gta5view/SavegameData.h

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/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016-2017 Syping
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
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#ifndef SAVEGAMEDATA_H
#define SAVEGAMEDATA_H
#include <QObject>
class SavegameData : public QObject
{
Q_OBJECT
public:
explicit SavegameData(const QString &fileName = "", QObject *parent = 0);
bool readingSavegameFromFile(const QString &fileName);
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bool readingSavegame();
bool isSavegameOk();
QString getLastStep();
QString getSavegameStr();
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QString getSavegameFileName();
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void setSavegameFileName(QString savegameFileName);
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private:
QString getSavegameDataString(const QByteArray &savegameHeader);
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QString savegameFileName;
QString savegameStr;
QString lastStep;
bool savegameOk;
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// PARSE INT
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QByteArray verificationValue;
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int savegameHeaderLength;
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};
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#endif // SAVEGAMEDATA_H