties.isSelfie;
isMugshot = snapmaticProperties.isMug;
isEditor = snapmaticProperties.isFromRSEditor;
playersList = snapmaticProperties.playersList;
ui->cbDirector->setChecked(snapmaticProperties.isFromDirector);
ui->cbMeme->setChecked(snapmaticProperties.isMeme);
if (isSelfie)
{
ui->rbSelfie->setChecked(true);
}
else if (isMugshot)
{
ui->rbMugshot->setChecked(true);
}
else if (isEditor)
{
ui->rbEditor->setChecked(true);
}
else
{
ui->rbCustom->setChecked(true);
}
setSnapmaticCrew(returnCrewName(crewID));
setSnapmaticTitle(picture->getPictureTitle());
setSnapmaticPlayers(insertPlayerNames(playersList));
}
void SnapmaticEditor::insertPlayerNames(QStringList *players)
{
for (int i = 0; i < players->size(); ++i)
{
players->replace(i, profileDB->getPlayerName(players->at(i)));
}
}
QStringList SnapmaticEditor::insertPlayerNames(const QStringList &players)
{
QStringList playersWI = players;
insertPlayerNames(&playersWI);
return playersWI;
}
void SnapmaticEditor::setSnapmaticPlayers(const QStringList &players)
{
QString editStr = QString("<a href=\"g5e://editplayers\" style=\"text-decoration: none;\">%1</a>").arg(tr("Edit"));
QString playersStr;
if (players.length() != 1)
{
playersStr = tr("Players: %1 (%2)", "Multiple Player are inserted here");
}
else
{
playersStr = tr("Player: %1 (%2)", "One Player is inserted here");
}
if (players.length() != 0)
{
ui->labPlayers->setText(playersStr.arg(players.join(", "), editStr));
}
else
{
ui->labPlayers->setText(playersStr.arg(QApplication::translate("PictureDialog", "No Players"), editStr));
}
#ifndef Q_OS_ANDROID
ui->gbValues->resize(ui->gbValues->width(), ui->gbValues->heightForWidth(ui->gbValues->width()));
ui->frameWidget->resize(ui->gbValues->width(), ui->frameWidget->heightForWidth(ui->frameWidget->width()));
if (heightForWidth(width()) > height()) { resize(width(), heightForWidth(width())); }
#endif
}
void SnapmaticEditor::setSnapmaticTitle(const QString &title)
{
if (title.length() > 39)
{
snapmaticTitle = title.left(39);
}
else
{
snapmaticTitle = title;
}
QString editStr = QString("<a href=\"g5e://edittitle\" style=\"text-decoration: none;\">%1</a>").arg(tr("Edit"));
QString titleStr = tr("Title: %1 (%2)").arg(StringParser::escapeString(snapmaticTitle), editStr);
ui->labTitle->setText(titleStr);
if (SnapmaticPicture::verifyTitle(snapmaticTitle))
{
ui->labAppropriate->setText(tr("Appropriate: %1").arg(QString("<span style=\"color: green\">%1</span>").arg(tr("Yes", "Yes, should work fine"))));
}
else
{
ui->labAppropriate->setText(tr("Appropriate: %1").arg(QString("<span style=\"color: red\">%1</span>").arg(tr("No", "No, could lead to issues"))));
}
#ifndef Q_OS_ANDROID
ui->gbValues->resize(ui->gbValues->width(), ui->gbValues->heightForWidth(ui->gbValues->width()));
ui->frameWidget->resize(ui->gbValues->width(), ui->frameWidget->heightForWidth(ui->frameWidget->width()));
if (heightForWidth(width()) > height()) { resize(width(), heightForWidth(width())); }
#endif
}
void SnapmaticEditor::setSnapmaticCrew(const QString &crew)
{
QString editStr = QString("<a href=\"g5e://editcrew\" style=\"text-decoration: none;\">%1</a>").arg(tr("Edit"));
QString crewStr = tr("Crew: %1 (%2)").arg(StringParser::escapeString(crew), editStr);
ui->labCrew->setText(crewStr);
#ifndef Q_OS_ANDROID
ui->gbValues->resize(ui->gbValues->width(), ui->gbValues->heightForWidth(ui->gbValues->width()));
ui->frameWidget->resize(ui->gbValues->width(), ui->frameWidget->heightForWidth(ui->frameWidget->width()));
if (heightForWidth(width()) > height()) { resize(width(), heightForWidth(width())); }
#endif
}
QString SnapmaticEditor::returnCrewName(int crewID_)
{
return crewDB->getCrewName(crewID_);
}
void SnapmaticEditor::on_cmdCancel_clicked()
{
close();
}
void SnapmaticEditor::on_cmdApply_clicked()
{
if (ui->cbQualify->isChecked())
{
qualifyAvatar();
}
snapmaticProperties.crewID = crewID;
snapmaticProperties.isSelfie = isSelfie;
snapmaticProperties.isMug = isMugshot;
snapmaticProperties.isFromRSEditor = isEditor;
snapmaticProperties.isFromDirector = ui->cbDirector->isChecked();
snapmaticProperties.isMeme = ui->cbMeme->isChecked();
snapmaticProperties.playersList = playersList;
if (smpic)
{
QString currentFilePath = smpic->getPictureFilePath();
QString originalFilePath = smpic->getOriginalPictureFilePath();
QString backupFileName = originalFilePath % ".bak";
if (!QFile::exists(backupFileName))
{
QFile::copy(currentFilePath, backupFileName);
}
SnapmaticProperties fallbackProperties = smpic->getSnapmaticProperties();
QString fallbackTitle = smpic->getPictureTitle();
smpic->setSnapmaticProperties(snapmaticProperties);
smpic->setPictureTitle(snapmaticTitle);
if (!smpic->exportPicture(currentFilePath))
{
QMessageBox::warning(this, tr("Snapmatic Properties"), tr("Patching of Snapmatic Properties failed because of I/O Error"));
smpic->setSnapmaticProperties(fallbackProperties);
smpic->setPictureTitle(fallbackTitle);
}
else
{
smpic->updateStrings();
smpic->emitUpdate();
#ifdef GTA5SYNC_TELEMETRY
QSettings telemetrySettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
telemetrySettings.beginGroup("Telemetry");
bool pushUsageData = telemetrySettings.value("PushUsageData", false).toBool();
telemetrySettings.endGroup();
if (pushUsageData && Telemetry->canPush())
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
jsonObject["Type"] = "PropertyEdited";
jsonObject["EditedSize"] = QString::number(smpic->getContentMaxLength());
jsonObject["EditedTime"] = QString::number(QDateTime::currentDateTimeUtc().toTime_t());
jsonDocument.setObject(jsonObject);
Telemetry->push(TelemetryCategory::PersonalData, jsonDocument);
}
#endif
}
}
close();
}
void SnapmaticEditor::qualifyAvatar()
{
ui->rbSelfie->setChecked(true);
ui->cbDirector->setChecked(false);
ui->cbMeme->setChecked(false);
ui->cmdApply->setDefault(true);
}
void SnapmaticEditor::on_cbQualify_toggled(bool checked)
{
if (checked)
{
ui->cbMeme->setEnabled(false);
ui->cbDirector->setEnabled(false);
ui->rbCustom->setEnabled(false);
ui->rbSelfie->setEnabled(false);
ui->rbEditor->setEnabled(false);
ui->rbMugshot->setEnabled(false);
}
else
{
ui->cbMeme->setEnabled(true);
ui->rbCustom->setEnabled(true);
ui->rbSelfie->setEnabled(true);
ui->rbEditor->setEnabled(true);
ui->rbMugshot->setEnabled(true);
if (ui->rbSelfie->isChecked() || ui->rbCustom->isChecked())
{
ui->cbDirector->setEnabled(true);
}
}
}
void SnapmaticEditor::on_labPlayers_linkActivated(const QString &link)
{
if (link == "g5e://editplayers")
{
PlayerListDialog *playerListDialog = new PlayerListDialog(playersList, profileDB, this);
connect(playerListDialog, SIGNAL(playerListUpdated(QStringList)), this, SLOT(playerListUpdated(QStringList)));
playerListDialog->setModal(true);
playerListDialog->show();
playerListDialog->exec();
delete playerListDialog;
}
}
void SnapmaticEditor::on_labTitle_linkActivated(const QString &link)
{
if (link == "g5e://edittitle")
{
bool ok;
QString newTitle = QInputDialog::getText(this, tr("Snapmatic Title"), tr("New Snapmatic title:"), QLineEdit::Normal, snapmaticTitle, &ok, windowFlags());
if (ok && !newTitle.isEmpty())
{
setSnapmaticTitle(newTitle);
}
}
}
void SnapmaticEditor::on_labCrew_linkActivated(const QString &link)
{
if (link == "g5e://editcrew")
{
bool ok;
int indexNum = 0;
QStringList itemList;
QStringList crewList = crewDB->getCrews();
if (!crewList.contains(QLatin1String("0")))
{
crewList += QLatin1String("0");
}
crewList.sort();
for (QString crew : crewList)
{
itemList += QString("%1 (%2)").arg(crew, returnCrewName(crew.toInt()));
}
if (crewList.contains(QString::number(crewID)))
{
indexNum = crewList.indexOf(QRegExp(QString::number(crewID)));
}
QString newCrew = QInputDialog::getItem(this, tr("Snapmatic Crew"), tr("New Snapmatic crew:"), itemList, indexNum, true, &ok, windowFlags());
if (ok && !newCrew.isEmpty())
{
if (newCrew.contains(" ")) newCrew = newCrew.split(" ").at(0);
if (newCrew.length() > 10) return;
for (QChar crewChar : newCrew)
{
if (!crewChar.isNumber())
{
return;
}
}
if (!crewList.contains(newCrew))
{
crewDB->addCrew(crewID);
}
crewID = newCrew.toInt();
setSnapmaticCrew(returnCrewName(crewID));
}
}
}
void SnapmaticEditor::playerListUpdated(QStringList playerList)
{
playersList = playerList;
setSnapmaticPlayers(insertPlayerNames(playerList));
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef SNAPMATICEDITOR_H
#define SNAPMATICEDITOR_H
#include <QDialog>
#include "CrewDatabase.h"
#include "ProfileDatabase.h"
#include "SnapmaticPicture.h"
namespace Ui {
class SnapmaticEditor;
}
class SnapmaticEditor : public QDialog
{
Q_OBJECT
public:
explicit SnapmaticEditor(CrewDatabase *crewDB, ProfileDatabase *profileDB, QWidget *parent = 0);
void setSnapmaticPicture(SnapmaticPicture *picture);
void setSnapmaticPlayers(const QStringList &players);
void setSnapmaticTitle(const QString &title);
void setSnapmaticCrew(const QString &crew = "");
QString returnCrewName(int crewID);
~SnapmaticEditor();
private slots:
void on_rbSelfie_toggled(bool checked);
void on_rbMugshot_toggled(bool checked);
void on_rbEditor_toggled(bool checked);
void on_rbCustom_toggled(bool checked);
void on_cmdCancel_clicked();
void on_cmdApply_clicked();
void on_cbQualify_toggled(bool checked);
void on_labPlayers_linkActivated(const QString &link);
void on_labTitle_linkActivated(const QString &link);
void on_labCrew_linkActivated(const QString &link);
void playerListUpdated(QStringList playerList);
private:
CrewDatabase *crewDB;
ProfileDatabase *profileDB;
Ui::SnapmaticEditor *ui;
SnapmaticProperties snapmaticProperties;
SnapmaticPicture *smpic;
QStringList playersList;
QString snapmaticTitle;
int crewID;
bool isSelfie;
bool isMugshot;
bool isEditor;
void selfie_toggled(bool checked);
void mugshot_toggled(bool checked);
void editor_toggled(bool checked);
void qualifyAvatar();
void insertPlayerNames(QStringList *players);
QStringList insertPlayerNames(const QStringList &players);
};
#endif // SNAPMATICEDITOR_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>SnapmaticEditor</class>
<widget class="QDialog" name="SnapmaticEditor">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>381</height>
</rect>
</property>
<property name="windowTitle">
<string>Snapmatic Properties</string>
</property>
<property name="modal">
<bool>true</bool>
</property>
<layout class="QVBoxLayout" name="vlEditor">
<item>
<widget class="QWidget" name="frameWidget" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QVBoxLayout" name="vlFrame">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="gbMode">
<property name="title">
<string>Snapmatic Type</string>
</property>
<layout class="QGridLayout" name="gdType">
<item row="2" column="1">
<widget class="QRadioButton" name="rbEditor">
<property name="text">
<string>Editor</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QRadioButton" name="rbSelfie">
<property name="text">
<string>Selfie</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QRadioButton" name="rbCustom">
<property name="text">
<string>Regular</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QRadioButton" name="rbMugshot">
<property name="text">
<string>Mugshot</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbProperties">
<property name="title">
<string>Snapmatic Properties</string>
</property>
<layout class="QGridLayout" name="gdProperties">
<item row="0" column="1">
<widget class="QCheckBox" name="cbMeme">
<property name="text">
<string>Meme</string>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QCheckBox" name="cbDirector">
<property name="text">
<string>Director</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbValues">
<property name="title">
<string>Snapmatic Values</string>
</property>
<layout class="QVBoxLayout" name="vlTitle">
<item>
<widget class="UiModLabel" name="labPlayers">
<property name="contextMenuPolicy">
<enum>Qt::NoContextMenu</enum>
</property>
<property name="text">
<string/>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
<property name="textInteractionFlags">
<set>Qt::LinksAccessibleByKeyboard|Qt::LinksAccessibleByMouse</set>
</property>
</widget>
</item>
<item>
<widget class="UiModLabel" name="labCrew">
<property name="contextMenuPolicy">
<enum>Qt::NoContextMenu</enum>
</property>
<property name="text">
<string/>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
<property name="textInteractionFlags">
<set>Qt::LinksAccessibleByKeyboard|Qt::LinksAccessibleByMouse</set>
</property>
</widget>
</item>
<item>
<widget class="UiModLabel" name="labTitle">
<property name="contextMenuPolicy">
<enum>Qt::NoContextMenu</enum>
</property>
<property name="text">
<string/>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
<property name="textInteractionFlags">
<set>Qt::LinksAccessibleByKeyboard|Qt::LinksAccessibleByMouse</set>
</property>
</widget>
</item>
<item>
<widget class="UiModLabel" name="labAppropriate">
<property name="text">
<string/>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gbExtras">
<property name="title">
<string>Extras</string>
</property>
<layout class="QVBoxLayout" name="vlExtras">
<item>
<widget class="QCheckBox" name="cbQualify">
<property name="text">
<string>Qualify as Avatar automatically at apply</string>
</property>
</widget>
</item>
<item>
<widget class="UiModLabel" name="labQualify">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Qualify as Avatar allows you to use this Snapmatic as a Social Club profile picture</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="vsEditor">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QHBoxLayout" name="hlButtons">
<item>
<spacer name="hsButtons">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdApply">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Apply changes</string>
</property>
<property name="text">
<string>&amp;Apply</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdCancel">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Discard changes</string>
</property>
<property name="text">
<string>&amp;Cancel</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>UiModLabel</class>
<extends>QLabel</extends>
<header>UiModLabel.h</header>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>

