gta5view/SavegameData.cpp

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/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016-2017 Syping
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
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#include "StringParser.h"
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#include "SavegameData.h"
#include <QTextCodec>
#include <QDebug>
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#include <QFile>
SavegameData::SavegameData(const QString &fileName, QObject *parent) : QObject(parent), savegameFileName(fileName)
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{
// PARSE INT INIT - DO NOT CHANGE THIS VALUES
savegameHeaderLength = 260;
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verificationValue = QByteArray::fromHex("00000001");
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// INIT SAVEGAME
savegameStr = "";
savegameOk = 0;
}
bool SavegameData::readingSavegame()
{
// Start opening file
// lastStep is like currentStep
QFile *saveFile = new QFile(savegameFileName);
if (!saveFile->open(QFile::ReadOnly))
{
lastStep = "1;/1,OpenFile," + StringParser::convertDrawStringForLog(savegameFileName);
saveFile->deleteLater();
delete saveFile;
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return false;
}
// Reading Savegame Header
if (!saveFile->isReadable())
{
lastStep = "2;/3,ReadingFile," + StringParser::convertDrawStringForLog(savegameFileName) + ",1,NOHEADER";
saveFile->close();
saveFile->deleteLater();
delete saveFile;
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return false;
}
QByteArray savegameHeaderLine = saveFile->read(savegameHeaderLength);
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if (savegameHeaderLine.left(4) == verificationValue)
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{
savegameStr = getSavegameDataString(savegameHeaderLine);
if (savegameStr.length() >= 1)
{
savegameOk = true;
}
}
saveFile->close();
saveFile->deleteLater();
delete saveFile;
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return savegameOk;
}
QString SavegameData::getSavegameDataString(const QByteArray &savegameHeader)
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{
QByteArray savegameBytes = savegameHeader.left(savegameHeaderLength);
QList<QByteArray> savegameBytesList = savegameBytes.split(char(0x01));
savegameBytes = savegameBytesList.at(1);
savegameBytesList.clear();
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return StringParser::parseTitleString(savegameBytes, savegameBytes.length());
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}
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bool SavegameData::readingSavegameFromFile(const QString &fileName)
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{
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if (fileName != "")
{
savegameFileName = fileName;
return readingSavegame();
}
else
{
return false;
}
}
bool SavegameData::isSavegameOk()
{
return savegameOk;
}
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QString SavegameData::getSavegameFileName()
{
return savegameFileName;
}
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QString SavegameData::getSavegameStr()
{
return savegameStr;
}
QString SavegameData::getLastStep()
{
return lastStep;
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}
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void SavegameData::setSavegameFileName(QString savegameFileName_)
{
savegameFileName = savegameFileName_;
}