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/*****************************************************************************
* gta5spv Grand Theft Auto Snapmatic Picture Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef SNAPMATICPICTURE_H
#define SNAPMATICPICTURE_H
#include <QStringList>
#include <QDateTime>
#include <QObject>
#include <QString>
#include <QImage>
#include <QFile>
enum class SnapmaticFormat : int { Auto_Format = 0, PGTA_Format = 1, JPEG_Format = 2, G5E_Format = 3 };
struct SnapmaticProperties {
struct SnapmaticLocation {
double x;
double y;
double z;
};
int uid;
int size;
int crewID;
int streetID;
QStringList playersList;
uint createdTimestamp;
QDateTime createdDateTime;
bool isMeme;
bool isMug;
bool isSelfie;
bool isFromDirector;
bool isFromRSEditor;
SnapmaticLocation location;
};
class SnapmaticPicture : public QObject
{
Q_OBJECT
public:
explicit SnapmaticPicture(const QString &fileName = "", QObject *parent = 0);
~SnapmaticPicture();
void reset();
bool preloadFile();
bool readingPictureFromFile(const QString &fileName, bool writeEnabled = true, bool cacheEnabled = false, bool fastLoad = true, bool lowRamMode = false);
bool readingPicture(bool writeEnabled = true, bool cacheEnabled = false, bool fastLoad = true, bool lowRamMode = false);
bool isPicOk(); // Please use isPictureOk instead
void clearCache();
QImage getImage(bool fastLoad = false);
QByteArray getPictureStream();
QString getLastStep(bool readable = true);
QString getPictureStr();
QString getPictureHead();
QString getPictureTitl();
QString getPictureDesc();
QString getPictureSortStr();
QString getPictureFileName();
QString getPictureFilePath();
QString getExportPictureFileName();
QString getOriginalPictureFileName();
QString getOriginalPictureFilePath();
int getContentMaxLength();
bool setImage(const QImage &picture);
bool setPictureTitl(const QString &newTitle); // Please use setPictureTitle instead
bool setPictureStream(const QByteArray &streamArray);
void updateStrings();
void emitUpdate();
void emitCustomSignal(const QString &signal);
// FILE MANAGEMENT
bool exportPicture(const QString &fileName, SnapmaticFormat format = SnapmaticFormat::Auto_Format);
void setPicFileName(const QString &picFileName); // Please use setPictureFileName instead
void setPicFilePath(const QString &picFilePath); // Please use setPictureFilePath instead
bool deletePicFile(); // Please use deletePictureFile instead
// JSON
bool isJsonOk();
QString getJsonStr(); // Please use getPictureJson instead
SnapmaticProperties getSnapmaticProperties();
bool setSnapmaticProperties(SnapmaticProperties properties);
bool setJsonStr(const QString &jsonStr, bool updateProperties = false); // Please use setPictureJson instead
// VISIBILITY
bool isHidden(); // Please use isPictureHidden instead
bool isVisible(); // Please use isPictureVisible instead
bool setPictureHidden();
bool setPictureVisible();
// ALTERNATIVES (MORE DEVELOPER FRIENDLY FUNCTION CALLS)
QString getJsonString() { return getJsonStr(); } // Please use getPictureJson instead
QString getPictureJson() { return getJsonStr(); }
QString getPictureTitle() { return getPictureTitl(); }
QString getPictureString() { return getPictureStr(); }
QString getPictureDescription() { return getPictureDesc(); }
bool setJsonString(const QString &jsonString, bool updateProperties = false) { return setJsonStr(jsonString, updateProperties); } // Please use setPictureJson instead
bool setPictureJson(const QString &json, bool updateProperties = false) { return setJsonStr(json, updateProperties); }
bool setPictureTitle(const QString &title) { return setPictureTitl(title); }
void setPictureFileName(const QString &fileName) { return setPicFileName(fileName); }
void setPictureFilePath(const QString &filePath) { return setPicFilePath(filePath); }
bool deletePictureFile() { return deletePicFile(); }
bool isPictureOk() { return isPicOk(); }
bool isPictureHidden() { return isHidden(); }
bool isPictureVisible() { return isVisible(); }
bool setHidden() { return setPictureHidden(); } // Please use setPictureHidden instead
bool setVisible() { return setPictureVisible(); } // Please use setPictureVisible instead
// PREDEFINED PROPERTIES
QSize getSnapmaticResolution();
// SNAPMATIC DEFAULTS
bool isSnapmaticDefaultsEnforced();
void setSnapmaticDefaultsEnforced(bool enforced);
// SNAPMATIC FORMAT
SnapmaticFormat getSnapmaticFormat();
void setSnapmaticFormat(SnapmaticFormat format);
bool isFormatSwitched();
// VERIFY CONTENT
static bool verifyTitle(const QString &title);
// STRING OPERATIONS
static QString parseTitleString(const QByteArray &commitBytes, int maxLength);
static QString convertDrawStringForLog(const QString &inputStr);
static QString convertLogStringForDraw(const QString &inputStr);
private:
QString getSnapmaticHeaderString(const QByteArray &snapmaticHeader);
QString getSnapmaticJSONString(const QByteArray &jsonBytes);
QString getSnapmaticTIDEString(const QByteArray &tideBytes);
QImage cachePicture;
QString picExportFileName;
QString picFileName;
QString picFilePath;
QString pictureHead;
QString pictureStr;
QString lastStep;
QString sortStr;
QString titlStr;
QString descStr;
bool picOk;
bool lowRamMode;
bool writeEnabled;
bool cacheEnabled;
bool isLoadedInRAM;
bool isCustomFormat;
bool isFormatSwitch;
bool isModernFormat;
bool careSnapDefault;
int jpegRawContentSize;
int jpegRawContentSizeE;
// PICTURE STREAM
QByteArray rawPicContent;
// JSON
void parseJsonContent();
bool jsonOk;
QString jsonStr;
SnapmaticProperties localProperties;
// VERIFY CONTENT
static bool verifyTitleChar(const QChar &titleChar);
signals:
void customSignal(QString signal);
void preloaded();
void updated();
void loaded();
public slots:
};
#endif // SNAPMATICPICTURE_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2019 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SnapmaticWidget.h"
#include "ui_SnapmaticWidget.h"
#include "ImageEditorDialog.h"
#include "MapLocationDialog.h"
#include "JsonEditorDialog.h"
#include "SnapmaticPicture.h"
#include "SnapmaticEditor.h"
#include "DatabaseThread.h"
#include "PictureDialog.h"
#include "PictureExport.h"
#include "StringParser.h"
#include "ImportDialog.h"
#include "AppEnv.h"
#include "config.h"
#include <QStringBuilder>
#include <QMessageBox>
#include <QPixmap>
#include <QTimer>
#include <QDebug>
#include <QMenu>
#include <QFile>
#ifdef GTA5SYNC_TELEMETRY
#include "TelemetryClass.h"
#include <QJsonDocument>
#include <QJsonObject>
#endif
SnapmaticWidget::SnapmaticWidget(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QString profileName, QWidget *parent) :
ProfileWidget(parent), profileDB(profileDB), crewDB(crewDB), threadDB(threadDB), profileName(profileName),
ui(new Ui::SnapmaticWidget)
{
ui->setupUi(this);
ui->cmdView->setVisible(false);
ui->cmdCopy->setVisible(false);
ui->cmdExport->setVisible(false);
ui->cmdDelete->setVisible(false);
ui->cbSelected->setVisible(false);
QPalette palette;
palette.setCurrentColorGroup(QPalette::Disabled);
highlightHiddenColor = palette.text().color();
ui->SnapmaticFrame->setMouseTracking(true);
ui->labPicture->setMouseTracking(true);
ui->labPicStr->setMouseTracking(true);
ui->cbSelected->setMouseTracking(true);
smpic = nullptr;
}
SnapmaticWidget::~SnapmaticWidget()
{
delete ui;
}
void SnapmaticWidget::setSnapmaticPicture(SnapmaticPicture *picture)
{
smpic = picture;
QObject::connect(picture, SIGNAL(updated()), this, SLOT(snapmaticUpdated()));
QObject::connect(picture, SIGNAL(customSignal(QString)), this, SLOT(customSignal(QString)));
qreal screenRatio = AppEnv::screenRatio();
qreal screenRatioPR = AppEnv::screenRatioPR();
ui->labPicture->setFixedSize(48 * screenRatio, 27 * screenRatio);
ui->labPicture->setScaledContents(true);
QPixmap SnapmaticPixmap = QPixmap::fromImage(picture->getImage().scaled(ui->labPicture->width() * screenRatioPR, ui->labPicture->height() * screenRatioPR, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::AutoColor);
#if QT_VERSION >= 0x050600
SnapmaticPixmap.setDevicePixelRatio(screenRatioPR);
#endif
ui->labPicStr->setText(smpic->getPictureStr() % "\n" % smpic->getPictureTitl());
ui->labPicture->setPixmap(SnapmaticPixmap);
picture->clearCache();
adjustTextColor();
}
void SnapmaticWidget::snapmaticUpdated()
{
ui->labPicStr->setText(smpic->getPictureStr() % "\n" % smpic->getPictureTitl());
}
void SnapmaticWidget::customSignal(QString signal)
{
if (signal == "PictureUpdated")
{
QPixmap SnapmaticPixmap = QPixmap::fromImage(smpic->getImage().scaled(ui->labPicture->width(), ui->labPicture->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::AutoColor);
ui->labPicture->setPixmap(SnapmaticPixmap);
}
}
void SnapmaticWidget::retranslate()
{
smpic->updateStrings();
ui->labPicStr->setText(smpic->getPictureStr() % "\n" % smpic->getPictureTitl());
}
void SnapmaticWidget::on_cmdView_clicked()
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("Interface");
bool navigationBar = settings.value("NavigationBar", true).toBool();
settings.endGroup();
PictureDialog *picDialog = new PictureDialog(profileDB, crewDB, profileName, this);
picDialog->setSnapmaticPicture(smpic, true);
picDialog->setModal(true);
// be ready for crewName and playerName updated
QObject::connect(threadDB, SIGNAL(crewNameUpdated()), picDialog, SLOT(crewNameUpdated()));
QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(playerNameUpdated()));
QObject::connect(picDialog, SIGNAL(nextPictureRequested()), this, SLOT(dialogNextPictureRequested()));
QObject::connect(picDialog, SIGNAL(previousPictureRequested()), this, SLOT(dialogPreviousPictureRequested()));
// add previous next buttons
if (navigationBar) picDialog->addPreviousNextButtons();
// show picture dialog
#ifdef Q_OS_ANDROID
// Android ...
picDialog->showMaximized();
#else
picDialog->show();
if (navigationBar) picDialog->styliseDialog();
//picDialog->adaptNewDialogSize();
picDialog->setMinimumSize(picDialog->size());
picDialog->setMaximumSize(picDialog->size());
#endif
picDialog->exec();
delete picDialog;
}
void SnapmaticWidget::on_cmdCopy_clicked()
{
PictureExport::exportAsSnapmatic(this, smpic);
}
void SnapmaticWidget::on_cmdExport_clicked()
{
PictureExport::exportAsPicture(this, smpic);
}
void SnapmaticWidget::on_cmdDelete_clicked()
{
if (deletePicture()) emit pictureDeleted();
}
bool SnapmaticWidget::deletePicture()
{
int uchoice = QMessageBox::question(this, tr("Delete picture"), tr("Are you sure to delete %1 from your Snapmatic pictures?").arg("\""+smpic->getPictureTitle()+"\""), QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (uchoice == QMessageBox::Yes)
{
if (smpic->deletePictureFile())
{
#ifdef GTA5SYNC_TELEMETRY
QSettings telemetrySettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
telemetrySettings.beginGroup("Telemetry");
bool pushUsageData = telemetrySettings.value("PushUsageData", false).toBool();
telemetrySettings.endGroup();
if (pushUsageData && Telemetry->canPush())
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
jsonObject["Type"] = "DeleteSuccess";
jsonObject["ExtraFlags"] = "Snapmatic";
jsonObject["DeletedSize"] = QString::number(smpic->getContentMaxLength());
jsonObject["DeletedTime"] = QString::number(QDateTime::currentDateTimeUtc().toTime_t());
jsonDocument.setObject(jsonObject);
Telemetry->push(TelemetryCategory::PersonalData, jsonDocument);
}
#endif
return true;
}
else
{
QMessageBox::warning(this, tr("Delete picture"), tr("Failed at deleting %1 from your Snapmatic pictures").arg("\""+smpic->getPictureTitle()+"\""));
}
}
return false;
}
void SnapmaticWidget::mousePressEvent(QMouseEvent *ev)
{
ProfileWidget::mousePressEvent(ev);
}
void SnapmaticWidget::mouseReleaseEvent(QMouseEvent *ev)
{
ProfileWidget::mouseReleaseEvent(ev);
if (ui->cbSelected->isVisible())
{
if (rect().contains(ev->pos()) && ev->button() == Qt::LeftButton)
{
ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
}
}
else
{
if (getContentMode() == 0 && rect().contains(ev->pos()) && ev->button() == Qt::LeftButton)
{
if (ev->modifiers().testFlag(Qt::ShiftModifier))
{
ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
}
else
{
on_cmdView_clicked();
}
}
else if (!ui->cbSelected->isVisible() && getContentMode() == 1 && ev->button() == Qt::LeftButton && ev->modifiers().testFlag(Qt::ShiftModifier))
{
ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
}
}
}
void SnapmaticWidget::mouseDoubleClickEvent(QMouseEvent *ev)
{
ProfileWidget::mouseDoubleClickEvent(ev);
if (!ui->cbSelected->isVisible() && getContentMode() == 1 && ev->button() == Qt::LeftButton)
{
on_cmdView_clicked();
}
}
void SnapmaticWidget::setSelected(bool isSelected)
{
ui->cbSelected->setChecked(isSelected);
}
void SnapmaticWidget::pictureSelected()
{
setSelected(!ui->cbSelected->isChecked());
}
void SnapmaticWidget::contextMenuEvent(QContextMenuEvent *ev)
{
emit contextMenuTriggered(ev);
}
void SnapmaticWidget::dialogNextPictureRequested()
{
emit nextPictureRequested((QWidget*)sender());
}
void SnapmaticWidget::dialogPreviousPictureRequested()
{
emit previousPictureRequested((QWidget*)sender());
}
void SnapmaticWidget::on_cbSelected_stateChanged(int arg1)
{
if (arg1 == Qt::Checked)
{
emit widgetSelected();
}
else if (arg1 == Qt::Unchecked)
{
emit widgetDeselected();
}
}
void SnapmaticWidget::adjustTextColor()
{
if (isHidden())
{
ui->labPicStr->setStyleSheet(QString("QLabel{color: rgb(%1, %2, %3);}").arg(QString::number(highlightHiddenColor.red()), QString::number(highlightHiddenColor.green()), QString::number(highlightHiddenColor.blue())));
}
else
{
ui->labPicStr->setStyleSheet("");
}
}
bool SnapmaticWidget::makePictureHidden()
{
if (smpic->setPictureHidden())
{
adjustTextColor();
return true;
}
return false;
}
bool SnapmaticWidget::makePictureVisible()
{
if (smpic->setPictureVisible())
{
adjustTextColor();
return true;
}
return false;
}
void SnapmaticWidget::makePictureHiddenSlot()
{
if (!makePictureHidden())
{
QMessageBox::warning(this, QApplication::translate("UserInterface", "Hide In-game"), QApplication::translate("SnapmaticWidget", "Failed to hide %1 In-game from your Snapmatic pictures").arg("\""+smpic->getPictureTitle()+"\""));
}
}
void SnapmaticWidget::makePictureVisibleSlot()
{
if (!makePictureVisible())
{
QMessageBox::warning(this, QApplication::translate("UserInterface", "Show In-game"), QApplication::translate("SnapmaticWidget", "Failed to show %1 In-game from your Snapmatic pictures").arg("\""+smpic->getPictureTitle()+"\""));
}
}
void SnapmaticWidget::editSnapmaticProperties()
{
SnapmaticEditor *snapmaticEditor = new SnapmaticEditor(crewDB, profileDB, this);
snapmaticEditor->setSnapmaticPicture(smpic);
snapmaticEditor->setModal(true);
snapmaticEditor->show();
snapmaticEditor->exec();
delete snapmaticEditor;
}
void SnapmaticWidget::editSnapmaticRawJson()
{
JsonEditorDialog *jsonEditor = new JsonEditorDialog(smpic, this);
jsonEditor->setModal(true);
jsonEditor->show();
jsonEditor->exec();
delete jsonEditor;
}
void SnapmaticWidget::editSnapmaticImage()
{
QImage *currentImage = new QImage(smpic->getImage());
ImportDialog *importDialog = new ImportDialog(profileName, this);
importDialog->setImage(currentImage);
importDialog->enableOverwriteMode();
importDialog->setModal(true);
importDialog->exec();
if (importDialog->isImportAgreed())
{
const QByteArray previousPicture = smpic->getPictureStream();
bool success = smpic->setImage(importDialog->image());
if (success)
{
QString currentFilePath = smpic->getPictureFilePath();
QString originalFilePath = smpic->getOriginalPictureFilePath();
QString backupFileName = originalFilePath % ".bak";
if (!QFile::exists(backupFileName))
{
QFile::copy(currentFilePath, backupFileName);
}
if (!smpic->exportPicture(currentFilePath))
{
smpic->setPictureStream(previousPicture);
QMessageBox::warning(this, QApplication::translate("ImageEditorDialog", "Snapmatic Image Editor"), QApplication::translate("ImageEditorDialog", "Patching of Snapmatic Image failed because of I/O Error"));
return;
}
smpic->emitCustomSignal("PictureUpdated");
#ifdef GTA5SYNC_TELEMETRY
QSettings telemetrySettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
telemetrySettings.beginGroup("Telemetry");
bool pushUsageData = telemetrySettings.value("PushUsageData", false).toBool();
telemetrySettings.endGroup();
if (pushUsageData && Telemetry->canPush())
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
jsonObject["Type"] = "ImageEdited";
jsonObject["ExtraFlags"] = "Interface";
jsonObject["EditedSize"] = QString::number(smpic->getContentMaxLength());
jsonObject["EditedTime"] = QString::number(QDateTime::currentDateTimeUtc().toTime_t());
jsonDocument.setObject(jsonObject);
Telemetry->push(TelemetryCategory::PersonalData, jsonDocument);
}
#endif
}
else
{
QMessageBox::warning(this, QApplication::translate("ImageEditorDialog", "Snapmatic Image Editor"), QApplication::translate("ImageEditorDialog", "Patching of Snapmatic Image failed because of Image Error"));
return;
}
}
delete importDialog;
}
void SnapmaticWidget::openMapViewer()
{
SnapmaticPicture *picture = smpic;
MapLocationDialog *mapLocDialog = new MapLocationDialog(picture->getSnapmaticProperties().location.x, picture->getSnapmaticProperties().location.y, this);
mapLocDialog->setModal(true);
mapLocDialog->show();
mapLocDialog->exec();
if (mapLocDialog->propUpdated())
{
// Update Snapmatic Properties
SnapmaticProperties localSpJson = picture->getSnapmaticProperties();
localSpJson.location.x = mapLocDialog->getXpos();
localSpJson.location.y = mapLocDialog->getYpos();
localSpJson.location.z = 0;
// Update Snapmatic Picture
QString currentFilePath = picture->getPictureFilePath();
QString originalFilePath = picture->getOriginalPictureFilePath();
QString backupFileName = originalFilePath % ".bak";
if (!QFile::exists(backupFileName))
{
QFile::copy(currentFilePath, backupFileName);
}
SnapmaticProperties fallbackProperties = picture->getSnapmaticProperties();
picture->setSnapmaticProperties(localSpJson);
if (!picture->exportPicture(currentFilePath))
{
QMessageBox::warning(this, SnapmaticEditor::tr("Snapmatic Properties"), SnapmaticEditor::tr("Patching of Snapmatic Properties failed because of I/O Error"));
picture->setSnapmaticProperties(fallbackProperties);
}
#ifdef GTA5SYNC_TELEMETRY
else
{
QSettings telemetrySettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
telemetrySettings.beginGroup("Telemetry");
bool pushUsageData = telemetrySettings.value("PushUsageData", false).toBool();
telemetrySettings.endGroup();
if (pushUsageData && Telemetry->canPush())
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
jsonObject["Type"] = "LocationEdited";
jsonObject["ExtraFlags"] = "Interface";
jsonObject["EditedSize"] = QString::number(picture->getContentMaxLength());
jsonObject["EditedTime"] = QString::number(QDateTime::currentDateTimeUtc().toTime_t());
jsonDocument.setObject(jsonObject);
Telemetry->push(TelemetryCategory::PersonalData, jsonDocument);
}
}
#endif
}
delete mapLocDialog;
}
bool SnapmaticWidget::isSelected()
{
return ui->cbSelected->isChecked();
}
bool SnapmaticWidget::isHidden()
{
return smpic->isHidden();
}
void SnapmaticWidget::setSelectionMode(bool selectionMode)
{
ui->cbSelected->setVisible(selectionMode);
}
void SnapmaticWidget::selectAllWidgets()
{
emit allWidgetsSelected();
}
void SnapmaticWidget::deselectAllWidgets()
{
emit allWidgetsDeselected();
}
SnapmaticPicture* SnapmaticWidget::getPicture()
{
return smpic;
}
QString SnapmaticWidget::getPicturePath()
{
return smpic->getPictureFilePath();
}
QString SnapmaticWidget::getWidgetType()
{
return "SnapmaticWidget";
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef SNAPMATICWIDGET_H
#define SNAPMATICWIDGET_H
#include "SnapmaticPicture.h"
#include "ProfileDatabase.h"
#include "DatabaseThread.h"
#include "ProfileWidget.h"
#include "CrewDatabase.h"
#include <QContextMenuEvent>
#include <QMouseEvent>
#include <QWidget>
#include <QColor>
namespace Ui {
class SnapmaticWidget;
}
class SnapmaticWidget : public ProfileWidget
{
Q_OBJECT
public:
SnapmaticWidget(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QString profileName, QWidget *parent = 0);
void setSnapmaticPicture(SnapmaticPicture *picture);
void setSelectionMode(bool selectionMode);
void setSelected(bool isSelected);
bool deletePicture();
bool makePictureVisible();
bool makePictureHidden();
SnapmaticPicture *getPicture();
QString getPicturePath();
QString getWidgetType();
bool isSelected();
bool isHidden();
void retranslate();
~SnapmaticWidget();
private slots:
void on_cmdView_clicked();
void on_cmdCopy_clicked();
void on_cmdExport_clicked();
void on_cmdDelete_clicked();
void on_cbSelected_stateChanged(int arg1);
void adjustTextColor();
void pictureSelected();
void selectAllWidgets();
void deselectAllWidgets();
void dialogNextPictureRequested();
void dialogPreviousPictureRequested();
void makePictureVisibleSlot();
void makePictureHiddenSlot();
void editSnapmaticProperties();
void editSnapmaticRawJson();
void editSnapmaticImage();
void openMapViewer();
void snapmaticUpdated();
void customSignal(QString signal);
protected:
void mouseDoubleClickEvent(QMouseEvent *ev);
void mouseReleaseEvent(QMouseEvent *ev);
void mousePressEvent(QMouseEvent *ev);
void contextMenuEvent(QContextMenuEvent *ev);
private:
ProfileDatabase *profileDB;
CrewDatabase *crewDB;
DatabaseThread *threadDB;
QString profileName;
Ui::SnapmaticWidget *ui;
SnapmaticPicture *smpic;
QColor highlightHiddenColor;
signals:
void pictureDeleted();
void widgetSelected();
void widgetDeselected();
void allWidgetsSelected();
void allWidgetsDeselected();
void nextPictureRequested(QWidget *dialog);
void previousPictureRequested(QWidget *dialog);
void contextMenuTriggered(QContextMenuEvent *ev);
};
#endif // SNAPMATICWIDGET_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>SnapmaticWidget</class>
<widget class="QWidget" name="SnapmaticWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>490</width>
<height>45</height>
</rect>
</property>
<property name="windowTitle">
<string>Snapmatic Widget</string>
</property>
<layout class="QHBoxLayout" name="hlSnapmaticContent">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QFrame" name="SnapmaticFrame">
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>0</number>
</property>
<layout class="QHBoxLayout" name="hlSnapmatic">
<item>
<widget class="QCheckBox" name="cbSelected">
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labPicture">
<property name="minimumSize">
<size>
<width>48</width>
<height>27</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>48</width>
<height>27</height>
</size>
</property>
<property name="lineWidth">
<number>0</number>
</property>
<property name="text">
<string/>
</property>
<property name="scaledContents">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labPicStr">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>PHOTO - 00/00/00 00:00:00</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdView">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>View picture</string>
</property>
<property name="text">
<string>View</string>
</property>
<property name="autoDefault">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdCopy">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Copy picture</string>
</property>
<property name="text">
<string>Copy</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdExport">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Export picture</string>
</property>
<property name="text">
<string>Export</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdDelete">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Delete picture</string>
</property>
<property name="text">
<string>Delete</string>
</property>
<property name="autoDefault">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "StandardPaths.h"
#if QT_VERSION >= 0x050000
#include <QStandardPaths>
#else
#include <QDesktopServices>
#endif
StandardPaths::StandardPaths()
{
}
QString StandardPaths::applicationsLocation()
{
#if QT_VERSION >= 0x050000
return QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
#else
return QDesktopServices::storageLocation(QDesktopServices::ApplicationsLocation);
#endif
}
QString StandardPaths::cacheLocation()
{
#if QT_VERSION >= 0x050000
return QStandardPaths::writableLocation(QStandardPaths::CacheLocation);
#else
return QDesktopServices::storageLocation(QDesktopServices::CacheLocation);
#endif
}
QString StandardPaths::dataLocation()
{
#if QT_VERSION >= 0x050000
return QStandardPaths::writableLocation(QStandardPaths::DataLocation);
#else
return QDesktopServices::storageLocation(QDesktopServices::DataLocation);
#endif
}
QString StandardPaths::desktopLocation()
{
#if QT_VERSION >= 0x050000
return QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
#else
return QDesktopServices::storageLocation(QDesktopServices::DesktopLocation);
#endif
}
QString StandardPaths::documentsLocation()
{
#if QT_VERSION >= 0x050000
return QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation);
#else
return QDesktopServices::storageLocation(QDesktopServices::DocumentsLocation);
#endif
}
QString StandardPaths::moviesLocation()
{
#if QT_VERSION >= 0x050000
return QStandardPaths::writableLocation(QStandardPaths::MoviesLocation);
#else
return QDesktopServices::storageLocation(QDesktopServices::MoviesLocation);
#endif
}
QString StandardPaths::picturesLocation()
{
#if QT_VERSION >= 0x050000
return QStandardPaths::writableLocation(QStandardPaths::PicturesLocation);
#else
return QDesktopServices::storageLocation(QDesktopServices::PicturesLocation);
#endif
}
QString StandardPaths::fontsLocation()
{
#if QT_VERSION >= 0x050000
return QStandardPaths::writableLocation(QStandardPaths::FontsLocation);
#else
return QDesktopServices::storageLocation(QDesktopServices::FontsLocation);
#endif
}
QString StandardPaths::homeLocation()
{
#if QT_VERSION >= 0x050000
return QStandardPaths::writableLocation(QStandardPaths::HomeLocation);
#else
return QDesktopServices::storageLocation(QDesktopServices::HomeLocation);
#endif
}
QString StandardPaths::musicLocation()
{
#if QT_VERSION >= 0x050000
return QStandardPaths::writableLocation(QStandardPaths::MusicLocation);
#else
return QDesktopServices::storageLocation(QDesktopServices::MusicLocation);
#endif
}
QString StandardPaths::tempLocation()
{
#if QT_VERSION >= 0x050000
return QStandardPaths::writableLocation(QStandardPaths::TempLocation);
#else
return QDesktopServices::storageLocation(QDesktopServices::TempLocation);
#endif
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef STANDARDPATHS_H
#define STANDARDPATHS_H
#include <QString>
class StandardPaths
{
public:
StandardPaths();
static QString applicationsLocation();
static QString cacheLocation();
static QString dataLocation();
static QString desktopLocation();
static QString documentsLocation();
static QString fontsLocation();
static QString homeLocation();
static QString moviesLocation();
static QString picturesLocation();
static QString musicLocation();
static QString tempLocation();
};
#endif // STANDARDPATHS_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "StringParser.h"
#include <QTextDocument>
#include <QLibraryInfo>
#include <QTextCodec>
#include <QByteArray>
#include <QFileInfo>
#include <QString>
#include <QList>
#include <QDir>
#ifdef GTA5SYNC_PROJECT
#include <QApplication>
#include "config.h"
#endif
StringParser::StringParser()
{
}
QString StringParser::escapeString(const QString &toEscape)
{
#if QT_VERSION >= 0x050000
return toEscape.toHtmlEscaped();
#else
return Qt::escape(toEscape);
#endif
}
#ifdef GTA5SYNC_PROJECT
QString StringParser::convertBuildedString(const QString &buildedStr)
{
QString outputStr = buildedStr;
QByteArray sharePath = GTA5SYNC_SHARE;
outputStr.replace("APPNAME:", GTA5SYNC_APPSTR);
outputStr.replace("SHAREDDIR:", QString::fromUtf8(sharePath));
outputStr.replace("RUNDIR:", QFileInfo(qApp->applicationFilePath()).absoluteDir().absolutePath());
outputStr.replace("QCONFLANG:", QLibraryInfo::location(QLibraryInfo::TranslationsPath));
outputStr.replace("QCONFPLUG:", QLibraryInfo::location(QLibraryInfo::PluginsPath));
outputStr.replace("SEPARATOR:", QDir::separator());
return outputStr;
}
#endif

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef STRINGPARSER_H
#define STRINGPARSER_H
#include <QByteArray>
#include <QString>
class StringParser
{
public:
StringParser();
static QString escapeString(const QString &toEscape);
#ifdef GTA5SYNC_PROJECT
static QString convertBuildedString(const QString &buildedStr);
#endif
};
#endif // STRINGPARSER_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "TelemetryClassAuthenticator.h"
#include "TelemetryClass.h"
#include "StandardPaths.h"
#include "AppEnv.h"
#include "config.h"
#include <QNetworkAccessManager>
#include <QNetworkRequest>
#include <QHttpMultiPart>
#include <QStringBuilder>
#include <QNetworkReply>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
#include <QSettings>
#include <QSysInfo>
#include <QLocale>
#include <QBuffer>
#include <QDebug>
#include <QFile>
#include <QDir>
#ifndef GTA5SYNC_TELEMETRY_WEBURL
#define GTA5SYNC_TELEMETRY_WEBURL ""
#endif
#ifdef GTA5SYNC_WIN
#include "windows.h"
#include "intrin.h"
#include "d3d9.h"
#endif
TelemetryClass TelemetryClass::telemetryClassInstance;
void TelemetryClass::init()
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("Telemetry");
telemetryEnabled = true;
telemetryStateForced = true;
QString telemetryLegacyClientID = settings.value("ClientID", QString()).toString();
if (telemetryLegacyClientID.isEmpty() || telemetryLegacyClientID == "v2+")
{
telemetryClientID = QString::fromUtf8(QByteArray::fromBase64(settings.value("Identification", QByteArray()).toByteArray()));
}
else
{
QDir dir;
dir.mkpath(StandardPaths::dataLocation());
dir.setPath(StandardPaths::dataLocation());
QString dirPath = dir.absolutePath();
QString portLoc = dirPath % "/.ported";
bool telemetryPortedKey = settings.value("IsPorted", false).toBool();
bool telemetryPortedFile = QFile::exists(portLoc);
if (!telemetryPortedKey && !telemetryPortedFile)
{
QFile portFile(portLoc);
if (portFile.open(QFile::WriteOnly))
{
portFile.write("\n");
portFile.flush();
}
portFile.close();
telemetryClientID = telemetryLegacyClientID;
settings.setValue("Identification", telemetryLegacyClientID.toUtf8().toBase64());
settings.setValue("IsPorted", true);
settings.setValue("ClientID", "v2+");
}
else
{
telemetryClientID = QString();
}
}
telemetryPushAppConf = settings.value("PushAppConf", false).toBool();
settings.endGroup();
}
void TelemetryClass::refresh()
{
init();
}
bool TelemetryClass::canPush()
{
if (!isEnabled() || !isRegistered() || !TelemetryClassAuthenticator::havePushURL()) return false;
return true;
}
bool TelemetryClass::canRegister()
{
QDir dir;
dir.mkpath(StandardPaths::dataLocation());
dir.setPath(StandardPaths::dataLocation());
QString dirPath = dir.absolutePath();
QString regLoc = dirPath % "/.reg";
if (QFile::exists(regLoc)) return false;
if (!isEnabled() || isRegistered() || !TelemetryClassAuthenticator::haveRegURL()) return false;
return true;
}
bool TelemetryClass::isEnabled()
{
return telemetryEnabled;
}
bool TelemetryClass::isStateForced()
{
return telemetryStateForced;
}
bool TelemetryClass::isRegistered()
{
return !telemetryClientID.isEmpty();
}
QString TelemetryClass::getRegisteredID()
{
return telemetryClientID;
}
void TelemetryClass::setEnabled(bool enabled)
{
telemetryEnabled = enabled;
telemetryStateForced = true;
}
void TelemetryClass::setDisabled(bool disabled)
{
telemetryEnabled = !disabled;
telemetryStateForced = true;
}
void TelemetryClass::push(TelemetryCategory category)
{
if (!canPush()) return;
switch (category)
{
case TelemetryCategory::OperatingSystemSpec:
push(category, getOperatingSystem());
break;
case TelemetryCategory::HardwareSpec:
push(category, getSystemHardware());
break;
case TelemetryCategory::UserLocaleData:
push(category, getSystemLocaleList());
break;
case TelemetryCategory::ApplicationConf:
push(category, getApplicationConf());
break;
case TelemetryCategory::ApplicationSpec:
push(category, getApplicationSpec());
break;
case TelemetryCategory::UserFeedback:
break;
case TelemetryCategory::PersonalData:
break;
case TelemetryCategory::CustomEmitted:
break;
}
}
void TelemetryClass::push(TelemetryCategory category, QJsonDocument json)
{
if (!canPush()) return;
QJsonDocument jsonDocument(json);
QJsonObject jsonObject = jsonDocument.object();
jsonObject["ClientID"] = telemetryClientID;
jsonDocument.setObject(jsonObject);
QHttpMultiPart *httpMultiPart = new QHttpMultiPart(QHttpMultiPart::FormDataType);
QHttpPart categoryPart;
categoryPart.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"json-category\""));
categoryPart.setBody(categoryToString(category).toUtf8());
QHttpPart jsonPart;
jsonPart.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("application/octet-stream"));
jsonPart.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"json-deflated\""));
jsonPart.setBody(qCompress(jsonDocument.toJson(QJsonDocument::Compact)));
httpMultiPart->append(categoryPart);
httpMultiPart->append(jsonPart);
QNetworkAccessManager *netManager = new QNetworkAccessManager();
QNetworkRequest netRequest(TelemetryClassAuthenticator::getTrackingPushURL());
netRequest.setRawHeader("User-Agent", AppEnv::getUserAgent());
QNetworkReply *netReply = netManager->post(netRequest, httpMultiPart);
httpMultiPart->setParent(netReply);
connect(netManager, SIGNAL(finished(QNetworkReply*)), this, SLOT(pushFinished(QNetworkReply*)));
}
QJsonDocument TelemetryClass::getOperatingSystem()
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
#if QT_VERSION >= 0x050400
jsonObject["KernelType"] = QSysInfo::kernelType();
jsonObject["KernelVersion"] = QSysInfo::kernelVersion();
jsonObject["ProductType"] = QSysInfo::productType();
jsonObject["ProductVersion"] = QSysInfo::productVersion();
jsonObject["OSName"] = QSysInfo::prettyProductName();
jsonObject["OSArch"] = QSysInfo::currentCpuArchitecture();
#endif
jsonDocument.setObject(jsonObject);
return jsonDocument;
}
QJsonDocument TelemetryClass::getSystemHardware()
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
#ifdef GTA5SYNC_WIN
{
int CPUInfo[4] = {-1};
unsigned nExIds, ic = 0;
char CPUBrandString[0x40];
__cpuid(CPUInfo, 0x80000000);
nExIds = CPUInfo[0];
for (ic = 0x80000000; ic <= nExIds; ic++)
{
__cpuid(CPUInfo, ic);
if (ic == 0x80000002) { memcpy(CPUBrandString, CPUInfo, sizeof(CPUInfo)); }
else if (ic == 0x80000003) { memcpy(CPUBrandString + 16, CPUInfo, sizeof(CPUInfo)); }
else if (ic == 0x80000004) { memcpy(CPUBrandString + 32, CPUInfo, sizeof(CPUInfo)); }
}
jsonObject["CPUName"] = QString::fromLatin1(CPUBrandString).simplified();
SYSTEM_INFO sysInfo;
GetSystemInfo(&sysInfo);
jsonObject["CPUThreads"] = QString::number(sysInfo.dwNumberOfProcessors);
MEMORYSTATUSEX statex;
statex.dwLength = sizeof(statex);
GlobalMemoryStatusEx(&statex);
jsonObject["SystemRAM"] = QString(QString::number((statex.ullTotalPhys / 1024) / 1024) % "MB");
QStringList gpusList;
IDirect3D9 *pD3D = Direct3DCreate9(D3D_SDK_VERSION);
int adapters = pD3D->GetAdapterCount();
for (int ia = 0; ia < adapters; ia++)
{
D3DADAPTER_IDENTIFIER9 d3dIdent;
HRESULT result = pD3D->GetAdapterIdentifier(ia, 0, &d3dIdent);
if (result == D3D_OK)
{
QString gpuAdapter = QString::fromLatin1(d3dIdent.Description);
if (!gpusList.contains(gpuAdapter)) { gpusList << gpuAdapter; }
}
}
pD3D->Release();
jsonObject["GPUs"] = QJsonValue::fromVariant(gpusList);
}
#else
QDir procDir("/proc");
if (procDir.exists())
{
QFile cpuInfo("/proc/cpuinfo");
if (cpuInfo.open(QFile::ReadOnly))
{
QByteArray cpuInfoArray = cpuInfo.readAll();
QBuffer cpuInfoBuffer(&cpuInfoArray);
if (cpuInfoBuffer.open(QBuffer::ReadOnly))
{
QByteArray toFind = "model name";
while (cpuInfoBuffer.canReadLine())
{
QByteArray cpuData = cpuInfoBuffer.readLine();
if (cpuData.left(toFind.length()) == toFind)
{
jsonObject["CPUName"] = QString::fromUtf8(cpuData).split(':').at(1).simplified();
break;
}
}
int cpuThreads = 0;
toFind = "processor";
cpuInfoBuffer.seek(0);
while (cpuInfoBuffer.canReadLine())
{
QByteArray cpuData = cpuInfoBuffer.readLine();
if (cpuData.left(toFind.length()) == toFind)
{
cpuThreads++;
}
}
jsonObject["CPUThreads"] = QString::number(cpuThreads);
}
}
QFile memInfo("/proc/meminfo");
if (memInfo.open(QFile::ReadOnly))
{
QByteArray memInfoArray = memInfo.readAll();
QBuffer memInfoBuffer(&memInfoArray);
if (memInfoBuffer.open(QBuffer::ReadOnly))
{
QByteArray toFind = "MemTotal:";
while (memInfoBuffer.canReadLine())
{
QByteArray memData = memInfoBuffer.readLine();
if (memData.left(toFind.length()) == toFind)
{
QByteArray memDataVal = memData.mid(toFind.length()).trimmed();
int totalMemoryInKB = memDataVal.left(memDataVal.length() - 3).toInt();
jsonObject["SystemRAM"] = QString(QString::number(totalMemoryInKB / 1024) % "MB");
break;
}
}
}
}
}
#endif
jsonDocument.setObject(jsonObject);
return jsonDocument;
}
QJsonDocument TelemetryClass::getApplicationSpec()
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
#if QT_VERSION >= 0x050400
jsonObject["Arch"] = QSysInfo::buildCpuArchitecture();
#endif
jsonObject["Name"] = GTA5SYNC_APPSTR;
#ifdef GTA5SYNC_COMMIT
jsonObject["Commit"] = GTA5SYNC_COMMIT;
#endif
jsonObject["Version"] = GTA5SYNC_APPVER;
jsonObject["BuildDateTime"] = AppEnv::getBuildDateTime();
jsonObject["BuildType"] = GTA5SYNC_BUILDTYPE;
jsonObject["BuildCode"] = AppEnv::getBuildCode();
jsonObject["QtVersion"] = qVersion();
jsonDocument.setObject(jsonObject);
return jsonDocument;
}
QJsonDocument TelemetryClass::getApplicationConf()
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("Interface");
QJsonObject interfaceObject;
interfaceObject["AreaLanguage"] = settings.value("AreaLanguage", "Auto").toString();
interfaceObject["Language"] = settings.value("Language", "System").toString();
interfaceObject["NavigationBar"] = settings.value("NavigationBar", false).toBool();
jsonObject["Interface"] = interfaceObject;
settings.endGroup();
settings.beginGroup("Pictures");
QJsonObject picturesObject;
picturesObject["AspectRatio"] = ((Qt::AspectRatioMode)settings.value("AspectRatio").toInt() == Qt::IgnoreAspectRatio) ? "IgnoreAspectRatio" : "KeepAspectRatio";
picturesObject["CustomQuality"] = settings.value("CustomQuality", 100).toInt();
picturesObject["CustomQualityEnabled"] = settings.value("CustomQualityEnabled", false).toBool();
picturesObject["ExportSizeMode"] = settings.value("ExportSizeMode", "Default").toString();
jsonObject["Pictures"] = picturesObject;
settings.endGroup();
settings.beginGroup("Profile");
QJsonObject profileObject;
int contentMode = settings.value("ContentMode", 0).toInt();
switch (contentMode)
{
case 0:
profileObject["ContentMode"] = "OpenWithSingleClick";
break;
case 1:
profileObject["ContentMode"] = "OpenWithDoubleClick";
break;
case 2:
profileObject["ContentMode"] = "SelectWithSingleClick";
break;
}
jsonObject["Profile"] = profileObject;
settings.endGroup();
settings.beginGroup("Startup");
QJsonObject startupObject;
startupObject["AppStyle"] = settings.value("AppStyle", "System").toString();
startupObject["CustomStyle"] = settings.value("CustomStyle", false).toBool();
startupObject["StartCount"] = QString::number(settings.value("StartCount", 0).toUInt());
jsonObject["Startup"] = startupObject;
settings.endGroup();
jsonDocument.setObject(jsonObject);
return jsonDocument;
}
QJsonDocument TelemetryClass::getSystemLocaleList()
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
QStringList languagesList = QLocale::system().uiLanguages();
if (languagesList.length() >= 1)
{
jsonObject["PrimaryLanguage"] = languagesList.at(0);
}
if (languagesList.length() >= 2)
{
languagesList.removeAt(0);
jsonObject["SecondaryLanguages"] = QJsonValue::fromVariant(languagesList);
}
jsonDocument.setObject(jsonObject);
return jsonDocument;
}
QString TelemetryClass::categoryToString(TelemetryCategory category)
{
switch (category)
{
case TelemetryCategory::OperatingSystemSpec:
return QString("OperatingSystemSpec");
break;
case TelemetryCategory::HardwareSpec:
return QString("HardwareSpec");
break;
case TelemetryCategory::UserLocaleData:
return QString("UserLocaleData");
break;
case TelemetryCategory::ApplicationConf:
return QString("ApplicationConf");
break;
case TelemetryCategory::ApplicationSpec:
return QString("ApplicationSpec");
break;
case TelemetryCategory::UserFeedback:
return QString("UserFeedback");
break;
case TelemetryCategory::PersonalData:
return QString("PersonalData");
break;
case TelemetryCategory::CustomEmitted:
return QString("CustomEmitted");
break;
default:
return QString("UnknownCategory");
break;
}
}
QUrl TelemetryClass::getWebURL()
{
return QUrl(GTA5SYNC_TELEMETRY_WEBURL);
}
void TelemetryClass::registerClient()
{
QNetworkAccessManager *netManager = new QNetworkAccessManager();
QNetworkRequest netRequest(TelemetryClassAuthenticator::getTrackingRegURL());
netRequest.setRawHeader("User-Agent", AppEnv::getUserAgent());
netManager->get(netRequest);
connect(netManager, SIGNAL(finished(QNetworkReply*)), this, SLOT(registerFinished(QNetworkReply*)));
}
void TelemetryClass::work()
{
if (!canPush() && canRegister())
{
connect(this, SIGNAL(registered(bool)), this, SLOT(work_pd(bool)));
registerClient();
}
else if (canPush())
{
work_p(true);
}
}
void TelemetryClass::work_p(bool doWork)
{
if (doWork)
{
push(TelemetryCategory::ApplicationSpec);
push(TelemetryCategory::UserLocaleData);
push(TelemetryCategory::OperatingSystemSpec);
push(TelemetryCategory::HardwareSpec);
if (telemetryPushAppConf)
{
push(TelemetryCategory::ApplicationConf);
}
else
{
push(TelemetryCategory::ApplicationConf, QJsonDocument());
}
}
}
void TelemetryClass::work_pd(bool doWork)
{
disconnect(this, SIGNAL(registered(bool)), this, SLOT(work_pd(bool)));
work_p(doWork);
}
void TelemetryClass::pushFinished(QNetworkReply *reply)
{
bool isSuccessful = false;
if (reply->canReadLine())
{
QByteArray readedData = reply->readLine();
if (QString::fromUtf8(readedData).trimmed() == QString("Submit success!"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "Telemetry" << QString("Submit success!");
#endif
isSuccessful = true;
#ifdef GTA5SYNC_DEBUG
if (reply->isReadable())
{
readedData = reply->readAll().trimmed();
if (!readedData.isEmpty()) { qDebug() << "Telemetry Push" << readedData; }
}
#endif
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "Telemetry" << QString("Submit failed!");
#endif
}
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "Telemetry" << QString("Submit failed!");
#endif
}
reply->deleteLater();
sender()->deleteLater();
emit pushed(isSuccessful);
}
void TelemetryClass::registerFinished(QNetworkReply *reply)
{
bool isSuccessful = false;
if (reply->canReadLine())
{
QByteArray readedData = reply->readLine();
if (QString::fromUtf8(readedData).trimmed() == QString("Registration success!") && reply->canReadLine())
{
QDir dir;
dir.mkpath(StandardPaths::dataLocation());
dir.setPath(StandardPaths::dataLocation());
QString dirPath = dir.absolutePath();
QString regLoc = dirPath % "/.reg";
readedData = reply->readLine();
telemetryClientID = QString::fromUtf8(readedData).trimmed();
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("Telemetry");
settings.setValue("Identification", telemetryClientID.toUtf8().toBase64());
settings.endGroup();
QFile regFile(regLoc);
if (regFile.open(QFile::WriteOnly))
{
regFile.write("\n");
regFile.flush();
}
regFile.close();
#ifdef GTA5SYNC_DEBUG
qDebug() << "Telemetry" << QString("Registration success!");
#endif
isSuccessful = true;
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "Telemetry" << QString("Registration failed!");
#endif
}
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "Telemetry" << QString("Registration failed!");
#endif
}
reply->deleteLater();
sender()->deleteLater();
emit registered(isSuccessful);
}

80
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef TELEMETRYCLASS_H
#define TELEMETRYCLASS_H
#include <QNetworkReply>
#include <QApplication>
#include <QObject>
#include <QString>
#include <QUrl>
enum class TelemetryCategory : int { OperatingSystemSpec = 0, HardwareSpec = 1, UserLocaleData = 2, ApplicationConf = 3, UserFeedback = 4, ApplicationSpec = 5, PersonalData = 6, CustomEmitted = 99 };
class TelemetryClass : public QObject
{
Q_OBJECT
public:
static TelemetryClass* getInstance() { return &telemetryClassInstance; }
static QString categoryToString(TelemetryCategory category);
static QUrl getWebURL();
bool canPush();
bool canRegister();
bool isEnabled();
bool isStateForced();
bool isRegistered();
void init();
void work();
void refresh();
void setEnabled(bool enabled);
void setDisabled(bool disabled);
void push(TelemetryCategory category);
void push(TelemetryCategory category, const QJsonDocument json);
void registerClient();
QString getRegisteredID();
private:
static TelemetryClass telemetryClassInstance;
QString telemetryClientID;
bool telemetryEnabled;
bool telemetryStateForced;
bool telemetryPushAppConf;
void work_p(bool doWork);
QJsonDocument getOperatingSystem();
QJsonDocument getSystemHardware();
QJsonDocument getApplicationSpec();
QJsonDocument getApplicationConf();
QJsonDocument getSystemLocaleList();
private slots:
void pushFinished(QNetworkReply *reply);
void registerFinished(QNetworkReply *reply);
void work_pd(bool doWork);
signals:
void pushed(bool isSucessful);
void registered(bool isSucessful);
};
extern TelemetryClass telemetryClass;
#define Telemetry TelemetryClass::getInstance()
#endif // TELEMETRYCLASS_H

653
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "TranslationClass.h"
#include "AppEnv.h"
#include "config.h"
#include <QStringBuilder>
#include <QApplication>
#include <QStringList>
#include <QTranslator>
#include <QSettings>
#include <QLocale>
#include <QDebug>
#include <QFile>
#include <QDir>
#if QT_VERSION >= 0x050000
#define QtBaseTranslationFormat "qtbase_"
#else
#define QtBaseTranslationFormat "qt_"
#endif
TranslationClass TranslationClass::translationClassInstance;
void TranslationClass::initUserLanguage()
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("Interface");
userLanguage = settings.value("Language", "System").toString();
userAreaLanguage = settings.value("AreaLanguage", "Auto").toString();
settings.endGroup();
}
void TranslationClass::loadTranslation(QApplication *app)
{
if (isLangLoaded) { unloadTranslation(app); }
else { currentLangIndex = 0; }
QString exLangPath = AppEnv::getExLangFolder();
QString inLangPath = AppEnv::getInLangFolder();
if (userLanguage == "en" || userLanguage == "en_GB")
{
currentLanguage = "en_GB";
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
return;
}
#ifndef GTA5SYNC_QCONF // Classic modable loading method
QString externalLanguageStr;
bool externalLanguageReady = false;
bool externalEnglishMode = false;
bool loadInternalLang = false;
bool trLoadSuccess = false;
if (isUserLanguageSystem_p())
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadExSystemLanguage";
#endif
trLoadSuccess = loadSystemTranslation_p(exLangPath, &exAppTranslator);
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadExUserLanguage";
#endif
trLoadSuccess = loadUserTranslation_p(exLangPath, &exAppTranslator);
if (!trLoadSuccess)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadInUserLanguage";
#endif
trLoadSuccess = loadUserTranslation_p(inLangPath, &inAppTranslator);
if (!trLoadSuccess)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadUserLanguageFailed";
#endif
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadUserLanguageSuccess";
#endif
loadInternalLang = true;
isLangLoaded = true;
}
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadUserLanguageSuccess";
#endif
isLangLoaded = true;
}
}
if (trLoadSuccess)
{
if (currentLangIndex != 0 || isEnglishMode) // Don't install the language until we know we not have a better language for the user
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "externalLanguageReady" << currentLanguage;
#endif
externalEnglishMode = isEnglishMode;
externalLanguageStr = currentLanguage;
externalLanguageReady = true;
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "installTranslation";
#endif
if (loadInternalLang)
{
app->installTranslator(&inAppTranslator);
}
else
{
app->installTranslator(&exAppTranslator);
}
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
}
}
if (externalLanguageReady)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadInSystemLanguage";
#endif
int externalLangIndex = currentLangIndex;
trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
#ifdef GTA5SYNC_DEBUG
qDebug() << "externalLangIndex" << externalLangIndex << "internalLangIndex" << currentLangIndex;
qDebug() << "externalEnglishMode" << externalEnglishMode << "internalEnglishMode" << isEnglishMode;
#endif
if ((trLoadSuccess && externalLangIndex > currentLangIndex) || (trLoadSuccess && externalEnglishMode && !isEnglishMode))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "installInternalTranslation";
#endif
app->installTranslator(&inAppTranslator);
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "installExternalTranslation";
#endif
isEnglishMode = externalEnglishMode;
currentLanguage = externalLanguageStr;
app->installTranslator(&exAppTranslator);
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
}
}
else if (!isLangLoaded)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadInSystemLanguage";
#endif
trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
if (trLoadSuccess)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "installInternalTranslation";
#endif
app->installTranslator(&inAppTranslator);
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
}
else if (!trLoadSuccess)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "fallbackToDefaultApplicationLanguage";
#endif
currentLanguage = "en_GB";
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
}
}
#else // New qconf loading method
bool trLoadSuccess;
if (isUserLanguageSystem_p())
{
trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
}
else
{
trLoadSuccess = loadUserTranslation_p(inLangPath, &inAppTranslator);
}
if (!trLoadSuccess && !isUserLanguageSystem_p())
{
trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
}
if (trLoadSuccess)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "installTranslation" << currentLanguage;
#endif
app->installTranslator(&inAppTranslator);
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
}
#endif
}
QStringList TranslationClass::listTranslations(const QString &langPath)
{
QDir langDir;
langDir.setNameFilters(QStringList("gta5sync_*.qm"));
langDir.setPath(langPath);
QStringList availableLanguages;
for (QString lang : langDir.entryList(QDir::Files | QDir::NoDotAndDotDot, QDir::NoSort))
{
availableLanguages << QString(lang).remove("gta5sync_").remove(".qm");
}
return availableLanguages;
}
QStringList TranslationClass::listAreaTranslations()
{
QDir langDir;
langDir.setNameFilters(QStringList("global.*.ini"));
langDir.setPath(":/global");
QStringList availableLanguages;
for (QString lang : langDir.entryList(QDir::Files | QDir::NoDotAndDotDot, QDir::NoSort))
{
availableLanguages << QString(lang).remove("global.").remove(".ini");
}
return availableLanguages;
}
bool TranslationClass::loadSystemTranslation_p(const QString &langPath, QTranslator *appTranslator)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadSystemTranslation_p";
#endif
int currentLangCounter = 0;
for (QString languageName : QLocale::system().uiLanguages())
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguage" << languageName;
#endif
QStringList langList = QString(languageName).replace("-","_").split("_");
if (langList.length() == 2)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm"))
{
if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
isEnglishMode = false;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
}
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
isEnglishMode = false;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
else if (langList.at(0) == "en")
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "languageEnglishMode index" << currentLangCounter;
#endif
isEnglishMode = true;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
}
else if (langList.at(0) == "en")
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "languageEnglishMode index" << currentLangCounter;
#endif
isEnglishMode = true;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
}
else if (langList.length() == 1)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
isEnglishMode = false;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
}
}
#ifdef GTA5SYNC_DEBUG
qDebug() << "currentLangCounter bump";
#endif
currentLangCounter++;
}
return false;
}
bool TranslationClass::loadUserTranslation_p(const QString &langPath, QTranslator *appTranslator)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadUserTranslation_p";
#endif
QString languageName = userLanguage;
QStringList langList = QString(languageName).replace("-","_").split("_");
if (langList.length() == 2)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm"))
{
if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
currentLanguage = languageName;
return true;
}
}
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
currentLanguage = languageName;
return true;
}
}
}
else if (langList.length() == 1)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
currentLanguage = languageName;
return true;
}
}
}
return false;
}
bool TranslationClass::loadQtTranslation_p(const QString &langPath, QTranslator *qtTranslator)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadQtTranslation_p" << currentLanguage;
#endif
QString languageName = currentLanguage;
QStringList langList = QString(languageName).replace("-","_").split("_");
if (langList.length() == 2)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
if (QFile::exists(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % "_" % langList.at(1) % ".qm"))
{
if (qtTranslator->load(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % "_" % langList.at(1) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
return true;
}
}
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm");
#endif
if (QFile::exists(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm"))
{
if (qtTranslator->load(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm");
#endif
return true;
}
}
}
else if (langList.length() == 1)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm");
#endif
if (QFile::exists(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm"))
{
if (qtTranslator->load(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm");
#endif
return true;
}
}
}
return false;
}
bool TranslationClass::isUserLanguageSystem_p()
{
return (userLanguage == "System" || userLanguage.trimmed().isEmpty());
}
QString TranslationClass::getCurrentAreaLanguage()
{
const QStringList areaTranslations = listAreaTranslations();
if (userAreaLanguage == "Auto" || userAreaLanguage.trimmed().isEmpty())
{
GameLanguage gameLanguage = AppEnv::getGameLanguage(AppEnv::getGameVersion());
if (gameLanguage == GameLanguage::Undefined)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "autoAreaLanguageModeInterface";
#endif
QString langCode = QString(currentLanguage).replace("-", "_");
if (areaTranslations.contains(langCode))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "autoAreaLanguageSelected" << langCode;
#endif
return langCode;
}
else if (langCode.contains("_"))
{
langCode = langCode.split("_").at(0);
if (!areaTranslations.contains(langCode)) goto outputDefaultLanguage;
#ifdef GTA5SYNC_DEBUG
qDebug() << "autoAreaLanguageSelected" << langCode;
#endif
return langCode;
}
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "autoAreaLanguageModeGame";
#endif
QString langCode = AppEnv::gameLanguageToString(gameLanguage).replace("-", "_");
if (areaTranslations.contains(langCode))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "autoAreaLanguageSelected" << langCode;
#endif
return langCode;
}
else if (langCode.contains("_"))
{
langCode = langCode.split("_").at(0);
if (!areaTranslations.contains(langCode)) goto outputDefaultLanguage;
#ifdef GTA5SYNC_DEBUG
qDebug() << "autoAreaLanguageSelected" << langCode;
#endif
return langCode;
}
}
}
else if (areaTranslations.contains(userAreaLanguage))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "userAreaLanguageSelected" << userAreaLanguage;
#endif
return userAreaLanguage;
}
else if (userAreaLanguage.contains("_"))
{
QString langCode = QString(userAreaLanguage).replace("-", "_").split("_").at(0);
if (!areaTranslations.contains(langCode)) goto outputDefaultLanguage;
#ifdef GTA5SYNC_DEBUG
qDebug() << "userAreaLanguageSelected" << langCode;
#endif
return langCode;
}
outputDefaultLanguage:
#ifdef GTA5SYNC_DEBUG
qDebug() << "defaultAreaLanguageSelected";
#endif
return "en";
}
QString TranslationClass::getCurrentLanguage()
{
return currentLanguage;
}
bool TranslationClass::isLanguageLoaded()
{
return isLangLoaded;
}
void TranslationClass::unloadTranslation(QApplication *app)
{
if (isLangLoaded)
{
#ifndef GTA5SYNC_QCONF
app->removeTranslator(&exAppTranslator);
app->removeTranslator(&exQtTranslator);
app->removeTranslator(&inAppTranslator);
app->removeTranslator(&inQtTranslator);
#else
app->removeTranslator(&inAppTranslator);
app->removeTranslator(&exQtTranslator);
#endif
currentLangIndex = 0;
currentLanguage = QString();
QLocale::setDefault(QLocale::c());
isEnglishMode = false;
isLangLoaded = false;
}
#ifdef _MSC_VER // Fix dumb Microsoft compiler warning
Q_UNUSED(app)
#endif
}
QString TranslationClass::getCountryCode(QLocale::Country country)
{
QList<QLocale> locales = QLocale::matchingLocales(QLocale::AnyLanguage,
QLocale::AnyScript,
country);
if (locales.isEmpty()) return QString();
QStringList localeStrList = locales.at(0).name().split("_");
if (localeStrList.length() >= 2)
{
return localeStrList.at(1).toLower();
}
else
{
return QString();
}
}
QString TranslationClass::getCountryCode(QLocale locale)
{
QStringList localeStrList = locale.name().split("_");
if (localeStrList.length() >= 2)
{
return localeStrList.at(1).toLower();
}
else
{
return QString();
}
}

67
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef TRANSLATIONCLASS_H
#define TRANSLATIONCLASS_H
#include <QApplication>
#include <QTranslator>
#include <QStringList>
#include <QString>
#include <QObject>
#include <QLocale>
class TranslationClass : public QObject
{
Q_OBJECT
public:
static TranslationClass* getInstance() { return &translationClassInstance; }
static QString getCountryCode(QLocale::Country country);
static QString getCountryCode(QLocale locale);
void initUserLanguage();
void loadTranslation(QApplication *app);
void unloadTranslation(QApplication *app);
static QStringList listTranslations(const QString &langPath);
static QStringList listAreaTranslations();
QString getCurrentAreaLanguage();
QString getCurrentLanguage();
bool isLanguageLoaded();
private:
static TranslationClass translationClassInstance;
bool loadSystemTranslation_p(const QString &langPath, QTranslator *appTranslator);
bool loadUserTranslation_p(const QString &langPath, QTranslator *appTranslator);
bool loadQtTranslation_p(const QString &langPath, QTranslator *qtTranslator);
bool isUserLanguageSystem_p();
QTranslator exAppTranslator;
QTranslator exQtTranslator;
QTranslator inAppTranslator;
QTranslator inQtTranslator;
QString userAreaLanguage;
QString currentLanguage;
QString userLanguage;
int currentLangIndex;
bool isEnglishMode;
bool isLangLoaded;
};
extern TranslationClass translationClass;
#define Translator TranslationClass::getInstance()
#endif // TRANSLATIONCLASS_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2019 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "UserInterface.h"
#include "ui_UserInterface.h"
#include "ProfileInterface.h"
#include "SnapmaticPicture.h"
#include "SidebarGenerator.h"
#include "SavegameDialog.h"
#include "StandardPaths.h"
#include "OptionsDialog.h"
#include "PictureDialog.h"
#include "SavegameData.h"
#include "AboutDialog.h"
#include "IconLoader.h"
#include "AppEnv.h"
#include "config.h"
#include <QtGlobal>
#include <QStringBuilder>
#include <QStyleFactory>
#include <QFileDialog>
#include <QHBoxLayout>
#include <QSpacerItem>
#include <QPushButton>
#include <QMessageBox>
#include <QSettings>
#include <QFileInfo>
#include <QDebug>
#include <QFile>
#include <QDir>
#include <QMap>
UserInterface::UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent) :
QMainWindow(parent), profileDB(profileDB), crewDB(crewDB), threadDB(threadDB),
ui(new Ui::UserInterface)
{
ui->setupUi(this);
contentMode = 0;
profileOpen = 0;
profileUI = 0;
ui->menuProfile->setEnabled(false);
ui->actionSelect_profile->setEnabled(false);
ui->actionAbout_gta5sync->setIcon(IconLoader::loadingAppIcon());
ui->actionAbout_gta5sync->setText(tr("&About %1").arg(GTA5SYNC_APPSTR));
ui->cmdClose->setToolTip(ui->cmdClose->toolTip().arg(GTA5SYNC_APPSTR));
defaultWindowTitle = tr("%2 - %1").arg("%1", GTA5SYNC_APPSTR);
this->setWindowTitle(defaultWindowTitle.arg(tr("Select Profile")));
QString appVersion = GTA5SYNC_APPVER;
#ifndef GTA5SYNC_BUILDTYPE_REL
#ifdef GTA5SYNC_COMMIT
if (!appVersion.contains("-")) { appVersion = appVersion % "-" % GTA5SYNC_COMMIT; }
#endif
#endif
ui->labVersion->setText(QString("%1 %2").arg(GTA5SYNC_APPSTR, appVersion));
// Set Icon for Close Button
if (QIcon::hasThemeIcon("dialog-close"))
{
ui->cmdClose->setIcon(QIcon::fromTheme("dialog-close"));
}
else if (QIcon::hasThemeIcon("gtk-close"))
{
ui->cmdClose->setIcon(QIcon::fromTheme("gtk-close"));
}
// Set Icon for Reload Button
if (QIcon::hasThemeIcon("view-refresh"))
{
ui->cmdReload->setIcon(QIcon::fromTheme("view-refresh"));
}
else if (QIcon::hasThemeIcon("reload"))
{
ui->cmdReload->setIcon(QIcon::fromTheme("reload"));
}
// Set Icon for Choose RDR 2 Folder Menu Item
if (QIcon::hasThemeIcon("document-open-folder"))
{
ui->actionSelect_GTA_Folder->setIcon(QIcon::fromTheme("document-open-folder"));
}
else if (QIcon::hasThemeIcon("gtk-directory"))
{
ui->actionSelect_GTA_Folder->setIcon(QIcon::fromTheme("gtk-directory"));
}
// Set Icon for Open File Menu Item
if (QIcon::hasThemeIcon("document-open"))
{
ui->actionOpen_File->setIcon(QIcon::fromTheme("document-open"));
}
// Set Icon for Close Profile Menu Item
if (QIcon::hasThemeIcon("dialog-close"))
{
ui->actionSelect_profile->setIcon(QIcon::fromTheme("dialog-close"));
}
else if (QIcon::hasThemeIcon("gtk-close"))
{
ui->actionSelect_profile->setIcon(QIcon::fromTheme("gtk-close"));
}
// Set Icon for Exit Menu Item
if (QIcon::hasThemeIcon("application-exit"))
{
#ifndef Q_OS_MACOS // Setting icon for exit/quit lead to a crash in Mac OS X
ui->actionExit->setIcon(QIcon::fromTheme("application-exit"));
#endif
}
// Set Icon for Preferences Menu Item
if (QIcon::hasThemeIcon("preferences-system"))
{
#ifndef Q_OS_MACOS // Setting icon for preferences/settings/options lead to a crash in Mac OS X
ui->actionOptions->setIcon(QIcon::fromTheme("preferences-system"));
#endif
}
else if (QIcon::hasThemeIcon("configure"))
{
#ifndef Q_OS_MACOS // Setting icon for preferences/settings/options lead to a crash in Mac OS X
ui->actionOptions->setIcon(QIcon::fromTheme("configure"));
#endif
}
// Set Icon for Profile Import Menu Item
if (QIcon::hasThemeIcon("document-import"))
{
ui->action_Import->setIcon(QIcon::fromTheme("document-import"));
}
else if (QIcon::hasThemeIcon("document-open"))
{
ui->action_Import->setIcon(QIcon::fromTheme("document-open"));
}
// Set Icon for Profile Export Menu Item
if (QIcon::hasThemeIcon("document-export"))
{
ui->actionExport_selected->setIcon(QIcon::fromTheme("document-export"));
}
else if (QIcon::hasThemeIcon("document-save"))
{
ui->actionExport_selected->setIcon(QIcon::fromTheme("document-save"));
}
// Set Icon for Profile Remove Menu Item
if (QIcon::hasThemeIcon("remove"))
{
ui->actionDelete_selected->setIcon(QIcon::fromTheme("remove"));
}
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
#ifndef Q_QS_ANDROID
resize(625 * screenRatio, 500 * screenRatio);
#endif
ui->vlUserInterface->setSpacing(6 * screenRatio);
ui->vlUserInterface->setContentsMargins(9 * screenRatio, 9 * screenRatio, 9 * screenRatio, 9 * screenRatio);
}
void UserInterface::setupDirEnv()
{
// settings init
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
bool folderExists;
GTAV_Folder = AppEnv::getGameFolder(&folderExists);
if (folderExists)
{
QDir::setCurrent(GTAV_Folder);
}
else
{
GTAV_Folder = QFileDialog::getExistingDirectory(this, tr("Select RDR 2 Folder..."), StandardPaths::documentsLocation(), QFileDialog::ShowDirsOnly);
if (QFileInfo(GTAV_Folder).exists())
{
folderExists = true;
QDir::setCurrent(GTAV_Folder);
AppEnv::setGameFolder(GTAV_Folder);
// First time folder selection save
settings.beginGroup("dir");
if (settings.value("dir", "").toString().isEmpty())
{
settings.setValue("dir", GTAV_Folder);
}
settings.endGroup();
}
}
// profiles init
settings.beginGroup("Profile");
QString defaultProfile = settings.value("Default", "").toString();
bool contentModeOk;
contentMode = settings.value("ContentMode", 0).toInt(&contentModeOk);
if (contentMode != 0 && contentMode != 1 && contentMode != 2)
{
contentMode = 0;
}
if (folderExists)
{
QDir GTAV_ProfilesDir;
GTAV_ProfilesFolder = GTAV_Folder % "/Profiles";
GTAV_ProfilesDir.setPath(GTAV_ProfilesFolder);
GTAV_Profiles = GTAV_ProfilesDir.entryList(QDir::Dirs | QDir::NoDotAndDotDot, QDir::NoSort);
setupProfileUi();
if (GTAV_Profiles.length() == 1)
{
openProfile(GTAV_Profiles.at(0));
}
else if(GTAV_Profiles.contains(defaultProfile))
{
openProfile(defaultProfile);
}
}
else
{
GTAV_Profiles = QStringList();
setupProfileUi();
}
settings.endGroup();
}
void UserInterface::setupProfileUi()
{
qreal screenRatio = AppEnv::screenRatio();
if (GTAV_Profiles.isEmpty())
{
QPushButton *changeDirBtn = new QPushButton(tr("Select &RDR 2 Folder..."), ui->swSelection);
changeDirBtn->setObjectName("cmdChangeDir");
changeDirBtn->setMinimumSize(0, 40 * screenRatio);
changeDirBtn->setAutoDefault(true);
ui->vlButtons->addWidget(changeDirBtn);
profileBtns += changeDirBtn;
QObject::connect(changeDirBtn, SIGNAL(clicked(bool)), this, SLOT(changeFolder_clicked()));
}
else for (QString GTAV_Profile : GTAV_Profiles)
{
QPushButton *profileBtn = new QPushButton(GTAV_Profile, ui->swSelection);
profileBtn->setObjectName(GTAV_Profile);
profileBtn->setMinimumSize(0, 40 * screenRatio);
profileBtn->setAutoDefault(true);
ui->vlButtons->addWidget(profileBtn);
profileBtns += profileBtn;
QObject::connect(profileBtn, SIGNAL(clicked(bool)), this, SLOT(profileButton_clicked()));
}
profileBtns.at(0)->setFocus();
}
void UserInterface::changeFolder_clicked()
{
on_actionSelect_GTA_Folder_triggered();
}
void UserInterface::on_cmdReload_clicked()
{
for (QPushButton *profileBtn : profileBtns)
{
ui->vlButtons->removeWidget(profileBtn);
delete profileBtn;
}
profileBtns.clear();
setupDirEnv();
}
void UserInterface::profileButton_clicked()
{
QPushButton *profileBtn = (QPushButton*)sender();
openProfile(profileBtn->objectName());
}
void UserInterface::openProfile(const QString &profileName_)
{
profileOpen = true;
profileName = profileName_;
profileUI = new ProfileInterface(profileDB, crewDB, threadDB);
ui->swProfile->addWidget(profileUI);
ui->swProfile->setCurrentWidget(profileUI);
profileUI->setProfileFolder(GTAV_ProfilesFolder % QDir::separator() % profileName, profileName);
profileUI->settingsApplied(contentMode, false);
profileUI->setupProfileInterface();
QObject::connect(profileUI, SIGNAL(profileClosed()), this, SLOT(closeProfile()));
QObject::connect(profileUI, SIGNAL(profileLoaded()), this, SLOT(profileLoaded()));
this->setWindowTitle(defaultWindowTitle.arg(profileName));
}
void UserInterface::closeProfile()
{
if (profileOpen)
{
closeProfile_p();
}
this->setWindowTitle(defaultWindowTitle.arg(tr("Select Profile")));
}
void UserInterface::closeProfile_p()
{
profileOpen = false;
profileName.clear();
profileName.squeeze();
ui->menuProfile->setEnabled(false);
ui->actionSelect_profile->setEnabled(false);
ui->swProfile->removeWidget(profileUI);
profileUI->disconnect();
delete profileUI;
}
void UserInterface::closeEvent(QCloseEvent *ev)
{
Q_UNUSED(ev)
threadDB->terminateThread();
}
UserInterface::~UserInterface()
{
if (profileOpen)
{
closeProfile_p();
}
for (QPushButton *profileBtn : profileBtns)
{
delete profileBtn;
}
profileBtns.clear();
delete ui;
}
void UserInterface::on_actionExit_triggered()
{
this->close();
}
void UserInterface::on_actionSelect_profile_triggered()
{
closeProfile();
openSelectProfile();
}
void UserInterface::openSelectProfile()
{
// not needed right now
}
void UserInterface::on_actionAbout_gta5sync_triggered()
{
AboutDialog *aboutDialog = new AboutDialog(this);
aboutDialog->setWindowIcon(windowIcon());
aboutDialog->setModal(true);
#ifdef Q_OS_ANDROID
// Android ...
aboutDialog->showMaximized();
#else
aboutDialog->show();
#endif
aboutDialog->exec();
delete aboutDialog;
}
void UserInterface::profileLoaded()
{
ui->menuProfile->setEnabled(true);
ui->actionSelect_profile->setEnabled(true);
}
void UserInterface::on_actionSelect_all_triggered()
{
if (profileOpen)
{
profileUI->selectAllWidgets();
}
}
void UserInterface::on_actionDeselect_all_triggered()
{
if (profileOpen)
{
profileUI->deselectAllWidgets();
}
}
void UserInterface::on_actionExport_selected_triggered()
{
if (profileOpen)
{
profileUI->exportSelected();
}
}
void UserInterface::on_actionDelete_selected_triggered()
{
if (profileOpen)
{
profileUI->deleteSelected();
}
}
void UserInterface::on_actionOptions_triggered()
{
OptionsDialog *optionsDialog = new OptionsDialog(profileDB, this);
optionsDialog->setWindowIcon(windowIcon());
optionsDialog->commitProfiles(GTAV_Profiles);
QObject::connect(optionsDialog, SIGNAL(settingsApplied(int, bool)), this, SLOT(settingsApplied(int, bool)));
optionsDialog->setModal(true);
#ifdef Q_OS_ANDROID
// Android ...
optionsDialog->showMaximized();
#else
optionsDialog->show();
#endif
optionsDialog->exec();
delete optionsDialog;
}
void UserInterface::on_action_Import_triggered()
{
if (profileOpen)
{
profileUI->importFiles();
}
}
void UserInterface::on_actionOpen_File_triggered()
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("FileDialogs");
fileDialogPreOpen:
QFileDialog fileDialog(this);
fileDialog.setFileMode(QFileDialog::ExistingFiles);
fileDialog.setViewMode(QFileDialog::Detail);
fileDialog.setAcceptMode(QFileDialog::AcceptOpen);
fileDialog.setOption(QFileDialog::DontUseNativeDialog, false);
fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
fileDialog.setWindowTitle(tr("Open File..."));
QStringList filters;
filters << ProfileInterface::tr("All profile files (*.r5e SRDR* PRDR*)");
filters << ProfileInterface::tr("RDR 2 Export (*.r5e)");
filters << ProfileInterface::tr("Savegames files (SRDR*)");
filters << ProfileInterface::tr("Snapmatic pictures (PRDR*)");
filters << ProfileInterface::tr("All files (**)");
fileDialog.setNameFilters(filters);
QList<QUrl> sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.setDirectory(settings.value("OpenDialogDirectory", StandardPaths::documentsLocation()).toString());
fileDialog.restoreGeometry(settings.value("OpenDialogGeometry","").toByteArray());
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();
if (selectedFiles.length() == 1)
{
QString selectedFile = selectedFiles.at(0);
if (!openFile(selectedFile, true)) goto fileDialogPreOpen;
}
}
settings.setValue("OpenDialogGeometry", fileDialog.saveGeometry());
settings.setValue("OpenDialogDirectory", fileDialog.directory().absolutePath());
settings.endGroup();
}
bool UserInterface::openFile(QString selectedFile, bool warn)
{
QString selectedFileName = QFileInfo(selectedFile).fileName();
if (QFile::exists(selectedFile))
{
if (selectedFileName.left(4) == "PRDR" || selectedFileName.right(4) == ".r5e")
{
SnapmaticPicture *picture = new SnapmaticPicture(selectedFile);
if (picture->readingPicture())
{
openSnapmaticFile(picture);
delete picture;
return true;
}
else
{
if (warn) QMessageBox::warning(this, tr("Open File"), ProfileInterface::tr("Failed to read Snapmatic picture"));
delete picture;
return false;
}
}
else if (selectedFileName.left(4) == "SRDR")
{
SavegameData *savegame = new SavegameData(selectedFile);
if (savegame->readingSavegame())
{
openSavegameFile(savegame);
delete savegame;
return true;
}
else
{
if (warn) QMessageBox::warning(this, tr("Open File"), ProfileInterface::tr("Failed to read Savegame file"));
delete savegame;
return false;
}
}
else
{
SnapmaticPicture *picture = new SnapmaticPicture(selectedFile);
SavegameData *savegame = new SavegameData(selectedFile);
if (picture->readingPicture())
{
delete savegame;
openSnapmaticFile(picture);
delete picture;
return true;
}
else if (savegame->readingSavegame())
{
delete picture;
openSavegameFile(savegame);
delete savegame;
return true;
}
else
{
delete savegame;
delete picture;
if (warn) QMessageBox::warning(this, tr("Open File"), tr("Can't open %1 because of not valid file format").arg("\""+selectedFileName+"\""));
return false;
}
}
}
if (warn) QMessageBox::warning(this, tr("Open File"), ProfileInterface::tr("No valid file is selected"));
return false;
}
void UserInterface::openSnapmaticFile(SnapmaticPicture *picture)
{
PictureDialog picDialog(profileDB, crewDB, this);
picDialog.setSnapmaticPicture(picture, true);
picDialog.setModal(true);
int crewID = picture->getSnapmaticProperties().crewID;
if (crewID != 0) { crewDB->addCrew(crewID); }
QObject::connect(threadDB, SIGNAL(crewNameUpdated()), &picDialog, SLOT(crewNameUpdated()));
QObject::connect(threadDB, SIGNAL(playerNameUpdated()), &picDialog, SLOT(playerNameUpdated()));
#ifdef Q_OS_ANDROID
// Android optimization should be put here
picDialog.showMaximized();
#else
picDialog.show();
picDialog.setMinimumSize(picDialog.size());
picDialog.setMaximumSize(picDialog.size());
#endif
picDialog.exec();
}
void UserInterface::openSavegameFile(SavegameData *savegame)
{
SavegameDialog sgdDialog(this);
sgdDialog.setSavegameData(savegame, savegame->getSavegameFileName(), true);
sgdDialog.setModal(true);
#ifdef Q_OS_ANDROID
// Android optimization should be put here
sgdDialog.showMaximized();
#else
sgdDialog.show();
#endif
sgdDialog.exec();
}
void UserInterface::settingsApplied(int _contentMode, bool languageChanged)
{
if (languageChanged)
{
retranslateUi();
}
contentMode = _contentMode;
if (profileOpen)
{
profileUI->settingsApplied(contentMode, languageChanged);
}
}
void UserInterface::on_actionSelect_GTA_Folder_triggered()
{
QString GTAV_Folder_Temp = QFileDialog::getExistingDirectory(this, tr("Select RDR 2 Folder..."), StandardPaths::documentsLocation(), QFileDialog::ShowDirsOnly);
if (QFileInfo(GTAV_Folder_Temp).exists())
{
if (profileOpen)
{
closeProfile_p();
}
GTAV_Folder = GTAV_Folder_Temp;
QDir::setCurrent(GTAV_Folder);
AppEnv::setGameFolder(GTAV_Folder);
on_cmdReload_clicked();
}
}
void UserInterface::on_action_Enable_In_game_triggered()
{
if (profileOpen)
{
profileUI->enableSelected();
}
}
void UserInterface::on_action_Disable_In_game_triggered()
{
if (profileOpen)
{
profileUI->disableSelected();
}
}
void UserInterface::retranslateUi()
{
ui->retranslateUi(this);
ui->actionAbout_gta5sync->setText(tr("&About %1").arg(GTA5SYNC_APPSTR));
QString appVersion = GTA5SYNC_APPVER;
#ifndef GTA5SYNC_BUILDTYPE_REL
#ifdef GTA5SYNC_COMMIT
if (!appVersion.contains("-")) { appVersion = appVersion % "-" % GTA5SYNC_COMMIT; }
#endif
#endif
ui->labVersion->setText(QString("%1 %2").arg(GTA5SYNC_APPSTR, appVersion));
if (profileOpen)
{
this->setWindowTitle(defaultWindowTitle.arg(profileName));
}
else
{
this->setWindowTitle(defaultWindowTitle.arg(tr("Select Profile")));
}
}
void UserInterface::on_actionQualify_as_Avatar_triggered()
{
profileUI->massTool(MassTool::Qualify);
}
void UserInterface::on_actionChange_Players_triggered()
{
profileUI->massTool(MassTool::Players);
}
void UserInterface::on_actionSet_Crew_triggered()
{
profileUI->massTool(MassTool::Crew);
}
void UserInterface::on_actionSet_Title_triggered()
{
profileUI->massTool(MassTool::Title);
}

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef USERINTERFACE_H
#define USERINTERFACE_H
#include "SnapmaticPicture.h"
#include "ProfileInterface.h"
#include "ProfileDatabase.h"
#include "DatabaseThread.h"
#include "CrewDatabase.h"
#include "SavegameData.h"
#include <QMainWindow>
#include <QMouseEvent>
#include <QCloseEvent>
#include <QString>
#include <QMap>
namespace Ui {
class UserInterface;
}
class UserInterface : public QMainWindow
{
Q_OBJECT
public:
explicit UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent = 0);
void setupDirEnv();
~UserInterface();
private slots:
void closeProfile();
void profileLoaded();
void changeFolder_clicked();
void profileButton_clicked();
void on_cmdReload_clicked();
void on_actionExit_triggered();
void on_actionSelect_profile_triggered();
void on_actionAbout_gta5sync_triggered();
void on_actionSelect_all_triggered();
void on_actionDeselect_all_triggered();
void on_actionExport_selected_triggered();
void on_actionDelete_selected_triggered();
void on_actionOptions_triggered();
void on_action_Import_triggered();
void on_actionOpen_File_triggered();
void on_actionSelect_GTA_Folder_triggered();
void on_action_Enable_In_game_triggered();
void on_action_Disable_In_game_triggered();
void on_actionQualify_as_Avatar_triggered();
void on_actionChange_Players_triggered();
void on_actionSet_Crew_triggered();
void on_actionSet_Title_triggered();
void settingsApplied(int contentMode, bool languageChanged);
protected:
void closeEvent(QCloseEvent *ev);
private:
ProfileDatabase *profileDB;
CrewDatabase *crewDB;
DatabaseThread *threadDB;
Ui::UserInterface *ui;
ProfileInterface *profileUI;
QList<QPushButton*> profileBtns;
QString profileName;
bool profileOpen;
int contentMode;
QString language;
QString defaultWindowTitle;
QString GTAV_Folder;
QString GTAV_ProfilesFolder;
QStringList GTAV_Profiles;
void setupProfileUi();
void openProfile(const QString &profileName);
void closeProfile_p();
void openSelectProfile();
void retranslateUi();
// Open File
bool openFile(QString selectedFile, bool warn = true);
void openSavegameFile(SavegameData *savegame);
void openSnapmaticFile(SnapmaticPicture *picture);
};
#endif // USERINTERFACE_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>UserInterface</class>
<widget class="QMainWindow" name="UserInterface">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>625</width>
<height>500</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>625</width>
<height>500</height>
</size>
</property>
<property name="windowTitle">
<string>%2 - %1</string>
</property>
<widget class="QWidget" name="cwUI">
<layout class="QVBoxLayout" name="vlUI">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QStackedWidget" name="swProfile">
<property name="lineWidth">
<number>0</number>
</property>
<widget class="QWidget" name="swSelection">
<layout class="QVBoxLayout" name="vlUserInterface">
<property name="spacing">
<number>6</number>
</property>
<property name="leftMargin">
<number>9</number>
</property>
<property name="topMargin">
<number>9</number>
</property>
<property name="rightMargin">
<number>9</number>
</property>
<property name="bottomMargin">
<number>9</number>
</property>
<item>
<spacer name="vsUpper">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="labSelectProfile">
<property name="text">
<string>Select profile</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="vlButtons"/>
</item>
<item>
<spacer name="vsFooter">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QHBoxLayout" name="hlButtons">
<item>
<widget class="QLabel" name="labVersion">
<property name="text">
<string>%1 %2</string>
</property>
</widget>
</item>
<item>
<spacer name="hsButtons">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="cmdReload">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Reload profile overview</string>
</property>
<property name="text">
<string>&amp;Reload</string>
</property>
<property name="autoDefault">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cmdClose">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string extracomment="Close %1 &lt;- (gta5view/gta5sync) - %1 will be replaced automatically">Close %1</string>
</property>
<property name="text">
<string>&amp;Close</string>
</property>
<property name="autoDefault">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</widget>
</item>
</layout>
</widget>
<widget class="QMenuBar" name="menuBar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>625</width>
<height>23</height>
</rect>
</property>
<widget class="QMenu" name="menuFile">
<property name="title">
<string>&amp;File</string>
</property>
<addaction name="actionSelect_GTA_Folder"/>
<addaction name="actionOpen_File"/>
<addaction name="actionSelect_profile"/>
<addaction name="separator"/>
<addaction name="actionExit"/>
</widget>
<widget class="QMenu" name="menuHelp">
<property name="title">
<string>&amp;Help</string>
</property>
<addaction name="actionAbout_gta5sync"/>
</widget>
<widget class="QMenu" name="menuEdit">
<property name="title">
<string>&amp;Edit</string>
</property>
<addaction name="actionOptions"/>
</widget>
<widget class="QMenu" name="menuProfile">
<property name="title">
<string>&amp;Profile</string>
</property>
<widget class="QMenu" name="menuSelection_visibility">
<property name="title">
<string>&amp;Selection visibility</string>
</property>
<addaction name="action_Enable_In_game"/>
<addaction name="action_Disable_In_game"/>
</widget>
<widget class="QMenu" name="menuManage_selection">
<property name="title">
<string>Selection &amp;mass tools</string>
</property>
<addaction name="actionQualify_as_Avatar"/>
<addaction name="actionChange_Players"/>
<addaction name="actionSet_Crew"/>
<addaction name="actionSet_Title"/>
</widget>
<addaction name="action_Import"/>
<addaction name="actionExport_selected"/>
<addaction name="actionDelete_selected"/>
<addaction name="separator"/>
<addaction name="menuManage_selection"/>
<addaction name="menuSelection_visibility"/>
<addaction name="separator"/>
<addaction name="actionSelect_all"/>
<addaction name="actionDeselect_all"/>
</widget>
<addaction name="menuFile"/>
<addaction name="menuEdit"/>
<addaction name="menuProfile"/>
<addaction name="menuHelp"/>
</widget>
<action name="actionAbout_gta5sync">
<property name="text">
<string>&amp;About %1</string>
</property>
<property name="shortcut">
<string notr="true">Ctrl+P</string>
</property>
</action>
<action name="actionExit">
<property name="text">
<string>&amp;Exit</string>
</property>
<property name="toolTip">
<string>Exit</string>
</property>
<property name="shortcut">
<string notr="true">Ctrl+Q</string>
</property>
</action>
<action name="actionSelect_profile">
<property name="text">
<string>Close &amp;Profile</string>
</property>
<property name="shortcut">
<string notr="true">Ctrl+End</string>
</property>
</action>
<action name="actionOptions">
<property name="text">
<string>&amp;Settings</string>
</property>
<property name="shortcut">
<string notr="true">Ctrl+S</string>
</property>
</action>
<action name="actionSelect_all">
<property name="text">
<string>Select &amp;All</string>
</property>
<property name="shortcut">
<string notr="true">Ctrl+A</string>
</property>
</action>
<action name="actionDeselect_all">
<property name="text">
<string>&amp;Deselect All</string>
</property>
<property name="shortcut">
<string notr="true">Ctrl+D</string>
</property>
</action>
<action name="actionExport_selected">
<property name="text">
<string>&amp;Export selected...</string>
</property>
<property name="shortcut">
<string notr="true">Ctrl+E</string>
</property>
</action>
<action name="actionDelete_selected">
<property name="text">
<string>&amp;Remove selected</string>
</property>
<property name="shortcut">
<string notr="true">Ctrl+Del</string>
</property>
</action>
<action name="action_Import">
<property name="text">
<string>&amp;Import files...</string>
</property>
<property name="shortcut">
<string notr="true">Ctrl+I</string>
</property>
</action>
<action name="actionOpen_File">
<property name="text">
<string>&amp;Open File...</string>
</property>
<property name="shortcut">
<string notr="true">Ctrl+O</string>
</property>
</action>
<action name="actionSelect_GTA_Folder">
<property name="text">
<string>Select &amp;RDR 2 Folder...</string>
</property>
<property name="toolTip">
<string>Select RDR 2 Folder...</string>
</property>
<property name="shortcut">
<string notr="true">Ctrl+G</string>
</property>
</action>
<action name="action_Enable_In_game">
<property name="text">
<string>Show In-gam&amp;e</string>
</property>
<property name="shortcut">
<string notr="true">Shift+E</string>
</property>
</action>
<action name="action_Disable_In_game">
<property name="text">
<string>Hi&amp;de In-game</string>
</property>
<property name="shortcut">
<string notr="true">Shift+D</string>
</property>
</action>
<action name="actionSet_Title">
<property name="text">
<string>Change &amp;Title...</string>
</property>
<property name="shortcut">
<string notr="true">Shift+T</string>
</property>
</action>
<action name="actionSet_Crew">
<property name="text">
<string>Change &amp;Crew...</string>
</property>
<property name="shortcut">
<string notr="true">Shift+C</string>
</property>
</action>
<action name="actionQualify_as_Avatar">
<property name="text">
<string>&amp;Qualify as Avatar</string>
</property>
<property name="shortcut">
<string notr="true">Shift+Q</string>
</property>
</action>
<action name="actionChange_Players">
<property name="text">
<string>Change &amp;Players...</string>
</property>
<property name="shortcut">
<string notr="true">Shift+P</string>
</property>
</action>
</widget>
<resources/>
<connections>
<connection>
<sender>cmdClose</sender>
<signal>clicked()</signal>
<receiver>UserInterface</receiver>
<slot>close()</slot>
<hints>
<hint type="sourcelabel">
<x>572</x>
<y>476</y>
</hint>
<hint type="destinationlabel">
<x>312</x>
<y>249</y>
</hint>
</hints>
</connection>
</connections>
</ui>

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/*****************************************************************************
* ImageCropper Qt Widget for cropping images
* Copyright (C) 2013 Dimka Novikov, to@dimkanovikov.pro
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "imagecropper.h"
#include <QMouseEvent>
#include <QPainter>
namespace {
static const QSize WIDGET_MINIMUM_SIZE(470, 470);
}
ImageCropper::ImageCropper(QWidget* parent) :
QWidget(parent),
pimpl(new ImageCropperPrivate)
{
setMinimumSize(WIDGET_MINIMUM_SIZE);
setMouseTracking(true);
}
ImageCropper::~ImageCropper()
{
delete pimpl;
}
void ImageCropper::setImage(const QPixmap& _image)
{
pimpl->imageForCropping = _image;
update();
}
void ImageCropper::setBackgroundColor(const QColor& _backgroundColor)
{
pimpl->backgroundColor = _backgroundColor;
update();
}
void ImageCropper::setCroppingRectBorderColor(const QColor& _borderColor)
{
pimpl->croppingRectBorderColor = _borderColor;
update();
}
void ImageCropper::setProportion(const QSizeF& _proportion)
{
// Пропорции хранятся в коэффициентах приращения сторон
// Таким образом, при изменении размера области выделения,
// размеры сторон изменяются на размер зависящий от
// коэффициентов приращения.
// Сохраним пропорциональную зависимость области выделения в коэффициентах приращения сторон
if (pimpl->proportion != _proportion) {
pimpl->proportion = _proportion;
// ... расчитаем коэффициенты
float heightDelta = (float)_proportion.height() / _proportion.width();
float widthDelta = (float)_proportion.width() / _proportion.height();
// ... сохраним коэффициенты
pimpl->deltas.setHeight(heightDelta);
pimpl->deltas.setWidth(widthDelta);
}
// Обновим пропорции области выделения
if ( pimpl->isProportionFixed ) {
float croppintRectSideRelation =
(float)pimpl->croppingRect.width() / pimpl->croppingRect.height();
float proportionSideRelation =
(float)pimpl->proportion.width() / pimpl->proportion.height();
// Если область выделения не соответствует необходимым пропорциям обновим её
if (croppintRectSideRelation != proportionSideRelation) {
bool widthShotrerThenHeight =
pimpl->croppingRect.width() < pimpl->croppingRect.height();
// ... установим размер той стороны, что длиннее
if (widthShotrerThenHeight) {
pimpl->croppingRect.setHeight(
pimpl->croppingRect.width() * pimpl->deltas.height());
} else {
pimpl->croppingRect.setWidth(
pimpl->croppingRect.height() * pimpl->deltas.width());
}
// ... перерисуем виджет
update();
}
}
}
void ImageCropper::setProportionFixed(const bool _isFixed)
{
if (pimpl->isProportionFixed != _isFixed) {
pimpl->isProportionFixed = _isFixed;
setProportion(pimpl->proportion);
}
}
const QPixmap ImageCropper::cropImage()
{
// Получим размер отображаемого изображения
QSize scaledImageSize =
pimpl->imageForCropping.scaled(
this->size(), Qt::KeepAspectRatio, Qt::FastTransformation
).size();
// Определим расстояние от левого и верхнего краёв
float leftDelta = 0;
float topDelta = 0;
const float HALF_COUNT = 2;
if (this->size().height() == scaledImageSize.height()) {
leftDelta = (this->width() - scaledImageSize.width()) / HALF_COUNT;
} else {
topDelta = (this->height() - scaledImageSize.height()) / HALF_COUNT;
}
// Определим пропорцию области обрезки по отношению к исходному изображению
float xScale = (float)pimpl->imageForCropping.width() / scaledImageSize.width();
float yScale = (float)pimpl->imageForCropping.height() / scaledImageSize.height();
// Расчитаем область обрезки с учётом коррекции размеров исходного изображения
QRectF realSizeRect(
QPointF(pimpl->croppingRect.left() - leftDelta, pimpl->croppingRect.top() - topDelta),
pimpl->croppingRect.size());
// ... корректируем левый и верхний края
realSizeRect.setLeft((pimpl->croppingRect.left() - leftDelta) * xScale);
realSizeRect.setTop ((pimpl->croppingRect.top() - topDelta) * yScale);
// ... корректируем размер
realSizeRect.setWidth(pimpl->croppingRect.width() * xScale);
realSizeRect.setHeight(pimpl->croppingRect.height() * yScale);
// Получаем обрезанное изображение
return pimpl->imageForCropping.copy(realSizeRect.toRect());
}
// ********
// Protected section
void ImageCropper::paintEvent(QPaintEvent* _event)
{
QWidget::paintEvent( _event );
//
QPainter widgetPainter(this);
// Рисуем изображение по центру виджета
{
// ... подгоним изображение для отображения по размеру виджета
QPixmap scaledImage =
pimpl->imageForCropping.scaled(this->size(), Qt::KeepAspectRatio, Qt::FastTransformation);
// ... заливаем фон
widgetPainter.fillRect( this->rect(), pimpl->backgroundColor );
// ... рисуем изображение по центру виджета
if ( this->size().height() == scaledImage.height() ) {
widgetPainter.drawPixmap( ( this->width() - scaledImage.width() ) / 2, 0, scaledImage );
} else {
widgetPainter.drawPixmap( 0, ( this->height() - scaledImage.height() ) / 2, scaledImage );
}
}
// Рисуем область обрезки
{
// ... если это первое отображение после инициилизации, то центруем областо обрезки
if (pimpl->croppingRect.isNull()) {
const int width = WIDGET_MINIMUM_SIZE.width()/2;
const int height = WIDGET_MINIMUM_SIZE.height()/2;
pimpl->croppingRect.setSize(QSize(width, height));
float x = (this->width() - pimpl->croppingRect.width())/2;
float y = (this->height() - pimpl->croppingRect.height())/2;
pimpl->croppingRect.moveTo(x, y);
}
// ... рисуем затемненную область
QPainterPath p;
p.addRect(pimpl->croppingRect);
p.addRect(this->rect());
widgetPainter.setBrush(QBrush(QColor(0,0,0,120)));
widgetPainter.setPen(Qt::transparent);
widgetPainter.drawPath(p);
// Рамка и контрольные точки
widgetPainter.setPen(pimpl->croppingRectBorderColor);
// ... рисуем прямоугольник области обрезки
{
widgetPainter.setBrush(QBrush(Qt::transparent));
widgetPainter.drawRect(pimpl->croppingRect);
}
// ... рисуем контрольные точки
{
widgetPainter.setBrush(QBrush(pimpl->croppingRectBorderColor));
// Вспомогательные X координаты
int leftXCoord = pimpl->croppingRect.left() - 2;
int centerXCoord = pimpl->croppingRect.center().x() - 3;
int rightXCoord = pimpl->croppingRect.right() - 2;
// Вспомогательные Y координаты
int topYCoord = pimpl->croppingRect.top() - 2;
int middleYCoord = pimpl->croppingRect.center().y() - 3;
int bottomYCoord = pimpl->croppingRect.bottom() - 2;
//
const QSize pointSize(6, 6);
//
QVector<QRect> points;
points
// левая сторона
<< QRect( QPoint(leftXCoord, topYCoord), pointSize )
<< QRect( QPoint(leftXCoord, middleYCoord), pointSize )
<< QRect( QPoint(leftXCoord, bottomYCoord), pointSize )
// центр
<< QRect( QPoint(centerXCoord, topYCoord), pointSize )
<< QRect( QPoint(centerXCoord, middleYCoord), pointSize )
<< QRect( QPoint(centerXCoord, bottomYCoord), pointSize )
// правая сторона
<< QRect( QPoint(rightXCoord, topYCoord), pointSize )
<< QRect( QPoint(rightXCoord, middleYCoord), pointSize )
<< QRect( QPoint(rightXCoord, bottomYCoord), pointSize );
//
widgetPainter.drawRects( points );
}
// ... рисуем пунктирные линии
{
QPen dashPen(pimpl->croppingRectBorderColor);
dashPen.setStyle(Qt::DashLine);
widgetPainter.setPen(dashPen);
// ... вертикальная
widgetPainter.drawLine(
QPoint(pimpl->croppingRect.center().x(), pimpl->croppingRect.top()),
QPoint(pimpl->croppingRect.center().x(), pimpl->croppingRect.bottom()) );
// ... горизонтальная
widgetPainter.drawLine(
QPoint(pimpl->croppingRect.left(), pimpl->croppingRect.center().y()),
QPoint(pimpl->croppingRect.right(), pimpl->croppingRect.center().y()) );
}
}
//
widgetPainter.end();
}
void ImageCropper::mousePressEvent(QMouseEvent* _event)
{
if (_event->button() == Qt::LeftButton) {
pimpl->isMousePressed = true;
pimpl->startMousePos = _event->pos();
pimpl->lastStaticCroppingRect = pimpl->croppingRect;
}
//
updateCursorIcon(_event->pos());
}
void ImageCropper::mouseMoveEvent(QMouseEvent* _event)
{
QPointF mousePos = _event->pos(); // относительно себя (виджета)
//
if (!pimpl->isMousePressed) {
// Обработка обычного состояния, т.е. не изменяется размер
// области обрезки, и она не перемещается по виджету
pimpl->cursorPosition = cursorPosition(pimpl->croppingRect, mousePos);
updateCursorIcon(mousePos);
} else if (pimpl->cursorPosition != CursorPositionUndefined) {
// Обработка действий над областью обрезки
// ... определим смещение курсора мышки
QPointF mouseDelta;
mouseDelta.setX( mousePos.x() - pimpl->startMousePos.x() );
mouseDelta.setY( mousePos.y() - pimpl->startMousePos.y() );
//
if (pimpl->cursorPosition != CursorPositionMiddle) {
// ... изменяем размер области обрезки
QRectF newGeometry =
calculateGeometry(
pimpl->lastStaticCroppingRect,
pimpl->cursorPosition,
mouseDelta);
// ... пользователь пытается вывернуть область обрезки наизнанку
if (!newGeometry.isNull()) {
pimpl->croppingRect = newGeometry;
}
} else {
// ... перемещаем область обрезки
pimpl->croppingRect.moveTo( pimpl->lastStaticCroppingRect.topLeft() + mouseDelta );
}
// Перерисуем виджет
update();
}
}
void ImageCropper::mouseReleaseEvent(QMouseEvent* _event)
{
pimpl->isMousePressed = false;
updateCursorIcon(_event->pos());
}
// ********
// Private section
namespace {
// Находится ли точка рядом с координатой стороны
static bool isPointNearSide (const int _sideCoordinate, const int _pointCoordinate)
{
static const int indent = 10;
return (_sideCoordinate - indent) < _pointCoordinate && _pointCoordinate < (_sideCoordinate + indent);
}
}
CursorPosition ImageCropper::cursorPosition(const QRectF& _cropRect, const QPointF& _mousePosition)
{
CursorPosition cursorPosition = CursorPositionUndefined;
//
if ( _cropRect.contains( _mousePosition ) ) {
// Двухстороннее направление
if (isPointNearSide(_cropRect.top(), _mousePosition.y()) &&
isPointNearSide(_cropRect.left(), _mousePosition.x())) {
cursorPosition = CursorPositionTopLeft;
} else if (isPointNearSide(_cropRect.bottom(), _mousePosition.y()) &&
isPointNearSide(_cropRect.left(), _mousePosition.x())) {
cursorPosition = CursorPositionBottomLeft;
} else if (isPointNearSide(_cropRect.top(), _mousePosition.y()) &&
isPointNearSide(_cropRect.right(), _mousePosition.x())) {
cursorPosition = CursorPositionTopRight;
} else if (isPointNearSide(_cropRect.bottom(), _mousePosition.y()) &&
isPointNearSide(_cropRect.right(), _mousePosition.x())) {
cursorPosition = CursorPositionBottomRight;
// Одностороннее направление
} else if (isPointNearSide(_cropRect.left(), _mousePosition.x())) {
cursorPosition = CursorPositionLeft;
} else if (isPointNearSide(_cropRect.right(), _mousePosition.x())) {
cursorPosition = CursorPositionRight;
} else if (isPointNearSide(_cropRect.top(), _mousePosition.y())) {
cursorPosition = CursorPositionTop;
} else if (isPointNearSide(_cropRect.bottom(), _mousePosition.y())) {
cursorPosition = CursorPositionBottom;
// Без направления
} else {
cursorPosition = CursorPositionMiddle;
}
}
//
return cursorPosition;
}
void ImageCropper::updateCursorIcon(const QPointF& _mousePosition)
{
QCursor cursorIcon;
//
switch (cursorPosition(pimpl->croppingRect, _mousePosition))
{
case CursorPositionTopRight:
case CursorPositionBottomLeft:
cursorIcon = QCursor(Qt::SizeBDiagCursor);
break;
case CursorPositionTopLeft:
case CursorPositionBottomRight:
cursorIcon = QCursor(Qt::SizeFDiagCursor);
break;
case CursorPositionTop:
case CursorPositionBottom:
cursorIcon = QCursor(Qt::SizeVerCursor);
break;
case CursorPositionLeft:
case CursorPositionRight:
cursorIcon = QCursor(Qt::SizeHorCursor);
break;
case CursorPositionMiddle:
cursorIcon = pimpl->isMousePressed ?
QCursor(Qt::ClosedHandCursor) :
QCursor(Qt::OpenHandCursor);
break;
case CursorPositionUndefined:
default:
cursorIcon = QCursor(Qt::ArrowCursor);
break;
}
//
this->setCursor(cursorIcon);
}
const QRectF ImageCropper::calculateGeometry(
const QRectF& _sourceGeometry,
const CursorPosition _cursorPosition,
const QPointF& _mouseDelta
)
{
QRectF resultGeometry;
//
if ( pimpl->isProportionFixed ) {
resultGeometry =
calculateGeometryWithFixedProportions(
_sourceGeometry, _cursorPosition, _mouseDelta, pimpl->deltas);
} else {
resultGeometry =
calculateGeometryWithCustomProportions(
_sourceGeometry, _cursorPosition, _mouseDelta);
}
// Если пользователь пытается вывернуть область обрезки наизнанку,
// возвращаем null-прямоугольник
if ((resultGeometry.left() >= resultGeometry.right()) ||
(resultGeometry.top() >= resultGeometry.bottom())) {
resultGeometry = QRect();
}
//
return resultGeometry;
}
const QRectF ImageCropper::calculateGeometryWithCustomProportions(
const QRectF& _sourceGeometry,
const CursorPosition _cursorPosition,
const QPointF& _mouseDelta
)
{
QRectF resultGeometry = _sourceGeometry;
//
switch ( _cursorPosition )
{
case CursorPositionTopLeft:
resultGeometry.setLeft( _sourceGeometry.left() + _mouseDelta.x() );
resultGeometry.setTop ( _sourceGeometry.top() + _mouseDelta.y() );
break;
case CursorPositionTopRight:
resultGeometry.setTop ( _sourceGeometry.top() + _mouseDelta.y() );
resultGeometry.setRight( _sourceGeometry.right() + _mouseDelta.x() );
break;
case CursorPositionBottomLeft:
resultGeometry.setBottom( _sourceGeometry.bottom() + _mouseDelta.y() );
resultGeometry.setLeft ( _sourceGeometry.left() + _mouseDelta.x() );
break;
case CursorPositionBottomRight:
resultGeometry.setBottom( _sourceGeometry.bottom() + _mouseDelta.y() );
resultGeometry.setRight ( _sourceGeometry.right() + _mouseDelta.x() );
break;
case CursorPositionTop:
resultGeometry.setTop( _sourceGeometry.top() + _mouseDelta.y() );
break;
case CursorPositionBottom:
resultGeometry.setBottom( _sourceGeometry.bottom() + _mouseDelta.y() );
break;
case CursorPositionLeft:
resultGeometry.setLeft( _sourceGeometry.left() + _mouseDelta.x() );
break;
case CursorPositionRight:
resultGeometry.setRight( _sourceGeometry.right() + _mouseDelta.x() );
break;
default:
break;
}
//
return resultGeometry;
}
const QRectF ImageCropper::calculateGeometryWithFixedProportions(
const QRectF& _sourceGeometry,
const CursorPosition _cursorPosition,
const QPointF& _mouseDelta,
const QSizeF& _deltas
)
{
QRectF resultGeometry = _sourceGeometry;
//
switch (_cursorPosition)
{
case CursorPositionLeft:
resultGeometry.setTop(_sourceGeometry.top() + _mouseDelta.x() * _deltas.height());
resultGeometry.setLeft(_sourceGeometry.left() + _mouseDelta.x());
break;
case CursorPositionRight:
resultGeometry.setTop(_sourceGeometry.top() - _mouseDelta.x() * _deltas.height());
resultGeometry.setRight(_sourceGeometry.right() + _mouseDelta.x());
break;
case CursorPositionTop:
resultGeometry.setTop(_sourceGeometry.top() + _mouseDelta.y());
resultGeometry.setRight(_sourceGeometry.right() - _mouseDelta.y() * _deltas.width());
break;
case CursorPositionBottom:
resultGeometry.setBottom(_sourceGeometry.bottom() + _mouseDelta.y());
resultGeometry.setRight(_sourceGeometry.right() + _mouseDelta.y() * _deltas.width());
break;
case CursorPositionTopLeft:
if ((_mouseDelta.x() * _deltas.height()) < (_mouseDelta.y())) {
resultGeometry.setTop(_sourceGeometry.top() + _mouseDelta.x() * _deltas.height());
resultGeometry.setLeft(_sourceGeometry.left() + _mouseDelta.x());
} else {
resultGeometry.setTop(_sourceGeometry.top() + _mouseDelta.y());
resultGeometry.setLeft(_sourceGeometry.left() + _mouseDelta.y() * _deltas.width());
}
break;
case CursorPositionTopRight:
if ((_mouseDelta.x() * _deltas.height() * -1) < (_mouseDelta.y())) {
resultGeometry.setTop(_sourceGeometry.top() - _mouseDelta.x() * _deltas.height());
resultGeometry.setRight(_sourceGeometry.right() + _mouseDelta.x() );
} else {
resultGeometry.setTop(_sourceGeometry.top() + _mouseDelta.y());
resultGeometry.setRight(_sourceGeometry.right() - _mouseDelta.y() * _deltas.width());
}
break;
case CursorPositionBottomLeft:
if ((_mouseDelta.x() * _deltas.height()) < (_mouseDelta.y() * -1)) {
resultGeometry.setBottom(_sourceGeometry.bottom() - _mouseDelta.x() * _deltas.height());
resultGeometry.setLeft(_sourceGeometry.left() + _mouseDelta.x());
} else {
resultGeometry.setBottom(_sourceGeometry.bottom() + _mouseDelta.y());
resultGeometry.setLeft(_sourceGeometry.left() - _mouseDelta.y() * _deltas.width());
}
break;
case CursorPositionBottomRight:
if ((_mouseDelta.x() * _deltas.height()) > (_mouseDelta.y())) {
resultGeometry.setBottom(_sourceGeometry.bottom() + _mouseDelta.x() * _deltas.height());
resultGeometry.setRight(_sourceGeometry.right() + _mouseDelta.x());
} else {
resultGeometry.setBottom(_sourceGeometry.bottom() + _mouseDelta.y());
resultGeometry.setRight(_sourceGeometry.right() + _mouseDelta.y() * _deltas.width());
}
break;
default:
break;
}
//
return resultGeometry;
}

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/*****************************************************************************
* ImageCropper Qt Widget for cropping images
* Copyright (C) 2013 Dimka Novikov, to@dimkanovikov.pro
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef IMAGECROPPER_H
#define IMAGECROPPER_H
#include "imagecropper_p.h"
#include "imagecropper_e.h"
#include <QWidget>
class ImageCropper : public QWidget
{
Q_OBJECT
public:
ImageCropper(QWidget *parent = 0);
~ImageCropper();
public slots:
// Установить изображение для обрезки
void setImage(const QPixmap& _image);
// Установить цвет фона виджета обрезки
void setBackgroundColor(const QColor& _backgroundColor);
// Установить цвет рамки области обрезки
void setCroppingRectBorderColor(const QColor& _borderColor);
// Установить пропорции области выделения
void setProportion(const QSizeF& _proportion);
// Использовать фиксированные пропорции области виделения
void setProportionFixed(const bool _isFixed);
public:
// Обрезать изображение
const QPixmap cropImage();
protected:
virtual void paintEvent(QPaintEvent* _event);
virtual void mousePressEvent(QMouseEvent* _event);
virtual void mouseMoveEvent(QMouseEvent* _event);
virtual void mouseReleaseEvent(QMouseEvent* _event);
private:
// Определение местоположения курсора над виджетом
CursorPosition cursorPosition(const QRectF& _cropRect, const QPointF& _mousePosition);
// Обновить иконку курсора соответствующую местоположению мыши
void updateCursorIcon(const QPointF& _mousePosition);
// Получить размер виджета после его изменения мышью
// --------
// Контракты:
// 1. Метод должен вызываться, только при зажатой кнопке мыши
// (т.е. при перемещении или изменении размера виджета)
// --------
// В случае неудачи возвращает null-прямоугольник
const QRectF calculateGeometry(
const QRectF& _sourceGeometry,
const CursorPosition _cursorPosition,
const QPointF& _mouseDelta
);
// Получить размер виджета после его изменения мышью
// Метод изменяет виджет не сохраняя начальных пропорций сторон
// ------
// Контракты:
// 1. Метод должен вызываться, только при зажатой кнопке мыши
// (т.е. при перемещении или изменении размера виджета)
const QRectF calculateGeometryWithCustomProportions(
const QRectF& _sourceGeometry,
const CursorPosition _cursorPosition,
const QPointF& _mouseDelta
);
// Получить размер виджета после его изменения мышью
// Метод изменяет виджет сохраняя начальные пропорции сторон
// ------
// Контракты:
// 1. Метод должен вызываться, только при зажатой кнопке мыши
// (т.е. при перемещении или изменении размера виджета)
const QRectF calculateGeometryWithFixedProportions(const QRectF &_sourceGeometry,
const CursorPosition _cursorPosition,
const QPointF &_mouseDelta,
const QSizeF &_deltas
);
private:
// Private data implementation
ImageCropperPrivate* pimpl;
};
#endif // IMAGECROPPER_H

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/*****************************************************************************
* ImageCropper Qt Widget for cropping images
* Copyright (C) 2013 Dimka Novikov, to@dimkanovikov.pro
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef IMAGECROPPER_E_H
#define IMAGECROPPER_E_H
enum CursorPosition
{
CursorPositionUndefined,
CursorPositionMiddle,
CursorPositionTop,
CursorPositionBottom,
CursorPositionLeft,
CursorPositionRight,
CursorPositionTopLeft,
CursorPositionTopRight,
CursorPositionBottomLeft,
CursorPositionBottomRight
};
#endif // IMAGECROPPER_E_H

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/*****************************************************************************
* ImageCropper Qt Widget for cropping images
* Copyright (C) 2013 Dimka Novikov, to@dimkanovikov.pro
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef IMAGECROPPER_P_H
#define IMAGECROPPER_P_H
#include "imagecropper_e.h"
#include <QtCore/QRect>
#include <QtGui/QPixmap>
#include <QtGui/QColor>
namespace {
const QRect INIT_CROPPING_RECT = QRect();
const QSizeF INIT_PROPORTION = QSizeF(1.0, 1.0);
}
class ImageCropperPrivate {
public:
ImageCropperPrivate() :
imageForCropping(QPixmap()),
croppingRect(INIT_CROPPING_RECT),
lastStaticCroppingRect(QRect()),
cursorPosition(CursorPositionUndefined),
isMousePressed(false),
isProportionFixed(false),
startMousePos(QPoint()),
proportion(INIT_PROPORTION),
deltas(INIT_PROPORTION),
backgroundColor(Qt::black),
croppingRectBorderColor(Qt::white)
{}
public:
// Изображение для обрезки
QPixmap imageForCropping;
// Область обрезки
QRectF croppingRect;
// Последняя фиксированная область обрезки
QRectF lastStaticCroppingRect;
// Позиция курсора относительно области обрезки
CursorPosition cursorPosition;
// Зажата ли левая кнопка мыши
bool isMousePressed;
// Фиксировать пропорции области обрезки
bool isProportionFixed;
// Начальная позиция курсора при изменении размера области обрезки
QPointF startMousePos;
// Пропорции
QSizeF proportion;
// Приращения
// width - приращение по x
// height - приращение по y
QSizeF deltas;
// Цвет заливки фона под изображением
QColor backgroundColor;
// Цвет рамки области обрезки
QColor croppingRectBorderColor;
};
#endif // IMAGECROPPER_P_H

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef CONFIG_H
#define CONFIG_H
#if __cplusplus
#include <QString>
#endif
#ifndef GTA5SYNC_APPVENDOR
#define GTA5SYNC_APPVENDOR "Syping"
#endif
#ifndef GTA5SYNC_APPVENDORLINK
#define GTA5SYNC_APPVENDORLINK "g5e://about?U3lwaW5n:R2l0TGFiOiA8YSBocmVmPSJodHRwczovL2dpdGxhYi5jb20vU3lwaW5nIj5TeXBpbmc8L2E+PGJyLz5HaXRIdWI6IDxhIGhyZWY9Imh0dHBzOi8vZ2l0aHViLmNvbS9TeXBpbmciPlN5cGluZzwvYT48YnIvPlNvY2lhbCBDbHViOiA8YSBocmVmPSJodHRwczovL3NvY2lhbGNsdWIucm9ja3N0YXJnYW1lcy5jb20vbWVtYmVyL1N5cGluZy80NjMwMzA1NiI+U3lwaW5nPC9hPg=="
#endif
#ifndef GTA5SYNC_APPSTR
#define GTA5SYNC_APPSTR "rdr2view"
#endif
#ifndef GTA5SYNC_APPDES
#define GTA5SYNC_APPDES "INSERT YOUR APPLICATION DESCRIPTION HERE"
#endif
#ifndef GTA5SYNC_COPYRIGHT
#define GTA5SYNC_COPYRIGHT "2016-2019"
#endif
#ifndef GTA5SYNC_APPVER
#define GTA5SYNC_APPVER "0.1.0"
#endif
#if __cplusplus
#ifdef GTA5SYNC_BUILDTYPE_REL
#ifndef GTA5SYNC_BUILDTYPE
#define GTA5SYNC_BUILDTYPE QT_TRANSLATE_NOOP("AboutDialog", "Release")
#endif
#endif
#ifdef GTA5SYNC_BUILDTYPE_RC
#ifndef GTA5SYNC_BUILDTYPE
#define GTA5SYNC_BUILDTYPE QT_TRANSLATE_NOOP("AboutDialog", "Release Candidate")
#endif
#endif
#ifdef GTA5SYNC_BUILDTYPE_DAILY
#ifndef GTA5SYNC_BUILDTYPE
#define GTA5SYNC_BUILDTYPE QT_TRANSLATE_NOOP("AboutDialog", "Daily Build")
#endif
#endif
#ifdef GTA5SYNC_BUILDTYPE_DEV
#ifndef GTA5SYNC_BUILDTYPE
#define GTA5SYNC_BUILDTYPE QT_TRANSLATE_NOOP("AboutDialog", "Developer")
#endif
#endif
#ifdef GTA5SYNC_BUILDTYPE_BETA
#ifndef GTA5SYNC_BUILDTYPE
#define GTA5SYNC_BUILDTYPE QT_TRANSLATE_NOOP("AboutDialog", "Beta")
#endif
#endif
#ifdef GTA5SYNC_BUILDTYPE_ALPHA
#ifndef GTA5SYNC_BUILDTYPE
#define GTA5SYNC_BUILDTYPE QT_TRANSLATE_NOOP("AboutDialog", "Alpha")
#endif
#endif
#ifndef GTA5SYNC_BUILDTYPE
#define GTA5SYNC_BUILDTYPE QT_TRANSLATE_NOOP("AboutDialog", "Custom")
#endif
#ifndef GTA5SYNC_BUILDCODE
#define GTA5SYNC_BUILDCODE "Source"
#endif
#ifdef GTA5SYNC_QCONF
#ifndef GTA5SYNC_SHARE
#define GTA5SYNC_SHARE "RUNDIR:SEPARATOR:..SEPARATOR:share"
#endif
#ifndef GTA5SYNC_LANG
#define GTA5SYNC_LANG "QCONFLANG:"
#endif
#ifndef GTA5SYNC_PLUG
#define GTA5SYNC_PLUG "QCONFPLUG:"
#endif
#ifdef GTA5SYNC_QCONF_IN
#ifndef GTA5SYNC_INLANG
#define GTA5SYNC_INLANG ":/tr"
#endif
#endif
#endif
#ifndef GTA5SYNC_SHARE
#define GTA5SYNC_SHARE "RUNDIR:"
#endif
#ifndef GTA5SYNC_LANG
#define GTA5SYNC_LANG "SHAREDDIR:SEPARATOR:lang"
#endif
#ifndef GTA5SYNC_PLUG
#define GTA5SYNC_PLUG "RUNDIR:SEPARATOR:plugins"
#endif
#ifdef GTA5SYNC_WINRT
#undef GTA5SYNC_WIN
#endif
#ifndef GTA5SYNC_COMPILER
#ifdef __clang__
#ifndef Q_OS_MAC
#define GTA5SYNC_COMPILER QString("Clang %1.%2.%3").arg(QString::number(__clang_major__), QString::number(__clang_minor__), QString::number(__clang_patchlevel__))
#else
#define GTA5SYNC_COMPILER QString("Apple LLVM %1.%2.%3").arg(QString::number(__clang_major__), QString::number(__clang_minor__), QString::number(__clang_patchlevel__))
#endif
#elif defined(__GNUC__)
#define GTA5SYNC_COMPILER QString("GCC %1.%2.%3").arg(QString::number(__GNUC__), QString::number(__GNUC_MINOR__), QString::number(__GNUC_PATCHLEVEL__))
#elif defined(__GNUG__)
#define GTA5SYNC_COMPILER QString("GCC %1.%2.%3").arg(QString::number(__GNUG__), QString::number(__GNUC_MINOR__), QString::number(__GNUC_PATCHLEVEL__))
#elif defined(_MSC_VER)
#define GTA5SYNC_COMPILER QString("MSVC %1").arg(QString::number(_MSC_VER).insert(2, "."))
#else
#define GTA5SYNC_COMPILER QString("Unknown Compiler")
#endif
#endif
#ifndef GTA5SYNC_BUILDDATETIME
#define GTA5SYNC_BUILDDATETIME QString("%1, %2").arg(__DATE__, __TIME__)
#endif
#ifndef GTA5SYNC_BUILDSTRING
#define GTA5SYNC_BUILDSTRING QString("%1, %2").arg(QT_VERSION_STR, GTA5SYNC_COMPILER)
#endif
#endif
#endif // CONFIG_H

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Community translation files
They get loaded in ApplicationPathExecFileFolder/lang
You can help translate with using Qt Linguist, after you've translated you'll need to send me a pull request on https://github.com/SyDevTeam/gta5view

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2019 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "TranslationClass.h"
#include "SnapmaticPicture.h"
#include "ProfileDatabase.h"
#include "DatabaseThread.h"
#include "SavegameDialog.h"
#include "OptionsDialog.h"
#include "PictureDialog.h"
#include "UserInterface.h"
#include "CrewDatabase.h"
#include "SavegameData.h"
#include "UiModWidget.h"
#include "UiModLabel.h"
#include "IconLoader.h"
#include "AppEnv.h"
#include "config.h"
#include <QDesktopWidget>
#include <QStringBuilder>
#include <QSignalMapper>
#include <QStyleFactory>
#include <QApplication>
#include <QPushButton>
#include <QSpacerItem>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QMessageBox>
#include <QStringList>
#include <QTranslator>
#include <QResource>
#include <QCheckBox>
#include <QFileInfo>
#include <QSysInfo>
#include <QLayout>
#include <QObject>
#include <QString>
#include <QDebug>
#include <QFont>
#include <QFile>
#ifdef GTA5SYNC_WIN
#include "windows.h"
#include <iostream>
#endif
#ifdef GTA5SYNC_TELEMETRY
#include "TelemetryClass.h"
#endif
int main(int argc, char *argv[])
{
#if QT_VERSION >= 0x050600
QApplication::setAttribute(Qt::AA_EnableHighDpiScaling, true);
QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps, true);
#endif
QApplication a(argc, argv);
a.setApplicationName(GTA5SYNC_APPSTR);
a.setApplicationVersion(GTA5SYNC_APPVER);
a.setQuitOnLastWindowClosed(false);
QResource::registerResource(":/global/global.rcc");
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("Startup");
#ifdef GTA5SYNC_TELEMETRY
// Increase Start count at every startup
uint startCount = settings.value("StartCount", 0).toUInt();
startCount++;
settings.setValue("StartCount", startCount);
settings.sync();
#endif
bool isFirstStart = settings.value("IsFirstStart", true).toBool();
bool customStyle = settings.value("CustomStyle", false).toBool();
QString appStyle = settings.value("AppStyle", "Default").toString();
if (customStyle)
{
if (QStyleFactory::keys().contains(appStyle, Qt::CaseInsensitive))
{
a.setStyle(QStyleFactory::create(appStyle));
}
}
#ifdef GTA5SYNC_WIN
#if QT_VERSION >= 0x050400
bool alwaysUseMessageFont = settings.value("AlwaysUseMessageFont", false).toBool();
if (QSysInfo::windowsVersion() >= 0x0080 || alwaysUseMessageFont)
{
// Get Windows Font
NONCLIENTMETRICS ncm;
ncm.cbSize = sizeof(ncm);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, ncm.cbSize, &ncm, 0);
LOGFONTW uiFont = ncm.lfMessageFont;
QString uiFontStr(QString::fromStdWString(std::wstring(uiFont.lfFaceName)));
#ifdef GTA5SYNC_DEBUG
qDebug() << QApplication::tr("Font") << QApplication::tr("Selected Font: %1").arg(uiFontStr);
#endif
// Set Application Font
QFont appFont(uiFontStr, 9);
a.setFont(appFont);
}
#endif
#endif
QStringList applicationArgs = a.arguments();
QString selectedAction;
QString arg1;
applicationArgs.removeAt(0);
Translator->initUserLanguage();
Translator->loadTranslation(&a);
#ifdef GTA5SYNC_TELEMETRY
Telemetry->init();
Telemetry->work();
#endif
if (!applicationArgs.contains("--skip-firststart"))
{
if (isFirstStart)
{
QMessageBox::StandardButton button = QMessageBox::information(a.desktop(), QString("%1 %2").arg(GTA5SYNC_APPSTR, GTA5SYNC_APPVER), QApplication::tr("<h4>Welcome to %1!</h4>You want to configure %1 before you start using it?").arg(GTA5SYNC_APPSTR), QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (button == QMessageBox::Yes)
{
ProfileDatabase profileDB;
OptionsDialog optionsDialog(&profileDB);
optionsDialog.setWindowIcon(IconLoader::loadingAppIcon());
optionsDialog.show();
optionsDialog.exec();
}
settings.setValue("IsFirstStart", false);
}
}
#ifdef GTA5SYNC_TELEMETRY
bool telemetryWindowLaunched = settings.value("PersonalUsageDataWindowLaunched", false).toBool();
bool pushUsageData = settings.value("PushUsageData", false).toBool();
if (!telemetryWindowLaunched && !pushUsageData)
{
QDialog *telemetryDialog = new QDialog();
telemetryDialog->setObjectName(QStringLiteral("TelemetryDialog"));
telemetryDialog->setWindowTitle(QString("%1 %2").arg(GTA5SYNC_APPSTR, GTA5SYNC_APPVER));
telemetryDialog->setWindowFlags(telemetryDialog->windowFlags()^Qt::WindowContextHelpButtonHint^Qt::WindowCloseButtonHint);
telemetryDialog->setWindowIcon(IconLoader::loadingAppIcon());
QVBoxLayout *telemetryLayout = new QVBoxLayout(telemetryDialog);
telemetryLayout->setObjectName(QStringLiteral("TelemetryLayout"));
telemetryDialog->setLayout(telemetryLayout);
UiModLabel *telemetryLabel = new UiModLabel(telemetryDialog);
telemetryLabel->setObjectName(QStringLiteral("TelemetryLabel"));
telemetryLabel->setText(QString("<h4>%2</h4>%1").arg(
QApplication::translate("TelemetryDialog", "You want help %1 to improve in the future by including personal usage data in your submission?").arg(GTA5SYNC_APPSTR),
QApplication::translate("TelemetryDialog", "%1 User Statistics").arg(GTA5SYNC_APPSTR)));
telemetryLayout->addWidget(telemetryLabel);
QCheckBox *telemetryCheckBox = new QCheckBox(telemetryDialog);
telemetryCheckBox->setObjectName(QStringLiteral("TelemetryCheckBox"));
telemetryCheckBox->setText(QApplication::translate("TelemetryDialog", "Yes, I want include personal usage data."));
telemetryLayout->addWidget(telemetryCheckBox);
QHBoxLayout *telemetryButtonLayout = new QHBoxLayout();
telemetryButtonLayout->setObjectName(QStringLiteral("TelemetryButtonLayout"));
telemetryLayout->addLayout(telemetryButtonLayout);
QSpacerItem *telemetryButtonSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
telemetryButtonLayout->addSpacerItem(telemetryButtonSpacer);
QPushButton *telemetryButton = new QPushButton(telemetryDialog);
telemetryButton->setObjectName(QStringLiteral("TelemetryButton"));
telemetryButton->setText(QApplication::translate("TelemetryDialog", "&OK"));
telemetryButtonLayout->addWidget(telemetryButton);
QObject::connect(telemetryButton, SIGNAL(clicked(bool)), telemetryDialog, SLOT(close()));
telemetryDialog->setFixedSize(telemetryDialog->sizeHint());
telemetryDialog->exec();
QObject::disconnect(telemetryButton, SIGNAL(clicked(bool)), telemetryDialog, SLOT(close()));
if (telemetryCheckBox->isChecked())
{
QSettings telemetrySettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
telemetrySettings.beginGroup("Telemetry");
telemetrySettings.setValue("PushUsageData", true);
telemetrySettings.setValue("PushAppConf", true);
telemetrySettings.endGroup();
telemetrySettings.sync();
Telemetry->init();
Telemetry->work();
}
settings.setValue("PersonalUsageDataWindowLaunched", true);
delete telemetryDialog;
}
#endif
settings.endGroup();
for (QString currentArg : applicationArgs)
{
QString reworkedArg;
if (currentArg.left(9) == "-showpic=" && selectedAction == "")
{
reworkedArg = currentArg.remove(0,9);
arg1 = reworkedArg;
selectedAction = "showpic";
}
else if (currentArg.left(9) == "-showsgd=" && selectedAction == "")
{
reworkedArg = currentArg.remove(0,9);
arg1 = reworkedArg;
selectedAction = "showsgd";
}
else if (selectedAction == "")
{
QFile argumentFile(currentArg);
QFileInfo argumentFileInfo(argumentFile);
if (argumentFile.exists())
{
QString argumentFileName = argumentFileInfo.fileName();
QString argumentFileType = argumentFileName.left(4);
QString argumentFileExt = argumentFileName.right(4);
if (argumentFileType == "PRDR" || argumentFileExt == ".r5e")
{
arg1 = currentArg;
selectedAction = "showpic";
}
else if (argumentFileType == "SRDR")
{
arg1 = currentArg;
selectedAction = "showsgd";
}
else if (argumentFileType == "MISR")
{
arg1 = currentArg;
selectedAction = "showsgd";
}
}
}
}
if (selectedAction == "showpic")
{
CrewDatabase crewDB;
ProfileDatabase profileDB;
DatabaseThread threadDB(&crewDB);
PictureDialog picDialog(true, &profileDB, &crewDB);
SnapmaticPicture picture;
bool readOk = picture.readingPictureFromFile(arg1);
picDialog.setWindowIcon(IconLoader::loadingAppIcon());
picDialog.setSnapmaticPicture(&picture, readOk);
#ifndef Q_OS_LINUX
picDialog.setWindowFlags(picDialog.windowFlags()^Qt::Dialog^Qt::Window);
#endif
int crewID = picture.getSnapmaticProperties().crewID;
if (crewID != 0) { crewDB.addCrew(crewID); }
if (!readOk) { return 1; }
QObject::connect(&threadDB, SIGNAL(crewNameFound(int, QString)), &crewDB, SLOT(setCrewName(int, QString)));
QObject::connect(&threadDB, SIGNAL(crewNameUpdated()), &picDialog, SLOT(crewNameUpdated()));
QObject::connect(&threadDB, SIGNAL(playerNameFound(int, QString)), &profileDB, SLOT(setPlayerName(int, QString)));
QObject::connect(&threadDB, SIGNAL(playerNameUpdated()), &picDialog, SLOT(playerNameUpdated()));
QObject::connect(&threadDB, SIGNAL(finished()), &a, SLOT(quit()));
QObject::connect(&picDialog, SIGNAL(endDatabaseThread()), &threadDB, SLOT(terminateThread()));
threadDB.start();
picDialog.show();
return a.exec();
}
else if (selectedAction == "showsgd")
{
SavegameDialog savegameDialog;
SavegameData savegame;
bool readOk = savegame.readingSavegameFromFile(arg1);
savegameDialog.setWindowIcon(IconLoader::loadingAppIcon());
savegameDialog.setSavegameData(&savegame, arg1, readOk);
savegameDialog.setWindowFlags(savegameDialog.windowFlags()^Qt::Dialog^Qt::Window);
if (!readOk) { return 1; }
a.setQuitOnLastWindowClosed(true);
savegameDialog.show();
return a.exec();
}
CrewDatabase crewDB;
ProfileDatabase profileDB;
DatabaseThread threadDB(&crewDB);
QObject::connect(&threadDB, SIGNAL(crewNameFound(int,QString)), &crewDB, SLOT(setCrewName(int, QString)));
QObject::connect(&threadDB, SIGNAL(playerNameFound(int, QString)), &profileDB, SLOT(setPlayerName(int, QString)));
QObject::connect(&threadDB, SIGNAL(finished()), &a, SLOT(quit()));
threadDB.start();
UserInterface uiWindow(&profileDB, &crewDB, &threadDB);
uiWindow.setWindowIcon(IconLoader::loadingAppIcon());
uiWindow.setupDirEnv();
#ifdef Q_OS_ANDROID
uiWindow.showMaximized();
#else
uiWindow.show();
#endif
return a.exec();
}

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pcg/LICENSE.txt Normal file
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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
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116
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/*
* PCG Random Number Generation for C.
*
* Copyright 2014 Melissa O'Neill <oneill@pcg-random.org>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* For additional information about the PCG random number generation scheme,
* including its license and other licensing options, visit
*
* http://www.pcg-random.org
*/
/*
* This code is derived from the full C implementation, which is in turn
* derived from the canonical C++ PCG implementation. The C++ version
* has many additional features and is preferable if you can use C++ in
* your project.
*/
#include "pcg_basic.h"
// state for global RNGs
static pcg32_random_t pcg32_global = PCG32_INITIALIZER;
// pcg32_srandom(initstate, initseq)
// pcg32_srandom_r(rng, initstate, initseq):
// Seed the rng. Specified in two parts, state initializer and a
// sequence selection constant (a.k.a. stream id)
void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq)
{
rng->state = 0U;
rng->inc = (initseq << 1u) | 1u;
pcg32_random_r(rng);
rng->state += initstate;
pcg32_random_r(rng);
}
void pcg32_srandom(uint64_t seed, uint64_t seq)
{
pcg32_srandom_r(&pcg32_global, seed, seq);
}
// pcg32_random()
// pcg32_random_r(rng)
// Generate a uniformly distributed 32-bit random number
uint32_t pcg32_random_r(pcg32_random_t* rng)
{
uint64_t oldstate = rng->state;
rng->state = oldstate * 6364136223846793005ULL + rng->inc;
uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u;
uint32_t rot = oldstate >> 59u;
return (xorshifted >> rot) | (xorshifted << ((-rot) & 31));
}
uint32_t pcg32_random()
{
return pcg32_random_r(&pcg32_global);
}
// pcg32_boundedrand(bound):
// pcg32_boundedrand_r(rng, bound):
// Generate a uniformly distributed number, r, where 0 <= r < bound
uint32_t pcg32_boundedrand_r(pcg32_random_t* rng, uint32_t bound)
{
// To avoid bias, we need to make the range of the RNG a multiple of
// bound, which we do by dropping output less than a threshold.
// A naive scheme to calculate the threshold would be to do
//
// uint32_t threshold = 0x100000000ull % bound;
//
// but 64-bit div/mod is slower than 32-bit div/mod (especially on
// 32-bit platforms). In essence, we do
//
// uint32_t threshold = (0x100000000ull-bound) % bound;
//
// because this version will calculate the same modulus, but the LHS
// value is less than 2^32.
uint32_t threshold = -bound % bound;
// Uniformity guarantees that this loop will terminate. In practice, it
// should usually terminate quickly; on average (assuming all bounds are
// equally likely), 82.25% of the time, we can expect it to require just
// one iteration. In the worst case, someone passes a bound of 2^31 + 1
// (i.e., 2147483649), which invalidates almost 50% of the range. In
// practice, bounds are typically small and only a tiny amount of the range
// is eliminated.
for (;;) {
uint32_t r = pcg32_random_r(rng);
if (r >= threshold)
return r % bound;
}
}
uint32_t pcg32_boundedrand(uint32_t bound)
{
return pcg32_boundedrand_r(&pcg32_global, bound);
}

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/*
* PCG Random Number Generation for C.
*
* Copyright 2014 Melissa O'Neill <oneill@pcg-random.org>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* For additional information about the PCG random number generation scheme,
* including its license and other licensing options, visit
*
* http://www.pcg-random.org
*/
/*
* This code is derived from the full C implementation, which is in turn
* derived from the canonical C++ PCG implementation. The C++ version
* has many additional features and is preferable if you can use C++ in
* your project.
*/
#ifndef PCG_BASIC_H_INCLUDED
#define PCG_BASIC_H_INCLUDED 1
#include <inttypes.h>
#if __cplusplus
extern "C" {
#endif
struct pcg_state_setseq_64 { // Internals are *Private*.
uint64_t state; // RNG state. All values are possible.
uint64_t inc; // Controls which RNG sequence (stream) is
// selected. Must *always* be odd.
};
typedef struct pcg_state_setseq_64 pcg32_random_t;
// If you *must* statically initialize it, here's one.
#define PCG32_INITIALIZER { 0x853c49e6748fea9bULL, 0xda3e39cb94b95bdbULL }
// pcg32_srandom(initstate, initseq)
// pcg32_srandom_r(rng, initstate, initseq):
// Seed the rng. Specified in two parts, state initializer and a
// sequence selection constant (a.k.a. stream id)
void pcg32_srandom(uint64_t initstate, uint64_t initseq);
void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate,
uint64_t initseq);
// pcg32_random()
// pcg32_random_r(rng)
// Generate a uniformly distributed 32-bit random number
uint32_t pcg32_random(void);
uint32_t pcg32_random_r(pcg32_random_t* rng);
// pcg32_boundedrand(bound):
// pcg32_boundedrand_r(rng, bound):
// Generate a uniformly distributed number, r, where 0 <= r < bound
uint32_t pcg32_boundedrand(uint32_t bound);
uint32_t pcg32_boundedrand_r(pcg32_random_t* rng, uint32_t bound);
#if __cplusplus
}
#endif
#endif // PCG_BASIC_H_INCLUDED

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#include "QJsonArray.h"

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